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Guilds Pvp Server

Discussion in 'General Suggestions' started by Frostlyy, Jul 5, 2017.

?

Is this a good idea?

  1. Yes!

    2 vote(s)
    6.5%
  2. Yes, with a little modifications.

    4 vote(s)
    12.9%
  3. No!

    25 vote(s)
    80.6%
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  1. Frostlyy

    Frostlyy Well-Known Adventurer HERO

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    Minecraft:
    Why
    since we've all know, alot have suffered by a glitch that wont let u leave ur guild once u changed ur name, i am one of the victims and i thought, giving a suggestion for the guilds rework would maybe let the devs put this glitch on top of any others.

    Suggestion :

    having 1-2 servers for a PVP world. everyone can dmg players/mobs in sight without the duel request, leaving it a monopoly world, players can form an alliance/team using the /party system or guild system to have friendly dmg off.

    dying will cause :
    Leaving a chest openable for the player who kill the victim,

    the chest contains :

    -100% Emerald
    -50% Junk Items
    -25% Other Items
    -10% Chance leaving IDed items in the chest
    -25% Chance Leaving UnIDed Items in the chest

    with this, Soul Points wont matter due to a competitive server to obtain Endgame sets of other players.

    Safe Zones
    an anti-pvp land once u come in the city/province.


    dominating a land gives :
    Each territory you own will give your Guild Bank 1 emerald/minute, and will receive 10% of the XP gained by anyone in your territory to your guild, so the more territories you control, the stronger your guild will be.

    instead,
    members
    of the guild who owns the land will get :

    -2x XP bonus
    -15% Loot bonus
    -Allowance to TP without soul point decreasing
    -Scroll discount by 50% off
    -Notice of someone entering the land [PvP Server Only]

    Non-Member of the guild who owns the land will get :

    -2x XP bonus
    -10% Loot bonus

    Time to time spoiler
    giving the location [not coord] of players to nearby players every 15minutes

    leaving them no choice buy to grind and run/ get ready for the worst

    Bounty [Need help on which is better]

    1.
    give players a target to kill with a bounty
    5 Emerald / minute they stay in the server

    2. have top 5 player's names and heads displayed in each city
    players are ranked on how many mobs killed
    #1 : 5Le
    #2 : 4LE
    #3 : 3LE
    #4 : 2LE
    #5 : 1LE

    Disclaimer:
    i get the ideas from alot of different games mixed in with my idea.

    This may be either too OP/ normal. Put down the critics so i can realize what the mistakes are to make the suggestion seen by many and agreed by many.

    Updates:
    6/7/17, Added Time to time spoiler & Bounty
    6/7/17, IDed % loss 25% -> 10% & 5% Horse loss
     
    Last edited: Jul 5, 2017
  2. Moss

    Moss shoutbox meme supplier

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    Guild:
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    nether
     
    Toasted Asian and Allamak like this.
  3. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    So everyone gets double XP?
     
  4. Gort

    Gort His Royal Pimpness CHAMPION

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    I don't think you read the suggestion
     
  5. Moss

    Moss shoutbox meme supplier

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    i only read the title
     
  6. Pokextreme

    Pokextreme Avos Air Archer HERO

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    Minecraft:
    Ok.
    1) It has been made clear that PvP is NOT a focus of the development team, and that PvE will be the main forces for the foreseeable future
    2) A 25% chance to lose an IDENTIFIED ITEM is absurd. Even a .1% chance would be to high, as mythics exist.
    3) This game has no balance for PvP, allowing certain builds (poison) to dominate.
    4) The nether already exists, and if you want to se evidence of my claims, you should check that out.
    5) The ability to create teams has potential for incredible abuse. Party kicking someone then killing them when they thought they were safe.
    6) The guild system just encourages using abusive builds, as the xp reward will vastly speed up the main game

    Here is just 6 issues I just thought up, there are many more, but these are very major. Please address them.
    -1 support
     
  7. Aya

    Aya Very Serious Gensokyo Journalist

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    Minecraft:
    yeah... if we lose these items when dying... yeah... well... how... how to say this... nobody will ever go in guild wars/whatever that is anymore
     
  8. Tekenen

    Tekenen Professional Loser VIP+

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    Minecraft:
    as @Pokextreme already said, Wynn isn't focusing on PvP. They didn't add Legendary Island for nothing. They will probs make another challenge (lets pray for something that is a bit harder) in the next update.
    Also, everyone is going to use cheap poison gear and kill everyone, and if they die, they only wasted a few le.
    The pvp in this world will just be: ''how can I get cheap gear, but still do good damage''.
    As almost everyone already said, the changes to drop things are to high. And who the fuck is going to bring emeralds with them in a pvp world if they can lose it?

