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Dungeons Sinister Swamp

Discussion in 'General Suggestions' started by BillyTheBandit, Jan 10, 2018.

?

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  1. BillyTheBandit

    BillyTheBandit King Of Chickenfingers (With Ranch) VIP

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    DISCLAIMER: I DO NOT EXPECT THIS TO BE ADDED, JUST THOUGHT IT WOULD BE FUN!

    Hello, I️ have been working on this idea for a while, and here it is, my dungeon idea: Sinister Swamp, I know this will probably get a TON of hate, and will never be added to the game, but hey, it’s worth a shot, and it’s kind of fun doing things like this, right? So here it goes... (yes, I know the dialogue is garbage, i'm not very good at that...)




    Location: In the swamp area of Gavel, on the South-East wall (extending a bit past it that is), for example at -2139, -5224 (look on map)




    Minimum Level Required: The minimum required level would be level 58.




    Enemies:


    Swamp Menace (Lv. 58)


    Swamp Archer (Lv. 58)


    Swamp Spell Caster (Lv. 58)


    Swamp Rodent (Lv. 58)


    Swamp Spider (Lv. 59)


    Swamp Spiderling (Lv. 58)




    Boss:


    Ezakar (Lv. 69)
    Animated Poison Potion (Lv. 58)
    Animated Damage Potion (Lv. 58)






    Key Guardian: Hostile, would spawn anywhere in the swamp area of Gavel, and be level 58.




    Key Type: Normal/NOT broken/Does NOT require Runes of any sort.




    Reward: 70500 XP, 35 falling emeralds, One Ezakar’s Wart (boss token), and Three Sinister Swamp Fragments.




    Here’s where the dungeon begins:




    Area 1:


    (Note, it’s divided into areas because the outdoors doesn't have rooms!)


    Survive!




    [1/1] ???: Eheheh, an unexpected visitor has arrived, have you come here to end me like all the others of you pathetic kind say they will before falling to one of my swamp amalgamations? or something more?




    When you enter you start by walking down a narrow path leading through the trees, eventually the land around you gets smaller, and smaller, as it’s replaced with swampy water, you can now see your walking through a land path that’s in the middle of a swamp lake. You walk for a bit, only a short distance, before the path ends, all that’s in front of, and to both sides, of you now is swampy water. There is a little 5 by 4 wooden raft in front of you, and that’s your only option, also if you look around you can see a sign on a fence post emerging from the water that reads:


    ============

    DANGER

    UNSAFE WATER

    ============




    (This obviously means that if you fall from the raft into the water you get teleported back to the beginning) Anyways, when you board the raft it starts moving, it only goes about 30 or 40 blocks in total, but while you are on the raft enemies try to get on as well, or shoot projectiles from afar, the monsters that try to board are Swamp Menaces, and the ones that shoot projectiles are Swamp Archers, and Swamp Spell Casters. The enemies spawn on lonesome trees out in the middle of the lake, which there are a few of, some of which some right up to the raft, allowing the Swamp Menaces to get on the raft. If you survive, and complete the raft section you move on to area two.




    Area 2:


    Parkour!




    [1/1] ???: Eheheh, you wont make it far as a chicken now, will you? (Here is meant to be the weird letter things that keep changing from one to the next)




    *You feel yourself shrinking, you look at your arms, and watch in horror as they become wings, you look at your feet as they become those of a chicken, you know what that strange Spell did, you are now a chicken*





    After a very very short walk (about 10 or 15 blocks) from the raft you come to an open area, in the middle of the area is a long stretch of poison water that you will have to parkour through, of course, if you touch t your sent back to the beginning, it has little updrafts of wind, and roots sticking out from trees that you will have to parkour on as a chicken. The updrafts cause you to fly up, and you can glide for a second or two before falling, you have to use this as well as the roots protruding from the trees from root to root, this area isn’t to long in length, but it’s a decent size. At the end the stretch of poison water ends, and there’s a couple blocks of land, but no you come to area three.




    Area 3:


    Fight!




    This area has a little bit of land, before leading into an open area with a few small poison puddles in it, that will only inflict damage if you touch them this time because this is a fighting area. In this area you need 25 tokens to advanced to the next, and almost as soon as you walk in a large tree falls, blocking your path back completely, this goes away after you beat this room, the enemies in this room include, Swamp Menaces, Swamp Archers, Swamp Spell Casters, Swamp Rodent (faster but less attack damage) all of which give room tokens, but the following enemies don’t, Swamp Spider and Swamp Spiderling. After you put all the tokens in the hopper you advance to the next area.




    Area 4:


    Run!




