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World In-game Hardcore Challenges

Discussion in 'General Suggestions' started by los_pollitoz, Apr 26, 2017.

?

Yes, no, any changes?

  1. Yes

    6 vote(s)
    46.2%
  2. No

    1 vote(s)
    7.7%
  3. Make some changes

    6 vote(s)
    46.2%
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  1. los_pollitoz

    los_pollitoz Cringe: https://lospolltioz.deviantart.com HERO

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    Minecraft:
    For a long time now, players have complained that after reaching max level, there's not all that much to do or accomplish in Wynncraft after that point. So I believe that one of the best and simplest solution to that is to add in-game challenge modes that players are actually rewarded for completing and can hold over the player for a much longer period.
    It also gives real hardcore challenge and accomplishment to those that are willing to put themselves through these torturous challenges.

    You access these challenges through the starting class menu. There will be a skull icon in the bottom right corner that'll take you to the sets of challenges. Once you pick a challenge, you can select whatever class you want and begin.
    You need 300 total levels before being able to attempt any of the challenges. You cannot do these challenges with any preexisting classes but you can still access your bank and log onto regular worlds, meaning you can still interact with other players, including ones that aren't on a challenge mode.
    Basically the challenge modes act like your standard class with some tweaks to make the game harder.

    In all the challenges with the exception of the last one (explained later), you gain 3x XP from quests and 2x XP from mobs. This is to make it so the challenges aren't as absolutely tedious and time consuming as they would be other wise.


    Goals


    Every challenge has the same set of tasks that are required inorder to complete them
    - Complete all quests
    - Reach level 100
    - Defeat every dungeon, including the corrupted varients
    - Complete legendary island at least once

    List of Challenges

    True Skill
    No skill points are gained from leveling. You still gain skill points from your equipment.

    Half-Life
    Player HP is cut in half

    One Life
    Die once and the run is automatically reset

    Back to the Basics
    Player is only able to use basic tier items

    Absolute Madness
    All previous challenges are combined into one. Quests now give 3.5x XP and mobs give 2.5x XP.
    This challenge requires all other challenges to have been completed in order for it to be attempted.

    Rewards

    Completing challenges will grant you loot crates that contain special cosmetic rewards that are exclusive only to the crates earn from completing the challenges, so they can't be bought or obtained by any loot box you get from your VIP+/Hero rank or from the store. All the crate rewards will be godly tier.
    Completing True Skill, Half-Life, One Life, and Back to the Basics will give you 1 crate.
    Completing Absolute Madness will earn you 5 crates AND a dark red star next to your name.
    If you get two of the same rewards, you can combine scrap the two and get a different reward.

    Soooooooooooooooo what are your thoughts?
     
    Last edited: Apr 26, 2017
    Saya and captainganon like this.
  2. BMW

    BMW Well-Known Adventurer

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    Mythic items should NOT be a reward to anything, nor any contests, challenges, IMO.
    Keep them completely exclusive and luck-based.
    Or the servers' economy will drop harder than... well, nothing drops harder as the current server economy.
     
    Cruuk likes this.
  3. MinerDwarf222

    MinerDwarf222 I AM A DWARF. HERO

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    Compass.png
    Where the red box is? I think it could go in the green/yellow box with stats in the green/orange box. (I haven't even read the suggestion yet).
    [edit] Maybe make it where the mythics are still more powerful than the legendries but not as powerful as current mythics.
    Also maybe have a base loot bonus? Cause if you are shooting up levels like that you will constantly need more gear.
    Also I'll try but I think it is impossible to do all of that without getting skill points from leveling.
     
  4. los_pollitoz

    los_pollitoz Cringe: https://lospolltioz.deviantart.com HERO

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    Rewards will be untradable but I see what you mean.
     
  5. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Simple, make challenge rewards untradeable.

    About the true skill challenge, how would that be possible?
    Could you only use low level gear?
     
  6. MinerDwarf222

    MinerDwarf222 I AM A DWARF. HERO

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    I mean there are some high level gear that require no skill points but... I'm not sure if they can even be made into a decent build.
     
  7. llllllllllllll

    llllllllllllll Famous Adventurer

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    You mean normal tier?
    This screws with the +5 hp level up bonus. I don't think we can do 2.5 hp.

    Overall, this doesn't really solve the problem, because players aren't encouraged enough to delete a lvl 100. I mean, these challenges aren't really exciting enough for someone to restart. Also, they should have their own pvp arena, incase some rewards are op.
     
