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The Advancement Of Classes [49.5 Supports 1,600+ Views]

Discussion in 'General Suggestions' started by OGK, Oct 17, 2017.

?

This idea good?

  1. Yes

    43 vote(s)
    65.2%
  2. Maybe

    13 vote(s)
    19.7%
  3. No

    10 vote(s)
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  1. OGK

    OGK The Grader CHAMPION

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    Well, I read a post and I plan on making fleshed out classes with this along with the other too many mini projects I have. Anyway while I was reading this thread, I thought of Re-Classing or Advanced Classing. It's where the class gets an upgrade of some kind after a certain level. It adds more depth to it and such as while it takes a ton of work and a ton of coding and such and 10/1 will never be added in. Anyway I give the credit of the idea to @AkitoKamimura for giving me this idea from their thread. Here it goes as a more detailed list of what may happen and such.

    Why Is It Needed?
    The current classes are bland, we have fully experienced them and they don't add as much fun anymore. So... That is where this comes in, it adds a whole new playing field. It adds in so much as classes have even more options and such. I have seen this from multiple games but one that I approve of the most if Fire Emblem as they do this a lot.

    Advanced classing is something that shows you have reached a whole new plateau and your skills have gone beyond. This gives the community more time to experience this and have another reason to level up as to reach this new level of mastery.

    How Would This Be A Thing?

    As most of you have questioned on how this can come to be while a lot of the community is level 10o to 101, this can be added along with the current update of Wynncraft as they are redoing the code (as though I have heard) and this can fit right into the compass. Inside the compass, next to where you would click Daily Rewards is a Weapon of some kind (Could be a sword for all we care) and when you select it, it can bring you to a room where you have two options of what class type to choose. That class can gain a Passive bonus that is unique to them and such.

    How Many Variations Will This Bring?
    This can bring in a total of 8 new classes just by simply doing an Advanced Class, 16 if you want to add in Re-skins. But since new items are definitely coming out with the new update, these classes can use those items to their advantage too which extends the variation out to an incredible amount.

    How Long Will This Take?
    Well if you want to add in everything that Wynn is doing right now, this can take a very long time as coding isn't very simple or easy to do at all. So yes if this were to be added, it would push Wynn's update to at least next year by this time or even longer to the max point of 2020. Yeah this wait is pretty damn long.

    Do You Have Any Idea Of What They Could BE?

    Name-Wise: Maybe
    Game play-Wise: Maybe
    Stats-Wise: Nope
    Coding-Wise: Double Nope

    How Can You Claim This Is Good?
    I can't, this is just simply a suggestion. But it would add a ton of more features and a ton of more fun as more classes will be available and classes such as Warrior and some-what of Assassin, can be played more. It adds in a whole new balance but as well can easily break the game. There is a lot to do with this kind of suggestion and so many possibilities too.

    How Will We Obtain This Form?
    I want to say at level 90 or 100/101 due to them being monumental levels as 90 shows you finally reaching the upper-tiers. As well as doing an incredibly hard quest. This quest can be made later on as I think more about it... more information later...

    Will This Affect Weapons?

    No, more than the weapons themselves would stay the same. You would only gain a Positive Passive and a Negative Passive along with a possible spell boost and degrade. Either way, this was it makes it more unique to itself than anything else.


    Well for now that is what I have for this. The idea in itself hasn't been fully fleshed out as there is room for many mistakes. So for now what do you think of the general idea of this? Well leave your comments down below and have at it in the comment section!

    Place of inspiration: Here

    Options for Classes
    Assassin:
    Serial Killer:
    You no longer care about the Assassin’s code as now you have developed for killing as if it is now a new sport to you. Blood and death hinges in your mind as you would much rather kill your opponents quickly than slowly.

    Damage: [] [] [] [] [] []
    Defense: [] [] [] [] []
    Range: [] [] [] [] []
    Spells: [] [] [] [] []

    Passive Ups
    -Gain a Strength Bonus
    -Gain a Melee Damage Bonus
    -Gain an Attack Speed Bonus
    -Gain Natural Lifesteal Bonus (20/4s Lifesteal)

    Passive Downs
    -Gain a negative Resistance Bonus
    -Gain a negative Speed Bonus
    -Gain a negative Spell Damage Bonus
    -Gain a weakness to Fire

    Spell Affection
    -Spin Attack is Buffed by dealing +20% Damage
    -Smoke Bomb is Nerfed by dealing -40% Damage per tick.(Does not Stack) Does not increase in Range.
    -Multi-Hit remains Neutral
    -Vanish is Nerfed by making it last -2 seconds longer, but the leap of it is buffed by moving an extra 3 Blocks.

