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Bob's Reincarnation Revamp (update Almost Done)

Discussion in 'General Suggestions' started by highbread, Nov 26, 2017.

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Should Bob' Reincarnation be revamped?

  1. Yahya (+1)

    20 vote(s)
    66.7%
  2. Perhaps (what could be changed?)

    7 vote(s)
    23.3%
  3. Nohno (-1)

    3 vote(s)
    10.0%
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  1. highbread

    highbread highbread

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    In my personal opinion, Bob's Reincarnation has always been a bit lackluster in the way that it works. Sure, he's a decent boss but he could be better. Here are my thoughts.

    Subject 1: Bob himself

    Bob is said to be a master of all 4 classes, so why do you only face him as a warrior? My idea is to make him a 4 phase boss, with an assassin form first, then archer, then mage, and finally warrior. I've put down ideas for the stats of each form below.

    Assassin form:
    HP: 45000
    Regen: 4500/10 sec
    Damage:
    1-5000 Neutral
    Hitspeed: 2 hits per second
    Speed: 3/4 CoW
    Defenses: All elements, medium low defense.
    Spells: Pull, Multihit II
    Fighting style: Occasionally spams pull before using multihit, but pull is rarely used in general.

    Archer Form:
    HP: 35000
    Regen: 4000/10 sec
    Damage:
    1750-3500 Neutral
    Hit speed: 2/3 Sand Swept Tomb key guardian
    Speed: Sub Antikythera Supercomputer, above CoW
    Defenses: All elements, light defense
    Spells: Push, Arrow Storm II
    Fighting style: Attempts to strafe around player if hit, very occasionally uses spells.

    Mage Form:
    HP: 35000
    Regen: 2500/10 sec
    Damage:
    1000-2000
    Hit Speed: 1/2 hps
    Speed: Immobile
    Defenses: All elements, average defense
    Spells: Teleport I, Flamethrower II, Basic Meteor, Push, Light Slow, Heavy Heal (4,000)
    Fighting style: Spams teleport at high HP and uses meteor often at all HP, uses heal if low on HP. Uses push and flamethrower occasionally, and slow before meteor spam.

    Warrior Form:
    Hp 55000
    Regen: 6000/10 sec
    Damage: 2000-2500
    Hitspeed: Current
    Speed: 2/3 current
    Defenses: All elements, medium highish defense
    Spells: Charge, Pull
    Fighting style: Charges like those Minotaur enemies in the CotL, will use pull occasionally, and will go into a spree of charging quite often (a little less often than Corrupted Hashr stage 2).

    Keep in mind that these are just ideas for the stats. It's up to the GM's to make the stats.

    Subject 2: Bob's allies

    Change the swords. At the moment, the swords are very redundant. I suggest making the swords unkillable but with less damage except for the wood swords so they are something the player must worry about. There can be only one of each type of sword at a time, excluding the wooden. The Heal swords also recieve a major heal nerf. Additionally, the wooden swords recieve an HP nerf, but spawn constantly, so the player must also focus on destroying them before they explode. This makes it so while the swords don't damage the player as badly, they still can't be shrugged aside so simply.

    The second idea consists of using Bob's pets; Cluckles, Mooington, and Baab. They would all be buffed to appropriate strength. Implementing this idea would add more character and would be better lore wise.

    Subject 3: Arena

    At the moment, the arena for the fight is just a flat area. Adding a gimmick to the arena, such as an obstacle or hazard could improve the fight without making it too difficult. Ways I was thinking of changing it were to add pressure plates that would freeze you, or add patches of soul sand or something to make you move slower in certain areas.

    The type off arena changes depending what form you are fighting. Here are my ideas.

    Assassin arena: Sandy, desert like arena. Cacti pose as a threat to players not being careful enough.

    Archer arena: Similar design to Twain's Mansion. Pressure plates are placed in random spots on the floor, which when pressed, release spirits which act as guards for Bob. They have high HP but low damage.

    Mage arena: Similar design for the village in Nivla Forest. Lanterns hang from trees, which explode when given enough time.

    Warrior form: Fortress design. Stepping on wooden pressure plates (most common) open and activate arrow turrets for 3 seconds, which deal medium damage. Stepping on stone pressure plates (2nd most common) drop bombs from the ceiling. Stepping on gold pressure plates (2nd rarest) send out spiked balls from one side of the room to the other, which the player must jump over, otherwise sustaining heavy damage. Stepping on an iron pressure plate (only 1 in the arena) will cause powerful reinforcements to come to Bob's aid.
    Thanks for reading! Make sure to leave feedback in the comments.
     
