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World Proper Spawn System (51+ Supporters, 96.2% Approval)

Discussion in 'General Suggestions' started by Dr Zed, Sep 24, 2017.

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Do you want this added?

  1. Yah

  2. Nay

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  1. Dr Zed

    Dr Zed Famous Adventurer

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    I see where you are coming from, but at the same time you could say that about the Fix-Everything button. This should be a priority because it's not as work-intensive as making a quest and saves a lot of time from backtracking. It's also like saying we shouldn't fix annoying bugs or glitches because Fruma or Dern is the top priority.
     
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  2. (Meric)

    (Meric) No longer edgy

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    Not as intensive as making a quest?

    nooo...
    You need to log every individual quest off map area, where a player can die, and make that area make them respawn somewhere


    even with only popular quests it will take a while
     
  3. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    Who said anything about fix everything?(what's that) besides the code refactor will come soon and aid bug fixing
    And
    The priority list is long
     
  4. Dr Zed

    Dr Zed Famous Adventurer

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    This https://forums.wynncraft.com/thread...ton-103-supporters.194690/page-2#post-2464179
    My point is why can't this be done with the rest of CT's work? It won't take up as much time as making a whole new quest bc 1) Quests require building new areas/revamping old ones, writing dialogue, making mobs, designing, etc. Given how little quests we get per update now, they aren't simple fetch quests. 2) This suggestion only applies to off-map areas or long and tedious quests, so not every quest will have a checkpoint 3) Given how easily every other server (And don't say, "We're aren't hypickel!") handles this issue and there are plugins the CT can use, it wouldn't be hard or time consuming to implement. With a simple plugin, I bet they would only have to spend 15-20 min per area that they wanted to put a checkpoint in. 4) bc this isn't new content, this can be done along side other projects. I seriously doubt the CT putting some checkpoints in quests in order to make your life easier would delay 1.17 by 3 months.
     
  5. SeaOfPoison

    SeaOfPoison Famous Adventurer VIP+

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    Haha i remember dying from the fire in memory paranoia literally at the very end of the quest and having to restart the entire quest basically
     
    DrX2345 and Dr Zed like this.
  6. (Meric)

    (Meric) No longer edgy

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    If it was this easy why wasnt it fixed already? Its a known problem, and a huge one at that


    It needs to be fixed but my point is it wont be easy


    unless we remove the current spawn system

    or we log lets say the big quests

    Memory Paranoia
    has like 10 seperate quest rooms

    The airship thing
    has like 5


    x that by a lot of quests

    = like 1000 places that need to be logged
     
  7. Dr Zed

    Dr Zed Famous Adventurer

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    There hasn't been any suggestions pertaining to this nor has the CT said they are working on it until I made my post. As I said b4, not every single quest ROOM will have one, only about 1-3 checkpoints will be put in place in each quest that needs it. And no, if they were to have 1000 checkpoints, each quest on average would have 9... Most quests don't even have that many stages! I didn't want to make a list of every single checkpoint because the CT may have slightly different thoughts for where to put them and they know where best to put them. Memory Paranoia probably only needs 1 in the middle of the quest. It wouldn't make sense to put checkpoints in every single room because you CANNOT DIE in the first few rooms. Flight in Distress technically already has a checkpoint, so they don't need to touch on that one. And the fact that they did put in a checkpoint there shows that it's easily doable and doesn't interfere with updates.
     
  8. (Meric)

    (Meric) No longer edgy

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    Its easily doable but costs time

    either way I support adding it to major quests
     
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  9. Dr Zed

    Dr Zed Famous Adventurer

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    Also, why do you space everything too much sometimes?
     
  10. (Meric)

    (Meric) No longer edgy

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    Its a bad habit I have

    I do the same thing while typing in minecraft chat

    instead of creating a large paragraph I usually just do a lot of small sentances
    idk why
     
    Dr Zed likes this.
  11. Dr Zed

    Dr Zed Famous Adventurer

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    At least it's better than when people type a whole page with no spaces or periods.
     
  12. Dr Zed

    Dr Zed Famous Adventurer

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    Bump.........
     
  13. Dr Zed

    Dr Zed Famous Adventurer

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    You get a bump, he gets a bump, everyone gets a bump!
     
  14. Enduh

    Enduh Uh, is it the End? HERO

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    Wouldn't this trap the player in the area though? Many quests have parts where it's impossible to go back or escape the quest area.

    Assuming some things, imo the best solution is to set up regions. So, when a player dies, in said region, the region "sends" them back, to the correct town. Also, it could send them to specified areas if there's a way for the player to escape back into the regular world with scrolls. (i.e. outside the entrance to the light realm if they die during The Realm of Light.)

    With my limited knowledge, of Wynn's current use of regions, this should be possible after the refractor, if they want to add it.
     
  15. Dr Zed

    Dr Zed Famous Adventurer

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    What you said is basically what I’m suggesting. Again to clarify, not every quest room will have one, and the checkpoints will be set up by GMs and/or builders. They should be set up in a practical manner, like the one you mentioned for the Realm of Light. Overall, it’s just to prevent pointless and absurd backtracking. And if players are stuck on part of a quest, they can either use a tp scroll or relog to another server.
     
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  16. Enduh

    Enduh Uh, is it the End? HERO

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    Relogging would still keep them in the same place, no?

    Also, I was just building upon your idea, which I agree with except the fact that the checkpoints should not be in a place that the player can't walk out of. Commonly, before the entrance to any major off-map part of a quest. However, in most cases, it would just be best to use these regions to put the player back to the correct town. I can think of only a handful of quests that could have a checkpoint because they're absurdly far from any town or require a lot of backtracking. Most backtracking cases can be solved through Ackro's solution to flight in distress.

    I mostly meant that regions are what the CT would probably use, and not command blocks.
     
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  17. (Meric)

    (Meric) No longer edgy

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    Ok on that one when I was saying very simple solution

    I was describing
    PLACING A SINGLE BUTTON IN A SINGLE ROOM

    yeah... so

    It should be added, but there are just so many rooms...

    They could attempt to fix the major quests,
    but the minor quests would just have to stayed fucked


    I support major quests having custom spawns
     
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  18. Dr Zed

    Dr Zed Famous Adventurer

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    I mentioned command blocks because I thought they were a viable solution, but I don’t care if it’s done that way or through plugins, etc. I’m a little iffy about the town thing, but I think we will pretty much agree on which quests should have checkpoints so that’s not really an issue. The whole checkpoint thing pretty much applies to off-map quests that are far away from towns, which is what you said. And yeah, at the entrance of off-map areas is fine, just as long as it’s reasonable.
    ________________________________
    A button? Like where would it be in each room? And why would it be in every quest room? Why not just have it where the player enters the room and activities the checkpoint like... every other game? I think we are agreeing, but just to clarify, this isn’t for every quest room, just for some quests and for some stages that really need it to avoid unnecessary backtracking.
     
    Last edited: Oct 11, 2017
  19. (Meric)

    (Meric) No longer edgy

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    Noooooo

    Thats not what I ment


    I thought you were quoting me to be savage
    but I was replying to a thread saying that it was an ez solution,
    then you quoted a Gm saying "wow if it so ez u do it"

    Its totally unrelated
    to the suggestion you have
    idk why I even replied with it, now that I think about it it made no sense
     
  20. Dr Zed

    Dr Zed Famous Adventurer

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    Wait what? I’m genuinely confused... did you mean that you just replied to the wrong thread? Sorry if I came off as savage, I was just wondering what you meant by a button in each quest room.
     
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