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World Custom Weapons And Armor- A Plea For A Specialized Gameplay Experience!

Discussion in 'General Suggestions' started by HeckinGay, Oct 26, 2016.

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  1. HeckinGay

    HeckinGay Classy and Sassy CHAMPION

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    Hello everyone! I am back with another addition for the general suggestion threads. This is the second major public post I have made, and while I dont do any kind of forums much, I do like posting in this section simply because I like feedback from all parties involved. This is a great way to pick apart what group-think aspects we have developed so far as a server, and today I am going to probably blow you away with a truly monumental idea. At first, it may seem a little simple (Hopefully you read my thread title and know what I am referring to), but I assure you that even as a player, I know the challeneges, risks, pros/cons, and possible outcomes of this undertaking and have taken most into consideration when pondering over making a thread about it.

    Today's General Suggestion Topic: Customizable/Nameable/Creatable Armors or Weapons

    And just like that, let your mind roam a little bit into role-playing possibilities, special sets....Ok, don't roam too far, reel yourself in for a bit.

    WOW! Custom items?! No way Lumeis, you've truly gone mad! Yes, I know I am crazy, tell me something I don't know. Let me just tell you why I thought of this in the first place. In my time playing this truly wonderful RPG server that I truly love with all my heart, there is one thing that holds me back more than anything: even though we have so many items, sets, and id's to choose from, I feel limited and there is nothing I truly love when I am looking for armors and weapons. In an RPG server, I dont feel connected with some of my armor/weapon choices, and I find myself at mercy when it comes to id's. I sacrifice cool themed pieces of armor, weapons that are appropriately named and lored to seem awesome for me but are not strong enough to withstand where Id like to be, things like that. For the longest time, I played with a gadget that someone coded that let you generate items in survival worlds that looked like items you would find in Wynncraft! I was truly amazed at the possibilities and strategic item sets I could come up with! I was stunned by the look and textures I created for those items, and how it fit like a glove! However, I was disheartened that even though I could create such beautiful things in survival, I could not use them to show the server how awesome and wonderful they were. They were doomed to stay in a single-player save, and they didn't even have special properties at all... That was the point where I kinda...just...gave up. I play Wynncraft, I level up, do quests, do dungeons, search for mythics and farm till level 100 with these items that are still kind of foreign to me...

    That is when I decided to try and find various ways to make those items appear as something I would use. The only way I came up with was having Wynncraft code and make a way to create items. I was sitting here at my PC thinking to myself
    "oh my gosh..that would be so cool I'd probably wet myself. I could create items that were themed, and items for specific purposes, I could do so much with this...." That is when I had to reel myself in due to the amount of coding/guidelines/dedication/aspects/reliability I had envisioned to make such a thing a reality. here are some questions that popped in my head when I had this idea:

    - How would you control what kind of identifications you could have on custom items?
    - How would you be able to craft or forge these items?
    - What would be the determining factor on what level/tier/damage/health these items could have?
    - What would this mean for existing gameplay aspects?
    - How would this impact the overall scheme of the game already? There is already a story to it, and all the items are tailored for that specific purpose
    - Would this change any existing dynamics? What kind of dynamics would we have to impose to make this possible?

    These are the answers I have for these questions:

    - Concerning identifications, tier, damage, health, and level of such items:
    If we just imposed static guidelines without challenge to creating the items, it would likely break the game. Say the staff just suddenly created a way and gave us, persay, cooldowns or something on what we could create at one time. It would accomplish the goal,
    however it would also allow players a way to become inactive and continue to create their items without a worry about having to do anything else. There needs to be a way for players to earn the right to create special items, whether that be a cost of time, currency, or something else.

    I toyed with the idea in my head that there could be special mob drops to look for, much like the way existing weapons and armor drops. There could be an item to specify all aspects of the item, and an overall rating of the item to specify what tier and level requirement it is as it is finished being created. For example, you could get an item drop based on the level of the mob your'e fighting, and your loot bonus affects the drop. You could get the specific item to modify the damage and health component of the item. You could get another specific item to add an identification with a drawback identification that has a rate fixed to the amount of that specific positive identification. Then, you could take those items to a specific place or merchant and have your item crafted, named, and anything else to complete your masterpiece. Some other things that need to be considered are skill prerequisites, and powder slots.

    Pulling away from the item theory, you could also just have that specific merchant and location implemented into the game, and have the merchant sell the items and powers you need to create your weapon for a special item or price. This is a good way to have the player earn the right to make a custom item, and you could even attach a quest to it, that way they have to do the quest in order to gain access to this location. If I were to design this new mechanic to be an extension to the game, I would make it a level 100 or 101 quest, a good way to limit new item influx. You could also allow only certain levels to buy certain item aspect modifiers from the merchant, which would appease all the lower levels wanting to enjoy the new mechanic (and this is my favorite idea).

    Even more than that, you could have a way to acquire a certain buildup of energy or other force, and have that determine how strong item aspects can be. You could accomplish this through quests giving this reward, mobs slayed, you could award it through player duels (That would be so incredibly interesting and satisfying), etc. The possibilities are endless and it comes down to how each theory impacts the games existing dynamic, and also how the existing dynamic shapes this mechanic. There could also be a hybrid dynamic using a little of all of these methods, which would require players to cover more ground and work even harder for such a privelege.


