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Dungeons And Dragons Campaign [full] [discontinued On The Forums]

Discussion in 'Forum Games' started by SPYROHAWK, Dec 9, 2016.

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  1. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Also because I like being an a** you wrote out the number (one, six, etc) for the level of all the abilities, but the last one you wrote 20 in numbers.

    Just... whyyyy
    ________________________________
    Which is why it needs clarification. You should not need to assume
     
  2. Enhanced_Human

    Enhanced_Human Natural Born World-Shaker

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    Also, something else I noticed:
    The level 20 ability just allows you to summon some creatures.
    So, congrats.
    You summoned some creatures... now what? It doesn’t say that you can control them.
    ________________________________
    And that it doesn’t have a cooldown.
    Prepare for 60d6 wolves.
     
  3. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    My opinions:
    • Getting sunlight sensitivity is either a huge turn-off (normal darkvision race), makes the character literally unplayable (race without darkvision), or pointless (for kobolds). OOC Rizkeld: "As if kobold sorcerers weren't overrepresented already..."
    • You don't have proficiency in grappling. I would phrase it as "You add double your proficiency bonus to Athletics checks for the purpose of grappling."
    • Healing based on the bite is a bit of a no-go. You can just buy a bag of rats and bite them in-between battles to heal a lot of HP. I would have it grant temporary hit points that can be used for your HP-based abilities.
    • I like having the HP-based casting reduce your maximum HP, although 2X the spell's level scales oddly. Maybe make a table with special values for each spell level?
    • I'd have the bat form change your size to Tiny, and maybe only last for a short amount of time and either cost sorcery points/max HP or require a long rest recharge. At-will flight is slightly overpowered for Level 6, and being an Aarakocra requires you to give up your HUGE race choice factor.
    • Bite upgrade is good, but you should put it back in with the original feature. This is similar to how other, similar features (like Extra Attack for Fighters) are worded.
    • The charm ability needs a better definition. Is it at-will? Because that's overpowered. Can you use it in combat? Are there any other effects aside from the Charmed condition?
    • Beast-summoning is rather odd, especially since the swarms of rats and bats apparently stay there forever. Also, they don't follow your commands. This needs a lot of tweaking.
     
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  4. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    It does actually mention 1/rest

    And yeah, I think I mention the wording of the last ability being too vague. Initative, reciving commands, etc
    ________________________________
    I agree. A grapple-based ability but no grapple buff is a bit weird. Also, if he REALLT wants a bite heal, maybe make it only work on humanoids? But temp ho may be easiest. And, a special table might be good for the health decrease.

    Also, I don’t think sunlight sensitivity is THAT BAD considering Drow have it, but fair point. Blue mentioned to me earlier making a thing to negate sunlight sensitivity for 24 hours for 1 sorcery point, which I think isn’t bad.

    The other points I have nothing to add other than what I’ve already stated
     
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  5. bluepenguin1002

    bluepenguin1002 Waddling penguin

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    Right thanks i'll clean everything up.
    Also very sorry for my horrible spelling.
     
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  6. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Also check the comments I made on the previous page, and Emhanced’s
     
  7. Enhanced_Human

    Enhanced_Human Natural Born World-Shaker

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    Okay, time for my turn...
    I go to Harshnag and give him a few neck slaps using Extra Attack.
    Att1 Roll1: 14 + 3 + 4 = 21
    Att1 Roll2: 18 + 3 + 4 = 25
    Attack 1 Damage: 4 + 6 + 4 = 14
    Att2 Roll1: 8 + 7 = Miss
    Att2 Roll2: 8 + 7 = Miss

    Then I use my Bonus Action to give him a last neck slap
    Att3 Roll1: 6 + 7 = Miss
    Att3 Roll2: 14 + 7 = 21
    Damage: 2 + 5 + 4 = 11

    Total damage: 25 Bludgeoning

    Then I back up a bit.
     
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  8. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    ...
    Oof
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    Altred’s Turn, but I doubt he does anything
     
  9. Enhanced_Human

    Enhanced_Human Natural Born World-Shaker

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    Oof indeed.
    I nerfed Caligo, in case you're wondering why he only has +4 dex
     
  10. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    What was he before?

    Also if @AlexisPlay doesnt respond by the time I’m down showering, I’ll move on. I know I’m not giving him much time, but he’s probobly not going to make Alfred do anything anyway
     
  11. Enhanced_Human

    Enhanced_Human Natural Born World-Shaker

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    +5
    I'll edit the convo to mirror my changes.
     
  12. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    I'm going to rewrite the Vampiric Sorcerer.
     
  13. AlexisPlay

    AlexisPlay I'm that one guy who is a guy. VIP+

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    I always do, what you don't think I will do, Alfred dash to the last part of fog. :D
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    I don't know if where he's is enough to delete the fog, so I will let you do it
     
  14. bluepenguin1002

    bluepenguin1002 Waddling penguin

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    I was eating dinner I'll probbably get around to fixxing it tommorow.
     
  15. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Just because I want to piss off @bluepenguin1002 Alfred doesn’t uncover the fog
     
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  16. AlexisPlay

    AlexisPlay I'm that one guy who is a guy. VIP+

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    Alice seems to have fun
     
  17. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Harshnag can’t move or do anything, so he sets a reaction

    He makes another WIS save

    2 + whatever + fail

    Still paralyzed

    —-

    Orc 6, seeing Orc 2 get hurt by the spikes, runs out of the spikes, only taking 3 damage

    He runs up to Erevan and attacks with his greataxe.

    NAT 20

    1 + 11 + 3 = 15 slashing damage (I edited hp)

    And, @Paradoxical, concentration save
     
  18. Enhanced_Human

    Enhanced_Human Natural Born World-Shaker

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    Did you account for the spikes being difficult territory?
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    Also doesn't setting a reaction take an action?
     
  19. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    No, but it doesn’t make a difference. The damage is the same, due to difficult terrain costing more movement but not actually making the creature move further. And moving within reach of Erevan I believe left him with 5 feet left, which is just enough to still reach with the difficult terrain
     
  20. Enhanced_Human

    Enhanced_Human Natural Born World-Shaker

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    I wasn't worried about the damage, and alright.
     
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