Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Class Idea: Sentinel / Guardian

Discussion in 'General Suggestions' started by highbread, Jan 8, 2018.

?

Is this a well made idea?

  1. Yes

    50 vote(s)
    71.4%
  2. No

    7 vote(s)
    10.0%
  3. Maybe so (what can I improve)

    13 vote(s)
    18.6%
Thread Status:
Not open for further replies.
  1. highbread

    highbread highbread

    Messages:
    1,601
    Likes Received:
    10,911
    Trophy Points:
    162
    Guild:
    Minecraft:
    So there are the passive defenses of the classes. 60%, 80%, 100%, 120%, and 14- wait, there's no 140%? Huh. Lets make something then.

    Class: Sentinel/Guardian
    While Sentinels don't have too much to offer in physical offensive capabilities, they provide unmatched defensive capabilities and use their powerful magic to further protect or strengthen others and themselves, as well as compensate for their weaker physical attacks in special cases.
    Damage: ●●○○○
    Defense: ●●●●●
    Range: ●▪○○○
    Spells: ●●●●▪

    This class gets it's origins from Fruma. Against the orders of the Fruman Monarchy, one of it's guards abandoned and went to Wynn. Once arriving, he lost his memories but still retained his magical prowess that the Monarchy was known for and shared it with other soldiers.

    Weapon: Shield
    Attack style: Melee, radius is 1 smaller than usual but hits in a larger arc and does more knockback.
    Playstyle: Heavily defensive, specializes in soaking up hits for others while at the same time heavily weakening more powerful enemies.
    Passive Abilities: +40% defense

    Spells:
    Repulse/Knockback:
    Concentrated magic allows the Sentinel to release a pulse of energy from its shield, repulsing all enemies in range.
    Cast: RIGHT-LEFT-RIGHT

    Grade I:
    Cost: 8 mana
    Damage: 125%

    Info: All enemies in a 180° angle in front of the player within 4 blocks are blown 6 blocks away.

    Grade II:
    Cost: 7 mana
    Damage: 125% (10% fire)/60% (Check)
    +Check, strike once more behind hitting and knocking back all enemies in a 120° angle behind the player within 3 blocks, knocking them back for 4 blocks.

    Info: All enemies in a 180° angle in front of the player within 4 blocks are blown 6 blocks away and behind in a smaller area, doing less knockback and less damage.

    Grade III:
    Cost: 6 mana
    Damage: 150% (20% fire, 10% air)/75% (10% fire, 5 % air)
    +Affliction, enemies hit by the blast are afflicted with a strange condition, and become 20% slower, weaker, and more vulnerable.

    Info: All enemies in a 180° angle in front of the player within 4 blocks are blown 6 blocks away and behind in a smaller area, doing less knockback and less damage. Additionally, enemies hit by the blast are afflicted with a strange condition, and become 20% slower, weaker, and more vulnerable.

    Cosmetic Effect: White particles outline the attack area. The donator variant will have the Witch bree particles instead. Upon contact with an enemy, a wood breaking sound is played.


    Shield Smash/Rush of Aggression: The Sentinel rushes forward and smashes the first enemy in its way, crushing its physical capabilities.
    Cast: RIGHT-RIGHT-RIGHT

    Grade I:
    Cost: 4 mana
    Damage: 200% (10% Earth)

    Info: The user dashes forward in the direction they are facing for up to 3 seconds. Upon contact with an enemy, significant damage is dealt and the enemy is sent flying backwards. Along with being damaged, the enemy also receives high levels of slowness.

    Grade II:
    Cost: 3 mana
    Damage: 200% (15% Earth, 5% Thunder)
    +Preparation Leap, before rushing forward the user leaps into the air (2 blocks), then rushes at a slight downward angle. This gives the attack more reinforcement, allowing the energy expenture to be more efficient.

    Info: The user leaps up a little bit and dashes forward in the direction they are facing for up to 3 seconds. Upon contact with an enemy, significant damage is dealt and the enemy is sent flying backwards. Along with being damaged, the enemy also receives high levels of slowness.

