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Exploratory Xp

Discussion in 'General Suggestions' started by SPYROHAWK, Aug 7, 2017.

?

Thoughts?

  1. I dont like it, just suck it up and GRIND! I had to grind for this view! (-2)

    4.5%
  2. I dont like it, it's too easy to get XP (-1)

    9.1%
  3. Eh, IDK (+/- 0)

    13.6%
  4. I like it, it lessens the need to grind (+1)

    22.7%
  5. Amazing! XP from exploring encourages exploring and makes the game more fun! (+2)

    50.0%
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  1. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    So I was looking at old threads of mine and I came across this suggestion: https://forums.wynncraft.com/threads/what-xp-without-grinding.135552/page-3. Now this thread was kinda iffy, had bad grammar, and had some stupid ideas in it but I still love the concept. So...

    I'm redoing it. So here's the new suggestion for how to get XP by exploring instead of grinding!

    ---

    First, let me just go over first how stupid grinding is in the first place. It's a necessary part of the game, no doubt, but an illogical one. What is XP? XP is Experience Points. You character's experiences. As you gain experience it's implying that you are experiencing new things. You are learning more about yourself and understanding the world. When you do quests, you are experiencing people and their problems, so you understand more. Fine, makes sense. What about grinding?

    You fight your way through a terrible mountain bridge and go from a frozen wonderland to an exotic jungle. You look to your right, and see the mouth of an overgrown cave. You venture in and see a horrid plant-creature that tried to attack you on sight. You kill this spawn of herb, and get XP. You have encountered this new creature and gained new experience. So then riddle me this, why do you still get XP on the 500th creature? What NEW are you experiencing? Is the 763rd herb spawn doing to be somehow different than the rest that you learn something new? Exactly.

    Don't get me wrong, as all things grinding is an important part of all MMORPGs. But... It doesn't quite make sense. At least give like double or triple xp the first time you kill that mob...

    Anyway, that's that rant. No one like grinding, it's boring and illogical. And why is it that exploring a cave in a hidden mountain pass that's home to an evil cyclopes doesn't give you any new experiences, but slaying your 329th ice golem in the frozen heights does?

    ---

    Anyway, as I stated, no one likes grinding. You get more reward for killing the same mob over and over again than for going out and exploring the world. So, I suggest a way to get XP from exploring the world. There's a few ways to do this, so let's jump right in.

    ---

    1) Loot Chests

    This is the most simple one but also the lamest one. The biggest reward for exploring the world is loot chests. You travel and find these little boxes or rewards. But since you can get the exact same stuff (except for accessories and potions) from just killing mobs, it almost doesn't seem worth it. So, attach an XP reward onto loot chests.

    Now, loot chests are EVERYWHERE so it needs to be super small. And since they can be opened multiple times, the XP reward only comes the FIRST time you open a chest in any single location. And, naturally, it would have to be based on level.

    So, you are level 30 lets say. I'm going to use the abandoned mines as an example since it has loot chests of all 4 levels and it's a level 30 area. You go into the abandoned mines and find some loot chests. Let's say the T4 chest in the mines would give you 1/4 of an XP section (you know how the full bar is cut into various sections). This is because T4 chests are extremely rare. Since this is for level 30, if you find this at level 20 it's worth more to you and if you find it at level 40 its worth less. There can also be a 10 level +/- cap so you dont have a level 10 find a level 50 chest and level up like 10 times.

    Working down in factors from there, T4 gets you 1/4 a section. T3 would give 1/8. T2 would give 1/16. T1 would give you 1/32 of an XP section.

    If this is too high it can be lowered. The reason for this idea is simply since loot chests already exist nothing new would need to be added, just edit how loot chests work.

    ---

    2) XP Shrines

    This is rather straightforward. Similar to Relic/Powder/Emerald shrine(s), there can be similar shrines dotted around the map that have XP. They can follow the old "no telling about shrines" rule that was in place for the letters so you actually need to find them yourselves.

    As some people disliked having the ender crystal also be for XP it could be some floating block entity or something. Also could be just the first time triggered or on a cooldown.

    Naturally, it would be scaled for level. If you find an XP shrine in a level 50 area it would give you a good amount of XP for level 50, which would be more for a level 40 player who finds it and less for a level 60 player. Also could have a 10 +/- limit so you cant carry a super low level player to a level 100 shrine or something.

    The big thing here is unlike the other shrines where only one exists, there would be a lot of these dotted around the map.

