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Mana Rebalance Possibilities

Discussion in 'General Suggestions' started by Cosomos, Feb 9, 2017.

?

What ideas do you like?

  1. Mana Steal

    11.1%
  2. Intelligence Stat

    11.1%
  3. Mana Regen

    22.2%
  4. Spell Spam Blocker

    7.4%
  5. None of them

    77.8%
Multiple votes are allowed.
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  1. Cosomos

    Cosomos Well-Known Adventurer

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    I am fine with spell spam and like the idea of being able to dump all your mana in a short period of time do deal massive damage and or stun lock your enemies. However when it comes to being able to keep doing that indefinitely without any sort of draw back, doesn't that seem at least a little unfair? The effects or damage the spells do are fine in my view and I think we can all agree on that, but maybe there should be an opening where melee and Mana Steal could have a place in a fight? Also I suggested a buff to Intelligence, a neutral change to Mana Regen, and a semi-nerf to Mana Steal due to removing some exploitable features it has.

    Mana Steal
    Mana Steal will only activate on a melee hit or certain powder specials(nothing else, no exploding), and will not stack with each enemy hit, it will only have a chance to activate once(that means 1 melee hit/special = 1 chance to work).
    Now this is quite balanced as it is and would become more practical to use if you are an intel focus, but there is one part of it that I disagree with. That is the fact that when you attack you can get mana for everything you hit, so you could rather easily get full mana with a weapon by hitting numerous enemies at once. That is fine and appropriate for life steal because they all are trying to do damage to you at around the same time. However mana steal regenerates mana for you to use to cast a spell, but what spell does not have an AoE of some type? Do to this fact I feel that Mana Steal should not benifit from hitting multiple enemies at once and behave in a similar manner to charging a powder special, were 1 Melee hit that connects with an enemy/s will have a chance regen some of your mana.

    Also I would have Exploding not activate mana steal either because Exploding currently activates when you kill a mob with melee/spells. That is OP in PVE because spells should never cause you to regen more mana.

    Intelligence Stat
    Your extra Intel points will effect mana discount, by having a chance to be refunded 1 mana based of the remainder of each spell you cast
    Now this is actually a buff and will make each point of intelligence more worth while. As I believe it stands now Intelligence should only be given skill points to get to specific amounts, but I would like the other points be worth something other then more water damage. So I would like to have the cost per spell to be the same as it is working now, but any remainder of a point to become a chance to refund you 1 mana.

    Say you have -75% mana used and cast Meteor(10 Mana), you would loose 3 Mana but with my idea you would have a 50% chance to be given 1 mana back.

    {(ManaCost*(1-IntelDiscount))-[ManaCost*(1-IntelDiscount)]RoundedDown}*100%=Chance to get 1 mana

    Mana Regen
    The Mana Regen ID will be more consistent and incorporate the Pre-Gavel and Post-Gavel Mana Regen systems.
    I want to spread out the Mana Regen ID's effects. Instead of big burst every 5th mana regen tick. I would have it so each mana regen tick(1 second) recovers 1 more mana when you have 5/4 mana regen or more. How I envision this to work is your Mana Regen ID will be divided by 5 and the remainder will apply every 5th tick(like it is now) and the result of the division will add 1 extra mana to every tick(like Pre-Gavel Mana Regen). I don't like Mana Regen always coming in 1 big burst and would prefer consistency.
    say you have 28/3 mana regen
    with the current system you would only get 24 mana every 5 seconds with one of the ticks giving 20 mana and the other 4 giving 1
    with my system you would get 33 mana every 5 seconds with one tick giving 9 mana and the other 4 ticks giving 6 mana

    Spell Spam Blocker
    Replace the current non-broken Spell Spam Blocker(not the broken one with 1.9+ users) for one that you will not regen mana until 3 seconds after your last spell was cast.
    Now the spell spam blocker currently is what makes spells more expensive if you keep casting spells in a quick succession, but due to a bug this only counts if you use the same spell in a row and will reset when you use a different spell. Aside from just saying to fix that bug to make it not reset when you cast a different spell and to have it work whenever you cast a spell. I have another idea on what an spell spam blocker could be.

