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New Classes, Province, And Weapons

Discussion in 'General Suggestions' started by Exalted_, Feb 27, 2018.

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  1. Exalted_

    Exalted_ Well-Known Adventurer VIP

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    Hi, Im Exalted and I have a few propositions... First of all, the ls in bold are 1 pt and Is in not bold are worth half a point.
    1. Make Assassin and Archer have access to more weapons.
    Assassin: Dagger, Axe
    Axes are small, fast; ranged and melee weapons that have major knockback and fast attack speeds but deal minimal damage. Players will be equipped with an axe and can be upgraded using materials dropped by mobs. The axe also deals elemental damage based on the highest skill point and level. You can also direct some of your xp to leveling your axe. Weapon Specialists can combine your axe with a material to strengthen your axe and you can also enchant your axe with runes also dropped by mobs.
    Lvl Max- 51
    Materials:
    Wooden Shrapnel lllll
    Andesite Pebble lllll
    Steel Bar lllll
    Sapphire Chip lllll
    Diamond Shard lllll
    Axe Melee:
    lllll
    Axe Ranged:
    lllll
    Knockback:
    lllll
    Axe spell:
    (I need help with a name): Throws the axe at the enemy and then the axe returns to you dragging the mob towards you and then blasting it away. When the axe flies toward the enemy, it deals the most damage and when you blast the mob away, it deals a little less damage than the first hit. The second hit will deal a tiny bit of damage but will inflict bleed for 3 seconds.
    Archer: Bow, Throwing Knife
    Throwing Knives are similar to arrows in the aspect that they are infinite as well as the fact that they cannot be dropped as they are automatically equipped with the player. However, they are only available to players level 50+ and they have a cooldown of 5 seconds every 7 knives. They deal melee and ranged damage, however, melee deals 25% less damage the ranged does. Knives also are not dropped by mobs, as mentioned, instead, they also can deal elemental damage based on highest skill point, and also level. Knives can also be upgraded using materials dropped by mobs. Adding these upgrades can change the stats of the knife as well as changing the looks of the knife. They can be upgraded by special merchants called Weapon Specialists. You can also level up the knife by gaining xp. However, the xp you gain will be split similar to guild xp. When you reach a certain level on the knife, you can unlock abilities like stun and bleed as well as buying some other abilities including energy burst, which sends a wave of energy that damages enemies around you, dealing major knockback and melee damage.
    Throwing Knife spell:
    Flashstep: Player charges forward into the opponent dealing melee damage. Gives player speed (more than escape spell does) but lasts for 3 seconds.
    Lvl Max- 51
    Materials:
    Gold Flakes
    Andesite Pebble
    Steel Bar
    Sapphire Chip
    Diamond Shard
    Throwing Knife Melee:
    lllll
    Throwing Knife Ranged:
    lllll
    Knockback:
    lllll
    2. Give the mage access to different spells based on their highest skill point.
    Mage: Ability to cast spells based on their highest skill point.
    3. Give warrior another weapon.
    Warrior: Spear, Sword
    The player can acquires the sword at 110 by completing the quest Champions' Challenge. When the player is using the sword, it gives them access to two new spells. The sword also acts like a normal weapon, can be enchanted with powders, can have powder specials, can be dropped by mobs and has 5 different rarities, normal, rare, unique, legendary, and mythic and so on...
    Spell a: (Need a name) Boosts player into the air knocking mobs away and then when the player is going down it charges into a targeted mob. If mob doesn't die, it gets knocked back 5 blocks. Player also deals area damage upon landing.
    Spell b: (Need a name) Throws a sword into the mob and then player charges into the mob knocking it back 3 blocks. The sword will leave the inventory when the player throws the sword, which will be returned when the player charges into the mob.
    4. New province. Name Freodan
    A province hidden in a large valley, neighbored by Fruma, Wynn, and Dern?.
    Lvl: 100 - 125
    Lore:
    Freodan was created by a small group of settlers who had set out from Fruma before the corruption in Wynn. They traveled through Wynn into a hidden valley with large crystals hidden in it. The mages were able to make use of the crystals and provide energy for the settlements, allowing for advancements such as mystical armors. The people flourished and developed into its own province, with a governing system. The governing system included several governors, council and the king. Peace flourished until the corruption of Wynn began spread into the province. The mages of the settlements banded together to stop the corruption using the crystals, which was successful, until recent years, where the crystals have begun to fail and the corruption has begun to spread again.
    List of Quests:
    Land of Crystals I
    Land of Crystals II
    Land of Crystals III
    Champions' Challenge
    The Keepers I
    The Keepers II
     
