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Hp Per Level

Discussion in 'General Suggestions' started by HiMeAlex, Feb 6, 2017.

?

Do you think the hp bonus should be higher?

  1. Yes

  2. Don't care

  3. No

  4. Wait, you get HP when you level up?

Results are only viewable after voting.
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  1. HiMeAlex

    HiMeAlex Shoots things, Chugs potions. HERO

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    HP Per Level


    Every time you level up, you gain 5 base HP.

    T
    his means that without armor a level 101 player (including starting HP of 20) would have 525 health, doesn't that seem a little low?

    And the 5 HP is barley noticeable as you level up, especially in the later levels

    My suggestion is a simple one; Add more HP per level up

    I propose it is changed to 10, as that would make the level 101 player's base HP 1030,
    that sounds a little better, doesn't it?

    Of course, it doesn't have to be changed to 10, that's just my suggestion

    Hopefully this gets added to the game, as that would give more value to the base health added every level up
    As always,
    -HiMeAlex


     
  2. llllllllllllll

    llllllllllllll Famous Adventurer

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    5 hp is enough. You have armour and that's enough.
     
  3. HiMeAlex

    HiMeAlex Shoots things, Chugs potions. HERO

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    That's my point, you don't notice the HP.
    It should be raised so it's more worth it
     
  4. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    That doesn't matter
    Because
    Guess what

    People
    Wear
    Armor

    :saltedhigh:
     
  5. llllllllllllll

    llllllllllllll Famous Adventurer

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    If the hp was noticed, that would make a big difference, which we don't need.
     
  6. orange0404

    orange0404 corkus is actually here HERO

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    And
    Armor
    Gives
    More
    HP
    As
    You
    Level
    Up
    :saltedhigh:
     
    Endertricity likes this.
  7. HiMeAlex

    HiMeAlex Shoots things, Chugs potions. HERO

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    Hey, I am just using that as one of my points.
    The HP is unnoticeable, worthless right now.
    I am just pointing it out
     
  8. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    Starting HP=10 though
     
  9. HiMeAlex

    HiMeAlex Shoots things, Chugs potions. HERO

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    Sorry, I was close though.
     
  10. FoxAndTheDoodler

    FoxAndTheDoodler The Fox and the Doodler

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    I mean, sure, adding health every level up could be added, but it'd be still useless. Armor dwarfs the example health by 10x, even 15x more health even without this added.

    This''ll just add 500 more health and is that really needed?
     
  11. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    Also apart from what everyone else mentioned... i feel like the 500 is perfectly fine.. my assassin is an air assassin meaning in general pve a bit eh and it has low health. The 500 health is noticable for my assassin. It really is XD However more is (imo) really not necesarry._. I feel like its completely fine rn. And that comes from a somewhat glass cannon air assassin x)
     
  12. _Sephyr_

    _Sephyr_ Obvious satire HERO

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    The hp per level up was already buffed





















    From 0 to 5
     
  13. Epicness937

    Epicness937 Thesead water god. HERO

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    if anything make it +10 after level 50 and +20 after 80 or something we dont need a massive buff cause thats what armor does :D
     
  14. Untitled Doc

    Untitled Doc 1 man robotics team

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    Honestly it should stay quite low.
    Becuase what would happen if we increased to a point where it is remotely noticeable,

    Is where glass cannon builds will have a much higher % of health than before, and due to usually how they are quick and have massive damage otuput, will make it way stronger than before, as they can take a lot more hits.

    Also indirect buff to mage
    Higher initial health leads to greater healing capacity, even if it is very small, every bit helps, as it is based on current HP

    We should keep it the way it is, or nerf it in my opinion
    Give everyone a base hp of X and increase by 1 HP for each level
    I was thinking X to be 100, but i thought that was too high.
    (I was thinking 100, but lower levels would be quite strong, so I was thinking like 10 or something)

    IF you want to make it higher, you have to start giving players some sort of damage buff (like +1 damage on basic attacks per level, based on attack speed)


    Consider the two extremes:
    Would you want a game where everyone is super tanky and it is really difficult to kill someone?
    Or would you want a game where everyone is a glass cannon and it is easy to kill someone?

    My opinion, killing people seems to better than blocking damage.
    Not bad idea, just would have a couple of issues which would need to be ironed out.
     
  15. HiMeAlex

    HiMeAlex Shoots things, Chugs potions. HERO

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    Thanks for all the suggestions and things, it really does help!
     
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