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World Random Bandit Attacks

Discussion in 'General Suggestions' started by xXHappywheelsXx, Mar 17, 2018.

?

What do you think of the idea?

  1. I like it

    31 vote(s)
    77.5%
  2. i don't like it

    2 vote(s)
    5.0%
  3. needs work

    6 vote(s)
    15.0%
  4. don't know didn't read it

    1 vote(s)
    2.5%
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  1. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

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    After completing the quest "A Sandy Scandal" an idea came on my mind.Since you didn't allow the bandits to rob the bank they should hate you, right? So that's why i think after that quest there would be a chance for bandit attacks.

    How it will work:
    Anywhere in the world away from guards[100 blocks away from every guard(so that there aren't attacks in towns)] there would be a low chance for bandit attack. When that happens, you will be given 2 options.The option to fight and the option to runaway.There would be 3 types of bandits:
    the archer,the fighter and the leader.The archer would use a bow(of course) the fighter would use a dagger and the leader either a spear or a bow.The troops won't do much damage but the leader will have different spells.With the bow he will have that barrage spell and with the spear the charge spell.

    What are the rewards if you win:
    If you manage to beat all bandits you will be rewarded with alot of emeralds(max 30 EB) exp and on rare occassions weapons or armor

    What happens if you die:
    If you die there would be a message on your screen that says" you fainted and bandits robbed you!" you will lose 20% of your emeralds in your inventory and 2 soul points.Although you still get little exp.

    How many bandits will spawn:
    3-10 bandits depending on your level.

    Why does it happen after the quest:
    2 reasons:1)So as not to confuse new players
    2)Because as I said earlier it's like bandits hate you

    Possible problems:
    Bandit attacks happening in dungeons.Solution:Maybe place invisible guards that don't do anything else but prevent bandit attacks.
    That's all the problems I can think of.If you find any other possible problems please let me know.
     
    Samulander, Aya, Realises and 8 others like this.
  2. Jbip

    Jbip yea QA GM CHAMPION

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    This is actually an awesome idea. That should happen only in the Savannah, the Desert and the Mesa though, as we don't really see the bandits elsewhere.
    I believe they'll have to code that idea in though, it's not something you can add easily, but I'm sure they can do that.
     
    Realises and xXHappywheelsXx like this.
  3. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

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    Yeah also in the canyon of the lost you can find bandits
     
  4. Jbip

    Jbip yea QA GM CHAMPION

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    True, but I guess these are a whole new "group" of bandits, not from the same clan or something
     
    xXHappywheelsXx likes this.
  5. Tornor

    Tornor Mayor of Kandon-Beda VIP+

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    They'd still want to raid you, though...
     
    ThomAnn100 and xXHappywheelsXx like this.
  6. CookedPelvis

    CookedPelvis Famous Adventurer HERO

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    sounds good
    at first I didn't see the option to run away but it looks fine
     
    Realises and xXHappywheelsXx like this.
  7. (Meric)

    (Meric) No longer edgy

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    Hmm nice suggestion!

    Although I feel it would be easier to just change it from instead of spawning from 100 meters from a gaurd, just do designated bandit areas, like I.E. they can only spawn in Nivla Forest guild area, but not Ragni area, this also stops them from spawning in quest rooms and from needing to place gaurds everywhere

    It might be really hard to code though, I'm really unsure
     
    xXHappywheelsXx likes this.
  8. yellowscreen

    yellowscreen Certified Lurker

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    Hey, this idea actually isn't too bad! However, i would suggest the following changes:
    1. The guard distance doesn't matter. You get attacked only if you are in a territory that has been flagged with a tag that is basicly "BanditAttacks=true"
    2. The idea is changed from the bandits wanting revenge to a RANDOM ENCOUNTER! From the start of the game. The new players will be informed of this, by new dialogue from the King of Ragni: King of Ragni: "Also, be sure to watch your back in the wilderness. Even in these times of war, there are still those among use that will rob you of your belongings, even if it means using force."
    3. This could be expanded to include LOADS of dfferent random encounters. Like a travelling merchant guarded by mercenaries travelling to the tree village, an traveller near the Nivla-Detlas suburbs bridge telling you of the fall of VIP town, etc.
     
