Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Farming Is Too Unrewarding Compared To Loot Runs

Discussion in 'Feedback' started by CountBurn, Apr 5, 2018.

?

eto moi dom?

  1. ye yem

    5 vote(s)
    83.3%
  2. des jewd shmet gut yah?

    1 vote(s)
    16.7%
Thread Status:
Not open for further replies.
  1. CountBurn

    CountBurn Hackysack?

    Messages:
    3,669
    Likes Received:
    2,426
    Trophy Points:
    123
    Guild:
    Minecraft:
    you have 2 ways of collecting loot, opening chests and killing mobs
    if you kill mobs for about 30 minuets straight with totems 200% loot bonus I would usually get 3 legendarys or 5 if im really lucky, but if I loot runned with only 80% loot bonus in 20 minuets I would have about 3 to 7 legendary items

    so even after loot bonus for chests got nerfed loot bonus for mobs is still really terrible, I feel like if im not using 300% + then im never going to find anything and to get 300% you need a discoverer or else you would be super glassy and you would die while farming while you can do loot runs with almost no danger

    I just dont see why farming is meant to suck and loot runs are suppose to be all that, and if you tell me that the developers didnt intend for loot runs to happen your faith in the developers is low because anyone would have seen that coming
     
  2. Dr Zed

    Dr Zed Famous Adventurer

    Messages:
    5,209
    Likes Received:
    6,538
    Trophy Points:
    192
    Minecraft:
    I honestly don’t see why this is an issue to begin with whenever it’s brought up. Why does everyone want to farm over getting loot chests? Each of them requires skill and patience in their own way, and there’s no reason why you should have integrity for farming over loot runs. And no, farming is not harder. Mobs in the endgame die in one hit so in general you’re just spamming spells or your main attack.
     
    coolname2034 likes this.
  3. CookedPelvis

    CookedPelvis Famous Adventurer HERO

    Messages:
    864
    Likes Received:
    1,679
    Trophy Points:
    146
    Minecraft:
    you get exp from grinding mobs too
     
    Dr Zed and coolname2034 like this.
  4. T-Flex

    T-Flex At the gym HERO

    Messages:
    1,848
    Likes Received:
    4,812
    Trophy Points:
    162
    Guild:
    Minecraft:
    Because it is an issue.
    Which other games you play so I can describe you an equivalent!?
    Imagine playing a racing game and earning more credits when you leave your car in a garage and take photos of it.
    Imagine playing a shooter and earning more exp by parkouring around than killing opponents.
    This situation is equivalent to that. When you buy a particular game genre, you have certain expectations. If I buy a car game, I don't expect to fly. If I buy a football game, I don't expect to play basketball. If I buy an RPG game, my expectation lies in the fact that I am going to kill mobs and earn my progress/wealth that way. Now, if there are other ways obtaining that, great! It only means more versatility in the world, but whenever someone asks how to earn money/exp, what's the usual answer? Either loot running or questing. The fact that grinding is so inferior in every aspect is a huge issue, as that was supposed to be one of the main focusing branches when making the game.

    If we nerfed Hive weapons by 50%, would you say killing Qira is worth it?
    If we reduced loot from chests by 5000%, would you say it's worth it?
    Do you see my point?
    When you cross a certain threshold, certain things become not worth it. Grinding is one of them. Sure, you can do it, but we both know you could have done something else that would yield more in less time. That is a design flaw.

    Well, why not? Why do you prefer loot running over grinding? It's subjective, isn't it!?
    Loot running requires a fair share less of a skill margin. Use archer for example. Use a loot build and do a loot run. How often do you die? My guess is, not that frequent.
    Now use that same build for mob grinding and tell me how it goes. Granted, you can camp in certain locations, but when I did that, I still occasionally died due to a ranged attack.

    That's situational. Like I already mentioned, use loot bonus build for grinding and then in loot running and tell me which was easier and yielded more.

    TL;DR I think you are missing the point. We don't have anything against loot running, questing or trading. Our issue lies in the fact that grinding isn't on the level it's supposed to be.
     
