Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

World Class Spell Modifiers

Discussion in 'General Suggestions' started by Mythless, May 27, 2017.

?

What do you think about this idea?

  1. I LOVE this idea!

    31 vote(s)
    44.9%
  2. I Really like this idea.

    22 vote(s)
    31.9%
  3. I Think it's okay.

    13 vote(s)
    18.8%
  4. I Really don't like this idea.

    2 vote(s)
    2.9%
  5. I Hate this idea...

    1 vote(s)
    1.4%
Thread Status:
Not open for further replies.
  1. Mythless

    Mythless Void Candle VIP

    Messages:
    185
    Likes Received:
    138
    Trophy Points:
    69
    Guild:
    Minecraft:
    I'll look over the skills then, and rework them based on that. I have this feeling that the most damage-y ones might be the problem...
    Thanks for your feedback!
     
    tortellini likes this.
  2. tortellini

    tortellini spoopy noodle VIP+

    Messages:
    896
    Likes Received:
    948
    Trophy Points:
    125
    Guild:
    Minecraft:
    If this helps I'll list the ones I think are OP
    ________________________________
    Archer, Penetrate, Recover, Firework Charge
    Assasain, Cyclone, First Strike, Accumulate, Lethal
    Mage, resistance, linger, amass, ripple
    Warrior, seems to be fine actually
     
    Last edited: May 30, 2017
    Mythless likes this.
  3. Mythless

    Mythless Void Candle VIP

    Messages:
    185
    Likes Received:
    138
    Trophy Points:
    69
    Guild:
    Minecraft:
    Thank you for the list, it was indeed really helpful!

    I've updated the modifiers, so feel free to re-check them and tell me what you think of them! :)
     
  4. ZenFrostz

    ZenFrostz Well-Known Adventurer

    Messages:
    43
    Likes Received:
    7
    Trophy Points:
    47
    Minecraft:
    Mythless likes this.
  5. tortellini

    tortellini spoopy noodle VIP+

    Messages:
    896
    Likes Received:
    948
    Trophy Points:
    125
    Guild:
    Minecraft:
    Just have, they all seem to be pretty balanced :)
     
  6. Mythless

    Mythless Void Candle VIP

    Messages:
    185
    Likes Received:
    138
    Trophy Points:
    69
    Guild:
    Minecraft:
    The Horrific Reflection will be dealing close combat damage.

    But depending on who is fighting it, the spells this boss will use will depend on the class. (I.e, if there is an archer, the spells it will use are from the archer class, etc.)

    If in the case there are multiple people, the boss will simply detect who it is fighting, and will randomly use the spells that correspond with the classes.

    But, then again... it would make sense story-wise to make it a solo quest, since it does take place in the player's own mind...

    I'll think this over. Thanks for giving your feedback!
     
  7. ZenFrostz

    ZenFrostz Well-Known Adventurer

    Messages:
    43
    Likes Received:
    7
    Trophy Points:
    47
    Minecraft:
    another thing, is it possible to do the quest with multiple people? because some people needs someone help sometimes
     
  8. Mythless

    Mythless Void Candle VIP

    Messages:
    185
    Likes Received:
    138
    Trophy Points:
    69
    Guild:
    Minecraft:
    I've come to the conclusion that; yes, multiple players may be in the same area.

    I've updated the quest document to answer your questions. Thanks! :)
     
  9. ZenFrostz

    ZenFrostz Well-Known Adventurer

    Messages:
    43
    Likes Received:
    7
    Trophy Points:
    47
    Minecraft:
    so, how do we get into the same "mind" ? drinking the potion in the same time ?

    i can't wait to see this in wynncraft, i'm so excited rn
     
    Mythless likes this.
  10. aayl

    aayl Famous Adventurer

    Messages:
    1,614
    Likes Received:
    1,129
    Trophy Points:
    130
    Minecraft:
    Good job! I see you put a lot of effort into this.
    However, this needs rebalancing as a bunch of these effects are just too overpowered, without any drawbacks to balance them.
    For example, Archer's vengeance would be too OP in PvP!
    Warrior's 100% thorns and reflect would be a pain in the arse as well.
    Also mage's heal spell scales with your current amount of HP.
    Otherwise, +1 Support!
     
    Mythless likes this.
  11. Mythless

    Mythless Void Candle VIP

    Messages:
    185
    Likes Received:
    138
    Trophy Points:
    69
    Guild:
    Minecraft:
    Hmm... I've updated the Document so that it makes sense, story-wise.


    [1/8] Nivla: Hey, can you hear me?
    [2/8] Nivla: Well, there’s no real way to respond, so I’ll just say it.
    [3/8] Nivla: From your eyes, you’re probably seeing a huge cave full of randomness.
    [4/8] Nivla: At the end of it is a horrific reflection of yourself.
    [5/8] Nivla: You must overcome it in order to escape your mind.
    [6/8] Nivla: After that, you’ll be in control of your own soul. I’ll explain the benefits of that after you wake up.
    [7/8] Nivla: Oh, and if you run into other people, don’t worry. They’re probably distortions of people you’ve met in the past, and your mind is trying to recollect that memory.
    [8/8] Nivla: That’s all I really have to say at this point. Be careful, and best of luck to you.

