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World Glyphs - Accessories On Steroids

Discussion in 'General Suggestions' started by ItsFreakinHarry, Dec 29, 2017.

?

Is this a good idea?

  1. YES!

  2. Yes, but it needs a lot of tweaking

  3. Indifferent

  4. No, but it is a neat idea

  5. No, this idea is terrible

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  1. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    This idea has been made much simpler in Version 2.1 due to feedback, check out that post here

    Recently I made a post about an idea for changing the skill points system in Wynncraft. While that post has some problems with my choices, I mentioned a concept called Glyphs. Well, because I have no life, I decided to spend an entire day working out a whole new system specifically for Glyphs. If I could describe my system in 3 words, look at the thread title. Now, time for the details.

    Note 1: This thread will have A LOT of screenshots from mock-GUI's. If you do not enjoy reading or you get confused, feel free to post in the comments about anything you want me to explain in a simple manner or in more detail.

    Note 2: I am not on the CT team, nor do I know much about "balancing" Wynncraft. If you want to bash my idea for not being balanced (too weak/too strong), make sure its about the CONCEPT, not the SPECIFIC PARTS or the NUMBERS. Everything and anything can be changed, but my concern was not creating mechanics that were balanced, my concern is making interesting ideas that would be neat if added, but most likely will never happen. For example, if you thing the Glyph of the Shadow Master is too strong, thats not my point. If you think Unstable Glyphs as a whole are too strong, that is something you should let me know about.

    Okay, lets dive into this.

    Glyphs: What are they?
    Like I mentioned earlier, think of Glyphs like accessories on steroids. They provide both positive AND negative effects when equipped. Some of these may activate during specific times, or give a bonus to one stat but a drawback to another. Its more skewed towards the bonus however, as in MOST CASES it should be better to have a Glyph than to not have one. Here is a screenshot of the menu I created for Glyphs (This would be selected by a new button in the Character menu).
    [​IMG]

    There are 6 tiers of Glyphs, in order from highest to lowest. Common, Unique, Rare, Legendary, Mythic, and Unstable. The first 5 tiers are very similar to each other except in level and amount of slots. We will come back to Unstable Glyphs later.

    At certain levels, you unlock these Glyph slots. For example, the first Common slot is unlocked at Level 11. The first Rare slot is unlocked at Level 21. Here is a list of when each slot is unlocked:
    Common 1: Level 11
    Common 2: Level 16
    Common 3: Level 24
    Unique 1: Level 21
    Unique 2: Level 29
    Unique 3: Level 42
    Rare 1: Level 35
    Rare 2: Level 47
    Legendary 1: Level 40
    Legendary 2: Level 58
    Mythic 1: Level 75
    Unstable 1: Level 81*
    Unstable 2: Level 94*
    Glyph Stabilizer: Level 100*

    *These will be mentioned later
    Once you unlock these Slots, you can equip them with a single Glyph. Here is an example of what a Level 45's Glyph page would look like (without any Glyphs equipped)
    [​IMG]

    By clicking that Glyph Slot, you can then equip a Glyph. Here is an example of those slots equipped, along with an example Glyph in that slot.
    [​IMG]

    As you can see, once you select a Glyph, you can change it for 1 Soul Point. This cost is true for all Glyphs, but Unstable Glyphs have a specific requirement along with that to change. Once again, that will come in a bit.

    Here is an example of what the menu for changing/equipping a Glyph looks like. (There are more Unknown Glyphs behind the text, but its covered up)
    [​IMG]

    Here is another example of a Legendary Glyph.
    [​IMG]

    Now, you are probably asking "How would I get these Glyphs anyways?" Well, that I am unsure of. Each method I came up with has benefits and drawbacks, but here are my thoughts.
    - Glyph Altars, where you sacrifice specific items (similar to Boss Altars) to gain Glyphs
    - Crafting, which uses Glyph Masters and Glyph Shards + Glyph Dust to craft Glyphs, which are then identified at Item Identifiers (more on this later)
    - Rewards for Quests and/or Dungeons


    Unstable Glyphs
    Okay, this is where I expect people to call me insane or to get extremely confused. Unstable Glyphs are very high level Glyphs, and likewise require a very high level of attention and care. Here is an example of an Unstable Glyph.
    [​IMG]

    The part that says (Stability: Mild) is what defines these Glyphs. They are not stable all the time, and need to be stabilized. How do you accomplish this? Soul Essence!