    There are also positives things about this:
    Uniques and rares will be used more, and they will be more important. Now uniques aren't used often.

    I think wynncraft is not ready for this, they should first focus on the broken builds.
     
  9. Frostlyy

    Frostlyy Well-Known Adventurer HERO

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    Minecraft:
    thats the point, taking a high risk for 2x xp bonus
    ________________________________
    PVE is a bit boring if u have reach the max things ur looking for.
    thats the risk everyone needs to take by entering the pvp world
    poison is mainly used by Warrior/Knight & Assassin/Ninja which are melee, using Mage/Dark Mage or Archer/Hunter which are ranged might do the job
    Nether is desserted nowadays
    thats part of the risk by trusting someone, thats why guilds party are prob better :p
    Not if PVP players are constantly trying to find Grinders
     
    Last edited: Jul 5, 2017
  10. Pokextreme

    Pokextreme Avos Air Archer HERO

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    Minecraft:
    1) so? That doesn't change anything
    2)fair enough, but those odds make it seem like you just want a chance to take players items
    3) I see a fair number of poison mages, and some archers, but this doesn't fix the underlying problem
    4) So?
    5)Ok, this point is good enough, though it's less of a solution
    6) Andhere is the issue. There is no pvp, it's just op players hunting underpowered grinders.
     
  11. Z0mbi3Sh4rk

    Z0mbi3Sh4rk Well-Known Adventurer

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    Minecraft:
    Bruuuuuuuh
     
  12. llllllllllllll

    llllllllllllll Famous Adventurer

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    Minecraft:
    this seems endgame bias
     
  13. Toasted Asian

    Toasted Asian Toasty VIP+

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    So its baisicly the nether, but instead the overworld where you can lose almost all your shit and guilds would become even more unbalanced due to grinding and looting.
     
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  14. Frostlyy

    Frostlyy Well-Known Adventurer HERO

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    Minecraft:
    what do u mean so? the point is to have 1 server for a PvP world with certain times / all time 2x xp bonus to make it hunt/ hunted, which everyone will know, taking on the burden of al most losing ur stuff for the sake of 2x xp and loot bonus.
    i believe entering the server would mean anyone will be fully aware of the situation they will be put in and will be taking the risk by doing so, its true, players might not have interest in it at all and dessert the server, but this isnt final, this is still Raw with a few updates, when its actually balanced, i believe this will take the interest of PvP and grindings,
    players would have no choice buy to have a party with : Grinders, PvPers to protect the grinders from being killed.
    No, hv u seen Nether? its not even a realm anymore, no one go there
    ________________________________
    Update
    6/7/17, IDed % loss 25% -> 10% & 5% Horse loss
     
  15. Pokextreme

    Pokextreme Avos Air Archer HERO

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    Minecraft:
    The fact that PvE is boring to you is irrelevant to the actual development team. The game is, and likely never be meant for any sort of pvp. It doesn't fit the systems in place.
    The nether being empty kinda demonstrates this. Also it being empty does not make this better.
    Respond to my other points
     
  16. Frostlyy

    Frostlyy Well-Known Adventurer HERO

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    Minecraft:
    u asked for it

    taking the loot is what makes it interesting +
    why the heck would Mages build dexterity over intel? the fact that u said that a fair amount of mages use poison is still 1% of the wynn community, since mages prob spam spells rather than using melee. Archers are a possible poison users, but it would let their WS a bit slower than it should be and i dont think alot would like that + archers are squishy, mages could prob rekt them with the spam of Ice Snakes + Meteors. Overall, i dont think poison is the issue, since i believe the interest of poison have been dragged to the Melee players, not the ranged.
    it is good enough, Nether IS desserted and PvP no longer exists, but with this, PvP would prob be reborn.
    Why would OP Hunters go to Ragni and try killing grinders? OP Hunters would prob go to Rodoroc and try killing Decent Grinders for loots or even meet the other OP Hunters.
    Hunting the Hunters is a thing aswell.
     
