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Your Opinion On Archer Vs Other Classes (wall Of Text Incoming)[no, Seriously, It's A Wall Of Text]

Discussion in 'Wynncraft' started by T-Flex, May 3, 2017.

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  1. Pokextreme

    Pokextreme Avos Air Archer HERO

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    +1 support
    ________________________________
    It's good for knocking foes back into a corner, or just spraying in pop to unvanish assasain
     
  2. Cruuk

    Cruuk yopyop HERO

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    I'm dumb, I mean to say Arrow Shield, though Arrow storm is still pretty powerful if you do it right next to an enemy in the corner.

    That's what happens when 3 of Archer's spells have the word "arrow" in them.

    Despite what the website says, the initial damage done by arrow Shield is essentially on par with Arrow bomb, even though it's meant to be defensive... Not sure if it's been changed since Gavel.
     
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  3. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    Arrow bomb = 300% dps, no?
     
  4. Pokextreme

    Pokextreme Avos Air Archer HERO

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    And 13?
     
  5. tortellini

    tortellini spoopy noodle VIP+

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    Can I point out that a UNIQUE bow does similar damage to what freedom does... (Awakening) and has similar bonuses and things just slightly worse...
     
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  6. war_master_9

    war_master_9 Well-Known Adventurer VIP+

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    Waaaaay 2 long add a tldr
     
  7. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Damn, all those writing. I must say good job revealing the overall problem regarding one class, Archer.
    Let me advise something to you, it's not impossible to solo Bosses with your builds, if you choose them carefully by seeing how Elemental Defense works. Did you know Archer has the highest Base damage among all classes? Meaning Archer should have done the most damage among all classes, so it fits the class concept: Archer has the lowest defense, but has the highest damage as a ranged class. You can penetrate the defense by using higher Base damage weapons, such as Magnus. (I hope that's Selvut's build, which is actually good against bosses who has high amount of Elem def.) Try using spells that stun the enemies, they're pretty good. Hit them with stun spells and get away quickly, snipe with bomb arrow. If you had to solo with Archer, that's one of the ways to do it.
    Okay, it's not completely your fault. Firstly, you mentioned the Archer mythics' damages, yeah, they're ridiculously low. Let's bring that topic to my thread, I guess? I know they have messed up with the design of Archer mythics.
    https://forums.wynncraft.com/threads/item-researches-and-possible-problem-for-archer-mythics.181829/
    Second, there is a fatal bug in Class Defense calculation, which is making Warrior too overpowered and Archer too weak in terms of blocking the damages from mobs, which consists of Neutral damage by the most. The damage reduction formula for each class is like this:
    (200% - ( BaseClassDef + WarScreamVanishBuff) )
    For BaseClassDef value, enter these
    Warrior: 120%
    Assassin: 100%
    Mage: 80%
    Archer: 60%
    For WarScreamVanishBuff value, enter these
    WarScream: 10%
    Vanish: 10%?

    Yeah, this is wrong. Selvut once mentioned he's going to fix this, but that was like from last year. Let me explain how this current formula works. With 0 Defense, Warrior takes 80% of the Neutral damage from mobs, and Archer takes 140% and so on. It completely fits the concept of each classes, and balanced. But what happens if we had 100 Defense (65%)? Warrior takes 15% of the Neutral damage from mobs, while Archer still takes 75%. That's not even close to the current situation. Once Warrior casts War Scream spell and buffs themselves, they take 5% of the damage from mobs, while Archer takes 75%. At this point, there's already ridiculously big unfairness between classes. Finally at 114 Defense, Warrior is able to completely block Neutral damage from mobs, and you're able to block some Elemental damage by having a bit of them in every elements.
    Remember this is the ACTUAL situation, as I and @JackyKit have confirmed it. This really should have been fixed as soon as possible. (I should report this to Feedback section already)

    I don't completely agree that Warrior should not do high damage, but I agree Archer has somewhat way too low damage compared to other classes.
    I do agree Mage's heal needs some big rebalance. Like, if they had Def/Agi, their heal amount will be decreased proportionally.
    Let me quote this thread again, because this idea is actually really good one.
    https://forums.wynncraft.com/thread...ankyness-now-has-a-simplified-summary.178834/

    So, those are my points. There is a fatal glitch making the classes unfair af in the calculation of Defense. As one of the scientists of Wynn community, I thought I had to mention this... yeah.
     
