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World Balance Stealing

Discussion in 'General Suggestions' started by RoseGoldIsntGay, Mar 23, 2018.

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  1. RoseGoldIsntGay

    RoseGoldIsntGay k e k HERO

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    @thot pocket suggested stealing dropping emeralds based on the mob's level so i made a list.

    notice: these values are for demonstration to emphasize the idea

    EPS = emerald per steal

    Mob level
    1 - 5: 1 EPS
    6-10: 2 EPS
    11-15: 4 EPS
    16-20: 8 EPS
    21-25: 12 EPS
    26-30: 16 EPS
    31-35: 24 EPS
    36-40: 32 EPS
    41-45: 40 EPS
    46-50: 48 EPS
    51-55: 56 EPS
    56-60: 64 EPS
    61-65: 64 8 EPS
    66-70: 64 16 EPS
    71-75: 64 32 EPS
    76-80: 64 48 EPS
    81-85: 128 EPS
    86-90: 128 32 EPS
    91-96: 192 EPS
    96-100: 192 32 EPS

    100-qira: 1903 stacks of le
    qira+1 - yahya (9002): infinite le in the form of BCOAHI (big chunks of Anima-Infused-Helmet)x64

    yes this is half shietpost half serious
     
    SUPER M, Dr Zed, Tisaun and 6 others like this.
  2. RJJguyTheCarrot

    RJJguyTheCarrot Carrut

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    bit op but ok
     
  3. RoseGoldIsntGay

    RoseGoldIsntGay k e k HERO

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    if it gets ingame there will be a giant emerald nerf to these values cos gm's hate fast money making overall
     
  4. highbread

    highbread highbread

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    yeah cool making the thread i like that
    the values in my mind were pretty much just similar to the average amount dropped by the mob at that level however.
    too bad i have no idea what that is
     
  5. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Seems like a good idea but you really need to lower the emeralds in the endgame.
     
    RoseGoldIsntGay likes this.
  6. seeksery

    seeksery Wybel Photographer HERO

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    Minecraft:
    1-31: 1 EPS
    32-66: 2 EPS
    67-80: 3 EPS
    80-100: 4 EPS
    100-9002: 0 EPS
    Also have the code changed so stealing only triggers on hostile entities
     
    Dr Zed likes this.
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