    Last edited: Mar 5, 2018
    0_0Mob_slayer0_0 likes this.
  2. SUPER M

    SUPER M shoop CHAMPION

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    but why tho? plus it would be hard af to make as well as be pretty unbalanced
     
    Bramblesthatcat likes this.
  3. ?!

    ?! Famous Adventurer

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    assassin is supposed to have rlly shit range,why would it have a bow? and the suggestion is rlly bad considering that we would need to create new weapons and they can be unbalanced
     
    efilim elf likes this.
  4. Happy New Year

    Happy New Year Please bring the shoutbox back VIP+

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    i like this suggestion even though it lacks a lot of detail

    your point doesnt make sense lol
     
  5. ?!

    ?! Famous Adventurer

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    how it doesn't make sense? we would need to create new weapons that would be hard to balance,and assassins would be able to use bows? this is op
     
    efilim elf likes this.
  6. Happy New Year

    Happy New Year Please bring the shoutbox back VIP+

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    assassins using shortbows in rpgs is a common thing

    also, anything is hard to balance, why would this be an exception
     
  7. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    If there are no unique spells there is no reason why this should be hard to balance.
     
  8. flip

    flip Chef HERO

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    so we make archer assassin but with shit defense, but we make assassin archer with good defense?
    [​IMG]
     
  9. Exalted_

    Exalted_ Well-Known Adventurer VIP

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    ok shhh pretend i didnt say anything... I just kind of got bored ok?
     
  10. T-Flex

    T-Flex At the gym HERO

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    Marksman
    Sharpshooter
    Deadeye
    Elven warrior/Grand Elf
    Hunter
     
  11. Eula

    Eula Weeb Archer VIP+

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    If they wanna just shoot stuff without spells, yet. My guess is that assassins would be able to use bows, but not any archer skills, therefore still making it preferable to use daggers.
     
  12. CountBurn

    CountBurn Hackysack? HERO

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    no because it has been this way science the begging of it all and if you think everyone will be ok with changing the core of the game your wrong
    and wrong section
     
  13. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Perhaps
    Warrior - Shield: Blocks certain attacks passively based on a % chance.

    Based on elements/spell/physical

    For example a fire shield blocks fire attacks, your fire def increases this chance.
    A Melee shield blocks melee attacks, your def stat affects this.
    A spell shield blocks spells, your spell dmg affects this.
    Amd of course the level of the shield and the shield stats

    Archer - IDRK someone help

    Please

    Mage - Tome: Auto casts a preset spell (Item specific) upon being attacked.

    Not the mage spells, but different mob spells.
    Push away
    Whatever the basic scatter attack is
    Pull in
    etc.

    Assassin - Scroll: Small spell that works under close range, upon certain conditions being met.

    For example say if your sprint got too low it'd fling you forward.
    Or if health got too low it'd convert all remaining mana into health.

    Something like that
     
    Stycore likes this.
  14. Exalted_

    Exalted_ Well-Known Adventurer VIP

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    shield would break the game literally...
     
  15. ???