    You come to a very narrow 40 block long (in distance) path, that when first stepped on, after 3 seconds, starts sinking into the poison water, and eventually all sinks, again, if you touch the water in this area, it will send you back to the beginning. At the end you come to a strange, tall, wooden tower with a door in the middle.




    Area 5:


    Parkour!




    [1/1] ???: Eheheh... I️ see you have made it quite far, for being a chicken, impressive... but you shall never make it past me or my tower!




    At this section you have to parkour up a tower that goes 10 blocks out from the center in any direction, using air drafts, and blocks that protrude from the walls. This area is very short, as you only have to go 15 blocks up.




    Area 6:


    Fight!




    This area also extends 10 blocks in each direction form the center, and there is a door that is blocked, at this area you have to fight and get 30 tokens, fighting the same mobs you did in the previous section.




    Boss Area!




    [1/1] Ezakar: Eheheh, you have made it quite far, yes quite far indeed, now its time to meet your end!




    The room is quite large, and this is where you fight Ezakar, who is a witch, and after you beat her you turn back to a Human, and the dungeon ends.




    I️ like this idea, well because its my idea, and because currently Gavel has no dungeons, and only one or two are publicly announced to be released in the future.




    So that’s my idea, did you like it? Or not? Could I️ change anything? Do you want more detail?
    ________________________________
    im sorry for there being a lot of dead space, i wrote this on the bus and transferred it to the computer, if it annoys a lot of people ill fix it!
     
  2. DaFamousRedPanda

    DaFamousRedPanda forever ded VIP

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    Nice, must have taken a lot of work!
     
  3. BillyTheBandit

    BillyTheBandit King Of Chickenfingers (With Ranch) VIP

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    Thanks :D
     
  4. Dr Zed

    Dr Zed Famous Adventurer

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    That dungeon is supposed to be the Grootslang dungeon
     
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  5. BillyTheBandit

    BillyTheBandit King Of Chickenfingers (With Ranch) VIP

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    huh?
     
  6. one_ood

    one_ood c lown VIP

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    Can you give details on the boss? (Spell Type, HP, Weakness/Damage/Resistance, Speed, Basic Attack, Etc.)
     
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  7. BillyTheBandit

    BillyTheBandit King Of Chickenfingers (With Ranch) VIP

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    Oh, there was meant to be a dungeon for that? I had no idea...
    ________________________________
    uhh... let me think about that, because I partialy did this based off of undergrown ruins and galleons graveyard, and the wiki dosent give any info on their attacks or health... so it might take me a while
     
  8. one_ood

    one_ood c lown VIP

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    just make something unique :P
    dungeons aren't supposed to be clusterf of other dungeons
     
  9. Dr Zed

    Dr Zed Famous Adventurer

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    Yeah, it’s part of the quest worm holes.
     
  10. BillyTheBandit

    BillyTheBandit King Of Chickenfingers (With Ranch) VIP

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    well i was using it so it wouldnt be easier than undergrowth ruins, but not as hard as galleons graveyard, that was the only reason i used it, because i didnt want the reward to be 1000 less than undergrowth, right?
    ________________________________
    I can also proably get you those stats tomorrow afternoon, as I have to study now, and go to school in the morning :P
     
  11. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    Update your OS
    And lore please? Who’s ezakar?
     
  12. BillyTheBandit

    BillyTheBandit King Of Chickenfingers (With Ranch) VIP

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    one of the rewards was to enter that dungeon? Must have forgotten that... it has been a while...
    ________________________________
    what is OS? (im sorry this is my first big post, im quite new to this) and I didn't really want to do lore, but I came a little prepared for that question... like I said I can tell you tomorrow afternoon (NY time)
    ________________________________
    im sorry if im coming off as writing to many comments, and replying to much, but I do that with everything, so this is normal...
     
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  13. Dr Zed

    Dr Zed Famous Adventurer

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    I wouldn’t blame you; it’s been two years since that quest was released :-/
     
  14. BillyTheBandit

    BillyTheBandit King Of Chickenfingers (With Ranch) VIP

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    lol
     
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  15. (Meric)

    (Meric) No longer edgy

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    DISCLAIMER: I DO NOT EXPECT THIS TO BE ADDED, JUST THOUGHT IT WOULD BE FUN!
    Hello, I️ have been working on this idea for a while, and here it is, my dungeon idea: Sinister Swamp, I know this will probably get a TON of hate, and will never be added to the game, but hey, it’s worth a shot, and it’s kind of fun doing things like this, right? So here it goes... (yes, I know the dialogue is garbage, i'm not very good at that...)

    Hey don't worry bout the hate! Just worry bout improving what needs improvin <3

    Location: In the swamp area of Gavel, on the South-East wall (extending a bit past it that is), for example at -2139, -5224 (look on map)

    Name fits location, makes sense

    Minimum Level Required: The minimum required level would be level 58.