    ---

    NOTE: 3 and 4 were things that already existed. 3 I thought discoveries (which give XP (which I didnt know gave XP)) were the same as finding relics (which dont give XP). 4 was just Discoveries.

    ---

    5) Bosses

    Let's look back at our Cyclopes friend mentioned earlier. He is a miniboss in CotL. Why not give him a push? When you fight a miniboss for the first time (like the Cyclopes) you get extra XP upon killing it for the first time. You encountered a miniboss for the first time and defeated it, you gain bonus XP for killing such a powerful foe.

    Likewise, legit bosses like the Death Oni on Half-Moon Island would follow the exact same thing, except with significantly more XP.

    I would once again say XP scales with level but its really just a set amount here.

    ---

    So I think you get the point. Encourage exploration, decrease amount of grinding.

    Yeah.






    Al Simula

    SPYROHAWK
     
    Last edited: Aug 7, 2017
    Jaymon, Bloik, Jbip and 3 others like this.
  2. bloww

    bloww Shoutbox Fancam Account

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    discoveries are already a thing though
     
  3. (Meric)

    (Meric) No longer edgy

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    They need to be expanded on tho, but yeh
     
  4. Reze

    Reze

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    "insert didnt even read lul gif here"
     
  5. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    I should have made it clear. They are a thing, I'm saying add to them
     
  6. NinjaPro8000

    NinjaPro8000 Famous Adventurer

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    True, but there is a lot of work that needs to be done on them. I recomened reading this thread for how we can expand with discoveries:
    https://forums.wynncraft.com/thread...discoveries-100-supporters-96-support.191030/
    ________________________________
    well here you go buddy
    ________________________________
    I have a improvement to make on this,

    since making loot chests give you xp seems difficult to code, you could have them give potions of wisdom that scale with level.
     
  7. Thilyzh_

    Thilyzh_ Adventurous ghillie soldier VIP+

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    This is exactly the type of grinding I would like to do.
    I could go and explore, which I already plan on doing, as a side thing to traditional griding. Right now, however, it's just not rewarding enough to explore.

    So much cool stuff with potential for cool features. A bit of a waste at the moment.
     
    SPYROHAWK likes this.
  8. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    exactly, they Devs once stated that they want to encourage exploring, why not add XP as a reward for it!
     
  9. Thilyzh_

    Thilyzh_ Adventurous ghillie soldier VIP+

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    They already did with loot chests, relics, and discoveries. It's just not enough.

    An XP reward for finding lore based items/puzzles/revelations/stuff could be cool as well.
     
  10. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    wait what? Loot chests, relics, and discoveries give XP? Since when?

    Shoot that renders this entire thread moot!
    ________________________________
    that would be harder, and what happens with a full inv?
     
  11. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    I think he means you get loot.

    It's a good suggestion but I think the lootchest XP is too high
     
  12. Thilyzh_

    Thilyzh_ Adventurous ghillie soldier VIP+

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    I meant it as rewarding exploration. Discoveries gives XP, the others loot. I said that exploration was not rewarding enough despite this.
    An example of non-XP rewarding is lootruns. It is rewarding in terms of the loot and higher chance of finding good items and a lot of emeralds, but it does not give any XP. None. And players still choose to do them.
     
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  13. Dr Zed

    Dr Zed Famous Adventurer

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    I personally think that Discoveries are already enough. They are already planning to add more in the future, and there are already threads that have suggestions for existing content to be discoveries.

    Even if you want to add more to it for the sake of adding xp and make leveling easier, Leveling if fine as it is. For one you have quests, and then for every level range you have a dungeon that you could do a couple of times and then move on to the next quest. Leveling isn't an issue until lvl 90-100
     
  14. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    In my defense I did not know discoveries gave XP. Nor that they existed other than just the shrines.
     
  15. Dr Zed

    Dr Zed Famous Adventurer

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    You mean when made your old post or when you made this thread?
     
  16. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    this one
     
  17. Dr Zed

    Dr Zed Famous Adventurer

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    Lol, have you not played in awhile?
     
  18. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    I only started playing again recently
     
  19. Dr Zed

    Dr Zed Famous Adventurer

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    That makes sense. The lowest level boss alter is lvl 20 at Durums Isle, so I understand how you can miss it.
     
  20. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Boss alters are discoveries? I'm behind XD

    Do you need to enter the alter or just go to the entrance? I went to the entrance of the ToL one but not in and I didnt get a discovry
     
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