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Game Design Maybe Re-balance The Assassin Class?

Discussion in 'Feedback' started by Dextral Malin, Jun 6, 2017.

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Re-Balance the Assassin Class?

  1. Yes (Comment)

    5 vote(s)
    29.4%
  2. No (Explain Why)

    12 vote(s)
    70.6%
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  1. Dextral Malin

    Dextral Malin Friendly Wanderer VIP

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    After playing all four of the classes in Wynn and leveling them up to the point to where they all have their spells, I've noticed something about one of them:
    Assassin is probably the weakest of the four classes. Not in strength, just overall balance.

    There are a few reasons why I think assassin needs some improvements. They mostly revolve around the Vanish spell, but there are a couple other reasons as well:
    1. The mana drain from being invisible is a bit much. You cast Vanish, run away from the fight, think "Hey, I can cast a spell while invisible, right?" then realize you have no mana left to do anything effective. You can't sprint, you can't cast a spell, you are open for a killing blow by a mob or another player. The solution may be to have some mana regen, but that's only AFTER the spell has worn off. While invisible, you are not able to regen mana whatsoever.
    2. Vanish is not a good buff spell. Other classes have a "buff" spell that increases their stats for a short time. Warrior has War Scream, Archer has Escape, and Mage has the Heal spell. Vanish is the Assassin's buff spell, but compared to its counterparts in the other classes, it sucks. It doesn't last as long as the effects of War Scream or Escape, and it's not as useful as a Heal spell. You have some buffs while invisible, but to constantly cast Vanish to get the buffs can be annoying and a waste of mana. And again, you only have the buffs when invisible, meaning you are loosing mana at a very fast rate, which leads to the problems mentioned earlier.
    3. Vanish limits the attacks available to the Assassin Class. All of the spells of the other classes have some form of an attack, even War Scream of the warrior. Yes, Mage has a healing spell, but that is an incredibly useful spell and is justified not having an attack. All Vanish does is buff the caster and nothing else; it doesn't have another attack to hurt enemies. To those saying Vanish making mobs ignore you is an attack, the Spin Attack spell does the same thing and hurts enemies. Why does Assassin need to have two spells that have a similar affect?
    4. The Multi-Hit spell needs a longer lasting hitbox. Compared to the Warrior's Uppercut spell, Mutli-Hit is cast way too quickly; there is a very high chance you will miss with the Multi-Hit spell since it doesn't last very long. The Uppercut spell is cast, moves forward at a slightly fast rate, and hits numerous enemies over a brief yet extended period of time. Not to mention the fact that Multi-Hit costs way more mana compared to the Uppercut spell.
    5. The Assassin spells in general cost too much mana compared to the other classes. Having fairly low stats in intelligence, the Spin Attack costs around 5 mana, the Smoke Bomb 7, and the Multi-Hit 10, mainly from my experience alone, I'm not sure what the official mana usage is. Compared to the Warrior, the Uppercut spell, technically the strongest spell of the Warrior, costs about 7 mana with low stats in intelligence. The solution would be to have more stats in intelligence, but for players who only want the occasional spell and not an intelligence build, it can be very frustrating to not have the mana to attack the way they want.
    6. Assassin's defense is too low. While it's not the paper defense of the Archer class, it can be very easy to be swarmed by a group of mobs as Assassin and die in a few seconds. The solution would be to either cast Vanish or Spin Attack to get away, but mana might be a problem as pointed out above in the other points. Another solution might be to dump a lot of Skill Points into defense, but again, players may not want a super defense build. The Assassin class needs to be flexible to cater to various builds, and as it is, it isn't.

    That's my far too long list of complaints about the Assassin class. The main solution to these problems is fixing the Vanish spell, reworking the mana cost for spells, and maybe changing how Multi-Hit works and the defense of the Assassin class.

    What do you all think? If you agree, comment saying so. If not, tell me why I'm wrong. I'm honestly interested to see what I'm wrong about; I'm not an expert of Wynncraft, this is just how I felt after playing all of the classes and not having a lot of fun with the Assassin class. Thanks for taking the time to read this.
     