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  8. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    13k dps
    ________________________________
    ofc he's the one to figure this out
     
  9. Cruuk

    Cruuk yopyop HERO

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    I'm curious, what does this comparison look like if you don't consider Alkatraz, Apocalypse, and Cataclysm? Because the first 2 are big culprits in making Warrior broken via glitches, I'm sure Archer will still be low because of it's Mythics, though I'm still curious on what the comparison would be.

    In the end, he's still a GM, I don't think he can change the actual code behind all this, all he can do is balance the non-Mythic items used in these builds, what he probably meant by "fixing this" was "inform Jumla or someone that Warrior can become immune to Neutral damage with only 114 DEF and War scream", to no avail, it seems, I wouldn't blame him though.

    Hopefully that code revamp update fixes this exploit.
     
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  10. T-Flex

    T-Flex At the gym HERO

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    I know I wrote a lot, thanks for reading it all.
    And, as much as I'd like to comment on your post, I don't feel like there is anything to add. I did a learn a lot from your post, so thanks for that too.

    So it seems there are several glitches currently in the game that ruin the balance of the classes, unintentionally. Hope they get fixed as it's hard to distinguish between glitches and actual balancing problems, defense calculation being a perfect example.

    Tho, what seems to be apparent, and everyone in here agrees, even 3/4 of people in your thread agree, is that archer's mythics are bad compared to others, which was not my primary idea of making this thread. I guess all roads do lead to Rome after all.
     
  11. Pokextreme

    Pokextreme Avos Air Archer HERO

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    You can't just take your dps and multiply it by the spell multiplyer...
     
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  12. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    https://forums.wynncraft.com/threads/item-researches-and-possible-problem-for-archer-mythics.181829/
    https://forums.wynncraft.com/threads/the-making-of-the-item-system.106300/
    If you read these threads, you should be able to see Archer is designed to have the highest weapon damage among all classes. (Archer: 120%, Assassin: 100%, Warrior: 80%, Mage: 60%) Mage counters the low damage by 400% Meteor in somewhat way, I don't know if it's supposed to do though.
    Take a look into the Normal weapons, Bows always have the highest Base damage, but lower attack speed to balance the damage. That trend seems to be diminishing as the level goes higher, because the attack speed of the weapons are designed to go higher. Return to Ether -> Gale's Force -> Cluster is a good example, there is a trend that almost all the legendary/mythic weapons goes higher attack speed in later levels. Well, there is on Archer. Due to other classes' mythics having lower attack speed compared to Archer ones in later levels, Archer is much more weaker on boss fights or on mobs who have higher elem def..
     
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  13. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    That's how he spell damage is determined though, is it not?
     
  14. Pokextreme

    Pokextreme Avos Air Archer HERO

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    no.
     
  15. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    Do you want me to add the 25% earth damage or...?
     
  16. DerpTryhard

    DerpTryhard Well-Known Adventurer VIP+

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    Well to be fair... the inflation of the economy when Gavel released also affected a lot of the classes(I was at the lower end of the stick -_-). Mythics are obviously very rare to get and costs stacks of le to get, and for someone like me(or other people who have under a stack of le) getting a build is very difficult and makes the class different(I'm an assassin). The assassin weapons costs over at least 5 stacks of le and makes the builds harder to get, while on warrior, they can get it very easily(due to mythics being more cheaper, but stronger). I agree with you on buffing archer mythics, but archer's style is suppose to be more agile and does more dps (And as you level up, the bosses gets more defense, which also affects archers, thus reducing the dps and make archer rely on spells). The only solution is to increase the dps of archers, because people won't just change archer's playstyle.(Although as an assassin, I view every single class op, because I don't have a build and I can't afford one)
     
  17. Pokextreme

    Pokextreme Avos Air Archer HERO

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    just tell me all your stats, and skill points, with the bow's counted
     
  18. DerpTryhard

    DerpTryhard Well-Known Adventurer VIP+

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    Not the dps, but base dmg and yes you should also add elemental attacks and multiply that by the percentage of the powders.
     
  19. WynnForums

    WynnForums the Forum..itself HERO

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    Im triggered how you didn't play dark souls
     
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  20. Academyfail

    Academyfail That one vet that still doesn't have a level 100 CHAMPION

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    Did anyone mention archer mythtics kinda (+150%) need a DPS buff?
     
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