    ??? ??? GM CHAMPION

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    Creator Karma:
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    Here’s my feedback
    suggestion 1: hey this seems alright
    it’d spice up the playstyle a bit
    That being said, we already have different looks for weapons so I don’t see a point
    except for the mage ability
    Why would we add something like that for mage rather than more wand-type weapon names
    All in all it’s ok but I’d rather not
    Oh heres an edit woowee
    Why does warrior get three weapons
    Does assassin really need a bow
    Does archer really need a dagger

    Suggestion 2: and these classes do what
    Name reskin?
    this suggestion is entirely pointless
    it doesn’t really... do anything??? At all???
    i’d rather this doesn’t get added because cosmetic class name is already a thing and you can always use your imagination and change your playstyle to suit it
    All in all no for this one

    This has some okay concepts
    The lack of detail really brings it down
    So for now it’s a no from me
     
    Exalted_ likes this.
  16. Exalted_

    Exalted_ Well-Known Adventurer VIP

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    ??? Heres a more revised version.
    1. Make Assassin and Archer have access to more weapons.
    Assassin: Dagger, Axe
    Axes are fast, ranged and melee weapons that have major knockback and fast attack speeds but deal minimal damage. Players will be equipped with an axe and can be upgraded using materials dropped by mobs. The axe also deals elemental damage based on the highest skill point and level. You can also direct some of your xp to leveling your axe. Weapon Specialists can combine your axe with a material to strengthen your axe and you can also enchant your axe with runes also dropped by mobs.
    Axe spell:
    (I need help with a name): Throws the axe at the enemy and then the axe returns to you dragging the mob towards you and then blasting it away. When the axe flies toward the enemy, it deals the most damage and when you blast the mob away, it deals a little less damage than the first hit. The second hit will deal a tiny bit of damage but will inflict bleed for 3 seconds.
    Archer: Bow, Throwing Knife
    Throwing Knives are similar to arrows in the aspect that they are infinite as well as the fact that they cannot be dropped as they are automatically equipped with the player. However, they have a cooldown of 5 seconds every 7 knives. They deal melee and ranged damage, however, melee deals 75% of the damage the ranged does. Knives also are not dropped by mobs, as mentioned, instead, they also can deal elemental damage based on highest skill point, and also level. Knives can also be upgraded using materials dropped by mobs. Adding these upgrades can change the stats of the knife as well as changing the looks of the knife. They can be upgraded by special merchants called Weapon Specialists. You can also level up the knife by gaining xp. However, the xp you gain will be split similar to guild xp.
    Throwing Knife spell:
    Flashstep: Player charges forward into the opponent dealing melee damage. Gives player speed (more than escape spell does) but lasts for 3 seconds.
    2. Give the mage access to different spells based on their highest skill point.
    Mage: Ability to cast spells based on their highest skill point.
    3. Give warrior another weapon.
    Warrior: Spear, Sword
    When the player is using the sword, it gives them access to two new spells. The sword also acts like a normal weapon, can be enchanted with powders, can have powder specials, can be dropped by mobs and has 5 different rarities, normal, rare, unique, legendary, and mythic and so on...
    Spell a: (Need a name) Boosts player into the air knocking mobs away and then when the player is going down it charges into a targeted mob. If mob doesn't die, it gets knocked back 5 blocks. Player also deals area damage upon landing.
    Spell b: (Need a name) Throws a sword into the mob and then player charges into the mob knocking it back 3 blocks. The sword will leave the inventory when the player throws the sword, which will be returned when the player charges into the mob.

    If this is a better version, I will edit the previous idea and replace it with this idea. Thanks for the feedback everyone
    ________________________________
    Ok you know what Im just going to update the page anyway
     
  17. GoodNermss

    GoodNermss Your friendly neighborhood robot

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    You could have just edited the original post but ok.
     
  18. Exalted_

    Exalted_ Well-Known Adventurer VIP

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    ... thats exactly what i did -_-
     
  19. Casparof

    Casparof mythic counter: 2 HERO

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    just a NO

    sorru
     
  20. 0_0Mob_slayer0_0

    0_0Mob_slayer0_0 Well-Known Adventurer

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    I like the idea. I always wonder what the next big game mechanic change is. Like when Gavel update came that sorta stuff.
     
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