    Realises and xXHappywheelsXx like this.
  9. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    like swarms that stay outside of cities and have bandits instead of zombies. Honestly sounds more fun to me.
    ________________________________
    Honestly there should be more in-game events like in other MMORPGs where things happen, even for higher level players. It'd be a cool way of introducing rarer loot to higher level gameplay, without requiring players to use LB gear on enemies or loot runs (basically the loot drops are significantly better). Dungeons sort of do that, but the keys aren't fun, and spending money on dungeon bombs sucks.
     
    Realises likes this.
  10. (Meric)

    (Meric) No longer edgy

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    Coding is much more complicated then a simple statement

    Theres only one case of scripted mob spawning, but thats only in one specific quest area triggered by tripwires, random encounters are much harder
     
  11. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

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    good idea!
     
  12. yellowscreen

    yellowscreen Certified Lurker

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    Nonono
    I am not saying you can just write a line of text to do it
    The simple statement is an example of how the game would tag a territory to be a place where attacks can happen
     
    xXHappywheelsXx likes this.
  13. The Maddog

    The Maddog Well-Known Adventurer VIP

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    Nice suggestion. However;

    Scrap the quest and scrap the majority said in all parties.

    Those nice, kindred of heart treasure chests that sit patiently throughout the day waiting for their hero to rip their heads off and pull their guts out... A random chance, say 5/100 that one would get ambushed by bandits. These bandits of the players same level and a challenge to beat. Once defeated the chest would be able to be opened.

    However, bandits spawning in silly places such as on the ghost ship or up in a tree would defy logic. To avoid this one could add code to the chest that would check the chests perimeter x,y,z that it meets a certain value and if true would execute the random 5/100 chance to spawn the bandits event. The coder can also exclude certain coordinate ranges to avoid bandits spawning in places such as towns.
     
    xXHappywheelsXx likes this.
  14. Woissh

    Woissh Bob's shop owner VIP+

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    There are bandits in the lost canyon if I am right and around Cinfras near bridges.
     
  15. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

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    yes there are
     
  16. sulphursmite

    sulphursmite Well-Known Adventurer HERO

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    Ok really like the suggestion, but I think it deserves more work.
    First off, I agree with @Nuggets about what he said with the King of Ragni saying the bandits are gonna attack. Second of all, maybe decrease the percentage of emeralds they will rob you and for the reward maybe tweak it from 30 EB to 20 EB, also throw a little gold in there (if you are near canyon of the lost, or sandy/Mesa areas so new players do not get confused) for the reward since bandits are obsessed with gold. Another idea is, there will be 2-3 bandits raiding you at the start of the game (75-50% success rate of escaping attacks), 4-7 bandits after A Sandy Scandal (45-30% success rate), 6-8 bandits after the quest Kingdom of Sand (25-15% success rate), and 9-10 bandits after finishing A Marauder's Dues (10-5% success rate).

    Another suggestion to this suggestion, maybe the lower success rate of running if two or more players are trapped, at most, 3 players can be trapped to prevent confusion.

    Great idea, really looking forward to new things in Wynn, really bored at the moment.
    ________________________________
    Something I'd like to add, although it would be easy to evade the number of bandits by not doing the quests, A Sandy Scandal gives you Almuj bank access, Kingdom of Sand gives you Sand-swept tomb access, and A Marauder's Dues gives you access to Rodoroc, Thesead, and Eltom unless you can sneak around with the sky islands, (but who wants to do that and you have to wait until level 89 until you can do that as far as I know of).
     
    Last edited: Mar 19, 2018
    Tsuneo and xXHappywheelsXx like this.
  17. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

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    I really liked your suggestion and I agree that the percentage of emeralds lost is a little high.Although I think that the emeralds you get is ok.Cause if the percentage of bandit attacks is low then it's worth fighting.Other than that I too, really hope ideas make it into wynncraft[(even though I don't think so) sorry :P]
     
  18. sulphursmite

    sulphursmite Well-Known Adventurer HERO

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    Ok, I understand you now, I was just worried that it was gonna be a higher chance of encounters, but maybe as I thought, kinda similar to the suspicious crates, as you progress on land, and as you level up, the reward gets higher, but to still keep what I said about the quests before true.
     
    xXHappywheelsXx likes this.
  19. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

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    Well I am glad you understand :)
     
  20. Turbostratus

    Turbostratus Newbie Adventurer Media CHAMPION

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    This sounds awesome!

    But there's one problem. The bandits on the quest are somewhere around the region of lvl30ish, and it would be unrealistic for them to attack a lvl100 player wearing full diamond armour.
     
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