    Thanks for your support!

    I've updated the thread post regarding your feedback. It's a pretty big one too - I've edited most of the modifiers.
     
  12. Academyfail

    Academyfail That one vet that still doesn't have a level 100 CHAMPION

    Messages:
    512
    Likes Received:
    100
    Trophy Points:
    64
    Minecraft:
    Wow, this is better than my thread. Though I would appreciate it if you made the level a little lower, like one at troms at the least, maybe even one in almuj (in that annoying bank). Other than that, I don't think the spells should just be upgrades to current spells, but could be completely different spells too. You may look at my thread to see my suggestions for spell slots and passive spells, my thread link is
    https://forums.wynncraft.com/thread...pells-suggestion-thread-53-supporters.178030/
    Though I think our concepts are fundamentally different, I think there is something here like the spellmaster suggestion that can add to my thread, but these look more like spell upgrades to me, rather than simply adding a GUI to increase spells.
     
  13. Mythless

    Mythless Void Candle VIP

    Messages:
    185
    Likes Received:
    138
    Trophy Points:
    69
    Guild:
    Minecraft:
    Yes, that was basically the intention: modify current spells with unique effects.

    I tried to keep a simple, yet game-changing feature to suggest to Wynncraft. Though I personally agree with your opinion, I also think that the simple class design is one of what makes the server special in its own way. If completely new spells were to be added and replaced, then the Archer, Assassin, Mage, and Warrior we know today will all just be a means to reach endgame spells, or in other words, they'll just be known as "bases" than classes. But, that's just what I think would happen.

    Basically, spell modifications can change the way we see classes, but not so much that we can no longer define them.

    (oh, and please don't take this as like I'm arguing with you or anything, I just wanted to express my thoughts that's all xD)
     
  14. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

    Messages:
    727
    Likes Received:
    1,306
    Trophy Points:
    148
    Minecraft:
    Wish I could be @Mythless with this amazingly polished suggestion. Guess I'll have to settle for being Mythicless...
     
    hmtn likes this.
  15. PandaBuider103

    PandaBuider103 Well-Known Adventurer

    Messages:
    147
    Likes Received:
    10
    Trophy Points:
    51
    Minecraft:
    hm. Ive heard that wynncrain quests cannot determine what class you are. do you think it can?
     
  16. Epicness937

    Epicness937 Thesead water god. HERO

    Messages:
    1,889
    Likes Received:
    2,270
    Trophy Points:
    130
    Guild:
    Minecraft:
    one suggestion idk if its good or not it may be a bit broken but make fury last 2 seconds (or 3 idk) and make it every mob/player killed you gain an extra 2 sec
     
  17. Mythless

    Mythless Void Candle VIP

    Messages:
    185
    Likes Received:
    138
    Trophy Points:
    69
    Guild:
    Minecraft:
    Here's a joke: why is my name Mythless?

    BECAUSE I HAVE AND NEVER WILL GET ANY MYTHIC ITEMS AHAAAAAAAAAAAA no it's true crai in my soul. ;~;

    Honestly, it was kind of a stretch making it so that the boss can use Class spells depending on the player... and most likely wynncraft can't detect classes.

    I'll try to compromise this, thanks for pointing it out!

    Hmm... this might work. But on the start, 2 extra seconds is a bit much, so maybe just 1 second. I'm still questioning whether it's balanced...

    I do know what you're getting at though: Fury needs a little more. I'll see what I can do, so thanks for your suggestion!
     
  18. Epicness937

    Epicness937 Thesead water god. HERO

    Messages:
    1,889
    Likes Received:
    2,270
    Trophy Points:
    130
    Guild:
    Minecraft:
    :)
    for warrior i can help outside of that well.......
     
  19. Academyfail

    Academyfail That one vet that still doesn't have a level 100 CHAMPION

    Messages:
    512
    Likes Received:
    100
    Trophy Points:
    64
    Minecraft:
    Ok, so I can continue to shamelessly advertise my suggestion thread. YAY!

    On another note, I think Wynncraft is definitely moving in the direction of cusomizability. I Like the simple class designs in the beginning, but after a while, it gets stale. (usually level 50+) so my suggestion was introduced spell slots so the spells can CHANGE. (and passive spells and whatnot)
    "You could always keep the original, but options are availible" would be something I would like to see.
     
    Epicness937 and Mythless like this.
  20. SgtClips

    SgtClips Well-Known Adventurer HERO

    Messages:
    331
    Likes Received:
    133
    Trophy Points:
    72
    Minecraft:
    Imo this idea is awesome, since it adds a lot of depth into making a build. I actually can't see any drawbacks. If some stuff is OP or not has to be tested in game and rebalanced after some data has been collected (popularity, PVP-impact,etc..). Btw I think this has a real chance of being implemented, since there are no spell upgrades after level 66.
     
    Mythless likes this.
Thread Status:
Not open for further replies.