    Grade III:
    Cost: 2 mana
    Damage: 225% (20% Earth, 10% Thunder)
    +Crushing Blow, the enemy hit is devastated by the blow and is left highly vulnerable and weakened, as well as stunned for a short period of time. The velocity of the player is greatly increased in order to deal such damage.

    Info: The user leaps up a little bit and dashes forward at great speed in the direction they are facing for up to 3 seconds. Upon contact with an enemy, significant damage is dealt and the enemy is sent flying backwards. Along with being damaged, the enemy also receives high levels of slowness, vulnerability, and blindness for 5 seconds.

    Cosmetic Effect: Smoke particles appear as a trail, and upon contact with an enemy an anvil drop sound plays. The donator variant adds an explosion when hitting an enemy.

    Raze/Obliterate: The Sentinel expends an extreme amount of energy, and converts their defensive capabilities to offensive capabilities for a large attack. However, the conversion isn't 100% efficient and other players can take advantage of the defensive power left behind.
    Cast: RIGHT-LEFT-LEFT

    Grade I:
    Cost: 12 mana
    Damage: 500% (20% Fire)

    Info: The Sentinel releases a large explosion, dealing damage and heavy knockback to all mobs in the 4 block radius. If the player is hit by any attack in the next 5 seconds, the attack does double the normal damage. Nearby players gain 5% resistance for 1 minute. This effect stacks up to 3 times.

    Grade II:
    Cost: 11 mana
    Damage: 525% (25% Fire, 5% Water, 5% Thunder)
    +Storm, the energy of the explosion triggers a storm, dealing minor damage over the next 5 seconds.

    Info: The Sentinel releases a large explosion, dealing damage and heavy knockback to all mobs in the 4 block radius, as well as minor damage over the next few seconds. If the player is hit by any attack in the next 5 seconds, the attack does double the normal damage. Nearby players gain 5% resistance for 1 minute. This effect stacks up to 3 times.

    Grade III:
    Cost: 10 mana
    Damage: 525% (25% Fire, 10% Water, 10% Thunder)
    +Invigorate, the sheer amount of energy lost triggers a second wind, bolstering the users defense.

    Info: The Sentinel releases a large explosion, dealing damage and heavy knockback to all mobs in the 4 block radius, as well as minor damage over the next few seconds. If the player is hit by any attack in the next 5 seconds, the attack does double the normal damage, however after the 5 seconds, they gain 10% resistance for 2 minutes. Nearby players gain 5% resistance for 1 minute. This effect stacks up to 3 times.

    Cosmetic Effect: Upon use, there is a large explosion. The storm appears as angry villager particles over the affected mobs. The donator variant changes the explosion to a pulse of energy, and changes the sound to a door being broken down.

    Attract/Aggravate: By drawing the attention of enemies, they forget about their previous target and instead attack the user.
    Cast: RIGHT-RIGHT-LEFT

    Grade I:
    Cost: 10 mana
    Damage: None

    Info: All mobs within 10 blocks of the player will instantly target the player for 15 seconds, leaving behind the previous target. If one player uses this spell while another is still active, enemies will still change targets.

    Grade II:
    Cost: 9 mana
    Damage: None
    +Guard Up, preparing for the incoming enemies, the user prepares and becomes more resistant to incomimg attacks.

    Info: All mobs within 10 blocks of the user will instantly target the player for 15 seconds, leaving behind the previous target, and the user gains 20% resistance. If one player uses this spell while another is still active, enemies will still change targets.

    Grade III:
    Cost: 8 mana
    Damage: None
    +Torment, by dramatically infuriating the enemies, they proceed to drop their guard, fueled only by rage.

    Info: All mobs within 10 blocks of the user will instantly target the player for 15 seconds and take 10% more damage, leaving behind the previous target. The user gains 20% resistance. If one player uses this spell while another is still active, enemies will still change targets.


