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Dungeons Ability To Skip Parkour Sections In Wynncraft.

Discussion in 'General Suggestions' started by Futome, Dec 12, 2017.

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  1. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Have you done the fortuneteller yet? Because that parcour is gonna be fun if you only have 1 bean...
     
  2. SUPER M

    SUPER M shoop CHAMPION

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    I feel like this discussion is similiar to the Cuphead and the Souls franchise. I hate when the game is made easier, becouse some people can't beat it. Making the game easier effects everyone, in some aspects ruining the fun of a challange. Some people just can't do some things. We shouldn't dumb down everything just to make it equal. Besides, Wynn craft is MUCH more easier then when it first came out.
     
  3. Lemon

    Lemon God has forsaken me CHAMPION

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    This is the rare suggestion that I agree with wholeheartedly. I have motor dysprexia, albeit a very mild kind, but its enough to cause me to fail quite a few of the parkour sections. (and causing everyone doing the ??? quest with me to be pissed off when I fall of a meteor). If its up to me, there should be a five minute wait before you can skip, but there are many other options to doing this. But this should be implemented.
     
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  4. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    It's not a matter of "Oh boo hoo, I have no skill and don't want things to be hard!" It's literal disabilities that prevent people from playing the game as intended.
     
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  5. Futome

    Futome Vivid Skies

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    I see, but we're talking about individuals who do not have the abilities to do it. You wouldn't yell at a person who's blind for not seeing where things are with their eyes, nor should this stop developers from creating ways for their players to continue progression in their game. Take Skullgirls for example. A 2-d fighting game where you and I (assuming you're not blind or have a level of visual impairment that'd make it hard to see what's going on the screen.) gain a lot of information using a blend of visual and audial information.

    Well what do you do when you cannot see? Most people, say you simply just don't play the game, that's that.

    LabZero's developers created a "blind mode" which on-top of the great sound design of the game which helps players know where characters are and cues for actions they will do. It also added accessibility for navigating the menu, text-to-speech integration, identifying characters you're picking in character selection, etc.

    Just because you have skills to get through parkour, and even if it's easier for someone with the skill you possess and refine to get past it. It doesn't mean everyone else does, and they shouldn't be excluded just because the mass majority of individuals do.

    Ignoring the needs of others isn't acceptable and games are experiences that are best when shared on equal footing.

    If blind mode isn't right for you, don't use it. If an option that lowers the motor requirements to do something, if it's not something you need, then don't use it.

    In video games, there's a lot of games with easy, medium, hard modes and etc. Granted I don't agree with such abstract set in stone idealizations of skill or making players feel bad for choosing "easy" or emboldening others for choosing "hard". Say it was an action rpg. Regardless of which mode you choose, at the end of the day, they want you to feel like a hero, like a powerful champion.

    Someone shouldn't be insulted just because they play a game that asks less of them, nor should someone impose their ideas of difficulty onto others just because they like to play high-skill video games.

    Games should be accessible there should be room for everyone. The same way someone can have a great time going through Super Mario Odyssey, bouncing around to and fro, dying sometimes. Someone with a lot of skill can do things like this, and still be rewarded and have a great time.
     
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  6. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Wouldn't adding some sort of rank be possible for people with a disability that allows them to skip some things. You shouldn't be able to see it in chat and you could make a system like the appeal system where you can ask for it. Of course this could be abused so that's a problem and I'm also not sure if the EULA allows it.
    I agree, a game shouldn't be made easier because some people lack skill, but I do think people with disabilities should be able to play. You can fix being bad by playing and getting better at a game, but you can't fix disabilities.
     
  7. OGK

    OGK The Grader CHAMPION

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    ...I guess my turn...?

    So... albeit, yes the Parkour CAN be tough. It also CAN be very easy. However, there is no fine line in parkour, it can be labeled as EASY, INTERMEDIATE, or HARD modes, but to individuals these could be easily swapped around. Either way, there are a few people that do have different things going on in their brain that blocks or flat-out disables their ability to do so. This can cause errors and may not allow the player to advance to the "next level" as this creates a problem. We cannot just simply make the game easier either as there are people who take advantage of this. This causes a problem where you cannot make something easier or others will take advantage of it, or keep things the same and makes it still hard for those with the disabilities. I do suggest having some form of option for those with disabilities to have an equal fun time or such.