    Last edited: Nov 28, 2017
    Yemoooka, Nyam, Nihilego36 and 2 others like this.
  2. Totum

    Totum watching mythics lose value HERO

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    I like 1, change pool option 2 to mehme
    ________________________________
    Poll* can’t edit on mobile to glitchy
     
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  3. SaltyKing

    SaltyKing Banana CHAMPION

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    @young_meme
    This is a level like 70 quest (i think)
    I don't think bob should be 2 hitting people which it will be with the damage that you are setting.
    It is already a hard quest which normally requires multiple people even sometimes multiple lvl 80s or 90s
    your making the bosses comparable to that of a lvl 100 boss (i think)

    Regen 6000/10seconds is alot
    most people that level are not hitting that much dmg or only just going above using spells (but then you run out of mana)

    As far as I can remember the swords are a pain to deal with decent hp and alot of dmg for that level quest and unless you have a large scale aoe attack you are a little bit fked.

    I do think that changing up the arena would be a nice change as it is quite bland. Maybe pressure plates summon more of the swords or sum shit (#TotallyNotAWybelDungeon) or slowness not sure about the soul sand thought as it is ment to be a light themed boss arena and soul sand doesn't fit that theme.

    Don't think bob as a boss needs any changes though and the difficulty is alright imo as it often needs multiple people to do and even high level players can die to bob (rip my lvl 100 archer)

    TL:DR
    OVER ALL
    I think the arena should get changed at least to add more of a challenge (still keeping the same light theme though(aka no soul sand))
    The swords should stay the same but mini bosses (Chuckles and the other animals) should spawn in to add slightly more of a danger element to the dungeon (similar to Death))

    @Khaps
    Have I pissed you off again?
    or is this ok.
    And no I'm not being sarcastic.
     
    coolname2034 and ThomAnn100 like this.
  4. highbread

    highbread highbread

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    @SaltyKing Bob already 2 hits lvl 70s, and the total HP of the 4 phases is 175000, which is similar to what he already has, and if I'm not mistaken his current regen is 6000/10 sec as well. With the swords, I believe I also said the damage of the swords would also be nerfed significantly, due to them being a constant threat.
     
  5. SaltyKing

    SaltyKing Banana CHAMPION

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    I thought his regen was like 3k/10seconds and pretty sure he got like 150k health
    But the issue with the mutiple forms is that their attack patterns change which makes it really fking hard to beat (which it already is)

    But yeah i think the swords could do with a nerf but i still think instead of changing bob just add his animals as mini bosses to make it harder (also less work for the devs and high lord peeps)
     
  6. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    Lol wut i did it at lvl 75 as mage with a lvl 75 assassin and warrior
    And i pretty much carried them lol
    The only reason I couldn’t solo was cuz he regened too much :/
     
  7. OGK

    OGK The Grader CHAMPION

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    Grading later today. So far it seems pretty interesting.
     
  8. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

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    nah, you were'nt insulting and explained your point so nope
     
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  9. DrX2345

    DrX2345 Well-Known Adventurer VIP+

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    I like the idea, no idea if it's balanced or nah, but the only thing is in that 2nd spoiler - you contradict yourself, saying they are unkillable but the player must also focus on killing the swords. Just that minor issue and it's not even with the concept, just the wording of the post. The rest I agree with - as an Archer myself, I dislike most boss arenas. Although archer is fast, it's also very susceptible to damage, so the lack of cover against ranged mobs and swarms of mobs.
     
  10. highbread

    highbread highbread

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    I said all swords except for the wooden ones, which have an increased spawn rate so the player must focus on killing the wooden swords before they explode.
     
  11. DrX2345

    DrX2345 Well-Known Adventurer VIP+

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    Oh right, I had a feeling I missed something and couldn't be bothered to reread it. Fair enough, but idk about that particular aspect of the post. I think the swords are ok at the moment.
     
  12. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Good concept, let the GM team balance it and it'd be cool.
    Add in his pets as minibosses too though.
     
  13. (Meric)

    (Meric) No longer edgy

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    idk the stats but the idea is Amazing
    Yes +1 Yes +1
     
  14. SaltyKing

    SaltyKing Banana CHAMPION

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    My point is even as a mage (strongest class in most cases)
    You still needed help due to the bosses strength
    So the difficulty is good where it is or only just under
     
