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Vr Support Please!

Discussion in 'General Suggestions' started by SayThink, Apr 21, 2017.

?

Would it make the game more immersive if you could see players with lifelike movement in game?

  1. Yes

    34.7%
  2. No

    65.3%
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  1. DutchSpruceRun

    DutchSpruceRun Adventurer VIP+

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    'vivecraft' COULDNT YOU PEOPLE COME UP WITH A BETTER NAME
     
  2. Ezohn

    Ezohn You are now manually breathing and maybe yawning.

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    Wow. You made a thread because you were mad that we don't agree with this. I need to be given the link. I need to see if you are all this annoying
     
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  3. SCheeseman

    SCheeseman Newbie Adventurer

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    It'd probably literally be close to plug and play then, the Vivecraft server plugin uses Spigot (there is also a Forge mod but that seems to be running behind).
     
  4. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    I thought Vivecraft used an API for VR support
     
  5. SCheeseman

    SCheeseman Newbie Adventurer

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    That's all client-side. The server plugin is pretty lightweight and doesn't rely on any external dependencies.
     
  6. scrubbedaccount

    scrubbedaccount Well-Known Adventurer

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    While it is completely optional, I'd have to personally say I don't really like this idea.

    So, everything Wynncraft has is mostly custom. Those plugins? Custom coded, not those random plugins that do the complete opposite of what the title says on Spigot. The API? I don't know about it, so I'm not going to jump to conclusions. It's not as easy as "click to install" sadly. With the custom features Wynncraft offers, it would most likely have to be coded again to support the wynnAPI from the ground up. Not everyone can use it either, which can somewhat void the purpose of actually having it.

    In Wynncraft, you also tend to do a ton of movement. Twirling around, throwing your arms in the air, it's most certainly tiring. Doing it for over 30 minutes would probably make someone pass out or get extremely nauseous. While VR is at the consumers risk, not having it would be better than risking a lawsuit, despite not having that intention. While I do feel this is extremely unlikely to happen, the odds of it actually happening is still existent.

    Another thing; the custom classes all offer different attack styles (AKA 2). There's swinging a spear, swinging a dagger, and swinging a stinkin' stick! Archers would have the most trouble, as usual. It would take a long time to simply shoot 1 arrow. In the midst of a battle, you don't want to take risks unless the reward outweighs it, which is highly unlikely. Not to mention that Archers also have the weakest of defenses compared to other classes; the class issue would probably arise more than it already has (heal op better nerf multihit).

    While it's completely optional, it also gives an advantage to those who use it; the ability to scale mountains and jump in tremendous amounts. While it's outside of the games function, it could potentially be against the EULA; you cannot give advantages to paying players unless it affects EVERYONE. This comes back to not everyone having a VR Headset.

    Yes, it would make the game feel more immersive, but the cons severely outweigh the pros from my point of view. I'd have to say no, considering the above.
     
  7. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    Client side is external though, isn't it?
     
  8. SCheeseman

    SCheeseman Newbie Adventurer

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    It doesn't rely on it, so no. People who connect with vanilla clients shouldn't notice anything different.
     
  9. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    so, mage spell but for everyone?
    o boi 5th spell konfirm3d! yet mages w1ll 0nl7 h4ve 4 sp3lls!
     
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  10. NinjaPro8000

    NinjaPro8000 Famous Adventurer

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    I've never heard of VR. It sounds cool, but honestly I don't think Wynncraft needs mods.
     
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  11. shobb

    shobb Newbie Adventurer

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    As a VR headset owner who enjoys dabbling with Vivecraft, I'd love to give Wynncraft a try if it had support. Not sure why some here question the lack of demand for such a feature considering its absence is why VR players have no reason to be here in the first place.
     
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  12. vendaar

    vendaar Travelled Adventurer

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    People of Wynncraft, I beg you. Please try to see it from a players site of view and not from a devs site, because you are NO devs and some of you don't tend to even have a clue about it but just making suppositions about a valid suggestion.

    I'm not even talking about the hatespeech against vr and "mimimi vr players just want to show of their wealth"
    (What the actual f...?! how can you even contemplate to say something like that?).

    You guys know that this forum is public and all that toxicity isn't making you look any good. It even can make people to avoid wynncraft because they see nothing but unsubstained refusal about a apperently nice idea. (No, not only VR players..)

    It hurt to read most of the comments in here.. Why this hatred? It doesnt even really affect you, if you don't own a HMD.
     
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  13. llllllllllllll

    llllllllllllll Famous Adventurer

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    Ahem, because it affects us players too.
    We're no dev, but what are the devs supposed to do without player feedback? This isn't toxicity, this is criticism. If you can't take harsh criticism then don't go around on the internet.
     
