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The Curious Case Of Wynncraft's Content

Discussion in 'General Suggestions' started by FluxifiedGod1, Aug 4, 2017.

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  1. FluxifiedGod1

    FluxifiedGod1 AAAA HERO

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    Alright so when you read this post, think about it. Don't just say "you just don't get it" but really think with me.

    When Corkus came out i was very excited. New quests, new enemies, new gear, but it just felt the same. items are excusable because there's not much to do with them but the enemies just made me feel like "that's just (enter enemy name here) but it looks different". And the quests just made me feel indifferent with almost no excitement as i went through them, i never thought "oh my god what's gonna happen next". It's always a similar ending. So in this post i want to make some suggestions to inspire the wynncraft team to do something with more variety.

    Fruma, which is most likely the next update, is an entire province. Like the ones before i'm sure it will have more than one city. What if there is a rebellion city and the main empire city. The wildlife could be non-hostile with creatures like rabbits and deer, but also neutral and hostile creatures like bears, wolves and fantasy animals like there have been before. The quests will have effects on your characters status and the ability to do other quests. Say you have to steal something from the empire city for the rebellion quest, or have to sabotage the rebellion city for the empire quest. One quest will lock you out of the enemy city if you choose to do it. The quests could have different bosses, like a guardian who guards the item needed for the rebellion quest or a boss who you have to kill in a certain amount of time (say before it alerts the guards that you sabotaged their plans) for the empire quest.

    The cities will have themes. The rebellion city will be more focused on assassin and mage classes with some warrior and archer themes built in while the empire city will be warriors and archers with mages and assassins built in. The quests will also lock you out of certain cities until you beat a quest chain or beat a specific boss to get an item to switch your quest path. Once a quest is done you cant do the opposite quest. You would need some planning ahead to choose the path best for your class to be more well set in the future.

    As for enemy variety what if certain events could occur. For example you could be walking through the canyon of the lost and a portal effect will show up alerting everybody in a 20 block distance, when you step into it it takes you to the same area but with a special npc. When you talk to him he gives you an item used to summon an event like an enemy wave event with special enemies that relate to the area but are not the enemies that were there when you stepped into the portal. For the canyon of the lost it could be a rock golem or a harpy chieftain who would summon enemies relating to itself. Or a mini-boss fight which related to the area or the npc who gave you the key item. Like an escaped half-human half-cow creature from the cowfusion area. The mini-boss could be a patrol drone sent to recapture the npc.

    Just a few thoughts for the wynncraft team. I hope you thought into it and give feedback if you'd like.
    I hope you actually read into too instead of skimming it for the basic details and not putting thought into a response. Have a great day~ -FluxifiedGod1
     
  2. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    The story line is already thought out and the next update is the road to dern.
    Also, making quests that not everyone can do is a waste of ct time
     
  3. Snerp

    Snerp Grand Terrainer Modeler HERO Builder

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    Cool concept but maybe put this in the general suggestions part of the forums :)

    Class discrimination never ends well tbh, tho it can bring replay value, it just dosent work for Wynn from what I've seen
    *coughbobstomb*
     
  4. Cruuk

    Cruuk yopyop HERO

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    Just saying, they've likely already came up with the lore for Fruma and/or the content it will offer.

    This sounds terrible for people like me who want to 100% all quests, and I haven't even done ??? yet!

    Also, I think it was already said that all of Fruma is under control, I don't think any "rebellion" cities were implied to exist. If a rebellion was able to become an entire city, I imagine the Fruma government would become aware of it and dispose of it. Correct me if I'm wrong.

    This feels really out-of-place compared to the rest of the suggestion. I know the title didn't imply this was a Fruma-only suggestion, but like 2/3 of this thread is suggesting stuff for Fruma, then BOOM MOB EVENTS SUGGESTION. It just feels like you're thinking out loud here.

    EDIT: I just realized you didn't put this in the general suggestions section.
     
