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Better Guild Wars

Discussion in 'General Suggestions' started by Dohdo, Nov 3, 2016.

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Do you like this suggestion?

  1. Yahya +1

    4 vote(s)
    44.4%
  2. Nohno +0

    5 vote(s)
    55.6%
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  1. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    So yeah. If this gets 10 votes in 5 days Ill add more detail.
    Firstly, mobs would be different. You can full costumize thier stats.

    So a GUI pops up and instead of buying mobs, you select an amount of mobs. You can select 1, 5, 25, 100, 500, or 1500.

    Next you choose the class. You can choose Brawler (Warrior), Marksman(Archer), Wizard (Mage), or Rogue (Assassin). These are just renames (Thier name tage = thier reskin name).

    And now you choose the attack type. There is main, spell 1, spell 2, spell 3, and spell 4 (If it is a transport spell or heal, then its main + said spell) Every spell has its own cost. Keep in mind if you are doing a transport spell then the cost is main + spell 1 cost.

    Next you choose the gear. The gear shown goes up to the guilds highest mob level (So if you can get up to lv70 mobs you choose between lv0-70 gear).

    So it asks you if you are going for a weapon, helmet, chestplate, pants, or boots. Choose whatever.
    Then it asks you the rarity (Common, Unique, Rare, Legendary, Mythic)
    After a gui pops up with allll the gear pieces of your chosen catagory. They all have a cost, and what ever gear you choose gets thier cost multiplied by x amount of mobs. Once you choose a certain armourpiece, you go to another gui with the other catagorys of armour pieces and a "finish" option. You can choose to have 1 piece of gear or multiple. YOU MuST HAVE A wEAPON AND AN ARMOUR PIECE BEFORE PRESSING FiNISH [\triggered]
    So territories would be much larger sections of land, like the cities and locations would be thier own, but we wouldnt have almuj west, east, south, upper. Instead just almuj upper.

    Now, to claim a piece of land, in battle you spawn outside the territory and have to kill all the mobs. There are waves, like wave 1/4. First wave, 10% of mobs spawn. In second, 20%, in 3rd, 30%, and fourth, 40%.

    Once every wave is finished a boss spawns. The boss depends on where you are, like if your taking over the Llevigar Plains, the boss would always be... lets say Orc Leader Ilsudiar.

    So I noticed how the current gains are 4 emeralds per minute, right? But what do the players gain? Nothing! So what if we made it so that after the end of the day, all the emeralds are divided like dis:
    Leader: 5 Shares of rewards
    Chief: 4 Shares
    Commander: 3 Shares
    Recruiter: 2 Shares
    Recruit: 1 Share
    Now the way it works is you add up all the shares, then divide the emeralds gained by the shares, and distribute all the emeralds according to the amount of shares you have.
    Your emeralds go to your daily bonus thingy.
    If you do not collec your reward, it goes to the guilds bank.
    I shall add later, gtg to sleep for now.

    kthxbai
     
    Last edited: Nov 4, 2016
  2. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    1. They need to fix (or completely redo guilds imo) guilds before they add more content
    2. This seems too op and defending would be much harder to do.

    Nohno, I sorry
     
  3. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    What do you mean? \Not every mob will be wearing a leo since those would be expensive

    Anf fixing guilds consists of editing the api which isnt thar hard
     
  4. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    Yes, that is exactly why about every other function of guilds has been broken for a year.
     
  5. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    To fix guilds, all they have to do is change the guilds api to be set on userid and not name, that fixes afew problems like people who are immune to guild commands. Howerver, if they do this all guilds will have no players, which means they gotta reset guilds
     
  6. Theeef

    Theeef Owner of The Crossroads CHAMPION

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    Okay, so why don't you go ahead and go tell the DEVS how to do that right now? Go on! Tell them. Tell me when the update happens. I am pretty sure that if it was THIS simple, it would have been done already.
     
  7. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    Well, the devs definetly already thought of this. The problem is that once this is done, everyplayer is no longer in the guild.
    So guilds basically get a whole reset
     
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