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Dungeons Mythic Gaining Change

Discussion in 'General Suggestions' started by Kraetys, Jan 25, 2017.

?

Idea

  1. It makes more sense and I like it. +1

    44.1%
  2. It doesn't make sense but I like it +1

    5.9%
  3. It makes sense but you could... +0.5

    11.8%
  4. It doesn't make sense but you could... +0.5

    0 vote(s)
    0.0%
  5. MehYow +0

    5.9%
  6. It makes sense but I don't like it. -1

    20.6%
  7. It doesn't make sense and I don't like it. -1 (...?)

    11.8%
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  1. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Disclaimer: I'm not saying this will be easy, nor does it need to be added right now, or at all.
    That's why it's a suggestion.
    Also this is my own spin on someone else's idea, that may work better.

    Step One - Remove mythic drop chance from normal mobs/loot chests.

    While mythic drops are great and all, from a lore/backstory perspective it makes about 0 sense.
    "Oh look at this weapon of great power and legend only told in tales of great fiery destruction dropped by this single mob that I've been killing millions of for the past month."
    Rare item drops in other MMO's make about as much sense, yes, but usually items of that tier are stored in instance based PvE, generally protected by powerful bosses.
    While in most other MMO's these are accessed by just joining a que, instance based doesn't work like that in Wynn.
    It also doesn't have to work that way for mythic dungeons.

    Have dungeons for each mythic based on their lore, (and add lore to the mythics without because they should have done that anyways).
    Create a key guardian that spawns in the area affiliated with the mythic, which will drop a 'key shard' that you have to get 5 of and bring to the forgery.
    Once you have the key you go and complete the dungeon for the mythic drop.
    The entryway to each dungeon should be an NPC that teleports you when all requirements are met.
    (If possible).

    The key guardians should all be passive mythic leveled mobs to prevent lower leveled players from dying to them or killing them.

    - Helmets -
    N/A

    - Chestplates -
    *~*~*~*
    Discoverer
    Given Lore: N/A
    My Lore: The shirt of an emerald miner infused with the raw energy of the beginning of the undead horde. When worn it turns the users blood green.

    Boss Name: (NEEDED)
    Key Guardian Location: The fields around Elkurn
    Entrance Location: A basement in one of the houses in Elkurn
    No Key Text: "The door is locked."
    Key Text: "You insert the key and it breaks in the lock, but the door creaks open anyways."
    *~*~*~*

    - Leggings -
    N/A

    - Boots -
    *~*~*~*
    Boreal
    Given Lore: N/A
    My Lore: A heliolux in a time passed harnessed the northern lights for a human they loved, when they died his sadness mingled with the lights, turning them blue.

    Boss Name: (I don't even remember these quests it's all a blur).
    Key Guardian Location: Light Forest
    Entrance Location: Light Forest
    No Key Text: "A strange sadness haunts this (entryway), you feel as if entering is forbidden."
    Key Text: (Need the entryway idea first).
    *~*~*~*

    *~*~*~*
    Crusade Sabatons
    Given Lore: N/A
    My Lore: Said to be worn by the first dogun to be killed by dwarves. Rather than just burning with the rest of him, the Demon Garaheth imbued them with the dogun's courage. It survived the molten rock and hardened into an incredibly powerful pair of boots.

    Boss Name: (Someone help).
    Key Guardian Location: Molten Heights
    Entrance Location: We're giving the fire lord a use! The entrance will be by him.
    No Key Text: "The lock on the tomb is scorching hot!"
    Key Text: "As you near the tomb with the key, the lock cools excessively, and the key freezes in place. The stone door slides open on its own."
    *~*~*~*

    *~*~*~*
    Galleon
    Given Lore: N/A
    My Lore: A ship docked at Sarnfic as it sunk, it was destroyed, but the floating rubble was made into a pair of boots.

    Boss Name: Captain Jack Sparrow! (No that's a joke really I need help).
    Key Guardian Location: Sarnfic
    Entrance Location: I wanna say Sarnfic but obviously someone would have moved them, I wanna say Selchar but there's not enough island there to do anything else with.
    What about that island on the other side of Seavale Reefs?
    No Key Text: "A large amount of coral blocks the way."
    Key Text: "You insert the key into the coral, and it swallows it! The coral retracts and lets you pass."
    *~*~*~*

    *~*~*~*
    Slayer
    Given Lore: N/A
    My Lore: Worn by the founder of the Temple of the Legends, rumor holds they started out as an ordinary pair of boots, but just being in his presence empowered them beyond belief.

    Boss Name: (Okay this needs to be lore based @content team what's his name)
    (If it's Kelight I'm going to stab myself).
    Key Guardian Location: Dernel Jungle
    Entrance Location: Temple of the Legends
    Closed Text: "The temple treasury, it's been locked for ages."
    Key Text: "You insert the key and the whole door disappears!"


    I WILL BE PROVIDING EXACT POSSIBLE LOCATIONS JUST LET ME FIND THEM FIRST.

    The chances for these guardians to spawn should be -
    If solo only.
    7T/(3/5)SM
    Where
    T = Time in any form.
    S = The current amount of Wynncraft Worlds running.
    M = 10^6
    (10 to the power of 6), (Sorry couldn't find the superscript).

    All in all it will average to about 70 Mythics entering the server per year.

    tl;dr - Mythic Dungeons instead of mythic drops.
     