    Gogeta, SgtClips and oHybrid like this.
  5. Dr Zed

    Dr Zed Famous Adventurer

    Messages:
    5,209
    Likes Received:
    6,538
    Trophy Points:
    192
    Minecraft:
    To some extent certain play styles are subjective, but for me grinding is a play style to avoid as much as possible. My fault is that I have little patience for games, so if there’s constant down time or the gameplay is too repetitive and not stimulating, then it’s not fun for me. It’s like how in turn-based combat the game makes you fight easy mobs over and over again. It just feels like it takes up space that should have been for actual content. What makes fighting different from grinding is that the game makes you work in order to work and it doesn’t depend on RNG. Take Cuphead for instance. While some enemy attacks are based on RNG, each enemy has a unique style and it feels like it’s your fault if you lose against the boss. That is what a good game to make it’s combat exciting.

    In Wynncraft, however, most mobs are just generic reskined zombies that sometimes have one special ability. After awhile it just becomes a chore rather than a challenge, and since it’s based on RNG you never know when it’s going to end.

    I know this is a MMO, but I’d rather have Wynncraft focus on the RPG aspect. Grinding is simply not fun, but it’s not obsolete either. You don’t gain xp from loot chests, so there is still some incentive to do it.
     
    CookedPelvis, T-Flex and (Meric) like this.
  6. T-Flex

    T-Flex At the gym HERO

    Messages:
    1,848
    Likes Received:
    4,812
    Trophy Points:
    162
    Guild:
    Minecraft:
    In the end, it boils down to preference, and debating about tastes leads to nothing. I'm not trying to change your opinion. It's yours and you are entitled to it, I'm just explaining why we, users who dislike current grinding, feel the way we do. To me, grinding is the absolute best part of the RPG.
     
  7. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

    Messages:
    1,480
    Likes Received:
    2,887
    Trophy Points:
    162
    Minecraft:
    This comparison isn't really fair, as racing pretty much the only thing you do in a racing game, killing people is pretty much the only thing you do in a shooter. Wynncraft is different. It has many different facets to its gameplay such as discovering new places, doing quests and finding out about lore.
    Both grinding and loot running should be improved and made to work in tandem with each other. Have it so you have to enter high-risk areas with many strong mobs to get to the best loot chests. I can't really blame someone for wanting loot running to stay as the best way to make money because at least you get to see something of the world. Fighting in Wynncraft is just incredibly monotonous and not worth it at all, even if it were to have better results than loot running. Grinding just has too many flaws to make it fun in any way so before we just buff it, it should be improved. Different mobs barely ever require you to change your playstyle in any way other than ranged and melee mobs. There are no distinct characteristics to the mobs, the AI is terrible and fighting is not fun at all. Fighting needs to be fixed and that's why people don't want to grind.
     
    Dr Zed likes this.
  8. T-Flex

    T-Flex At the gym HERO

    Messages:
    1,848
    Likes Received:
    4,812
    Trophy Points:
    162
    Guild:
    Minecraft:
    Zombie mod in CoD?
    How about enabling radio towers in far cry? Or crafting?
    How about photo shots in NFS? Or tuning your car?
    How about obtaining licenses in GT?
    I couldn't disagree more. Don't mean to sound arrogant, but neither of those things are the reason I find grinding monotonous, it's because there is no sense of progress. It's just my opinion, sure, but whenever someone brings grinding up, not a single person mentioned how they don't grind because of what you stated. If that was the case, people wouldn't loot run either, as doing it in a same place for hundreds of times is monotonous as well, it's just that loot is much, much better.

    I don't grind because in the less time I could have gotten way more via easier methods. That has nothing to do with how all mobs are the same or barely have any differences. When I farmed for robot antennas, I had better time than when opening same chests for 100th time.
     
