Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

World Passive Abilities For Each Class

Discussion in 'General Suggestions' started by xXHappywheelsXx, Apr 2, 2017.

?

Did you like this thread?

  1. Yes

    8 vote(s)
    50.0%
  2. No

    8 vote(s)
    50.0%
Thread Status:
Not open for further replies.
  1. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

    Messages:
    30
    Likes Received:
    35
    Trophy Points:
    49
    Minecraft:
    Wouldn't it be fun if each class had a 5th ability that is activated automatically? So here is 8 passive abilities for each class (including VIP classes):
    Archer/Hunter
    Barrage:The archer may some times use more than 1 arrow to kill an enemy but every barrage's arrow damage is reduced by 10% (2 to 5 arrows so that arrow storm has a purpose).
    Warrior/Knight
    Bloodlust:
    For the next 4 attacks the warrior is going to do more damage and restore a little bit of health (10 sec cooldown).
    Mage/Dark Wizard
    Arcane energy:The mage stacks bolts of energy (max 3) and the next attack is going to do increased damage and restore energy.
    Assassin/Ninja
    Agile:The assassin is able to climb up to 4 blocks by running against a wall and pressing jump and wall run for 4 sec by pressing and holding left or right.(you could use invisible blocks to make this possible)

    Everything i wrote here is possible with a few commands although some of them may be tricky to make.

    Thank you for reading my suggestion, i hope it gets added to the game.
     
    Last edited: Apr 2, 2017
  2. NotAFish

    NotAFish An evolved jungle slime Discord Moderator CHAMPION

    Messages:
    811
    Likes Received:
    668
    Trophy Points:
    123
    Minecraft:
    The life amulet one would not really be possible to code, it's hard to define a 'safe location' it might end up in lava and in boss rooms/ToA there is no safe location, it might also end in people getting teleported into holes which are impossible to escape, perhaps make it be that the enemies get blinded for a few seconds/that attacks to the back of a mob do more dmg
     
    Nukewarmachine and coolname2034 like this.
  3. Aya

    Aya Very Serious Gensokyo Journalist

    Messages:
    5,151
    Likes Received:
    7,905
    Trophy Points:
    215
    Minecraft:
    sorry friend
    vip classes must have the same stuff as non vips, the only thing that can vary is the stuff's appearance (reason of why vip classes are reskins)
    EULA
    r
     
    coolname2034 likes this.
  4. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

    Messages:
    30
    Likes Received:
    35
    Trophy Points:
    49
    Minecraft:
    There i fixed the thread
     
  5. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

    Messages:
    3,276
    Likes Received:
    2,200
    Trophy Points:
    123
    Guild:
    Minecraft:
    Good idea!
    You should give them chances, though.

    For example, as an archer, you have a 60% chance to shoot 1 arrow, 25% chance to shoot 2 arrows, a 10% chance to shoot 3, and a 5% chance to shoot 4.
     
    Nukewarmachine and That_Chudley like this.
  6. captainganon

    captainganon God of k | Derpalope VIP+

    Messages:
    11,319
    Likes Received:
    33,289
    Trophy Points:
    227
    Minecraft:
    Not really, no.

    Yeah, it would. Just not like this.
    This is still just a discount bootleg arrow storm. It's completely unoriginal and boring.
    If it can use that every ten seconds then it's overpowered. If it can't, add details that matter.
    Depending on how you build up "bolts," this could be overpowered. Again, try adding the details that are actually important.
    Using invisible blocks is never a good idea. There'd be glitches and abuse aplenty. Even in concept, it's flawed. Why does Assassin, an attack-based class, get a movement based passive? Especially when every other class gets aggressive abilities, even when it's not fitting.

    The idea has potential, but unless you add details, this suggestion doesn't.
     
  7. Aya

    Aya Very Serious Gensokyo Journalist

    Messages:
    5,151
    Likes Received:
    7,905
    Trophy Points:
    215
    Minecraft:
    because ninjas and assassins must be sneaky speedy
     
  8. captainganon

    captainganon God of k | Derpalope VIP+

    Messages:
    11,319
    Likes Received:
    33,289
    Trophy Points:
    227
    Minecraft:
    Assassin's main drawback, apart from lack of range, is meant to be low maneuverability. It's already been buffed in that respect.

    When it doesn't even go with the rest of the suggestion, it's not fitting.
     
  9. Reti

    Reti Marquis of the Foxes, King of Memes VIP+

    Messages:
    710
    Likes Received:
    2,738
    Trophy Points:
    157
    Guild:
    Minecraft:
    As someone who's logged quite a bit of time into assassin, I can tell you that the movement is supposed to be a big drawback with assassin. You don't get things like teleport and escape, but you get a wide variety of high-damage crowd control moves. You're meant to be a distraction and an indirect killer. And for movement, Vanish is already a good enough movement spell, as there's hardly any place in the game where climbing up 4 blocks is better than just the 2
     
  10. xXHappywheelsXx

    xXHappywheelsXx Well-Known Adventurer

    Messages:
    30
    Likes Received:
    35
    Trophy Points:
    49
    Minecraft:
    Thank all of you for commenting on this thread i will think of a new more balanced thing although it will still be passives for each class
     
  11. llllllllllllll

    llllllllllllll Famous Adventurer

    Messages:
    3,270
    Likes Received:
    2,904
    Trophy Points:
    192
    Minecraft:
    Alright this seems better. But we should have cooldowns based on attacks.

    Warrior -
    Bloodlust only activates if you have not used a basic attack in the last ten seconds, therefore your next 4 are bloodlust-ified

    Or something like that. Also, you must describe how much extra damage or statsand how the classes gain them.
     
  12. Academyfail

    Academyfail That one vet that still doesn't have a level 100 CHAMPION

    Messages:
    512
    Likes Received:
    100
    Trophy Points:
    62
    Minecraft:
Thread Status:
Not open for further replies.