  15. OGK

    OGK The Grader CHAMPION

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    Agreed. Bob has some changes that are needed as he has much leading up to him and considering he is supposed to be a great hero and a legend that has reached Gavel and probably even Corkus. He does need some form of change in order to keep that title.
    Bob's only form being Warrior is a bit puzzling. I believe the Swords were supposed to represent the other classes as each one had their own special ability resembling each class (except Archer I guess) however having each form as a different class, what use would be the swords at that point except the few that have their own abilities?
    -Assassin has the second highest amount of defense compared to raw defenses of the other classes, only having Warrior out-do it.
    -The Regeneration seems to be a bit much, but manageable as the fight is supposed to be hard on you, he is the Legendary Hero Bob, he should have a reputation of being hard.
    -The Damage is a bit insane. His Neutral goes from 800-3000, having 1-7000 is a major difference. Along with Multi-Hit and Pull being spammed, this will hurt a lot, making it super hard passing the first one out alive even. The battle should be hard over-all, not just the first part.
    -Hitspeed along with the damage will hurt a lot. Making him able to kill you incredibly fast, forcing you to play tank, even then it will be a huge power-struggle.
    -The Speed is very major as I find it to be more of Archer's ability to use it. Besides this, you can barely get CoW off of you half of the time has Mana Regen isn't humongous yet at the level of 75.
    -The Defenses along with the speed along with the damage will just make this guy too hard to kill. He himself is a bit hard to get off now, but his damage isn't as cruel.
    -The Spells are fine for an Assassin, but the Pull wouldn't be too much required if his speed is as fast as Cow.
    -The Fighting Style will be more than annoying. If all he does is run to you, smack you, then spam Pull to bring you to a Multi-Hit where it can hurt a lot to a potential One-Hit-KO.
    -The HP is a bit low, but for an Archer it will seem more reasonable.
    -The HP Regen is a bit low but reasonable.
    -The Damage is going to always hurt, but not as severe as the Assassin at points.
    -The Hit Speed is going to hurt combined with its damage.
    -The Speed is outright insane. Archers may have a hard time with this as landing some of their attacks may be difficult. Considering that the Wooden Swords will usually take the brunt of your Arrow Shield instead of it.
    -The Defenses seem normal and understandable as it would be an average amount for an Archer.
    -Spells are going to be annoying.
    -Fighting Style is a bit confusing. Does he stay in one place? Does he start running to you? A bit more detail on this.
    -HP is going to be a huge problem with Heavy Heal.
    -Regen is still a problem of where it can both use Heavy Heal, have one of the Swords Heal, then it's Regen along with this thing will cause this to be very frustrating to kill.
    -Damage is pretty much a jerk amount. But it is reasonable... if the Meteor doesn't do that much along with the Flamethrower.
    -Hit Speed is fine as it is as I don't see much problems with it.
    -The Speed is honestly just like 90% of Mage Mobs, they don't move at all. This does make it easier to hit... until it spams Teleport.
    -Fighting Style...
    1. Teleport and Meteor being spammed together is already annoying enough. However not knowing the tiers of the spells is also a problem along with not knowing how much damage. A little more detail on those please.
    2. Having both Push and Slow to a Meteor Spam is just asking for people to just die right then and there. There is a huge problem there.
    3. You cant escape Flamethrower I believe... That's just ensuring your hit to a Multi-Hit of a Sword.
    4. How much does the Heavy Heal/Heal do?
    -HP is pretty high but fair.
    -Regen is fine in my eyes.
    -Damage is a bit big.
    -Hitspeed is fine.
    -Speed means you still cant get the guy off of you.
    -Defenses makes him stupidly annoying along with the unkillable Heal Swords.
    -Spells are fine.
    -Fighting Style is going to absolutely going to be annoying. A little tweak, but how long does this spree last?
    I will like to argue when you get hit by that Multi-Hit at the level of 74, it hurts along with the Heal Swords and such. They are a bit more than a threat.
    Still worry about the Heal Sword as if you cannot kill that one, it will just constantly heal the Bobs that are already ridiculous.
    What about Bob? With that Damage you would be cornered by killing the Wooden Swords, while the Gold Ones are Multi-Hitting you, and Bob is just smacking you over and over.
    The WOODEN SWORDS may be shrugged off. But what about the other ones?
    Honestly... I love this idea... but if it is the Spirit of them that would be even better as you have killed them in order to get in.
    I find this idea to agree with as the arena even though seeming perfect at first for Bob to be in, has grown a bit bland compared to the Lore being fleshed out and such. The Arena is bland and does need some form of Appearance Change.

    GRADING

    Suggestion Idea: 86% B
    General Suggestion: 68% D

    Overview:
    This idea is very well needed. Bob so far is a boring enemy even when you are a lower level and doesn't feel as accomplished to kill him than it should be. The different forms idea is great as it would make Bob an interesting mob to go through at the levels you are at. However they are pretty unbalanced and can kill the common player with utter ease. This can just use a little tuning. Along with the Swords being a still threat. Even small damage adds up to huge damage. Along with not able to resolve that problem can hurt majorly. Besides these two, the idea of a new arena and the Swords being replaced by his Pets is a good idea. Each one has their own stats and such as well as having their own unique set of fighting capabilities.

    I like the concept of the idea and I support it but not so well with other things not being as so detailed. Besides that, I say work on the idea a bit more and tweak it, it could cut some slack on the CT. Besides that..

    Have a Good Day!
    -OGK
     
  16. highbread

    highbread highbread

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    Thank you very much for going over the idea! I'll take what you said into consideration and will rebalance the forms as well as go in more detail.
     
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