    What is soul essence you ask? Well, here we go. Here is the menu for selecting/stabilizing Unstable Glyphs.
    [​IMG]

    If you look closely, behind the text you can see where you select Unstable Glyphs. Surrounding the Glyph itself is a menu of buttons that describe what is going on and performs specific actions. Open the spoiler to see each button.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Okay, lets break this down.
    Soul Essence is created by converting Soul Points into it. You can do this 3 times per real life day, and each conversion grants 5 Soul Essence.
    Over time, Unstable Glyphs lose Stability. This is represented by Charges. 1 Charge is lost every 1-3 real life hours of time spent on the server. After 1 hour, you have a 33% chance of losing 1 charge. If the first check failed and you didn't lose a Charge, the next one an hour later has a 66% chance. If that one also fails, the 3rd hour has a 100% chance of losing a Charge. The percentages and hours reset everytime you lose a Charge.

    While an Unstable Glyph has at least 1 charge, it grants a positive effect, as displayed by the one shown. However, once you hit 1 charge, you also gain a negative effect. This means 2-3 charges always gives something good. 1 charge gives both, and 0 charges means bad news. Also, you can only switch or remove an Unstable Glyph if it is fully stabilized. This means it must have 3 charges before you can switch to a different one or remove it entirely.

    Glyph Masters
    Finally, we have an NPC that does all the magical stuff for you. This NPC, called a Glyph Master, will only be in 3 towns. Detlas, Llevigar, and Cinfras. I would say put it in every major town, but I dont think we need to cram even more NPCs into some of the smaller towns.

    Glyph Masters have 3 options, Craft Glyphs, Upgrade Components, and Deconstruct Glyphs.
    [​IMG]

    Crafting involved Glyph Shards and Glyph Dust. Each of these would be tiered in the same way as normal Glyphs are. My guess would be these could be mob drops (at least the Shards could). They could also be Quest or Dungeon rewards, or have special mobs that guard these materials in the world.

    Upgrading is similar to upgrading Powders. You select 4 Glyph Shards or Glyph Powders of one tier, and they combine to form 1 of the next tier. For example, 4 Rare Glyph Shards will create 1 Legendary Glyph Shard.

    Here are the last two screenshots, the first one is the Crafting menu, and the second is the Upgrade menu.

    Screenshot_390.jpg
    [​IMG]

    I feel like these are fairly self explanatory in the menu, but if you have any questions feel free to post in the comments and I will respond to the best of my ability.

    I am open to constructive criticism as well as suggestions to this system. If you have any ideas (no matter how complicated, seriously this thing is probably 80x more complicated than it needs to be already) do not hesitate to let me know either, as well as other suggestions for what Wynncraft can have.

    Thank you for reading my ramble, and best regards to all of you out there!

     
    Last edited: Jan 5, 2018
  2. 3XTWISTEDTITAN

    3XTWISTEDTITAN The Traveler

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    Hell yah!!!
     
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  3. OnlyCocoa

    OnlyCocoa Candy Adventurer

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    Really, really cool idea.
    A like all of it, but I have a feeling it may be a bit too complicated as it stands; I'd say it's definitely more complicated than any other mechanic currently present. An ingame tutorial might make it work, although that's additional content that needs to be made.
     
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  4. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    Of course, like I mentioned this idea is way more complicated than it needs to be. Doesnt mean I cant post it tho, so if it were to ever be added (which I highly doubt will ever even be considered) the CT team would most likely tone it down a bit, especially with Unstable Glyphs and the Glyph Master stuff
     
  5. HalfCat_

    HalfCat_ Supporter of Catania GM Builder

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    I like it but it’s kinda complicated, especially when the bonuses aren’t that high really.
     
  6. Jbip

    Jbip yea QA GM

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    Don't add content for level 101 only, 101 is an easter egg and should not have any special content

    Anyways, thread has a lot of details, and I think that's a wonderful idea! Great job coming up with this, you have my support ;)
     
  7. DrX2345

    DrX2345 Well-Known Adventurer VIP+

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    I love the idea, although I really don't know what the unstable glyphs are. It's really good, nice presentation and detail. I don't think unstable glyphs would be added however, as they are particularly complicated. Also, when you mentioned how to get them, did you mean by all of those methods, or just one or two? And as @Jbip said, as of yet 101 shouldn't have any gameplay bonuses as it's an Easter egg. +1
     