  5. captainganon

    captainganon God of k | Derpalope VIP+

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    Good thing mobs are a completely minimal part of the game and that them being repetitive has next to no impact on the quality of the game at all
    And why, exactly, are you comparing 3/4 quests in Corkus to the 100+ quests everywhere else, when it comes to diversity? Frankly, in the entire game only a few quests have any real suspense or enough pure story in them, which is what creates the drive to know what happens next.
    The next update is the Road to Dern, not Fruma.
    I'd love to point out all the terrible issues with this, but I'll just leave it at being irrelevant due to the update you're talking about being far in the future.
    What a horribly over complicated way to just have really rare enemy spawns that do different things. Instead of all the convoluted portals and whatnot, you could literally just have some minibosses that have a small chance of spawning in certain areas.
    There isn't much point in critiquing or suggesting things for something that doesn't exist yet and that will continue to do so for a good time. The idea of "more variety" is alright, but it's based in some pretty skewed stats, and is a real "No, really?" kind of thing to suggest. It's not like the CT is trying to make similar, repetitive quests.
     
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  6. Ackro

    Ackro The true Elite Quadbrid! HERO

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    For the part where you suggested restricting access to certain quests (or other) as a result of a previous quest is something I have actually been interested in before, but as of now, I am not sure if Wynncraft wants to go down that path. But that sense of "What you do actually has impact on your story as a player" would definitely be boosted if you actually get restricted from some areas/quests/possibilities in the future by something you did. Or maybe you get granted something you wouldn't had done otherwise, also as a result of a previous quest. Then again, I don't know if that's good or not, but from my perspective, it'd be really interesting.

    Wynncraft might just not be built up, foundamentally, for such things to be possible, in the way we do things. It is not that we couldn't do it, it's just that we'd have to change the way we think about Wynncraft as a game for us to be able to incorporate such features.

    However, as Yuno pointed out, doing these kinds of things may be too much to ask for from us. It'd require a lot of additional time when making a quest to have it directly/indirectly affect something else, like an area, another quest or other things.
     
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  7. FluxifiedGod1

    FluxifiedGod1 AAAA HERO

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    That is a good point yes and is totally understandable. Im mainly hoping for better quests that arent all similar in the way they are.
    ________________________________
    All of it is just to inspire better ideas. All of it is a suggestion. Also i know this wont happen but if it does if you do one quest it would count for its opposite too.
    ________________________________
    Thats a great point and i should have clarified more but i mean more gear based rewards when i say class specific, bobs tomb was more puzzle based.
    ________________________________
    Ive stated that its a suggestion which is why i said "could" so many times. Its not meant to be the actual thing. Also it would offer more quest verity and new experiences based on the quests you choose to do and not do.
    ________________________________

    Personally ive hated how all enemies and bosses are the same with basic Jump/Dash/Slam movesets. Some more enemies would be nice.

    Most quests relate while i can think of about 10 that are different. The quest is almost always "go to place, talk to guy, get item, leave" where quests could be "go to place, clear objective, talk to guy, get item, clear objective, leave" Which has more steps that can be fun or not but it offers a new experience.

    Again, its an idea to consider not an idea for an entire update.

    Its just
    a
    SUGGESTION. I would have absolutely no criticism about just having special tougher enemies spawning but since an area is filled with enemies it would be nice to not deal with them while dealing with the mini-boss.

    I put thought into it thinking it would be considered and also thinking it would be ignored. I get its not that easy at all to do but it is at least possible to consider. Also maybe you should focus more on positive aspects of what this would bring instead of only the negatives.
     
  8. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    I think a good middle ground between class-specific quests and the current system is a way of having quests completed in different ways according to class. It makes sense that each class would approach a problem in a different way, rather than put themselves in the same situations with different sets of attacks. Assassin branches could be more about stealth, warrior branches about combat and survival, Mages doing puzzles and magic and archers doing movement and parkour based tasks. It would also be a great way to make better use of movement spells - you could make it so that each branch requires it's class's spell to be used well. Things like teleporting through gaps, charging and escaping onto platforms and using vanish buffs can be incorporated. When doing parkour at the moment it feels awkward, like you're doing something designed for someone with no movement spells. It can also allow boss fights designed to challenge specific classes without one-shotting archers and hardly doing anything to a warrior. It would really make each class more of a unique experience, without withholding content from any class.
     
