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World A Small Change To Dueling

Discussion in 'General Suggestions' started by Plasma~, Feb 1, 2017.

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Sound good?

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  1. llllllllllllll

    llllllllllllll Famous Adventurer

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    Okay. Dueling currently starts at the certain health both players are at. When it ends, I'm pretty sure the loser gets set back to the health they started the duel at, and the winner stays at how low the loser got their health to.

    I don't know of a healing abusing trick though.

    As for the second part. While in Qira, duel each other, kite her to dodge knockback and heal up with pots safely. Same goes for places like... Sand swept tomb. A segment requires you to run through a hallway and collect 30 tokens. Duel, run to the end and camp the hopper.

    I have nothing against 3, and I think dueling needs a rework, but not yours.
     
  2. Daridon248

    Daridon248 Well-Known Adventurer

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    Can be better,like you cannot duel in boss rooms to avoid exploits
     
    coolname2034 likes this.
  3. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    You could just run through a cave of mobs while dueled tho…
     
  4. captainganon

    captainganon God of k | Derpalope VIP+

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    There's literally no point to this. Duels end if you get too far away or take too long anyway, so it's not useful unless you're constantly with someone. Even then, all it means is you can't die; no progress in that.
     
    Yuno F Gasai likes this.
  5. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    I used to use duels as a +1 while dungeon running at a low level
    ________________________________
    Using ad hominem isnt very nice
     
  6. Plasma~

    Plasma~ Antishitposter

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    Actually, they both revert to their health values prior to the duel.
    It used to be that both players were fully healed at the end of the duel.
    Like I said, they'd be reverted to their previous health values so that glitch abusers wouldn't get anything out of it.
    I understand.
     
    Last edited: Feb 3, 2017
    llllllllllllll likes this.
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