  8. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    Keep in mind the bonuses can be increased, my point wasn’t balancing. My point is the concept
    ________________________________
    Got it, changing it to 100 instead, didn’t know about that. Thank you for the feedback!
    ________________________________
    I can tell a lot of people think this is very complicated. While I do agree, if you don’t like the idea because of this, I have a compromise. Ignore the Unstable Glyphs, and Just focus on the other stuff. Those were designed to make it look like I’m 100% insane, so if you prefer I get rid of the Unstable Glyphs, let me know and with enough support I’ll make a new system that’s way less complicated!
    ________________________________
    I do agree, I made Unstable Glyphs complicated on purpose (I know, I’m insane) so that being excluded is fine by me. And with how to get them, it could be just one method or multiple methods. For example, you could get the Glyph of the Nesaak River after completing the Underice quest, while also crafting them with Glyph Shards and Glyph Dust (which would be dungeon rewards or mob drops). It’s not up to me, I like to leave certain ideas up to others to decide what is best for that specific idea (hence why I haven’t tried to balance many of these)
     
    Last edited: Dec 30, 2017
  9. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    Make it a bit simpler and I’m down
     
  10. Shanaaro

    Shanaaro . HERO

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    Cool. Slightly overcomplicated - I'm definitely not sure any of the unstable stuff is needed - but cool.
    One thing I will say is that Corkus City and Ahmsord should have glyph masters too. Corkus City because there's no glyph masters in Corkus or the Ocean right now, and Ahmsord because it's the endgame city, it needs more reason to be there.
     
  11. SUPER M

    SUPER M shoop CHAMPION

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    Love the suggestion, but I would love it even more if you could tell how did you managed to make multi colored lore for the items ;)
     
  12. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    I created a home-hosted Bukkit server, then downloaded a plugin called "Lores"

    Custom made lore with multiple lines and name support as well, very simple to use and extremely useful

    If you want to download it for yourself, just search "lores bukkit plugin" and it should be one of the first links.
    ________________________________
    Also, for those of you who think the system needs to be changed (as is obvious by the poll) let me know what you want changed. I am open to feedback but I dont know exactly what to change to make it better, aside from removing the Unstable Glyphs to avoid confusion.
     
  13. SUPER M

    SUPER M shoop CHAMPION

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    Thanks! If only I knew how to create home-hosted bukkit server...
     
  14. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    There are guides on Youtube of how to do it, just be aware that it does require a bit of tech knowledge to get one running
     
  15. SUPER M

    SUPER M shoop CHAMPION

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    oh...
    ok
     
  16. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Glyphs should require powders to make or use. Perhaps the glyph master could help you with glyphs at the cost of powders, emeralds, and soul points?
    The whole system should be simplified; maybe you spend soul points directly? Rather than spending points to make essence, you should just make each charge cost one more soul point (resetting each day) than before. Example: first time costs 2 soulpoints, then 3 soulpoints, then 4, etc.
    Also, do you really need so many glyphs? It would be a lot simpler to have rare glyphs, legendary glyphs, and unstable glyphs. Unstable glyphs should probably lose charges based on use rather than on time; start with X% chance to lose a charge per use, and we'll use your 33% example; the first use has a 33% chance to lower the charge by one, then 67%, etc.

    Summary: Glyphs should be applied at the cost of powders, emeralds, and soulpoints, there should be fewer glyph slots and tiers (to make it simpler) and if you can think of other ways, the glyphs should be further simplified.
     
  17. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    After a lot of thinking, I came up with a solution to my idea. I am splitting this off into two parts. The first part is what I will call the "Main Body". This will be the simplified, core details of what I would imagine Glyphs to be if they were to be actually added. The second part is the "Glyph Lab" which is where I will post any cool, weird, or extra ideas I want to put into this system that would NOT be added. This is basically where I get to ramble and update my system as much as I want with cool ideas, as well as ideas people input. The Main Body will be for those who want a system they can back and gain support for, while the Glyph Lab will be for those like when things are complicated on purpose. Expect a new thread soon with the new system!
     
  18. one_ood

    one_ood c lown VIP

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    just give accessories powder slots??
     
  19. ItsFreakinHarry

    ItsFreakinHarry The Insane Suggestion Creator

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    This is meant to be its own system, not related to other systems like Powders and Accessories. If you got that idea from the title, its an expression, not a literal idea.
     
  20. Sonick

    Sonick Post Anarcho-Eco-Fascist Anti-Centrist

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    Dude a cool idea would be to make glyphs that interact with specific builds instead of with abilities.

    For example:

    Glyph of the Stormy Sea
    Level required: 79
    Class required: Warrior/Knight

    - For each 15 points of intelligence, you gain 5% spell damage
    - For each 15 points of intelligence, you lose 5 defense.
     
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