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Game Mechanics Skill Point Perks [1764+ Supporters] [salted Likes It]

Discussion in 'General Suggestions' started by Nepeta Leijon, Dec 29, 2015.

?

Do you like this idea?

  1. Yes.

    92.3%
  2. Yes, but change... (Please suggest)

    5.2%
  3. No, you need to change... (Please suggest)

    0.3%
  4. No.

    2.2%
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  1. kjekken

    kjekken Well-Known Adventurer HERO

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    Awesome idea!
     
  2. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    Wait this is old as fucc lol
    But tbh i think that armor sp bonuses should count towards the skilks just cuz u might feel like ur wasting extra sp into a skill when u already got it covered by ur armour:/
     
  3. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    With armor bonuses added, you could easily reach 100 in all, which is overpowered af
     
  4. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    I mean
    If u rly wanna use this build https://wynndata.tk/s/HPt4zb
    Sure :/
     
  5. SaltyKing

    SaltyKing Banana CHAMPION

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    I mean chuck a freedom on that build and with the Perks you would be doing alright dmg

    (still fcking shit compared to what freedom could be doing but shh)

    Anyone remember the time when we thought this would be implemented?
    Was 2 years ago..
     
  6. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

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    Sure (Bump)
     
  7. Faded the weeb

    Faded the weeb your local weeb VIP+

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    bruh this is dope +1
     
  8. JingerPi

    JingerPi Well-Known Adventurer HERO

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    why hasn't this just gotten added already? lol
     
  9. AnDrEZSD

    AnDrEZSD Travelled Adventurer

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    Gran idea!!
     
  10. dbleo

    dbleo Dream Crusher HERO

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    When Salted "notes" it, but it's been 2 years. RIP
     
    CheesePrince13 likes this.
  11. That_Chudley

    That_Chudley Wynncraft Addict HERO

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    Now that the better banks and better quest book suggestions are in-game, this is the next feature due ;)
     
    Nepeta Leijon likes this.
  12. Doot (Trumpet)

    Doot (Trumpet) Well-Known Adventurer

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    I want this community to live. +1 like
     
  13. one_ood

    one_ood c lown VIP

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    Why does Earth's 100 SP have a negative effect? (-5% WS)
    I feel cheated
     
  14. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius CHAMPION

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    Because (the majority of) Earth items have negative walk speeds, so it better fits the element.
     
    dbleo likes this.
  15. one_ood

    one_ood c lown VIP

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    probably would have worked better to just give each element slight debuffs in other elemental defenses (like water weak to thunder)
     
  16. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius CHAMPION

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    I tried to keep the negatives to a minimum (5% walk speed isn't really that much compared to most late game items which can nullify it), after all, they're perks.
     
    dbleo likes this.
  17. Casparof

    Casparof mythic counter: 2 HERO

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    still waiting for this do happen
     
  18. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Hmm... I'm thinking a bit more scaling may be a good idea. A few of the effects may be a little strong as well, especially the attack speed tier up ones. I will provide my own versions of these below the quoted ones. You can leave the originals the same, change them to mine, or find an average between the two. Anyway, onwards!
    20 Points: Earthen Wisdom: You're more adept with the Earth Element, +5% Earth Damage
    35 Points: Stone Muscles: Your muscles become hard as stone, +5% Melee Damage
    50 Points: Spiked Skin: The Earth teaches you its ways, +5% Thorns, +5% Earth Defense
    75 Points: Steel Body: The Earth lends you its strength, +5% melee damage, +5% Earth Damage
    100 Points: Master of Earth: You know everything there is to know about the Earth Element, +5% Earth Defense, +10% Earth damage, +5% Thorns, +100/3 s Poison

    Total when you have all: +10% Melee Damage, +20% Earth Damage, +10% Earth Defense, +10% Thorns, +100/3 s Poison

    Now, this may seem weak, but it will add up with weapons and armor, and can lead to some very powerful builds.
    20 Points: Electricity: The air around you feels electric, +5% Thunder Damage.
    35 Points: Lighting Speed: You've learned the ways of Thunder, +5% Movement Speed.
    50 Points: Thunder Storm: You're much stronger with Thunder, +5% Thunder Damage, +1% Double Damage Chance
    75 Points: Bolt: You are one with Thunder, +2% Double Damage Chance, +5% Thunder Defense.
    100 Points: Master of Thunder: You know everything there is about the Thunder Element, +10% Thunder Damage, +2% Double Damage Chance, +5% Movement Speed, +5% Thunder Defense, +25 melee damage

    Total: +10% Movement Speed, +20% Thunder Damage, +5% Double Damage chance (additive), +10% Thunder Defense, +25 melee damage
    20 Points: Student: You've begun to recognize how water works, +5% Water Damage
    35 Points: Spell Mastery: You understand more about magic, +5% Spell Damage
    50 Points: Chemistry: You're more experienced with Water, +5% Water Defense, +5% Reflection.
    75 Points: Tsunami: The water teaches you, +5% Spell Damage, +5% Water Damage.
    100 Points: Master of Water: You know everything there is about the Water Element, +10% Water Damage, +10% Spell Damage, +5% Water Defense, +2/4s Mana Regen, +5% Reflection.

    Total: +20% Water Damage, +20% Spell damage, +10% Water Defense, +10% Reflection, +2/4s Mana Regen
    20 Points: Warmth: You feel a little warmer, +5% Fire Damage
    35 Points: Inner Flame: You can sense you inner flame, +5% Health.
    50 Points: Liquid Fire: Your strength with fire has grown, +5% Fire Damage, +5% Fire Defense.
    75 Points: Soulfire: You are one with fire, +10% Health Regen, +5% Fire Damage.
    100 Points: Master of Fire: You know everything there is about the Fire Element, +10% Health Regen, +10% Fire Damage, +5% Health.

    Total: +25% Fire Damage, +10% Fire Defense, +20% Health Regen, +10% Health
    15 Points: Light Breeze: You feel a light breeze, +5% Air Damage.
    30 Points: Winged feet: You feel lighter on your feet, +5% Movement Speed.
    50 Points: Whirlwind: The wind teaches you its ways, +5% Air Damage, +5% Movement Speed.
    75 Points: Hurricane: Your are one with the wind, +5% Air Defense, +5% Movement Speed.
    100 Points: Master of Air: You know everything there is about the Air Element, +10% Air Damage, +10% Movement Speed, +5% Air Defense

    Total: +20% Air damage, +10% Air defense, +25% Movement Speed
    15 points: Colorful: You realize that everything is made of the same colors, +5% Defense in every element.
    25 Points: Prismatic: You can feel the harmony between each element, +5% Damage in every element.
    35 Points: Spectrum: You have found inner peace, +5% Damage in every element, +5% Defense in Every Element.

    Total: +10% defense in every element, +10% Damage in every element

    Since to even get Spectrum players will need to get at least 35 points in everything, players will unlock 2 of the perks for each element. This means that players doing this path will have:

    Grand Total: +15% Damage in all elements, +5% melee damage, +10% speed, +5% Spell damage, +10% defense in all elements, and +5% health.

    What do you think?
     
    Last edited: Feb 14, 2018
  19. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    Your post is practically unreadable by dark theme
     
  20. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    Better?
     
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