  17. Pokextreme

    Pokextreme Avos Air Archer HERO

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    Minecraft:
    1) taking the loot is the main issue. While it would drive the poor to play, I see no reason that you would even see build verity, and if really would be rich vs rich
    2) idk, mabye because poison is ungodly overpowered. You don't even have to melee to apply poison, a fact I'm not sure you know. They can ice snake from china to poison you.
    Enough about builds, it was an example of a broken build that breaks this system.
    3) there are better ways to make the nether I deserted then to make it this cutthroat. PvP no longer exists? As much as I like it, it's almost a good thing. This game is a long way off good pvp, and bad pfp hurts everyone.
    4) I dunno, why would people go to ragni to kill farm. Mabye to expand there Ego, a trait gamers as a community are renowned for. Also, why take the 2xp when you can use 250%+ xp gear in vanilla for over triple xp.
     
  18. Epicness937

    Epicness937 Thesead water god. HERO

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    you have made poison extremely broken and anyone with mythics and godly and even near godly items not want to go to the nether... tanned leather armor and depressing weapon builds sound fun :D
     
  19. Toasted Asian

    Toasted Asian Toasty VIP+

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    Let me tell you this again

    What im saying is that that the nether and this damn suggestion both have the concept of PVP, not by its fucking appeatence at all. Plus, if you said that
    So lets say where theres a twisted reality where this suggestion were to be added. People would ragequit because they won't able to access their lost items, even Mythics and Legendaries, that they spend hours on end finding or getting emeralds for. What happens if people lose items? Well, they would start to argue about their precious items being lost and them wanting it back, likely increasing toxicity in this fucking server. And since people prefer dueling over PVP in the nether, why would people want to PVP in the overworld PVP servers? Also, lets factor into build testing. One core reason why players go to the nether is to test out their builds, right? So, why would people want to test a build in a server where they can lose items in their fucking build. Hell, people prefer to test their builds or to PVP by dueling, the nether and dueling have no negative consequences at all. Plus, since cities are "safe zones" and nearly all duels happen in cities, why would people still join? Okay, now lets talk about guilds. As you said, guild members of a claimed territory will get extra loot and XP, while non-members in a claimed territory that isn't his/her guilds will get less XP and loot. Problem is, bigger guilds like LIR and HAX would likely claim these territories first, making them an unstoppable force and making guilds even more fucking unbalanced. The only way to overthrow these guilds is by world war fucking 3 (Wynncraft edition) or by a meme war to influence staff to get rid of guilds or this suggestion. So, in conclusion, people will not play in the PVP overworld servers because: They don't want to lose their items, they won't get as much XP or Loot due to bigger guilds like HAX and LIR claiming territories first, thus making guilds even more broken, people cant test their builds, people prefer to PVP by dueling, nether and dueling is safer. So why the hell would this suggestion be a good idea.
     
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  20. cirogg

    cirogg Detlas AFK Gang HERO

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    Minecraft:
    Apparently, you have a wish for Wynncraft to become as unbalanced as any other shitty game.
    1) 10% of dropping unided items? If you drop a mythic, which is 1 in a millionth chance, that's about .000001 vs. .1.
    2) This destroys the purpose of PvE, Grinding, Quests, xp bombs, and in turn, Wynncraft's funding. If you can just get double xp by winning PvP, there is no point for xp bombs, or spending money on Wynncraft, which in turn leads to Wynncraft's end.
    3) Wynncraft is an MMORPG. This isn't some PvP focused Minecraft server. You are supposed to do Quests, Grinding, dungeons, and not just PvP.
    4) Getting good gear is going to get wayyy to easy. Getting good mythic and legends has to be hard, harder than some PvP match.
    5) One simple word: Lag
    6) If you are trying to bring back PvP there's no need. The nether is highly sophisticated with a reward system that the Wynn content team thinks best. If your system was more balanced, detailed, thorough or more than the nether, than just maybe. But looking at your PvP system for guilds, the nether is better for PvP.(In my opinion)
    Anyway, please consider the tips above and improve your system.
     
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