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Guilds Some Improvements For Guilds

Discussion in 'General Suggestions' started by Hyco, Feb 12, 2018.

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  1. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    yea but for people who can solo wars (pretty much everyone) theres no real difference between lvl 40 and lvl 90 mobs, not to mention the bosses are even worse. if ur warring before lvl 100, dont you have better things to do? if your lvl 100 and die to a lvl 75 boss...wth are you doing? the only difference when fighting lvl 40s compared to 90s is you can relax more and jsut alt tab to watch a youtube video or smth before coming back, killing everything, healing and repeat.
    you dont have to look over what you want to buy every single time. just have a pre set set up for which mobs to buy. its rly not that hard to figure out. if your taking over 2 mintues every single time your trying to defend a territory, then the problem doesnt lie within the game.
    if your that worried just buy 10 mobs first while you figure everything else out so it wont get insta taken
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    it kinda does if you wanna stay competitive
    ok well just donate some emeralds
    no emeralds you say?
    welp mobs dont grow on trees you know
    not rly you (i) jsut spam mouse 1 for 8 minutes
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    restricting how much others can progress isnt fair either you know
     
  2. Hyco

    Hyco Well-Known Adventurer CHAMPION

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    It's not really restricting others. And well it would be just to make everything a competition again, to make it more fun for everyone.
     
  3. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    making people not able to war isnt fun .-.
     
  4. Hyco

    Hyco Well-Known Adventurer CHAMPION

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    But well ofc your points are obviously reasonable aswell. Their needs to be a way to balance it out again. And I think by adding this 2 things everyone would have the same chance and no one would gets restricted.
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    Even just add an max territory of 40 or something would balance it more out.
     
  5. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    you said to limit how many territories a guild can have tho lmao
     
  6. Hyco

    Hyco Well-Known Adventurer CHAMPION

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    Yes but this change would be for everyone.. not just for Hax.. for pun aswell or for GMY... aswell for XYZ started yesterday (as example). Maybe forget about the time but max amount of 40 would change much allready.
     
  7. AmbassadorArt

    AmbassadorArt Protesting bad changes since 2019 VIP+

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    Nono, what i meant is that the fact you CAN do that is the problem XD Guild wars shouldn't be virtually 100% winnable for one powerful player. Again though what about smaller guilds with people who maybe don't have godly gear pieces or not of perfect skill level where they can solo everyhing?

    See above. What i meant by my message about the numebrs is that, all the points you're making, while solid, is taken from the perspective of an expert wynncraft player who knows the ins-and-outs and bags of tricks for how guild wars work. not everyone does ya know?
     
  8. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    but thast limiting a guild then -.-
    anyway it would be so easy for jsut everyone who wars to make their own guilds and control the map that way
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    well doesnt that contradict your own argument about smaller guilds not having enough manpower lmao
    its actually like super easy to solo wars tho...
    aight thats a fair point but its not like theres a super steep learning curve or anything
    just be around for more than a week and you should have everything figured out
    soloing wars, well just have a decent build
    defending? at first i bought the most expensive mobs i could but i soon realized all that did was kill my bank so i just bought the cheapest ones as that would save the most money while also killing the most time for the opponent.
    not to degrade anyone but if you have more than 2 brain cells you should be able to figure this stuff out lol
     
  9. Hyco

    Hyco Well-Known Adventurer CHAMPION

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    Well k, maybe if you see it like this restricting in that way isnt the best idea. But the 10-15 min really isnt that a big deal and would change much aswell
     
  10. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    i g thats fair but you realize this goes both ways right? 15 mintue cool down means 12 more minutes smaller guilds would have to wait till they can fight back
    although tbf it would reduce the number of wars and so save money but eh
     
  11. Hyco

    Hyco Well-Known Adventurer CHAMPION

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    Well reduce amount of wars and save money isnt a problem. And yes it benefits everyone not just the small but the big ones aswell. The thing you talked about with AmbassadorArt about people soloing guildwars made me think about an other thing. But well will create a thread about that in the next days.
     
  12. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    ?
    what was the problem then?
    you realize if they take your territory in 10 minutes you can take theirs back just as fast right...
     
  13. Hyco

    Hyco Well-Known Adventurer CHAMPION

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    Yes but the idea behind it was that in this 10 minutes guilds can profit from the territory.
     
  14. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    your guild profits from the moment you take control of the territory
    if you continued to exchange the territory with stronger guilds, you would be in control of the territory for about the same amount of time
    the only difference this would make is during your final war before you leave, but that would only extend your control for a few mintues
     
  15. Hyco

    Hyco Well-Known Adventurer CHAMPION

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    Well smaller guilds are not into the exchange territory thing. They are more like attacking one time to see oh.. way too much work to just have it for 2mins. So to have it for 10mins in this case would benefit them way more.. Would be more guilds waring.. means more fun 4everyone
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    But you are right, for bigger guilds it wouldnt make a difference. Only more guilds are getting into war
     
  16. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    but having a territory for 10 mintues vs 20 minutes isnt rly that big of a difference lol
     
  17. Hyco

    Hyco Well-Known Adventurer CHAMPION

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    Yep you are right, for a big guild you cant see a difference in lvl. But like a lvl 10 guild profits way more. And that small change wouldnt hurt anyone at all. Would just help the small ones a bit
     
  18. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    a lvl 10 guild could just run cssts tho :/
     
  19. AmbassadorArt

    AmbassadorArt Protesting bad changes since 2019 VIP+

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    Whopa whoa whoa there. With this you are basically saying "why do territories at all?" That's not applicable to just young guilds. That's a declaration of war on the subject of wars overall, not just this thread, with this statement. I'm not gonna go on about why, or it'd be a wall of text. I'm just gonna end by saying this is a BAD message to send out to guilds who do wars actively. I can't stress enough how laughably effective and straightforward this point could shut down any discussion over guild warring. :laughing::laughing::laughing:

    And with that I'm just gonna' let this settle for a bit and let more people chime in.
     
  20. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    what?
    if your goal is to level up, then running cssts at lower levels is the most effective way to do so. even at higher levels if you can get lots of people from your guild to help its still very efficient
     
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