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  14. vendaar

    vendaar Travelled Adventurer

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    Ofc it's OK to disagree with an suggestion. Especially the mod-requiremend it a valid argument against it. Please don't try to fool me or make me look stupid.

    Please tell me how you think it affects you (especially in a negative way) so we can have a animated discussion in here :)
    In the meantime i will quote some allready stated negative thoughts about this feature and answer on them.
     
  15. llllllllllllll

    llllllllllllll Famous Adventurer

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    First of all, developer time. More time is spent on a feature only an estimate of about 2% of players would use, and could be used on fixing bugs for the majority of players.
    Secondly, WynnCraft! There are buttons you use like shift and such which can't be used on a VR controller. WynnCraft is too much for a simple hand-held device.
    Thirdly, damage. Not just ingame damage, you damage. WynnCraft has you spinning around, doing spells which move you a ton. It could get you sick, and why spend time to do that?
     
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  16. Yilos

    Yilos Travelled Adventurer

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    Minecraft:
    I was thinking about buying minecraft just to play this in vr, because vr is quite new and a mmorpg takes a lot of time to make, so we dont have any yet, but its just amazing how a comunity can be so harsh about a suggestion that could open up a new community to wynncraft and increase its playerbase.

    Probably people in here haven't seen a single thread regarding vr ever because most of the vr community doesnt even know this exist, the moment this was posted in /r/vive I was instantly excited I could probably play a mmo in vr, I dont understand the hate towards this suggestion, I think it would be a great thing for everyone. More players means more money for the devs and more features implemented for both audiences, but what do I know.

    And all the people saying that by spinning around and moving in vr would make you sick or "pass out if you play this in vr for 30min" have you ever done sports, jeez I cant even imagine how someone can think you'd pass out for exercising for a couple of hours. The getting deezy argument is pointless, quite a lot of people dont get dizzy ever en vr, doesnt need teleportation and can manage any kind of movement.
     
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  17. vendaar

    vendaar Travelled Adventurer

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    I' not really sure if the "non-vr-compantion" mod for vivecraft is mandatory for all players. Correct me if im wrong.

    There are people that tend to get motion sick and there are also people who have rly strong "vr legs". shouldn't bother a normal player. Every VR player have to test it for themselves.

    yeah, it can be harsh but this makes a big part of the fascination: experiencing things another way :)


    No he's not :p you don't need to think about buying a VR hs because vr and non-vr players can co-exist on a single server.

    Thats a good point. But why not keep it in mind for a future update? :)

    you can actually forbid the teleporting feature and just let players artificially move via controller-input that's close to normal keyboard+mouse control. so there is no advantage here. you also can deactivate the climbing feature and several other advantages.

    ____________________________________________________

    I'm not a wynncraft dev insider but i guess it would take minimal effort to insert two already finished plugins and and make some playtesting with some players. I can't say anything about it as im no Wynncraft dev (unlike you?)

    You are wrong here. I'm not sure if you know how the HTC Vive or Occulus actually works but there pleanty of possibilites for players to do individual bindings, if needed.
    Also a HMD isn't a handheld device. e.g. for the vive you have the Headset on it's own + the two controllers with a bunch of buttons and a context-sensitive touchpad which reacts to touching and pressing in different ways.

    I already responded to a simular quote: why should it bother you?
    I spend several hours spinning around in vr and it even make me feel dizzy sometimes (when the fps drops) but who cares? it's fun.
    There are people that tend to get motionsick and there are also people who have rly strong "vr legs". shouldn't bother a normal player. Every VR player have to test it for themselves like in every other VR game.

    SaltyFox all these points doesn't affect you as a non-vr player (besides added dev effort on a feature you don't need).

    Again: it's ok to disagree. You don't even have to justify yourself, if it's just a personal thing. Just say you don't want it and I'm ok but most of the criterion seems to be very far-fetched..
     
    Last edited: May 24, 2017
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  18. Sliver37

    Sliver37 Newbie Adventurer

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    I'm also in the "please at least consider VR in the future" group. The VR community loves supporting devs, it's still the early days of VR, the first addictive MMORPG experience will bring in plenty of excited VR gamers and their $$.
     
  19. llllllllllllll

    llllllllllllll Famous Adventurer

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    So why spend time on chance? When you can add features EVERYONE will be able to access.
    WynnCraft uses ORIGINAL plugins.
    There aren't enough push buttons. Even if you were to use a keyboard, why bother?
    It's not you. Different people have different health
     
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  20. Zelefant

    Zelefant wizard fortress will return one day HERO

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    "Ignorant to vr"

    I guess FOR is the new racist
     
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