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World Hordes

Discussion in 'General Suggestions' started by HyperPanda, Apr 5, 2018.

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Do you think this should be implemented?

  1. Yes, I think this is a really fun idea

    40.0%
  2. No, I hate it (tell why, but don't repeat a comment

    23.3%
  3. I think it needs improving (tell how, but don't repeat a comment)

    26.7%
  4. Yes, my only concern is the lag

    10.0%
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  1. HyperPanda

    HyperPanda Travelled Adventurer

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    Following through an old lore video on youtube, about Wynncraft, I realized that it talks about Hordes attacking in Wynn. Since the portal opened 1000 years ago, there have been at least 56 Hordes in the space of 975 Years. This is an average of 1 horde every 17 years. If days in Wynncraft are 20 minutes, and there are 365 of them in a Wynncraft year, then a quick calculation tell us that Wynncraft should have one Horde every 88 Earth Days.
    This leads me to my suggestion, have massive server-wide events called Hordes.

    Note: If you think this is cool, but your only problem is the lag, vote yes. That is the admin's job, and decreasing lag isn't really something we can change with content.

    Hordes:
    A Horde is a massive group of mobs that would attack cities about 4 times a year, forcing players to fight alongside NPC's in a massive battle to protect Wynn.

    For those who think this is like Swarms: I joined Wynncraft in the post-Corkus era, so I had no ideas about Swarms. Yes, this is like a swarm, but with consequences and more order. We learned that the Hordes were lead by Bak'al originally, and were very ordered.

    Horde size depends on the number of people in the area, and is exponential, to the horde size would quadruple if the number of players in the area doubles. The levels of the horde creatures is equal to the levels of the players fighting the Horde. If it is a bunch of level one players fighting in Ragni, then the horde is weak, but if one or two level 100s show up, more level 100s spawn. Ratio of players to enemies is at least 1/10. Two of the ten mobs will be harder than the rest by about five levels (If the low-level horde is made of zombies, 20% of mobs would be Zombie Assassins). The level of the mobs focuses on the players of that level, to the level 100 mobs would ONLY attack level 100 players (Using UUID's might make this possible). The mobs would drop medium amounts of XP , divided between players based on the percentage of damage dealt to the mob. Killing a mobs does not grant extra XP. Half of all mobs will focus on the players initially, while the rest march towards the city, but up to 80% of the mobs will focus on the player of attacked. Micro bosses, one in 50 mobs, will never move towards player but can deal damage while moving into the city. Micro bosses will have spells depending on their level.
    Guards will be helpful, but slightly weaker, and unable to handle all the mobs at once.


    Mechanics:
    When the Micro bosses of the horde reach a certain place, a camp (like an orc camp but with a keep and three towers spawn in, with about three or two of these camps spawning on the way to a city. When at the city walls, siege equipment also spawns in. To defeat the Horde, you must push the mobs the the camps, destroy the towers then destroying the keep by killing a super powered boss. Horde originates from a high density mob area, such as the mouth of a dungeon, with a camp appearing at the mouth of the dungeon along with a spawner style boss and super powerful guardians (like the ender dragon healing blocks). This will be the last block destroyed, ending the horde.
    When you take back locations, everyone in the area receives a notification, they also receive a notification when a camp appears.

    Killing mobs well below your level should be totally un profitable, so level 100 players should bother going around killing easy mobs. Mobs at your level should keep you occupied. There needs to be enough mobs that everyone in the area HAS to fight. You can't do quests or trade in town. The mob hostility radius is significantly increased, so that you must fight rather than work on quests.

    Lore/More Mechanics:
    Everyone helps out. Merchants and item buyers are unavailable, while quest NPC's are unavailable, but potion merchants sell at a discount and powder masters sell at a discount. Ender Chests and Emerald Merchants are still available.

    Death is minus 1 soul point (Imagine that comrades pull you back from the hordes). If everyone attacks the Microbosses, it gives boss level XP to everyone.