    Eliminator:
    You have developed of killing in the shadows. Killing foes in the dark where you reign supreme is what makes you so deadly. You can eliminate your enemies with barely any trouble. Have mercy for those that are on the other end of your blade.

    Damage: [] [] [] [] []
    Defense: [] [] [] [] []
    Range: [] [] [] [] []
    Spells: [] [] [] [] []

    Passive Ups
    -Gain an Attack Speed Bonus
    -Gain a Bonus Spell Damage Bonus
    -Gain a Speed Bonus
    -Gain a Mana Steal Bonus (2/4s Mana Steal)

    Passive Downs
    -Gain a negative Melee Damage Bonus
    -Gain a negative Resistance Bonus
    -Gain a weakness to Thunder

    Spell Affection
    -Spin Attack is Nerfed by dealing -50% Damage
    -Smoke Bomb is Buffed by dealing +10% Damage per tick. (Does Not Stack) Goes 4 Blocks Further.
    -Multi Hit is Nerfed by -5% Per Hit (Does Not Stack)
    -Vanish is Buffed by making it last 2 Seconds Longer, but the leap of it is nerfed by moving 1 block less.

    Warrior:
    Savage:
    You have parted ways with your human self and have become something more animal than anything else. The brutal life is for you as the blood of your enemies is the only way to answer your questions.

    Damage: [] [] [] [] []
    Defense: [] [] [] [] []
    Range: [] [] [] [] []
    Spells: [] [] [] [] []

    Passive Ups

    -Gain a Melee Damage Bonus
    -Gain a Lifesteal Bonus (40/4s)
    -Gain a Resistance Bonus

    Passive Downs
    -Gain negative Attack Speed
    -Gain Negative Spell Damage Bonus
    -Gain negative Mana Steal
    -Gain negative Walk Speed
    -Gain a weakness to Water

    Spell Affection
    -War Scream is Buffed by lasting 6 blocks longer and +5% Damage Every Hit (Does stack)
    -Charge is Buffed by lasting 3 Blocks Further and +5% Damage
    -Uppercut is Buffed by adding +10% Damage for the Uppercut, +5% to the Knockdown, and +5% to the Final Explosion. (Does not stack)
    -Bash is Nerfed by dealing -10% Damage, the Ground Splash is Nerfed by dealing -5% Damage

    Hero:
    Your Heroic deeds have far exceeded those that you have regret and those deeds you have done out of your heart has been shown by those far and wide. You are a Hero at heart and the savior or those in need. Thanks are what you are paid in.

    Damage: [] [] [] [] []
    Defense: [] [] [] [] []
    Range: [] [] [] [] []
    Spells: [] [] [] [] []

    Passive Ups
    -Gain a Melee Damage Bonus
    -Gain a Spell Damage Bonus
    -Gain a Walkspeed Bonus
    -Gain a Mana Steal Bonus (2/4s Mana Steal)

    Passive Downs
    -Gain negative Resistance
    -Gain a weakness to Thunder

    Spell Affection:
    -War Scream is Nerfed by lasting 4 blocks shorter and -5% Damage Every Hit (Does stack)
    -Charge is Buffed by lasting 2 Blocks Further and +3% Damage
    -Uppercut is Nerfed by -20% Damage for the Uppercut, -25% to the Knockdown, and the Final Explosion is Nerfed by -30% (Does not stack)
    -Bash is Nerfed by dealing -20% Damage, the Ground Splash attack is Buffed by +5% Damage.
    Mage:
    Wizard
    You have developed your time into the books of legend and the books of old. You have followed the better Wizards in the world, more so those of the Twain family. Your abilities of magic have shown to be impressive and overwhelming, you are usually paid in knowledge.


    Damage: [] [] [] [] []
    Defense: [] [] [] [] []
    Range: [] [] [] [] []
    Spells: [] [] [] [] []


    Passive Ups:
    -Gain a Spell Damage Bonus.
    -Gain a Mana Regen Bonus. (2/4s Mana Regen)

    Passive Downs:
    -Gain a negative Resistance
    -Gain a negative Walk Speed.
    -Gain a negative Melee Damage Bonus
    -Gain a negative Lifesteal Bonus. (10/4s Lifesteal)
    -Gain a negative Attack Speed.