  8. los_pollitoz

    los_pollitoz Cringe: https://lospolltioz.deviantart.com HERO

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    We can always round
    There'll be a separate menu for the challenges modes from the normal menu so classes can fit so you don't need to restart
    And I don't think the rewards will be OP sine the developers always aim for balanced items.
     
  9. llllllllllllll

    llllllllllllll Famous Adventurer

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    Well, then it kinda rules out the point of buying a rank for more class slots.
    The items are going to be exclusive towards hardcore players, which means it might not be fair for non hardcores
     
  10. captainganon

    captainganon God of k | Derpalope VIP+

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    Oh boy oh boy a suggestion that's actually interesting!

    Since I actually like most of this suggestion, all I'll cover is the rewards; no. This is where the thread falls short.

    Mythics, Legendaries, or really any kind of gear just won't work. Make 'em good and they're overpowered. Make 'em bad and nobody will want to do the challenges unless they're bored out of their mind.

    A unique (not the item tier) item, however, could certainly work. Or instead, some sort of tag, cosmetic, or other such feature. To be honest, the best one you could do is a special cosmetic. Perhaps differing tiers/colours/types of crowns, depending on the completed challenge? Maybe just some form of effect attuned to the completed challenge.

    For the ultimate challenge, you could include some emeralds as an extra reward, but nothing major.

    This idea could be further expanded upon, to include lesser challenges, or just more ones of a greater variety. The biggest concern as of now is the rewards, but once those are fixed, I think you'd do good to add some more content to the idea.
     
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  11. los_pollitoz

    los_pollitoz Cringe: https://lospolltioz.deviantart.com HERO

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    Well while making the suggestion I was thinking about perhaps another possible reward would be:
    When you complete a challenge you get a star colored regular red next to your name. And once you complete Absolute Madness which at that point you have 4 stars from the other challenges, you instead get a skull highlighted in dark red. (or maybe just one big dark red star)
    I was also thinking about just making the entire player name red but that would be a bit confusing since the admin rank is already dark red as well
     
  12. captainganon

    captainganon God of k | Derpalope VIP+

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    Yes, something like this could certainly work. After thinking it over, though, I do believe that adding a more concrete cosmetic effect would be a reward that people would honestly strive for and want.

    After all, you're not always going to be talking, and people not in the know would just be confused.
     
  13. los_pollitoz

    los_pollitoz Cringe: https://lospolltioz.deviantart.com HERO

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    OH I KNOW!
    A special loot box that only contains items not found in normal ones and only from the challenges
    Or maybe just exclusive weapon skins for each class.
     
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  14. captainganon

    captainganon God of k | Derpalope VIP+

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    Oh, yes, that's quite clever. You could have a multitude of rewards per crate, but only get a crate or two per challenge. Weapon skins especially is a good idea. You could potentially even include disguises and pets along with cosmetics.
     
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  15. los_pollitoz

    los_pollitoz Cringe: https://lospolltioz.deviantart.com HERO

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    The one problem with lootboxes is the loot is random and you can potentially get the same loot you already have after doing so much work and effort which would create complaints and shitty feelings. So there can be stuff like particles, weapon skins, disguises, and pets but the player should be able to choose which ones they want.
     
  16. captainganon

    captainganon God of k | Derpalope VIP+

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    How about a trade GUI where you can use 2 of the same item to buy one of the same item and one other, so there's still the exciting random chance factor. That may give further motivation to do more challenges
     
    los_pollitoz likes this.
  17. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    You will barely be able to use gear.
    What about getting stuck and /kill?
    You won't be able to beat bosses without help.
     
  18. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    The only issue I see here is the /stuck.
    That might be a real problem.
    I may have a solution.

    A new command, /stuck, basically /kill, but you have to wait 5 seconds, and it's only one soul point lost.
    Make the use of this command exempt from the hardcore challenge.
     
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  19. los_pollitoz

    los_pollitoz Cringe: https://lospolltioz.deviantart.com HERO

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    True skill - That's why it's a challenge, it makes the game more difficult and challenges players to find new builds and strategy on how to get further in the game.

    One Life - What @Kra3tys said. And if that's not implemented you could probably ask a mod for assistance.

    Back to the Basics - You'll definitely need help but one solution/strategy already in-game would be if a mob/boss has an elemental weakness you can put powders of that element into your weapon and get more damage value.
     
  20. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    Mmm, regardless of the hate I think this idea is great , although I think there should be a seperate world for the challengers...
     
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