    Summary: The Sentinel/Guardian is a class with huge potential in groups, being able to effectively take damage and draw it away from friends. Additionally, it has a large focus on debuffing enemies, so other classes can deal more damage. However, this class may stray from it's usual self. If needed, it can dish out huge damage in single blows. However, this takes a lot of energy. These alternating styles can be seen in it's items.

    Oak Wood Shield:
    Very Slow Attack Speed
    Neutral Damage: 4-7
    Lvl Min: 1

    The Wall
    Super Slow Attack Speed
    Neutral Damage: 50-100
    Earth Damage: 120-230
    Strength Req: 25
    Defense Req: 20

    Strength: 5
    Defense: 7
    Health: 500
    Lvl Min: 50

    Uloe
    Super Fast Attack Speed
    Neutral Damage: 10-105
    Thunder Damage: 90-190
    Dexterity Req: 110
    Agility Req: 35

    Thunder Damage: 20%
    Air Damage: 10%
    Walk Speed: 15%
    Spell Damage: 30%
    Lvl Min: 99

    Ancient texts claim that the sound of thunder originated from this lightweight shield when it is struck against another object. While it has lost much of its power over many millenia, it still remains a powerful, and deadly weapon.
    Powder Slots: 3

    Golem
    Slow Attack Speed
    Earth Damage: 255-310
    Strength Req: 95
    Defense Req: 20

    Earth Damage: 20%
    Melee Damage: 20%
    Strength: 20
    Health: 1500
    Health Regen: 1000
    Lvl Min: 97

    When this shield was first created, it instantly hardened into an nigh indestructable material, despite being made of simple mud and some plants. Strangely, any damage done to it is instantly regenerated. Even stranger, the already mystical properties of it are reflected onto any who choose to wield it.
    Powder Slots: 3

    uh, give me feedback or something like that
     
    Last edited: Feb 11, 2018
    Sar, euouae, Gone2Dream and 14 others like this.
  2. CookedPelvis

    CookedPelvis Famous Adventurer HERO

    Messages:
    864
    Likes Received:
    1,679
    Trophy Points:
    146
    Minecraft:
    the amount of detail in this is great, I can clearly imagine what it would be like in-game.

    you might consider using colors, bolding, or italics to emphasise things and make it easier to read, though.
     
    euouae, PikaPrince, NicBOMB and 6 others like this.
  3. Faded the weeb

    Faded the weeb your local weeb VIP+

    Messages:
    380
    Likes Received:
    503
    Trophy Points:
    83
    Minecraft:
    Yes. YES. YES!
    I've wanted a class like this for literal ages. 100% support from me ^-^
     
  4. CommonSenseUsed

    CommonSenseUsed New IGN: Jrua

    Messages:
    10
    Likes Received:
    1
    Trophy Points:
    46
    Guild:
    Minecraft:
    So kind of like reinhardt in Overwatch. Ok I like the idea.
     
  5. highbread

    highbread highbread

    Messages:
    1,601
    Likes Received:
    10,911
    Trophy Points:
    162
    Guild:
    Minecraft:
    oh yeah i did all of it on my phone so doing all of that stuff was a bit tough.

    once i get access to my computer ill try and fix it up a bit
     
    CookedPelvis and Faded the weeb like this.
  6. DrX2345

    DrX2345 Well-Known Adventurer VIP+

    Messages:
    801
    Likes Received:
    323
    Trophy Points:
    95
    Minecraft:
    Hey, that's pretty good! I like that you've even given some suggestions of their items. I think it would be particularly good if they make some sort of better ai for mobs so they take into account health, class and potential damage in groups rather than just targeting the last person who damaged it. This way mobs might target you as you have high defence in a group. I do like the aggravate spell. It really fits the class's play style. I feel like most of the weapons would probably have a bonus health stat like The Wall.
     
  7. highbread

    highbread highbread

    Messages:
    1,601
    Likes Received:
    10,911
    Trophy Points:
    162
    Guild:
    Minecraft:
    so i just reorganized this thing and hopefully made it easier to read.

    unless it's somehow perfect right off the bat, can someone help me with balancing out the spells and items?
     
