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World ◈ Class: Monk ◈ | Version 0.2.5 (81.3% Approval)

Discussion in 'General Suggestions' started by Athenz, Oct 30, 2017.

?

Do you like the suggested class

  1. Yes

    14 vote(s)
    73.7%
  2. It Needs Improvement

    2 vote(s)
    10.5%
  3. No

    3 vote(s)
    15.8%
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  1. Athenz

    Athenz On Lunch Break VIP

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    [​IMG]
    Monk Class
    }-{]===================================================[}-{

    Before you guys take a look into this suggestion, I fully understand that newer classes will not be added. This is just a fun idea / suggestion that I wanted to share with my fellow Wynncraftians...


    Respected by all enemies and allies across Wynn, monks fight for peace and equality amongst all living creatures. When coming across anyone in need, they will gladly aid them. Monks are a hybrid class between a support and tank.

    Damage - [ ■]
    Defense - [
    ]
    Range - [
    ■]
    Spells - [
    ■]

    Weapon: Wrapped Fists - Tonfas - Staffs (Suggest which one should be removed)
    Attack: Melee [Reaches up to two blocks]
    Play-Style: Crowd Control / Support / Hybrid
    Passive: “Meditate” = prepare +2.5% resistance every five seconds out of combat // stacks four times // Fades after being in combat for three seconds

    Level 1 Ability - Vital Strike
    Description:
    You strike at an enemies vital point causing them to take damage and slowing their movement by %25
    Mana Usage: 7 Mana
    Combination: Right-Left-Right
    Distance: 1 Block Radius
    Damage: 135% Neutral Damage || 5% Fire Damage || 10% Earth Damage
    Passive: “Immobilize” After being out of combat, when you start an attack with Vital Strike, it will stun all enemies in a one block radius
    Visuals: Sword Effect on hit and Magic Crit Effect when landing a stun

    Upgrade I: Level 16
    • 160% Neutral Damage || 10% Fire Damage || 15% Earth Damage
    • Mana Usage: 6 Mana
    • Damage: 155% Damage
    Upgrade II: Level 36
    • 175% Neutral Damage || 15% Fire Damage || 25% Earth Damage
    • Mana Usage: 5 Mana
    • Damage: 175% Damage
    • Passive: 35% chance that Vital Strike will "Wound" a target || “Wound” Does 350% maximum weapon damage over five seconds
    • Visuals: "Redstone" Effect every second for enemy wound

    Level 11 Ability - Safeguard
    Description:
    You lunge towards the closest ally or targeted area, causing anyone in a three block radius to gain +35% resistance for two seconds
    Mana Usage: 8 Mana
    Combination: Right-Right-Right
    Distance: 8 Block Radius
    Visuals: No Effect when lunging but a circle of "Depthsuspend" Effect when landing

    Upgrade I: Level 26
    • Mana Usage: 7 Mana
    • Distance: +1 Block
    • Resistance: +2.5% = 37.5% Resistance Total
    Upgrade II: Level 46
    • Mana Usage: 6 Mana
    • Distance: +2 Blocks
    • Resistance: +5% = 40% Resistance Total

    Level 21 Ability - Taunt
    Description:
    Taunt enemies causing them to focus you for three seconds and giving you +15% resistance for the duration
    Mana Usage: 12 Mana
    Combination: Right-Left-Left
    Distance: 8 Block Radius
    Visuals: Angry Villager Effect on affected enemies

    Upgrade I: Level 36
    • Mana Usage: 11 Mana
    • Distance: +1 Block
    • Resistance: +2.5% = 17.5% Resistance Total
    Upgrade II: Level 56
    • Mana Usage: 10 Mana
    • Distance: +2 Blocks
    • Resistance: +5% = 20% Resistance Total
    • Passive: “Cripple” = Any targets that come in contact with you while taunt are slowed by 50% for three seconds
    • Visuals: Magic Crit Effect every second while target is crippled

    Level 31 Ability - Dragons Fury (100% Fire Damage, 45% Air Damage)
    Description: The Gods give you the strength that of a Dragon enabling you to push your enemies back ten blocks with a blast of fire in all directions
    Mana Usage: 15 Mana
    Combination: Right-Right-Left
    Damage: 350% Neutral Damage || 20% Fire Damage || 5% Thunder Damage
    Passive: “Judgement” = Executes enemy at 5% Health

    Upgrade I: Level 46
    • 370% Neutral Damage || 30% Fire Damage || 10% Thunder Damage
    • Mana Usage: 14 Mana
    • Damage: 375% Damage
    Upgrade II: Level 66
    • 400% Neutral Damage || 45% Fire Damage || 20% Thunder Damage
    • Mana Usage: 13 Mana
    • Damage: 400% Damage
    • Passive: “Blood Rush” = +15% Damage for three seconds
    I'm not an expert on making models, but I tried to make a visual for what a sample weapon would look like
    (This Weapon Model Isn't Finished)