  9. FTB_player123

    FTB_player123 gavel is actually here VIP+

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    they should add nuclear war for realism
     
  10. GaryIsAdopted

    GaryIsAdopted I’m gay

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    Omg super realistic
     
  11. Deciak

    Deciak Crappy Shitposter

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    I like your ideas here, but they just won't work - For one look at the amount of broken guild content there is and hasn't been fixed for quite a while now!
    The developing team probably won't have the time, I do agree the quests need change and need to be linked in some way - But linking them mechanically would probably take too much effort - The best way imo would be to put little easter egg connecting them, little details that change the whole plot.

    Saying that the story line is well thought out is a waste of time imo, even if it was so what? you mean going through the quests and changing dialogue and other stuff can't improve them any more?

    Besides, I'd say its really not, the writing and character design is just awful, there is really no identifying features for most characters, while maybe some craziness or something might be hidden (or not so much) in the text, at the end of the day its "Hey stranger I've never met before, whom I somewhy adress as a kid, wanna go conquer this cursed graveyard I found and only documented for certain very specific people, It's at x y and z! :D Oops, revealed too much, bye! Come back later once you found it to run around so you can enter it and kill a boss that has a 50/50 chance of being either super easy for you, or one shotting you with 11k fucking health and 300 defense atleast, lets not forget the fact it has way too much health and his abilities consist of an ability that moves you around, either that or he's a pesky teleporter with BLINDNESS! yes, you heard me right, that thing EVERYONE HATES! :D Now doesn't that sound fun dilly dolly?"
     
  12. Gort

    Gort His Royal Pimpness CHAMPION

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    As for character design, you can't really do much with character development and shit for a character that you'll only meet once. And as for the, I guess what's every quest in your eyes, description it honestly sounds like you havn't completed many quests. And for the bosses, they aren't a 50% chance of being able to beat. Some bosses are meant to be hard, some aren't. And it's not a 50/50 chance if you beat the boss, it comes down to your skill.
     
  13. Deciak

    Deciak Crappy Shitposter

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    Really?
    As for the quests, Tell me how many quests don't start with a straight up "hello!" message, not that obviously but something similar with no story to it - there are some, many, even, but the bigger parts of them are that straight forward.

    50/50 chance, I died more then once to a boss that did maybe 20% of my health in damage one time and then with the same attack did all of my health, as for this "skill" you're talking about, I don't see so much of it in wynncraft - It comes down to your build, equipment, and ability to spam your main AOE damage ability aka bomb, meteor etca...

    If you need another arguement about skill, go and look at 2 things

    Mythics.
    Cactus builds.

    Oops 3!
    CSST and boss killing in parties.
    I never said anything about character development, but when a character straight up asks you to do x dangerous thing and asks you to 'risk your life' after just meeting you, then thanks you for agreeing to do it you have to wonder if something's not right with the system...
    Hell even wynn excavation A is somewhat of an offender - " Oh, hey kid. wanna make some money?" " I need you to translate this ancient text." Look, you could say this is a sarcastic and funky-funny moment, but I'm not buying into it - It could so easily be resolved and turned into something more meaningful with clever jokes inside of it even if you did want to make it into a full on comedy.

    What annoys me the most is your use of "skill" YOU DONT EVEN NEED TRACKING LIKE IN PVP. you might heal as mage in a different way then other characters but at the end of the day you're just bashing one spell at the enemy and waiting for it to die hoping it won't use an obscure attack it hardly ever uses and multihit you into oblivion or some shit like that because your agility gives a huge RNG factor to the mix for example - The last time I actually thought "Oh, I better move away from this enemy now because he's using this move, and I should then come back because xxxx"? last time I thought that was about the cows at ToA... even then you can just try your best to stay away and avoid stuff while spamming your bomb move...

    Look ok, Wynncraft has its flaws - You can make meaningful arguements about them and convince me otherwise, but yours just pissed me off. Here's my view for the moment I'm typing this: acknowledging Wynncraft's flaws and ranting about them is better then denying them; you get the satisfaction of ranting about something that displeases you, and the creators can see what displeases you and try to fix it, denying them does what exactly?

    P.S the main problem in your message is that you're condesending as if I don't have enough "skill"

    I guess I'm also an offender, but I really didn't mean it, I am trying to point out the flaws in what you said, though.
     
