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Game Design More Game Balancers

Discussion in 'Feedback' started by bloww, Aug 29, 2017.

?

yes?

  1. yes

    20 vote(s)
    90.9%
  2. no

    2 vote(s)
    9.1%
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  1. bloww

    bloww Shoutbox Fancam Account

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    idk if this is the right section
    The game is unbalanced as fuck right now and the only one who's able to fix it is Selvut
    What we need is more game balancers
    So basically they'd just help Salted/Selvut balance the game
    That's all thank

    also here's a list of things that need balancing
    items in general are unbalanced (paradox - capricorn, sagittarius - anything else, etc.)
    nerf tank items dmg
    buff glassy items
    buff most defensive items
    fix mythics
    nerf hive defenses
    rework morph set
    buff raw melee
    add more endgame legendary weapons
    add air spear
    FIX DAMAGE CAPS
     
  2. Jaymon

    Jaymon best on server VIP+

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    +1
     
  3. bloww

    bloww Shoutbox Fancam Account

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    heck bumpp
     
  4. Ascended Kitten

    Ascended Kitten The Greatest

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    The issue with that is that, while there certainly are too few GMs taking care of items and balance, most others work on different content such as quests and other gameplay elements.
    "Relocating" GMs might lead to an increase in balance, but less overall content - and in the end, that's what's usually demanded the most.
     
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  5. bloww

    bloww Shoutbox Fancam Account

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    yeah but how about a new rank? theyd keep an eye on the items, the mobs, etc. and report everything that seems unbalanced to selvut
     
    Ascended Kitten likes this.
  6. Ascended Kitten

    Ascended Kitten The Greatest

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    I feel like that'd interfere with what a GM is responsible quite a lot; We are already trying to split up all that a bit, but items have always been a core part of the whole rank; just not a quite popular one.
     
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  7. bloww

    bloww Shoutbox Fancam Account

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    most tank builds literally do as much dmg as normal balanced builds
     
  8. bloww

    bloww Shoutbox Fancam Account

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    gaea hewn isnt supposed to be tanky though
    but yes
     
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  9. 7Red_Dragon7

    7Red_Dragon7 Try hard HERO

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    Their defintley needs to be more endgame legendarys weapons
     
  10. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    There might be problems here as new identifications can't really be added to items with variable stats without something like Concentration happening again. Still, I agree that where possible, this should be fixed, the reason tank builds are so prevalent is that they don't really suffer in damage - look at any apoc build. In my view, Leo is the sort of thing we should look to for tank items.
    Do you mean by improving their defensive capabilities, or by making them useful in other ways?
    Very broad. Do you have any specific fixes in mind? Myself, I'd just like to see @Selvut283 at the helm here, he's proven himself much better than Salted at both creating balanced items and getting things done.
    How do you intend this to be used? Should a complete morph set be viable endgame or something? I have no problems with any of the morph items except for Stardust. One set item alone should not be that powerful, I'd suggest nerfing both health and defenses, or maybe increasing the skill requirements so it doesn't work with as many builds.
    Do you mean by increasing raw melee values on items, or my changing the formula so raw melee is more effective? I'd personally prefer the former, raw melee values on the whole are pitifully low. I think they should match the raw spell values we expect more closely, as they don't have a spell multiplier to increase them. This would also decrease the reliance on rainbow tanks by making neutral damage useful in some builds, instead of any decent neutral weapons being made much better by slapping a ton of powders on them.
    Hive armour is perfectly balanced if it is used, as is intended, with one piece in a build. I'd much rather it was impossible to transfer untradable items between classes (perhaps with an NBT tag that ties them to a class and puts them back in the bank if you try to take them out with another?), but Selvut's change in requirements should help reduce the usefulness of using too more than one in a build. I agree with him here, it's not the items themselves that are the problem.
     
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  11. bloww

    bloww Shoutbox Fancam Account

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    oops i forgot to edit that
    its supposed to be most defensive weapons
    just look at phoenix wing, most fire bows, etc.
    then theres weapons like ivory which are perfectly fine but most of them just suck

    https://forums.wynncraft.com/threads/mythics-need-balancing.188453/

    id love if the morph set itself wasnt really usable and youd have to use multiple parts of the set to make it viable
    so basically buff the set bonus and nerf the set

    both
    raw melee builds arent viable at all considering it goes 1625 from taurus, like 280? from pisces and then its just 50 from sagittarius, kickback, etc.
    buffing raw melee would make super fast overpowered and super slow underpowered
    something like the spell system with super slow boosting raw melee by 1.5 and super fast by 0.5 or something

    i feel like anima and gaea have too high defenses for supposedly glassy-ish items
    but yeah we definitely need something like this too
     
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  12. Gigavern

    Gigavern Giant Fern VIP+

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    Basically the dosage of Raw Melee on most items is far too small for one to actually use it for damage. If implemented properly it would allow Super Fast weapons to actually be used melee these builds. There is like 1 Raw Melee build and it barely can do anything.

    If done correctly Raw Melee would look something like this:

    Build 1:
    Pisces (520 Raw Melee max, no other changes)
    Dondasch (260 Raw Melee max, no other changes)
    Sagittarius (390 Raw Melee max, it would look like an Earth-Air Re-skinned Dark Channeler)
    Flashstep (250 Raw Melee, no other changes)

    Jester Ring x2 (No changes, already gives 150 Raw Melee for Set Bonus)
    Adventurous
    Contrast (200 Raw Melee, no other changes)

    Tisaun's Proof (260 Raw Melee max, no other changes)

    Build 2:
    Lots of Raw Melee items with -Tier like Taurus to get an end result of 9k per hit plus 14k HP and around 45% ws. (Positive ele defs are a given though)
     
    Last edited: Sep 23, 2017
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  13. Cosomos

    Cosomos Well-Known Adventurer

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    the problem with any raw melee build is Cancer, unless the Attack Speed id is nerfed so you only get a slight increase in dps like x1.5 max when going from super slow to super fast. The original reason Taurus had it's attack speed doubled is because it was too abused with cancer.
    However if you reduced the base Attack Speed of Cancer to 3<-10, then that reason becomes far less relevant because you now need to have at least 1 more attack speed item that will probably make you have less health then normal.
    But also if you could fix this if you had the raw melee damage be divided by your current attack speed multiplier, that would completely fix this issue entirely. So if you some how acquired 1150 raw melee damage and was attacking at super fast attack speed, you would only gain 250(1075/4.3) extra melee damage per hit.
     
  14. Gigavern

    Gigavern Giant Fern VIP+

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    To be fair 2.5k Super Fast Raw Melee when you have only 40 Agil and Defense, 29 Int is pretty balanced in and of itself. Not to mention the walkspeed isn't high at all. When you compare it to regular Melee builds, it's actually abysmal. Flameshot Hilt Melee Builds would still deal 3.5k damage per hit at Super Fast even if you completely removed the % percent melee on CoI and Centipede. (Centipede, CoI, Electrocharge, Gaea, Prism x2, Prowess, Gigabyte, Flameshot Hilt)

    And when Raw Melee becomes decently dosed, we'll probably see the arrival of High Burst Damage Super Slow Builds.
     
  15. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Bump.

    I'm sad I didn't see this sooner. At this point in time the meta is so unbelievably stale I can use the same exact build and change the chestplate or necklace alone to have an extremely good build of another element. The choices are so limited it's annoying.
     
    LarzLapiz likes this.
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