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Dexterity Spell Glitch?

Discussion in 'Feedback' started by Miles_, Jan 28, 2017.

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  1. Miles_

    Miles_ hi CHAMPION

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    Hi, I was thinking that dexterity might be glitched, because I do 5.75k-12k damage spin attacks with my assassin build using a 224-499 damage weapon with very fast attack speed. I know that this would be natural for a 224-499 damage very fast attack speed weapon, but I have 118 dexterity so it should be more random. I think that the dexterity RNG isn't applying for my spells or something, because my spin attack damage is oddly consistant for my weapon and skill points, even though it should be more random. Does anyone know if this is a glitch, or if dexterity does not apply to spells, which I always thought was true. Sorry if I'm just being stupid and it doesn't affect spells.

    TL:DR - The dex crit doesn't seem to work with my spells.​
     
    Last edited: Jan 28, 2017
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  2. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    thunder ids usually boost spell damage and the thunder of spin is boosted naturally by dex
    combo that with a rather high crit chance
    and you become powerful
     
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  3. Miles_

    Miles_ hi CHAMPION

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    I know. My issue is that the crit chance doesn't seem to be applying.
     
  4. bloww

    bloww Shoutbox Fancam Account

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    I'd say the base damage is 5.75k dmg and crit is 12k, but I have no idea tbh
     
  5. Miles_

    Miles_ hi CHAMPION

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    No, my weapon deals 224-499 damage, so it should deal 5.75k-12k without the dex buff, due to the damage being quite random. With the dex buff, it should be higher on average and more random. I should refer this to a mod/dev.
     
  6. Cosomos

    Cosomos Well-Known Adventurer

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    I did some testing with strength before and discovered that it was not working the way I calculated it should, at the time I thought it was only for earth damage.
    Then I did further testing and discovered that it was not buffing other elements too, so I concluded that the neutral damage was not working.
    Now dexterity is reported broken. What is wrong with the attack skill's?
    For strength I tested min damage and got lower then I should. You should test for the weakest crit damage for thunder damage lower then what your min weapon damage multiplied by all your ID's, crit, and dexterity thunder buff. If you get something like that then dexterity is not working.
     
  7. Miles_

    Miles_ hi CHAMPION

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    I reported this on the basis that
    I have 118 dexterity
    I deal 5.75k-12k spins with a 224-499 thunder damage weapon {Hive Daggers}
    As you might have seen, with 118 dexterity, and that damage range, my damage should be much higher. Also, using @motoki1 's calculation system, I concluded that my average spin attack damage WITHOUT a crit should be 8.46k, which is incredibly accurate. That is why I think that this is broken to some degree. If you don't believe me, I can show you in game.
     
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  8. Cosomos

    Cosomos Well-Known Adventurer

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    Ah I see you did the math, nor did I ever disagree with you. You see I was describing the process I went through to report it on Github, Moe assigned Jumla to it on the second day I posted it. What I did was screenshot those specifications I described and I got a quick response, so I was trying to give you a guide on what I did.
    At the time I thought it was only strength and that it was only effecting earth damage. Now after I did further testing on strenghth and your testing on dexterity, it seems that the elemental damage buff is correct for strength and dexterity, but the actual strength and dexterity skill buffs seems to not be working. I guess it is time to update my old report or link a new one. Either way I am going to tag @Selvut283 and Link my old bug report to show that there is some validation to this. I guess thanks for revealing that dexterity is broken as well as strength.
     
  9. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Ok, I might know now.
    If my hypothesis is correct, you are wrong.
    You said you're using a Hive dagger with some thunder powders, but using the powders, its calculation kinda differs from the basic one. I'm currently searching on that. That's the first reason I thought.
    And secondly, your base damage range is 224-499 thunder damage, which the system can choose 276 different damage results from your weapon. From my experience during measuring damage for like 5,000 times, as you get wider base damage range, the chance to deal the lowest and the highest (or near there) will be EXTREMELY low. Really. I don't know the exact chances for your case but, I think that's one of the reasons you think this is a glitch. You're just seeing the center damage of your weapon.
    Also, if you're still doubting about it, can you tell me a bit more in details? Like, the numbers that you used to calculate with my formula.
     
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  10. Cosomos

    Cosomos Well-Known Adventurer

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    I did testing with your calculations and they where basically spot on, I guess strenght was never broken but still if that is the case it should be marked as resolved on Github
     
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