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A Fixed Damage Weapon For Every Element

Discussion in 'General Suggestions' started by Pickle, Jul 26, 2017.

?

Would this benefit you?

  1. Yeah

    2 vote(s)
    22.2%
  2. No

    3 vote(s)
    33.3%
  3. Indifferent

    4 vote(s)
    44.4%
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  1. Pickle

    Pickle Well-Known Adventurer

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    A weapon that always deals a specific amount of damage (similar to Polar Star) for every element (including neutral) would be really useful for testing % change in damage.

    A set of these for every class would be optimal but taking up 24 items for this purpose feels like too much as opposed to 6.

    They would not need to be different from other items, or need to be obtained in any way other than normal items in the mob drop pool/item shops are aside from the fact that they always deal the same damage with every attack. Like I mentioned above, they would have to be spread between classes to prevent having too many items with this gimmick (this limits the testing of certain spells with certain elemental builds, but the point here is to have a tool to figure out your % damage increase/decrease, so basic attacks should be enough to calculate spell damage on other classes). A moderate sp requirement and low-ish but still useful ids focused on the weapon's element would make them easier to use for the purpose of testing builds while allowing them to be viable weapon's for normal play at the intended level. 2 slots would be provided to test powder specials (unless the item is a low enough level where it would be unbalanced).

    Aside from this there's no restrictions on what level or tier (aside from mythic) these have to be as long as they deal 100-100 or 1000-1000 damage or some whole number multiple thereof (the value can be nerfed or buffed to match level by using attack speed).

    This isn't intended to be a new feature or tweak to mechanics. Just 6 normal weapons thrown in during a future update that double as a tool for people who want exact numbers for their builds.

    Example: (see the bow Polar Star for the best example)

    Erosion
    Normal Attack Speed

    Water Damage: 200-200

    Class Req: Mage/Dark Wizard
    Lv. Min: 80
    Intelligence Min: 58

    +3/4s Mana Regen
    -15% Earth Damage
    -20% Fire Damage
    +13% Spell Damage
    +9% Water Damage

    [0/2] Slots
    Rare Item

    Disclaimer: I pulled these stats outta my ass so don't go blaring the balance alarms if this wouldn't fit as a weapon at its level. It's just to show the concept.



    Would anyone else make use of this?
     
    Last edited: Jul 26, 2017
  2. Mr_Philly

    Mr_Philly hi there HERO

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    More detail. Would they have powder slots for testing specials as well? What speed (multiplier) would they be? A normal item? Would it be dropped by mobs, or for example purchased in a shop in example troms?

    Add everything so other people don't roast you for it
     
    Plasma~ likes this.
  3. llllllllllllll

    llllllllllllll Famous Adventurer

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    1. Go into detail. (it is important to explain your idea and why it is good for Wynn, suggestions that lack detail will be ignored and not gain a good reputation even if it has potential to being fantastic)
    2. Is it possible? (ask yourself if what you are suggesting is actually possible in Wynncraft and can be done)
    3. Does it fit? (does your idea actually fit in Wynncraft? If you want guns added then most likely not)
    4. Has it been suggested before? (there are some things that have been suggested time and time again, it is better to look through suggestions first before making one just in-case someone already asked for it)
    5. Feedback or suggestion? (if you want something that is in the game that is changed or you don't like something then you should use the Feedback Section)
    6. Don't tag staff/CT (if your suggestion is good we will notice, no need to tag us at any time)
     
    Plasma~ likes this.
  4. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    You can just use damage calculators right?
     
  5. Ascended Kitten

    Ascended Kitten The Greatest

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    Hmm, I don't think adding items just for the sake of testing is a good idea - they should actually fit and be of use, and if they happen to have "fixed damage", so be it.
     
  6. Pickle

    Pickle Well-Known Adventurer

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    That's literally the point. They would be viable for normal gameplay but have a secondary use as tools.
     
  7. Epicness937

    Epicness937 Thesead water god. HERO

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    i think a fixed damage weapon like a 200-200 of every element could be a nice idea
    BUT i dont think they need any ids execpt maybe a skill point id
    as for powder slots i feel if they had any it would help but could also defeat the purpose of the elemental weapon as you could put other powders on it
    as for how to get it maybe hive or li
     
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