    A good level! Maybe a teeny tad bit high, since the swamp area is like a 50-60 place, focusing it more on the middle instead of focusing on the 60s would be nice, however I do understand that there are level 54 and 60 dungeons so 58 is the only level possible, this is fine!

    Enemies:

    Swamp Menace (Lv. 58)

    Swamp Archer (Lv. 58)

    Swamp Spell Caster (Lv. 58)

    Swamp Rodent (Lv. 58)

    Swamp Spider (Lv. 59)

    Swamp Spiderling (Lv. 58)

    Boss:

    Ezakar (Lv. 69)
    Animated Poison Potion (Lv. 58)
    Animated Damage Potion (Lv. 58)


    I get if your not good at stats, but can you describe the mobs? I.E. what they look like, how strong they would be, are they ranged? If so what do they shoot?


    Key Guardian: Hostile, would spawn anywhere in the swamp area of Gavel, and be level 58.

    Same as above ^

    Key Type: Normal/NOT broken/Does NOT require Runes of any sort.

    Reward: 70500 XP, 35 falling emeralds, One Ezakar’s Wart (boss token), and Three Sinister Swamp Fragments.

    Boost the falling emerald amount a bit in my opinion, the xp seems pretty good

    Here’s where the dungeon begins:

    Area 1:

    (Note, it’s divided into areas because the outdoors doesn't have rooms!)

    Survive!

    [1/1] ???: Eheheh, an unexpected visitor has arrived, have you come here to end me like all the others of you pathetic kind say they will before falling to one of my swamp amalgamations? or something more?

    Remember to add the little Dugeon thing before like
    Sand Swept Tomb
    Into the lions den
    or whatever that usually is

    When you enter you start by walking down a narrow path leading through the trees, eventually the land around you gets smaller, and smaller, as it’s replaced with swampy water, you can now see your walking through a land path that’s in the middle of a swamp lake. You walk for a bit, only a short distance, before the path ends, all that’s in front of, and to both sides, of you now is swampy water. There is a little 5 by 4 wooden raft in front of you, and that’s your only option, also if you look around you can see a sign on a fence post emerging from the water that reads:
    Ok, so so far what I have is that your in a large open area? most dungeons are in caves unless this is a swamp in a cave? So anyway your in a swampy area with trees and land with a path that leads to a lake / river with a raft, seems alright
    ============

    DANGER

    UNSAFE WATER

    ============
    Why is the water unsafe? You can say like "Toxic" water and when you fall in you get like poison blindness and get tped back with something like you barely managed to swim to shore, that water is deadly! Or do some other thing

    (This obviously means that if you fall from the raft into the water you get teleported back to the beginning) Anyways, when you board the raft it starts moving, it only goes about 30 or 40 blocks in total, but while you are on the raft enemies try to get on as well, or shoot projectiles from afar, the monsters that try to board are Swamp Menaces, and the ones that shoot projectiles are Swamp Archers, and Swamp Spell Casters. The enemies spawn on lonesome trees out in the middle of the lake, which there are a few of, some of which some right up to the raft, allowing the Swamp Menaces to get on the raft. If you survive, and complete the raft section you move on to area two.

    This is just like the Underworld Crypt, try to be a little unique plz <3
    For a unique dungeon setting you could do something like raising and lowering water levels in the area, allowing you to flood and unflood the area so you can access different areas and kill certain gaurdians, perhaps have tall trees with swamp creatures that rain down projecticles, and you can flood and unflood the swamp allowing you to get to them, or something unique


    Area 2:
    Parkour!

    [1/1] ???: Eheheh, you wont make it far as a chicken now, will you? (Here is meant to be the weird letter things that keep changing from one to the next)

    *You feel yourself shrinking, you look at your arms, and watch in horror as they become wings, you look at your feet as they become those of a chicken, you know what that strange Spell did, you are now a chicken*

    Why a... Chicken? Is there any lore reason? Or is it just because its funny [and a bit cliche :( ]

    After a very very short walk (about 10 or 15 blocks) from the raft you come to an open area, in the middle of the area is a long stretch of poison water that you will have to parkour through, of course, if you touch t your sent back to the beginning, it has little updrafts of wind, and roots sticking out from trees that you will have to parkour on as a chicken. The updrafts cause you to fly up, and you can glide for a second or two before falling, you have to use this as well as the roots protruding from the trees from root to root, this area isn’t to long in length, but it’s a decent size. At the end the stretch of poison water ends, and there’s a couple blocks of land, but no you come to area three.

    Extend the walk, 10 - 15 blocks is nothing, add eprhaps another trail with a few more mobs just to fill up the space. The updraft things seem like the [maybe old?] Galleon graveyard whirpool launch pads, again, please create unique scenarios, perhaps the previous flooding thing can be used to make islands rise up and down or something.