    So, there are limits on how much you can tone down things and what to tone down before making it either too easy, or too much work for those from the CT and Coders... Parkour should definitely have some alternate way for those with disabilities so they can get past it, yes there are reasons on why some parkour is harder than the other, but when there is blocks disappearing beneath/behind you and you cannot react fast enough, it becomes nearly impossible unless if someone else does it for you. Disabilities cannot be simply conquered through the same process over and over in a game, there are work-around ideas. So yes, some parkour is fairly difficult, there should be an easier mode for them at times. How can it be done? I do not know. However there is sometimes puzzles that will confuse people and with disabilities, the wont understand it. At that point, the internet can help you, people have done this puzzle most-likely before, so you should be able to find it. In Combat terms however... this should be untouched... this affects people both with and without disabilities, if you make mobs easier/harder, it will cause effects on both sides.

    Combat is something you CAN adapt to through different builds, classes, and party members. Combat is a different ball-game, you can be given a crutch with others or different IDs. In all truth, parkour should be the only one that could/should have a change to it as this can't be overcome with simple IDs. Yes you can use other classes, but there is parkour where that class DOES NOT HELP. Mage and Archer have great parkour advantages, Warrior has a meh advantage, Assassin's advantage may be small but it is there. These classes can help in parkour, but there is certain types that these classes will not help. With that, I do recommend in some way for the parkour to be easier for those with the disabilities.

    I do understand however that this is not easy at all, not saying it is either. But for sure, I do recommend that eventually we should find some work-around for the parkour so that people with disabilities... can have some fun.

    Have a Good Day!
    -OGK
     
  8. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    I'm certainly interested in seeing a split-path idea, with one being combat and the other being parkour. I feel like it would spice up dungeons a lot and allow much more replayability rather than the dungeon becoming a repetitive and annoying task instead of fun. It also allows builds that may not have the capability to do parkour or combat an alternative that the build can accomplish.
     
  9. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Gimme a list of parkours that could use this and I'll ask if I can repath them to have multiple routes, the short difficult one and the longer easier one
    I've got a lot of free time and want people to enjoy the dungeons and stuff so if I can help, I'll try, I just can't mess with any of the command block parkours
     
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  10. SUPER M

    SUPER M shoop CHAMPION

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    Well, sorry but that's just how life is. I have dyslexia, dysortography, and disgraphia, and I wish I didn't have them but that's just a thing I gotta deal with. I'm not against helping people with disabillities, but I wouldn't supoort having to change the rules for everyone else just becouse a minority can't be as good as them at something.
     
  11. Mettymagic

    Mettymagic she/her HERO

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    just play archer if you want to skip the parkour
     
  12. Thunder

    Thunder Chief Thunder HERO

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    I remember doing the Aldorei parkour the first time as an Archer/Hunter... never again. I managed to bypass the parkour, but I took like an hour and a half on that section. Timed parkour is pure evil. I remember that some people used to ride other players to do the parkour for them, but sadly EULA happened and we lost the ability. I would rather do an alternative challenge that is still challenging than to do timed moving block parkour with no checkpoints. Alternative paths that lead the the same outcome could spice things up a bit.
     
  13. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    You know how some games have handicaps? Maybe when you make a character, you can select the handicap button that lets you do things like skip parkores and stuff.
     
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  14. Thunder

    Thunder Chief Thunder HERO

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    If that's the case, add a /toggle handicap to turn it off if the player doesn't need it anymore.
     
  15. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Oof. I recommend that your friend should go air assassin; high walkspeed, combined with tier 3 vanish, is probably currently the best way to get through parkour
    Also, what class do you play? Because at level 26 archers gain the ability to give speed 3 to all nearby players with escape, which would also make parkour much easier for you and your friend
    ________________________________
    The difference is that this isn't skill-intensive; this is about a physical disability impeding gameplay. And unlike those games, wynn isn't specifically made to be a challenge to the average player. What you're suggesting is basically the equivalent of removing all handicap ramps and then saying "too bad" to those in wheelchairs, or removing braille off of signs because most people aren't blind
    ________________________________
    A notable exception is the sandswept tomb;from what I remember, it has no parkour at all
     
    Last edited: Dec 12, 2017
  16. Dr Zed

    Dr Zed Famous Adventurer HERO

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    I think you’ll like Super Meat Boy and the The End is Nigh ;)
     
  17. SUPER M

    SUPER M shoop CHAMPION

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    Which is basically the same game.
     
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