    Last edited: Jan 25, 2017
  2. Rastin

    Rastin Free lenny face: ( ͡° ͜ʖ ͡°) HERO

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    This would make mythics a lot easier to access, because you know you can pretty much get one guaranteed if you do this. Mythics are rare, not something you can just gain if you do something and it shouldn't be that way otherwise it'd take the rarity out of mythics. (even though a lot of mythics, mostly wands, have been duped a shit ton to my K N A W L E D G E)
     
  3. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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  4. captainganon

    captainganon God of k | Derpalope VIP+

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    This presents the same issue as the suggestion I'm guessing it's based off of. A guaranteed mythic drop cannot be included.
    I will say that these are pretty good, though "somewhere," "something," and "warmer" are a bit underwheleming
     
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  5. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    All this does is puts mythics in a fancy room and runs the RNG through the server and not the players.
    ________________________________
    I couldn't find a proper synonym and the somewhere and something are for dramatic mysterious effect.
    ________________________________
    Synonym for warmer*
    ________________________________
    Why not.
     
  6. captainganon

    captainganon God of k | Derpalope VIP+

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    ... Hotter? For proper mysterious/dramatic effect you need to use words that aren't simply vague.

    As for why not; it'll just make mythics more common. With places people know they'll get mythics, there'll end up being tons of people constantly there, server-hopping until it opens. Not only will that ruin a part of grinding, but it'll probably just create conflict between players.

    Trust me, the mythic system right now needs no changing. If anything, they need to be rarer.
     
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  7. Shiazzu

    Shiazzu Well-Known Adventurer

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    The whole of Mythics is that they are


    RARE
    And you need no skill whatsoever to obtain one, no hard boss fighting, no puzzles nothing, it takes no skill just luck. Some people find fifteen Mythics, some find two, doesn't matter, (this is turning into a rant on Mythics) Even if the dungeon opening rate is very low, it will still increase the amount of Mythics in the economy, also, a dungeon for EACH Mythic, bro, the content team aren't slaves for salted you know...(or are they) What I suggest you do is put more ideas into each Mythic dungeon, to save builders some work. Cyo.
     
  8. orange0401

    orange0401 Fortified with Vitamin C HERO

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    While this is definately a cool concept that has been suggested before. The recurring problem was the constant grinding of a dungeon, and like the current corrupted dungeons, the system sucked. How would this be less grindy?
     
  9. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    They aint rare, they are on the verge of unobtainablity. you can't balance an op item with insane drop chances.

    Coz right now getting mythics isn't grindy?
     
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  10. SmileyAlec

    SmileyAlec Olympic Gaming CHAMPION

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    please no

    it will only further disencourage people that havent even found a single mythic


    and for the people that havent found a mythic in ages

    cough almost 7 fkin months cough
     
  11. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    For the
    Tbh the internet and american culture have ruined the word hotter for me, which is why I didn't use it.

    Set the mythic dungeons opening chance to 1/(3*m) (where m = all the different kinds of mythics), of the current mythic drop chance and statistically there shouldn't be any more mythics entering the market than normal.

    Oh and on the 'it takes no skill' thing.
    That's actually my point.
     
  12. Shiazzu

    Shiazzu Well-Known Adventurer

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    Oh but the "it takes no skill thing" is the thing I want to the keep. Lol. It's a good suggestion just I don't like it.
     
  13. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    ...?
    You won't be going into these dungeons all the time only as they open?
    ________________________________
    OH btw the most important members of the content team are Salted's slaves, (Grian and Jumla).
    I'll be adding lore for the non lored mythic and their locations and descriptions I'm just doing research first.
     
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  14. captainganon

    captainganon God of k | Derpalope VIP+

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    Mythics are easier to get than the old Endgame were, or around the same. Maybe there were just less players, but there's way too many Mythics for items that aren't supposed to even exist lore-wise.
    So 1/87th of the current chance, or roughly 0.000008%. That's 8 in 100,000,000. That makes sense in a server-wide kills circumstance, but not really dungeon-wise. If we wanted to keep the same amount of mythic inflow, the dungeon would have to be the same rarity or higher. But keeping the same amount of mythics coming in isn't really a good thing.

    I'll admit some things I've said are probably wrong, but the mythic system doesn't really need changing. Anything other than what it is now will just result in more issues.
     
  15. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    The same rarity is technically wrong since there will be apparently 29 dungeons each with the chance per server rather than 1 or two players per server grinding/lootrunning.
    The 1/3 is for the drops at 35% damage per person for it to drop one to them.
     
  16. captainganon

    captainganon God of k | Derpalope VIP+

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    Chance per server isn't a thing. Thanks for bringing up a point, though; where will we find space for 29 separate different dungeons?
     
  17. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    There's lots of unused space.
    We can even teleport them to the dungeon if needed.
    It's not like there isn't plenty of space in the void.
     
  18. captainganon

    captainganon God of k | Derpalope VIP+

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    Sure, but we can't really just have random entrances crammed all over the place. Not to mention that you still haven't answered the technical side of "chance per server" not existing.
     
  19. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    I'm not really sure what no chance per server really implies.
    If the chance to spawn isn't server specific set the numerator to s where s= number of currently active servers.
    ________________________________
    Also it's not like they need to be Llevigar or Time Valley sized entrances.
    ________________________________
    OH I would like to clarify once the dungeon has been beaten it closes, adding closing and closing messages now.
     
  20. captainganon

    captainganon God of k | Derpalope VIP+

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    Just saying there's a chance per server isn't a thing. Is it a chance per minute? Per hour? What time period does the chance take place in? It makes more sense for it to be a chance for it to open when somebody is in the vicinity, like mobs, problem being that that can be abused.

    And sure, they don't have to be massive entrances, but lore-riddled great beings won't have piddly little caves as locations.
     
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