    HOW WOULD THIS WORK:
    I think the easiest way for this to work would be to force players to join servers that have a horde at their level. For Example, anyone can join any server, but if there is a Horde Attacking Ragni, level 100 players will only be allowed to enter Ragni if they are on a specific server, this way, there are different level hordes to fight.
    To decrease lag (I'm a nub, but this might work) give an option to decrease render distance for laggy players. Decrease the number of players allowed on each server to like 35. Even during a Double XP weekend, I only saw attendance of about a thousand people, using about 15 servers, yet there are 27 total server slots in the chest. I don't know how many servers Wynncraft has, but there must be more than 15, so even by cutting the player cap by one third, you are opening up a bunch more servers.


    Reward:
    SOOO MUUUCH XP, this should be a real leveling up chance, due to micro bosses and camps giving major XP, and different level mobs. One Horde should grant everyone several levels if they fight. XP boosts are given to the five MVP players who deal the most damage than anyone else (kills have no effects). The mob drops are available to killers only, but on throwing something out of your inventory, anyone can pick it up.
    What is the appeal if you are super high level? Well there are more mobs in a Horde then there are anywhere else on the map, which means MYTHICS.


    Results of a Horde:
    Success means destroying all the spawners, ending the Horde.
    If the Horde reaches the Spawnpoint at the center of the city and places a spawner there, the consequences are dire.
    The city will be *overrun*. Buyers, merchants, IDers and guards will be unavailable. Spawners with health regen will spawn all over the city.
    Once all villagers are dead, the city is considered Overrun.
    The city is abandoned, and parts of it are destroyed.

    To retake a city, all the spawners in the city must be destroyed once, the the city has to be rebuilt.
    The cost of rebuilding a city depends on the city. Ragni might take 2 stacks of LE to rebuild, while Olux or Llevingar might take 30 Stacks of LE, but everyone on the server is suggested to donate some amount of money to rebuild the city.



    Where do Hordes occur?
    Hordes occur anywhere there is a city (Ternaves doesn't count). Only mindless/corrupted mobs may form Hordes. For example, Pigmen, Zombies, Slimes, and Worms form Hordes, but Orcs and Ogres, who while hostile are still a sentient mob, do not form Hordes.
    Any City labeled on the map may face a Horde.

    Where do Hordes come from?
    Sources: all dungeons, Nivla woods, pigmen ravines, time valley, forests around Nesaak, caves around Lusuco. Jungle, Mummy Tomb, etc. Any high-density mob area, like the Roots of Corruption.


    TL;DR
    A couple times a year, massive quantities of Mobs will attack Cities.
    Players have to fight off the mobs to prevent a city from being overrun.
    When a city is Overrun, it becomes Hostile and needs to be restored, while all Merchant NPC's are unavailable.
    Quest NPC's are still available.
    The Horde provides a great Mythic and Leveling opportunity.

    Revisions:
    Created: Thursday, April 5th, 2018

    Revision 1: Friday, April 6th, 2018
    A bunch of comments said this would turn Wynncraft into LagCraft, so I made edits regarding the style, also changed what happened to 'overrun', stating that quest NPC's would still be available.
    Also, they likened it to Swarms.
     
    Last edited: Apr 13, 2018
    HalfCat_, euouae, xSuper_Jx and 2 others like this.
  2. CookedPelvis

    CookedPelvis Famous Adventurer HERO

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    Minecraft:
    so swarms

    there's a shit ton of stuff that needs tweaking but I'm on my phone
     
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  3. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Guild:
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    I like the idea of some sort of huge swarm, but not the spawner part, it would be better if the enemies would besiege the city and would have a decently defended , the players would have to overrun this camp and kill a boss.
    I also think you are underestimating the amount of people going here, a crap ton of loot and XP? All the high levels would go there if it's once in a few months, that would be very hard for the server to handle.
     
  4. yellowscreen

    yellowscreen Certified Lurker

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    Minecraft:
    First, there are guild wars. fight around 1000 mobs alone or with friends.
    Second, there was a mechanic called swarms. Basicly, mobs invade a city, and players protect the city
    Third,
    SERIOSLY? YOU ARE USING LORE AS A REASON TO MAKE THIS ONLY APPEAR ONCE EVERY 3 MONTHS? WHAT IF I JUST *HAPPEN* TO BE ON A VACATION WHEN IT HAPPENS? Yeah that's a bad idea.
    Not to mention by that logic you are using to justify the intervals, our charcters age more than 68 years a IRL year, so if i have a mage that's say 5 years old, It's over 340 years old? You shouldn't introduce lore/game mechanic/time caculations like that to suggestions.
     
