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Game Design A Different Approach To Wynncraft Pvp

Discussion in 'Feedback' started by dragonsnake9000, Jan 18, 2018.

?

Do you think this would make wynncraft better or worse?

  1. Better =)

  2. Worse =(

  3. I don't understand

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  1. dragonsnake9000

    dragonsnake9000 Newbie Adventurer VIP

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    Minecraft:
    Being a player of many mmorpgs, I've been presented with various ways of pvp. There's nothing wrong with the current pvp system, but I'm presenting an alternative.
    The system is known as a "break system". Basically instead of going all in clicking as fast as possible until you kill a mob, you have to work with others to break it first, meaning attacks won't do as much damage until you "break it". When a mob is broken, there is a 10-15 second time period where this is the case, then the mob goes back to being unbroken if it hasn't been killed yet. The break would allow you to do your maximum damage alotted based on your skill points and gear stats. To indicate that a mob is broken, effect it with the glow effect or have it spew particles.
    "How do you break a mob?"
    Different classes have fixed percentages which determine how often they "break" said mob. These percentages could be increased by equipping certain gear and weapons, drinking a potion, or leech off the increase in the Dexterity skill point, or create a whole new skill point.
    Effectively what a break does is to make things harder for the player. Almost forcing you to play with other people with diverse classes.
    "How would each class play a role in the break system?"
    The current wynncraft classes wouldn't really operate effectively under this system. This is why I'm also proposing a different class system. The system would a bit like this.

    Soldier- The tank (High Hp and defense with medium damage)
    Lancer- The hitter (Medium-Low Hp with high base attacks and the highest break percentage)
    Archer- "The archer duh" (Medium Hp with the highest damage in game [after the mob is broken])
    Mage- a mage :neutral: (Lowest Hp with high spell based attacks, massive AOE attacks, has highest break percentage)
    Priest- The healer (Low Hp, specializes in healing alone but has a higher break percentage than the archer, soldier, or mage. Also, the priest's weapon would be a book for healing and a dagger for smacking :tongueout:

    Each class would have a specific key role in defeating an enemy. This method would really change the way people strategize when fighting ingame.

    Again I'm not saying scrap everything. I dont have the capabilities to create something like this in minecraft which is why I'm projecting it here. I'm pretty sure 100% of people would be mad if wynncraft deleted assassins and warriors and people lost all their progress. It'd be cool to see this as a separate beta server which could eventually become a wynncraft alternative.
    No, I'm not a creative person so I haven't invented this idea of a break system, I obtained it through a mobile game called "Unison League". I really like how synergetic it is and I think it would flow well with a gamemode like this.

    -Dragon
     
  2. Moss

    Moss shoutbox meme supplier

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    hm
     
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  3. Tornor

    Tornor Mayor of Kandon-Beda VIP+

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    Minecraft:
    I don't know.
    When you say that there's nothing wrong with the current pvp system, then there's something kind of wrong with the suggestion, as in the quote "If it ain't broke, don't fix it."

    In terms of the actual suggestion, the suggestion's primary "break" pvp system is... confusing, unnecessary, and annoying.
    Confusing because this whole thing would add a brand new layer of gameplay to the already very structured system of wynn.
    Unnecessary as this really doesn't fix anything. It'd be like making a suggestion that replaced all emeralds w/ diamonds.
    Annoying because sure, the current system is very repetitive, but this method seems extremely tedious after the novelty of "new pvp" wears off.
    It also really isn't a good sign when revamping every single class would be required to accommodate this system.

    In my opinion, this suggestion just doesn't work with Wynn, because the current system is fine, and this system is worse.
     
  4. highbread

    highbread highbread HERO

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    what does this have to do with pvp, i don't get it
     
  5. CountBurn

    CountBurn Hackysack? HERO

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    they just need to take out mage, agility and poison then nether will be better off
     
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