    Spell Affection:
    -Heal is Buffed by healing an additional 10% of the original heal. (Does not stack)
    -Teleport remains Neutral
    -Meteor is Buffed by dealing a 40% Damage Increase, and a 10% Damage increase for the ground effect. (Does not Stack)
    -Ice Snake is Buffed by lasting 1 Second longer for each debuff, and increases its range by 5 Blocks.

    Monk
    [Story To Be Added Soon]

    Damage: [] [] [] [] []
    Defense: [] [] [] [] []
    Range: [] [] [] [] []
    Spells: [] [] [] [] []

    Passive Ups:
    -Gain a Melee Damage Bonus
    -Gain a Resistance Bonus
    -Gain a Bonus Attack Speed


    Passive Downs:
    -Gain a negative Spell Damage Bonus
    -Gain a negative Mana Steal Bonus (2/4s Mana Steal)


    Spell Affection:
    -Heal is Buffed by adding 20% more to each Heal for the first spread, the second and third pulse are Nerfed and subtract 30% of the original Heal. (First Pulse does not Stack, second and third Pulses do.)
    -Teleport is Nerfed by only teleporting 2 Blocks Less.
    -Meteor is Nerfed by dealing a -30% Damage Decrease, but the ground effect is Buffed and gains a 20% Damage increase from the original. (Does Not Stack)
    -Ice Snake is Nerfed by dealing 20% damage decrease and the range remains neutral. The Stats however gain a Buff and lasts 3 seconds longer. (Does not stack effect times)
     
    Last edited: Dec 7, 2017
    Sar, TurtlePlaysGamez and ! 3 ! like this.
  2. T-Flex

    T-Flex At the gym HERO

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    I am all for "advanced" classes, but I didn't understand how you actually "unlock" them!?
    PoE has advanced classes, and in order to access them, you need to finish a hard maze. IMO, that's a very nice game design, as you are prompt to play the game and you get rewarded for it.
     
  3. OGK

    OGK The Grader CHAMPION

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    I want to say achieving a certain level and quest for the A.C.
     
  4. OGK

    OGK The Grader CHAMPION

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    Been thinking about it. But I might decide on doing stats and whatever for each Advance Form as well as the class and level.
     
  5. OGK

    OGK The Grader CHAMPION

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    Bump so people see it~
     
  6. OGK

    OGK The Grader CHAMPION

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    Added on how you will receive this
     
  7. OGK

    OGK The Grader CHAMPION

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    Kinda wish you guys would comment on why this would be bad or good or stuff as that alone will NOT help me understanding on why this is or can be a bad idea in your own mindset. Please leave a comment on why you voted, even if you voted yes.
     
  8. OGK

    OGK The Grader CHAMPION

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    Bump because I kinda want this seen a bit ^^
     
  9. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    i think this is a rly cool idea. some ways u can unlock them could be leveling, quests or discoveries/puzzles
    in terms of level range, i think around 70~ is a gud level as thats when some of the first major quests roll around (WynnExD, ToL, Reincarnation) and its moderately high enough that its not rly easy to reach but also not super end game.
    for weapons with advanced classes, i think most weapons should be interchangeable between basic and advanced classes, although some could be specific to any.
    in terms of what they do, i think this could be a great way to implement a lot of the classes in the suggestions, like knight/shaman/cleric and wutever
    so yea gud idea xd
     
  10. OGK

    OGK The Grader CHAMPION

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    Thank you very much. Best part this idea started from a person who really didn't understand the reskinned classes and thought they were a whole different class.
     
  11. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    wait wat
     
  12. OGK

    OGK The Grader CHAMPION

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    Yeah
     
  13. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    are these supposed to be reskined classes? lol
     
  14. OGK

    OGK The Grader CHAMPION

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    No, not at all. These are classes that have risen to whole new level. Please read the Thread again as you may have missed something.
     
  15. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    wait wdym by this tho
     
  16. OGK

    OGK The Grader CHAMPION

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    I meant I had inspiration of the Thread that is in the link.
     
  17. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    oh kek :/
     
  18. OGK

    OGK The Grader CHAMPION

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    Changed thread name so it could say the basics of what it means.
     
  19. OGK

    OGK The Grader CHAMPION

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    Added the Assassin Path.
    Finally got off my lazy butt in order to make it.
    Next up is Warrior!
     
  20. rainbowcraft2

    rainbowcraft2 Well-Known Adventurer VIP

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    (Don't have time to read this yet) Are these basically like the Paragon paths in D&D?
     
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