  9. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

    Messages:
    1,480
    Likes Received:
    2,887
    Trophy Points:
    162
    Minecraft:
    The thing is, your argument was that the situation in Wynncraft is equivalent of taking pictures of your car being more productive than actually driving it. Something minor overshadows the main part of the game. Killing mobs is just as important as exploring the world or doing quests. Wynncraft isn't a fighting game or a hack 'n slash. While grinding is a considerable part of a lot of RPGs (which is a bad thing, in my opinion), doing the same thing shouldn't be the best way to make progress. Even if it were an inferior way to gain loot, I would grind if it was actually fun. It's about fun. I wouldn't complain if I had to play a game longer if the game was fun. Every time I grind in the game for loot or XP I'm just waiting until it's over so I can go do a quest or try out a new build or whatever. Don't get me wrong, the fact that it takes ages makes it even worse, but the incentive to grind right now is "I grind because I have to". I get that loot running isn't much better either, but you're opening different chests in different places at different times. Doing five monotonous things for five days is better than doing one monotonous thing for five days.
     
    Dr Zed likes this.
  10. Dr Zed

    Dr Zed Famous Adventurer

    Messages:
    5,209
    Likes Received:
    6,538
    Trophy Points:
    192
    Minecraft:
    I did state those reasons before. It's just simply not fun. That's why I'm not for increasing the incentive to do it because I don't want to do it.
     
  11. T-Flex

    T-Flex At the gym HERO

    Messages:
    1,848
    Likes Received:
    4,812
    Trophy Points:
    162
    Guild:
    Minecraft:
    I read your posts, and as I was writing replies, I realize I was lost in this sea of arguments. I'm kinda tired so I lost track of arguments and explanations, tho what's clear is the fact that our definitions of fun are different and that we see grinding in different light. In that sense, pushing forward this debate is pointless as most things stated are rather subjective.

    Tho, with what I agree, and I'm certain that's what both of you stated, is that process of it is underwhelming. I guess you are right. It's not only about the end result, it's about the journey, and I could get behind that. I personally still wouldn't grind if it was fun but unrewarding, tho once again, that's subjective and exact reason why debating is pointless.
     
    Dr Zed likes this.
  12. CountBurn

    CountBurn Hackysack?

    Messages:
    3,669
    Likes Received:
    2,426
    Trophy Points:
    123
    Guild:
    Minecraft:
    and if grinding was actually rewarding and you got good loot would that change anything?
     
  13. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

    Messages:
    1,480
    Likes Received:
    2,887
    Trophy Points:
    162
    Minecraft:
    That's my point, it has to be fun to actually amount to something.

    EDIT: I think you quoted the wrong post.
     
  14. CountBurn

    CountBurn Hackysack?

    Messages:
    3,669
    Likes Received:
    2,426
    Trophy Points:
    123
    Guild:
    Minecraft:
    im not talking about grinding needs to be more fun than loot running it needs to be on the same level as loot running because right now theres no point in grinding when you can loot run
     
  15. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

    Messages:
    1,480
    Likes Received:
    2,887
    Trophy Points:
    162
    Minecraft:
    Oh ok, your question didn't really make sense then, probably should've added a negative. It would help, but the current way of getting loot is flawed in the first place and grinding also gives XP so it'd objectively be better.
     
  16. one_ood

    one_ood c lown VIP

    Messages:
    3,622
    Likes Received:
    6,313
    Trophy Points:
    215
    Guild:
    Minecraft:
    [​IMG]

    In all seriousness, I mostly agree. Grinding will get you less items than lootrunning, but there are some (I believe) items that can only be gained through mob killing. Also, grinding gives you EXP.
     
  17. CountBurn

    CountBurn Hackysack?

    Messages:
    3,669
    Likes Received:
    2,426
    Trophy Points:
    123
    Guild:
    Minecraft:
    mobs do give xp but level 95 and up farming spots should be for item drops because thats where all the maxed players are going to be farming
    and the picture looks more like me standing still in an ocean of common items and unique items
     
  18. one_ood

    one_ood c lown VIP

    Messages:
    3,622
    Likes Received:
    6,313
    Trophy Points:
    215
    Guild:
    Minecraft:
    c a r r o t s a n d c o r n

    also why not just lootrun until anything is done
     
    Dr Zed likes this.
  19. CountBurn

    CountBurn Hackysack?

    Messages:
    3,669
    Likes Received:
    2,426
    Trophy Points:
    123
    Guild:
    Minecraft:
    because I have totems and I want to use them
     
Thread Status:
Not open for further replies.