    The change is you will not regen mana natually until 3 seconds(average*) after your last spell was cast. What I mean by natually is your base mana regen and the Mana Regen ID, but Mana Steal will not be effected by this. *Average is because of my beliefs in how the mana regen system works, at 2.5-3.5 seconds you will regen mana.

    I know this will hurt many intel users, but please try to understand that mana seems to be a bit too plentiful with even only 9/4s Mana Regen. Every build does have strengths and weaknesses, but Spells alone seem to have no real draw backs to them other than a easily, bypassed system that limits how often you can use them. So instead having spell cost going up by 1 point for spamming spell(if you take out the bug), I would prefer people having to budget their mana usage and having to either wait 3 seconds or use Mana Steal to restore their mana.
     
    Last edited: Feb 18, 2017
    coolname2034 likes this.
  2. captainganon

    captainganon God of k | Derpalope VIP+

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    Mana and spells just received the biggest nerf of their lives in Gavel.

    We really don't need to nerf it more. Spells are meant to be able to be used rapidly.
     
    coolname2034, Aya, Pokextreme and 6 others like this.
  3. Cosomos

    Cosomos Well-Known Adventurer

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    I am fine with spamming spells for the most part, my change ideas would aid in you spamming for longer periods of time. I just don't really believe in being able to spam spells indefinitely due to having high intel and mana regen, what the last idea is just trying to make an opening in spell focuses builds, when melee can really play a bigger part in a fight.
     
    Last edited: Feb 9, 2017
  4. Pokextreme

    Pokextreme Avos Air Archer HERO

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    Add a none option to the poll
     
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  5. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

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    Add an option for no to the poll please
     
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  6. Cosomos

    Cosomos Well-Known Adventurer

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    I knew I forgot something
     
    Last edited: Feb 10, 2017
  7. Cosomos

    Cosomos Well-Known Adventurer

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    I was looking at the poll and I was wondering if people did not know that you could vote multiple times on it?
    I mean I have really not ever noticed people voting multiple times on any of the polls I did in the past, and was wondering if the ones who liked one of the ideas knew that?
     
  8. Cosomos

    Cosomos Well-Known Adventurer

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    For those who did not want any of the changes, could you please say why?
     
  9. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Mana is fine as it is now.
     
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  10. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    What I really hate is teleporting spam until like 10 mana per spell then waiting a few seconds for it to cool down, then tping again only to find the counter hasn't reset
     
  11. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    Tp twice
    Ice snake
    Tp twice
    Ice snake
    Repeat
    What's hard about that?
     
  12. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    ???
    It's hard because the spam blocker transfers between spells!
     
  13. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    You cast TP twice for 2 mana each
    Cast Ice snake for 3 mana
    Then next two TP's are 2 mana
    Ice snake for 3 mana
    Repeat
    Seriously what is hard here
     
  14. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    ._.
    What is hard about listening? I said that doesn't work for me!
     
  15. Cosomos

    Cosomos Well-Known Adventurer

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    What version of Minecraft do you use? or did they fix that bug now?
     
  16. Cosomos

    Cosomos Well-Known Adventurer

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    I had a change of heart and deside to have you start to regen only an average of 3 seconds after your last cast(I would make it 2 seconds but ice snake would be op with and even without regen id's).
    what would you prefer: my system were you could cast tp/ice snake an average of 25 times(intel and anti-spam suggestion) then having to wait 3 seconds before being able to regen mana, or have the current without being broken where the cost per spell going up each time so you could only cast any spell 20 times max(only possible with my intel and mana regen suggestions) before having to wait 5 seconds before the cost goes down where you can cast again?
     
    Last edited: Feb 18, 2017
  17. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    i wasn't giving feedback, I was just complaining
     
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  18. Cosomos

    Cosomos Well-Known Adventurer

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    still what seems like the a better deal?
     
  19. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    ¯\_(ツ)_/¯
     
  20. Cosomos

    Cosomos Well-Known Adventurer

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    I really don't like to bother people who voted before but I reread the thread and it seemed to complex and had "rage elements" in it that I removed. I tried to clean it up and explain things better, and would like voters to reconsider and remind them they can vote multiple times. Don't expect me to tag all voters again in this tread or other threads I really don't like mass tagging... But I always would like feedback
     
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