    [​IMG]
    (This Weapon Model Isn't Finished)
    }-{]===================================================[}-{
    Latest Version Update: Fixed Damage Multipliers for Vital Strike and Dragons Fury
    Suggestions: I’m very open to any suggestions on how this class would turn out, let me know if an ability should be replaced, buffed, nerfed, etc.​
     
    Last edited: Jan 21, 2018
    Dr Zed, BackSet, mdolphins1 and 6 others like this.
  2. Shy_Phoenix

    Shy_Phoenix Canyon KING CHAMPION

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    Sounds awesome! It's very well put together, I just wish you made an artistic portion to this where you maybe depicted how it would look, but that's asking a lot.
     
  3. Chase0410

    Chase0410 Well-Known Adventurer

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    Honestly the idea of the taunt is amazing and I would see myself using this concept if it was in the game. Though I do think that the Safeguard ability might need a rework or rethinking because it requires more than 1 player and yenno, gotta think about those who don't play in groups too. But overall it's a very interesting concept. Nice thinking
     
  4. Thega

    Thega ```Interesting flavour text``` CHAMPION

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    I like it, but please don't forget that chakrams are throwing weapons too.
     
  5. Stag2001

    Stag2001 360 mlg hipster cat CHAMPION

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    This looks pretty good, however one thing:

    If this means your total health pool increases by 5% every 2 seconds you're out of combat, that's broken. This means people can just afk for a bit and come back to infinite amounts of hp. I recommend 1. Change it to 2% extra total hp pool every 5 seconds and 2. Add a cap.
     
  6. Stag2001

    Stag2001 360 mlg hipster cat CHAMPION

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    You should just remove it tbh, passive regen already exists.
     
  7. Stag2001

    Stag2001 360 mlg hipster cat CHAMPION

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    Hm. How about every 5 seconds that you're out of combat you get a "resistance charge". This means that next time you take damage you take 10% (or something) less damage. You can store multiple charges, up to 5. However they can't stack so you take 50% damage less. Seems fittingand balanced to me.
     
  8. Athenz

    Athenz On Lunch Break VIP

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    I like it
     
  9. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Hey, nice idea
     
  10. NotAFish

    NotAFish An evolved jungle slime Discord Moderator CHAMPION

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    Add the effects the spells would have, further I like it though!
     
  11. Athenz

    Athenz On Lunch Break VIP

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    What do you mean by effects?
     
  12. Rimuwu

    Rimuwu Nyah HERO

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    How they would look like. Like if they would use emerald effect or smoke effect, radius of effect etc.
     
  13. xynle

    xynle So yeah, I'm a gamer. VIP+

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    we realy need more classes and this sounds great
     
  14. ChocoBrawler

    ChocoBrawler The official WTC concepter and....the REAL FOUNDER

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    Some question:
    • Stun effect?? you mean you cant move or blindness??
    • 18 mana for dragon fury, buff it and reduce the mana
    • how to do that? well, the mana is "hunger" in vanilla minecraft without wynncraft texture pack.Changing that into yellow will results change all classes mana texture into yellow, get it?
    • what do you mean about "executes all enemies at 5% health"
    • i think there is no passive skill in wynncraft
    • 40% resistance when you use safeguard that's too broken
    • What does "ally" means when you use safeguard?
    • Good idea anyway but i think it will not be added as the villageacules said upload_2017-10-31_22-57-30.png
     
  15. Lexwomy

    Lexwomy Lexwomy HERO

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    Minecraft:
    redudant
    all classes are hybrid
    pretty much
    mage = damage dealer
    when supposed to be healer/support
    k
     
  16. Athenz

    Athenz On Lunch Break VIP

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    Imagine having this class on your team, so much crowd control
     
  17. e!

    e! ⁣e HERO

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    Warrior is already a defense/crowd control class.
     
    SUPER M likes this.
  18. Athenz

    Athenz On Lunch Break VIP

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    I know, just saying you would have so much more
     
  19. e!

    e! ⁣e HERO

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    Well, this class also has the lowest spell damage multiplier of all classes. Mage's highest is 400%, Warrior is 375%, Assassin is 350%, and Archer is 250%. But this class has only 170% multiplier at highest, and requires 13 mana for it. I say that's pretty terrible for crowd control.
     
    Last edited: Nov 6, 2017
  20. Athenz

    Athenz On Lunch Break VIP

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    I'll look into making some changes, didn't know about the other classes spell damage multipliers
     
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