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  14. Gort

    Gort His Royal Pimpness CHAMPION

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    1. We'll what do you want the starting npcs to say?

    2. Bosses aren't mean to be easy. And with the right build they can be easy. As for mythics, I can solo LI an any boss in the game without them. And why would you ever use a cactus build for bosses?

    3. You randomly brought up CSST, dunno why, gonna pass on that.

    4. I understand Wynn has flaws, I don't see these flaws as issues, however. I think glitches (especially guilds), adding more side content, etc is better than fixing bosses that aren't broken, and making quests not just start with a "Hello" Sorry if this was worded weirdly, and if I didn't reply to some stuff. Your reply was all over the place and was sort of hard to understand.
    And I'm sorry my comment pissed you off, I hope this one won't :)

    Edit: Also I didn't say you didn't have skill, I said if you're skilled enough you can defeat any boss, no matter what you're using. You just took it in a wrong way
     
  15. Deciak

    Deciak Crappy Shitposter

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    1. well they could start by telling a little of a story, maybe that they knew you'd come in xxx way, or maybe be somewhere unrelated but close rumoring about a certain place, and after you bring them said thing from x place they bring you something because you know they wanted it (which already sometimes happens but it usually still starts with a generic hello like its no big deal that some kid comes up to you, steals your top secret stuff and goes into a dungeon) there could also be a bit of dialogue explaining to you about the area, suddenly being interrupted and focused on something else like the quest itself, the source of the interruption? there are more valid options I'm not going to state all of them.

    2 and 3... I meant them as an example of no skills, people using poison+ cactus builds in pvp arena for example even if it might not be THE strategy, and CSST as in people getting to 100 with 7-16k mobs killed (86_) as for "the right build can be helpful against a boss" It can and it should, but an inventory management and getting the right item kind of thing is more fitted for a 2d or a 3rd person RPG, its not exactly a mechanic fit for something such as wynncraft...

    4. Bosses aren't broken, the way they are portrayed, put into the game, and their mechanics are just stupid in my opinion, Igbar made a video about it a long time ago and they used parts of it, but it didn't help that much, I can think of a few ways to make the whole thing more fun, some of which are already used in some parts but not enough of them, but that's a topic for a seperate thread.

    Last thing, I'm sorry too, and I can see that your intent wasn't to be condesending now as even though you understood my reply was over the place because I was pissed, you still said sorry, thanks.

    Writing this after some good hours upon hours without sleep so if it still doesn't make sense, shiiiitt....
     
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  16. Gort

    Gort His Royal Pimpness CHAMPION

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    1. I guess that could work.

    2. When I said cactus builds I was referring to bosses, not pvp. I usually don't include pvp in arguments because the pvp in Wynn is just a complete joke.

    3. Yeah, when you were complaining about bosses it sounded like you were saying they were to difficult, which imo is the opposite. If you mean them being to repetitive and annoying to fight, I agree. Mobs being the same thing is no big deal, but bosses should be unique and even fun to fight. As they are now they get way to repetitive, always use the same spells, and it can get very annoying when use the teleport spell and teleport a lot.
     
  17. Deciak

    Deciak Crappy Shitposter

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    2. I know, thats exactly why I cleared up that I used both as examples of wynn not being about skill, and not one proving the other example.

    3. Glad to see my point got across, the boss i most hate for now is thunder division boss - Literally everything annoying about wynncraft is in it
    Teleportation - Check
    Blindness - Check
    Witch from ToA's ender eye slow projectile shotgun - Check
    I feel like I forgot something... hmmm... oh right they forgot to slap on slowness II from the factory key guardian!
    Did I forget some other thing?
     
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  18. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    I didn't say "well thought out", I said its already thought out. this thread isn't pitching a little idea for a side quest or a correction to an existing quest, it suggests an entire story line that already exists.
    this derives from you misreading my post and thinking I said "well thought out" but most RPG's do roll this way
     
  19. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Add a poll plox
     
  20. Deciak

    Deciak Crappy Shitposter

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    This is why I shouldn't chat on the forums at 9 A.M not sleeping all night R.I.P
    Sorry for being passive-offensive... Some RPGs do roll this way, but it's no excuse to let the mistakes pass..
     
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