    Last edited: Jun 6, 2017
    Slayne likes this.
  2. bloww

    bloww Shoutbox Fancam Account

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    no u

    its good as it is
     
  3. Triverr

    Triverr Cool Cat Adventurer HERO

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    And so it begins...


    Again...
     
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  4. orange0401

    orange0401 Fortified with Vitamin C HERO

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  5. Dr Zed

    Dr Zed Famous Adventurer

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    Uppercut got nerfed to 10 mana, so it's the same as multi hit. I think the real problem with multi hit is that you can't control the directions the mob go in until higher levels. You can get easily killed when you use it.

    Back to vanish, I don't think it's a bad as you say. Sure some of the buffs are bugged, but if the spell didn't deplete mana it would become OP, especially with mana regen builds
     
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  6. Dextral Malin

    Dextral Malin Friendly Wanderer VIP

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    Fair enough. I wouldn't completely remove the mana drain from the Vanish spell, maybe slow it down just a little. Draining mana to zero is a tad much. Also, losing the buffs after attacking is fine, it just bothers me that the attack buffs aren't all that noticeable in actual damage. Maybe it's the bugs you're talking about.
     
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  7. Dr Zed

    Dr Zed Famous Adventurer

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    Maybe it could be drained down to 25% of your full mana bar? Example: I have 11 mana at the time I cast vanish, so 4 is automatically subtracted from my mana bar, and then the mana bar slowly decreases until it has lost an extra 5 mana if you are invisible the entire duration of the spell. Therefore, you would only have 2 mana left.
     
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  8. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    How to not die when swarmed by mobs as Assassin:
    Air build: dodge most of the attacks Vanish when you have the mana for it
    Fire build: ignore them
    Earth build: left click
    Thunder build: left click use Vanish ASAP
    Water build: Vanish
    Assassin is perfectly fine as it is, high damage, comparatively high defense, but short range

    Also multi hit works as is because it makes 0 sense other wise, you attack all the mobs right in front of you rapidly, doesn't make sense to have that slowly move forward
    Uppercut on the other hand, is just that, swinging the spear from low to high, meaning it would hit things closer first, but as you move the weapon up it would reach things farther away

    Yes there is magic and stuff in this game, but it still needs to be realistic to a point
     
  9. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    1. I always find myself in the same situation with my warrior.
    2. Vanish gives you strength for the one hit that takes you out of vanish
    3. Spin attack is short range, and is way different. Vanish is travel as well, and effects all mobs.
    4. Multihit-10
    Uppercut-10
    ???????
    Never had any problems with range
    5. I think warrior is a bit more
    6. Wat
    Assassin is perfectly versatile, and not papery

    What I'm hearing from you is you want a class that is easy to play. With assassin, it's more strategy.
     
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  10. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    I feel like you are having a misunderstanding about how to use assassin .-. Idk if thats the right word to choose but assassin is sort of gimmicky? .-. I suppose :p if you are just like hey alright lets just jump into this crowd of a few hundred mobs maybe crouch a bit and jump around at the same time and see what happenes...(which you can easily do everywhere with tank warrior xD) well then obviously you are going to get rekt .______. The reason for that is simply that thats not how assassin is supposed to be used.
    Well dont get swamed then. Spin attack +either poison(listen for ticks to decide if mobs behind you) orrrrr f5 and you dont get hit. If you get swarmed it is entirely your own fault as assassin has plenty of ways to avoid this from happening.
    You dont need that. I can survive easily with my air build that has no def skill points what so ever and only likd 8.8k health. Heck there even is a health regen air dagger at level 96.... what else would you want as a secondary dagger ;o
    About your vanish prob... honestly i never experienced that problem. If its just about getting a bit lf a breathing room from mobs and maybe sort your inventory real quick then 2 to 5 sec shoulf be enough and you can usually easily do a spin attack afterwards. Vanish is super useful the way it is rn because it gives you breathing room and time to rethink your strategy.

