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Mage/Dark Wizard Help Water ‌and/or Thunder ‌build, ‌on ‌a ‌budget.

Discussion in 'Class Builds' started by sorae, Apr 5, 2017.

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  1. sorae

    sorae drifting VIP

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    I'm nearing the endgame mark on my Mage, which means it's time to start thinking up some endgame builds. I'm leaning towards a Water/Thunder build (or just Water) that's focused around spell DPS.

    Throw your builds at me.

    rules and stuff

    1. no mythics
    unlike 50% of this forum I have less than a stack of LE

    in general just don't give me overly expensive builds
    I have 51 LE to work with here but I'd rather not use it all up

    2. I already have Lunar Spine so keep that in mind
    if you want to lower the cost as much as you can just make a lunar spine build
    will show IDs if needed
    (might be garbage but it's somewhat usable)

    3. give full armor/weapons with recommended IDs, plus skill point allocation and powder allocation
    should be common sense for any build thread to be honest

    4. linking me to existing build threads is highly encouraged
    don't waste an hour typing up a whole build when you can just link me a thread which is basically the exact same thing

    also the forum search is really specific so that's why I haven't used it yet

    now give
     
  2. Gigavern

    Gigavern Giant Fern VIP+

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    Its probably less(@SilverMirror probably knows the real numbers)

    Well you could go with the generic raw spell build, which is great with mage as mage has the highest spell multiplier (meteor up to 500%) and access to Bonder, like so:

    Whitecap Crown (get from hive, so ids are constant)
    Soul Signal (raw spell, sp)
    Dark Channeler (raw spell, mana)
    Gaea-Hewn Boots (get from hive, so ids are constant)

    Moon Pool Circlet x2 (mana)
    Nebulous (raw spell)
    Royal Stormy Amulet (get from merchant in Cinfras, so ids are constant)

    Bonder (mana, regen is nice too)

    Before armor: 33/45-Dex on Soul Signal/56-Int on Soul Signal/33/rest of your sp
    After armor: 33/45/68/33/41 + rest of your sp

    or you could go with something different like:

    Anima-Infused Helmet (get from hive, so ids are constant)
    Aquarius (mana, spell)
    Vaward (spell, 7 int)
    Paradox (spell, mana)

    Concentration x2 (mana)
    Nebulous (%spell)
    Royal Stormy Amulet (get from hive, so ids are constant)

    Bonder (mana, regen is nice too)

    Before Armor: 10/33/100 assuming you got 7sp on Vaward/33/10
    After Armor: 10+Paradox Str/33/110/33 + Paradox Def/10
     
    sorae and Crimson Corsair like this.
  3. Stag2001

    Stag2001 360 mlg hipster cat CHAMPION

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    Anima/morphstardust
    Aquarius/boreal
    Vaward
    Memento/capricorn (personal preference)

    2x conc/moon pool circlet
    Squid anklet
    Calming torc

    Requiem

    Get T4+ poods on all your armor for concentration powder opness

    Kthxbai
     
  4. C2HWarrior

    C2HWarrior Well-Known Adventurer VIP

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    I'd just like to point out that raw spell damage is least effective on mage as all of mages spells are 1 hit only
     
  5. LarzLapiz

    LarzLapiz Avos Air Pen HERO

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    isnt it raw spell x spell multiplier? and meteor has a x4
     
  6. C2HWarrior

    C2HWarrior Well-Known Adventurer VIP

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    No raw spell is added after spell damage has been calculated
     
  7. LarzLapiz

    LarzLapiz Avos Air Pen HERO

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    no its not
     
  8. C2HWarrior

    C2HWarrior Well-Known Adventurer VIP

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  9. LarzLapiz

    LarzLapiz Avos Air Pen HERO

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  10. C2HWarrior

    C2HWarrior Well-Known Adventurer VIP

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    Raw spell is added as neutral damage. Your weapon probably deals some neutral damage as a part of its spins and the raw spell Is just added to that
     
  11. LarzLapiz

    LarzLapiz Avos Air Pen HERO

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  12. bloww

    bloww Shoutbox Fancam Account HERO

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    This is partly true since the spell damage ID is added after the raw spell ID but Larz is right, its (raw*spell)*spell dmg%
     
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