    Area 3:


    Fight!

    This area has a little bit of land, before leading into an open area with a few small poison puddles in it, that will only inflict damage if you touch them this time because this is a fighting area. In this area you need 25 tokens to advanced to the next, and almost as soon as you walk in a large tree falls, blocking your path back completely, this goes away after you beat this room, the enemies in this room include, Swamp Menaces, Swamp Archers, Swamp Spell Casters, Swamp Rodent (faster but less attack damage) all of which give room tokens, but the following enemies don’t, Swamp Spider and Swamp Spiderling. After you put all the tokens in the hopper you advance to the next area.

    Simple combat section, Most dungeons have nothing special in their fight sections, perhaps this could be your place to shine, try and think of something unique here that would be cool, perhaps some swamp mobs emerge from underground or something, or perhaps have mobs that leap around on the high ground

    Area 4:
    Run!

    You come to a very narrow 40 block long (in distance) path, that when first stepped on, after 3 seconds, starts sinking into the poison water, and eventually all sinks, again, if you touch the water in this area, it will send you back to the beginning. At the end you come to a strange, tall, wooden tower with a door in the middle.

    Sand Swept Tomb run! Section, please make unique :)

    Area 5:

    Parkour!

    [1/1] ???: Eheheh... I️ see you have made it quite far, for being a chicken, impressive... but you shall never make it past me or my tower!

    At this section you have to parkour up a tower that goes 10 blocks out from the center in any direction, using air drafts, and blocks that protrude from the walls. This area is very short, as you only have to go 15 blocks up.

    Extend the parkour phase or don't include it, like 5 jumps isnt really much

    Area 6:


    Fight!

    This area also extends 10 blocks in each direction form the center, and there is a door that is blocked, at this area you have to fight and get 30 tokens, fighting the same mobs you did in the previous section.

    Dont do 2 generic fight room in a row, either dont include it or add something special

    Boss Area!

    [1/1] Ezakar: Eheheh, you have made it quite far, yes quite far indeed, now its time to meet your end!

    Woah woah woah! When did we learn who the heck Ezakar is?! Wait... Who is Ezakar?!!?!? Please explain somehow through him tauning you in the dungeon or something

    The room is quite large, and this is where you fight Ezakar, who is a witch, and after you beat her you turn back to a Human, and the dungeon ends.


    I️ like this idea, well because its my idea, and because currently Gavel has no dungeons, and only one or two are publicly announced to be released in the future.

    So that’s my idea, did you like it? Or not? Could I️ change anything? Do you want more detail?
    ________________________________
    im sorry for there being a lot of dead space, i wrote this on the bus and transferred it to the computer, if it annoys a lot of people ill fix it!



    Overall a good attempt!
    5/10
    + Has location set out, location makes sense
    + Enemy types make sense for location
    + Dungeon has clear progression system
    + Dungeon is not too long [Cough Cough Fallen Factory, however it does seem a tad bit short, perhaps elongate it somehow with a puzzle or something]
    + Enemies have different types
    + Unique setting, has future potential

    - Enemies have no clear defined stats or spells or looks
    - The dungeon is relativly short and easily grindable [Ignoring the short part, you can speed run this and get xp quickly, with the only long part being the raft]
    - No lore supporting the dungeon
    - The mobs seem a bit generic, nothing special
    ------------- All sections are copies from other dungeons!!!!!!1111!!!11!!!!1!!!!
    - We suddenly learn Ezakar's name for no reason, Eza also barely gives background or motives or taunts you much, There is also no entrance message
    - The dungeon itself does not have defined builds, is it in a cave or outside?
    - The dungeon size is small, and does not allow for many detailed builds
    - The boss is simple and generic, there is no special thing about the boss
     
  16. BillyTheBandit

    BillyTheBandit King Of Chickenfingers (With Ranch) VIP

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    thanks for the feed back! Ill try better next time... if I do update this that is... which I probably wont... then again I have nothing better to do sooo... maybe, but thanks for teh feedback! :D
     
  17. BillyTheBandit

    BillyTheBandit King Of Chickenfingers (With Ranch) VIP

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    I think I can fix nearly all of that
     
  18. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    Operating system
    You have the autocorrect glitch where you type I it replaces with a square
     
  19. BillyTheBandit

    BillyTheBandit King Of Chickenfingers (With Ranch) VIP

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    Huh, didn’t show that when I was posting...
    ________________________________
    what if you go in a place where the game teleports you to an area out of 5 or 6 areas, then you have to look for small differences in the terrain and go down that path (like Paper Mario) and if you mess up it sends you to a different random one?
     
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