    Multihit is more devastating than dropping a nuke on the Hive when it comes to destroying Qira (for example) the ability move around mobs is great. Its a 10/10 way for messing arounf with boss mobs. (No but srsly... multi hit into corner smoke bomb and spin spam in corner= every boss mob ded)
    I might finish this tommorow xD its 2am and i honestly cba to finish this rn ;-;
     
  11. Dextral Malin

    Dextral Malin Friendly Wanderer VIP

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    Well, by the looks of it, I don't understand assassin. Oh well. Time to get good.

    Thanks for the feedback at least.
     
  12. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Oh god, ANOTHER one of these
    ________________________________
    As far as I can tell, the problem is that you haven't learned to chain spells together yet; this is a pretty big part of assassin and is needed to use assassin effectively. For example
    -Using spin attack stuns and freezes enemies, allowing you to land either a smoke bomb or multihit on them
    -Vanish's Damage boost makes spin attack an EXTREMELY powerful initiator, letting you start off a fight with a good burst damage and stun. In addition, Because you no longer unvanish after dealing damage, you can throw a smoke bomb, vanish, and let the boosted smoke bomb hit everyone in range for heavy damage
    -Multihit works decently well as a straight up DPS tool, but it's main use is being able to force enemies into bad positions. You can use it to toss enemies into fire and off cliffs, keep them in smoke bomb's aoe when used with spin attack, and mess up the aiming of ranged enemies
    -Smoke bomb is the highest damaging spell in the game; keeping enemies inside it rewards you with an EXTREMELY high DOS output, even discounting spells. While it can be used as a ranged spell, it's more efficient when used at close range to provide extra DPS

    As an aside, try getting mana regen items; this is true of basically every class but it seems like something you may need on your assassin, with it's low intelligence
     
  13. Cybersoap707

    Cybersoap707 That one guy VIP+

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    My main class is assassin, I find it very strategic and useful and never have any of these problems. The only thing I would suggest is a multihit buff; I never use multihit for PvE.
     
  14. Dextral Malin

    Dextral Malin Friendly Wanderer VIP

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    Yeah, I get that. Admittedly, I did start Wynn with the warrior class; its spells aren't exactly good to build upon. I do understand what you mean by chaining spells. Like, stun the enemy, smoke bomb, then multi-hit, or just smoke bomb to slow them down to melee or multi-hit. I suppose the main thing is that for me, a spell should either take an enemy down to 10% health or kill them, unless it's like a boss mob or another player. It's why I carry so many weapons to deal with every weakness.

    Also, about the mana regen thing, I tried to do that, but mana regen gear is usually tied to intelligence, which is a stat I don't feel like investing in with this specific build. I was trying to go for a dex def build, but it didn't go well; enemies still took massive chunks of my health out, even when not swarmed. Meh, I don't know; I get what everyone is saying, but I feel like I've done a lot of what's been said. I guess I don't understand the nuances of the assassin class.

    Lastly, about multi-hitting mobs into fire and lava: But what about that sweet xp and loot? :(
     
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  15. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    But but but bosses? .-.
     
  16. Cybersoap707

    Cybersoap707 That one guy VIP+

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    I usually spin attack then smoke bomb, it's way more effective for me than multihitting
     
  17. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    for the dps i agree XD (unless you combine all three ;D) but the push push in the corner is super helpful would you not agree? :o
     
  18. Cybersoap707

    Cybersoap707 That one guy VIP+

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    It is occasionally for fast bosses like CoW, but for the usual bosses Smoke/spin is much more effective from my experiences. Also, using all 3 is very powerful, however takes up way too much mana.
     
  19. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    well tbh intel is kiiiiiiiiiiiiinda made for the spell spam XD so you cannot really expect your spells to be as effective if you completely deny the usage of the skill that is the core of spells .-. unless you go for concentration x2 and uh maybe chef hamseys apron (first two things that come to my mind) you would have 7mana regen with that and no intel req at all...
    ________________________________
    all of them good points... XD maybe i am just spoiled because i always include minimum 68intel in every one of my assassin builds... ._. (spell spam is bae)
     
  20. Cybersoap707

    Cybersoap707 That one guy VIP+

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    I'm a Thunder/Air Assassin, so I don't know the luck of having mana :/ XD
     
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