  8. NubPotato

    NubPotato broke af HERO

    Messages:
    433
    Likes Received:
    366
    Trophy Points:
    83
    Guild:
    Minecraft:
    yeah I like it, but make it focus more on earth since we don't have a good earth class and give it some mythics maybe
     
  9. MrCthulhu

    MrCthulhu The Grand Magus

    Messages:
    5
    Likes Received:
    1
    Trophy Points:
    5
    Minecraft:
    I feel that your spells are all based on knockback, this is an okay but I feel it needs more like the warrior's fourth spell. Do love the concept though as a fan of tanks in MMOs.

    Given how i'm leveling a warrior though I will cry if this becomes a thing knowing my work was for nothing.
    ________________________________
    If we do end up getting a tank class though it will start a snowball leading to more single-role classes such as a healer. This is a little scary to me because certain builds for existing classes will be useless.
     
  10. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

    Messages:
    5,869
    Likes Received:
    5,618
    Trophy Points:
    192
    Guild:
    Minecraft:
    Name : Guardian

    YES

    Tank : a Lot

    YES

    Yes plz, looks good to me, I do think it would be great, however, idk if it would fit great in the lore
     
  11. highbread

    highbread highbread

    Messages:
    1,601
    Likes Received:
    10,911
    Trophy Points:
    162
    Guild:
    Minecraft:
    bump, i guess
    ________________________________
    will work on lore tomorrow
     
    Khaps likes this.
  12. the drink

    the drink the CHAMPION

    Messages:
    2,624
    Likes Received:
    8,163
    Trophy Points:
    207
    Minecraft:
    yes it seems very balanced until the Mana regen builds start coming around.....

    but I like the idea. +1.
     
  13. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

    Messages:
    5,869
    Likes Received:
    5,618
    Trophy Points:
    192
    Guild:
    Minecraft:
    Btw, if you add a tanky end game mythic called something like "Golem"

    I'm done, I'll be supporting your idea all day everyday
     
    McDerp123 and highbread like this.
  14. highbread

    highbread highbread

    Messages:
    1,601
    Likes Received:
    10,911
    Trophy Points:
    162
    Guild:
    Minecraft:
    yo that's actually a really good idea for an item
     
  15. Johnny Mcgeez

    Johnny Mcgeez zzzzzzzzzz CHAMPION

    Messages:
    2,224
    Likes Received:
    607
    Trophy Points:
    73
    Minecraft:
    add a weapon thats like Guardian

    The Guard
    Very Slow Attack Speed
    150-290 fire
    Defence Req: 115
    Level Req: 99

    Hpr Raw (Base Stats!): 2900
    Defence Sp : 18
    Health: 1000
    Intel : -10
    Strength : 12
    Tier Speed : -6
     
  16. Droger

    Droger Self proclaimed "Dungeon Master" VIP+

    Messages:
    806
    Likes Received:
    314
    Trophy Points:
    62
    Guild:
    Minecraft:
    And some mythic def boots xd
     
  17. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

    Messages:
    5,869
    Likes Received:
    5,618
    Trophy Points:
    192
    Guild:
    Minecraft:
    Yus, named golem

    AND A WHOLE MYTHIC BUILD NAMED GOLEMMMM
     
  18. Droger

    Droger Self proclaimed "Dungeon Master" VIP+

    Messages:
    806
    Likes Received:
    314
    Trophy Points:
    62
    Guild:
    Minecraft:
    THE MYTHIC GOLEM SET
     
    Khaps likes this.
  19. The_Pl4nte

    The_Pl4nte Travelled Adventurer

    Messages:
    56
    Likes Received:
    19
    Trophy Points:
    13
    Your idea is awesome, but a sheild is not really a weapon...
    Maybe a kind of sheild with a glove
     
  20. highbread

    highbread highbread

    Messages:
    1,601
    Likes Received:
    10,911
    Trophy Points:
    162
    Guild:
    Minecraft:
    download.jpeg
     
    Muchwag likes this.
Thread Status:
Not open for further replies.