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  5. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    Minecraft:
    eh
    maybe lifespan in wynn is longer than real life
     
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  6. captainganon

    captainganon God of k | Derpalope VIP+

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    Minecraft:
    This is basically Swarms but I Want it to be Even Laggier, which, considering how they broke the server, is a bad idea. Even beyond those restraints, a lot of what you want is extraordinarily ambitious and potentially impossible in MC.

    Even some of the possible things are poor choices, though; XP boosts for "MVPs" will just encourage kill-stealing, cheese, and only make levelling harder for the lower levelled players, which is the opposite of how it should go.

    As is, this suggestion is too ambitious to work.
     
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  7. CookedPelvis

    CookedPelvis Famous Adventurer HERO

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    Minecraft:
    remember, we have a JP
     
  8. Bramblesthatcat

    Bramblesthatcat Just a cat trying to be bing chilling CHAMPION

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    Even a god has limits.
     
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  9. ???

    ??? ??? GM CHAMPION

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    Creator Karma:
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    Aren't gods meant to be omnipotent?
     
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  10. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    Minecraft:
    god got tired of creating the universe in the 4th day or so
    u sure about dat
     
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  11. Bramblesthatcat

    Bramblesthatcat Just a cat trying to be bing chilling CHAMPION

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    I rest my case.
    Our god JP has passed the 4th day and has given up on us.
     
  12. captainganon

    captainganon God of k | Derpalope VIP+

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    remember, JP isn't part of Team Mojang


    yet
     
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  13. Craic

    Craic Yeet

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    Minecraft:
    I don't really like the "Overrun city" idea, and I don't understand it. So would the city become a hostile place for everyone in the server because of it? Will people who want to do quests in the city/ access their bank just have to wait? It seems just annoying to people trying to play the game. I understand that it's good to have some punishments in a game, but punishing everyone for some people not killing a horde is pretty ridiculous. I have some suggestions, either have really rare rewards for the people who won and having nothing happen if you lose. People will feel punished even though they didn't lose anything, just the opportunity to earn those items that only show up once every season. Overall, the idea isn't horrible but it would be very laggy and punishing innocent people in a MMO is never a good idea.
     
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  14. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    dont worry he will do like half the spanish youtubers
    they all died at the 3rd day and resurrected in the 2nd year
    we just need patience
     
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  15. HyperPanda

    HyperPanda Travelled Adventurer

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    This is why I suggested that it be split up into 'at-level' servers. Furthermore, I suggested that it be based on damage dealt not kills.
     
  16. captainganon

    captainganon God of k | Derpalope VIP+

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    Yes, that second bit is a good change, though perhaps unnecessary with the first idea.

    The first thing is a good start, but a bit rough around the edges. It shouldn't be a manual thing, more like a Guild War where you're automatically teleported to a different server. Lowering the player cap on these servers is a good idea, but the whole render distance wouldn't really work and would also only be client-side.

    The problem now is that buying a bunch of servers just for this event would cost a lot of money, and wouldn't really be something that would generate a lot of direct profit. Perhaps it would work if the current Guild servers were used, but that's a big question mark.
     
  17. HyperPanda

    HyperPanda Travelled Adventurer

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    No, I definitely get what you're saying, I guess we'll have to leave it up to Mojang's server power and Wynncraft's ability to cope.
     
  18. Wommby

    Wommby 2 galleons 1 lootrun CHAMPION

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    They already are...

    Mythics are still super rare, would be unlikely to get one.

    You gave an example earlier with orcs as the horde.

    Why exactly? Now, people can’t pick up stuff that you throw out so you don’t accidentally drop something and someone else steals it.

    I like the general idea, but there’s lots of problems, most of which have already been mentioned, but I was mentioning a few of my own.
     
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  19. one_ood

    one_ood c lown VIP

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    Way too ambitious, but the big problem is lag

    If that was not sufficient explanation, here:
    [​IMG]
    [​IMG]
     
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  20. Durabilities

    Durabilities Well-Known Adventurer VIP+

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    Minecraft:
    I do like this idea, these kinds of events would not only be more of an opportunity for players to come face-to-face in-game, but it would also add a new aspect that Wynncraft hasn't really dabbled with yet.
    +1
     
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