    - Concerning the method to obtain or craft a custom item:

    As aforementioned, there would have to be a location, merchant to pull this off. I do not think I would be satisfied with just having a command or a gui for it. I feel it has to be part of the game and story, and I would like to parallel it with the forge we now use to create corrupted dungeon keys. After acquiring the items required, or the means to acquire those items at said location, you would have to hunt for the location. This spot could be a secret until discovered, kind of like the ??? discovery thread, or it could be linked to a quest and the location revealed during the quest or after the quest. I think I will leave the method of discovery up to the staff to ponder over, they have a better grasp over those mechanics than I do. Surprise me guys ;D

    - Concerning the impact on the overall scheme of the game already, and various gameplay aspects:

    When progressing through the story, from the caravan all the way to reincarnation, and now through the Gavel quests and story, we are told that we are the king's new recruit, and we hold extreme potential when it comes to the dire situation of the corruption setting in on Wynn, Gavel, and any new future provinces. We harness the items that have lore attached to the story, but when I was reading Grian's story of how Bob started out in Ragni, he already had a weapon of his own: a black weapon that glowed purple that transformed into all weapon variants (forgive me if I got that wrong). This weapon grew with him and varied with his widening power, and I wanted to have a weapon that did that as well. It would parallel nicely with the existing aspects in the game. It would fulfill our importance as being our own character that changes the fate of the provinces through quests, and would give us all our own advantages and tailor the games plot to us in the way that it implies already. It would add a nice touch :) Think about how we conquer boss mobs and quests, we do so now by trying to find the best items to beat them. But what if we could create the power that we needed to take down the boss mobs and such? it would also add the difficulty of choices into the mix. Making a decision on what element we should choose for that specific weapon, what damage, and speed to ensure we can handle the specific challenges that we face throughout the game. Again, there are so many possibilities within this facet of the plan. Deciding what armor we need to withstand the enemies attacks, and what identifications we should choose to accent the occasion. All this to consider, lets move on to the practicality of my idea

    So far we've discussed the inherent traits, but as far as getting this idea in motion, what does that mean for our developers who make this sort of thing happen? Man, after coding a little myself, I can only shiver at the monumental amount of work it would take Jumla to incorporate this into the game, on top of all the other things that the GM team is working on right now. Keep in mind that half of the playerbase has no idea what exactly goes into bringing out new content and mechanics. That is why this is a suggestion thread, its up to the staff team to appraise the practicality of the suggestions, and to judge my methods and ideas. I am looking for their feedback first. I'm sure many of the players have already thought once or twice about it, and I care about player feedback too, of course! So with that, what do you guys think about having the ability to incorporate yourself into the Wynncraft experience even more through your very own items that you get the credit for making and naming? I think it would be so awesome! I am excited to hear you guys' thoughts on how this would work. I hope to tap into some major support, I really want to see this happen :)





     
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  2. buukie

    buukie Famous Adventurer VIP+

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    it's minecraft, i don't know what you expected. this would make a lot more sense if armor skins were currently working, though.

    imo you shouldn't be using items because you like their ids, but because you like their stats.
    if you only used items because you liked their lore, your gameplay experience probably wouldn't be very fun.

    this is by @awemanrank100 right

    post them in the your work section, https://forums.wynncraft.com/forums/your-work.75/

    pretty sure items are tailored for their stats, not their lore

    no.
    considering afk builds exist, this would be completely unbalanced.

    101 is an "over-achiever" kinda thing, it's not supposed to have quests / items

    where is the point in this if it were to be a quest for level 100/100 to unlock the ability? most new players would probably just throw out the items or never buy them if they didn't know what they do beforehand

    this would be abused by people having higher levels kill them while they wear no armor

    or you could just use an already-existing item

    welp

    ---

    tl;dr no thanks
     
    Last edited: Oct 26, 2016
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  3. Flubby

    Flubby left and accidentally became leftist VIP+

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    So first off, as to your idea about "character identity" there is very little choice in almost every quest. I don't see much identity.

    And as far as EVERYBODY being able to make an item, you don't adress wether this can drop from mobs, and these items can easily spiral out of control as far as balance. This is what we have GMs for. So items don't get incredibly broken. When you give people with the sole intention of being the best they possibly can while putting in the least amount of effort, you get the most broken results. Overall this just takes away from the roles of (albiet very few) GMs and gives people power they can't control.
     
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  4. shipbreaker!!!

    shipbreaker!!! where are you going, old soul? VIP

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    i have listened to this individuals commentary on the thread and am also dissapointed
     
  5. Turtlebomb

    Turtlebomb idk VIP+

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    Warning: wall of text
    P.S. you should add a poll
     
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  6. HeckinGay

    HeckinGay Classy and Sassy CHAMPION

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    I realized that when I was making the post, did you not see my words as to how to limit what you could make? That was the purpose of making ir a mob drop, or to make it be unlockable by level. Sometimes with complex suggestions, you have to make implications based on what I am saying. it is up to you to connect the dots correctly. Please try to understand how this would work before making a generalization please.

    When I was referring to character identity, I was referring to how the NPCs text refer to us already. Rather than create a new identity, this develops our unique traits as quoted by the complete story
     
  7. chaostitan

    chaostitan Well-Known Adventurer VIP

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    I don't like the idea, so many things can go wrong such as the balance ping of the weapons and due to there being 1400 daily players there will be an overload of about 9000 items
     
  8. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    There should be a tl;dr
    But thanks for putting paragraphs
     
  9. HeckinGay

    HeckinGay Classy and Sassy CHAMPION

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    I am sorry, I am new to posting on any kind of forums, I apologize that this post isn't as navigable as most :/
     
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  10. (Meric)

    (Meric) No longer edgy

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    Try to avoid Wall of texts with spoilers, or images
     
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  11. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    While I would personally absolutely adore this feature, I don't know if it would be the best idea to add. I already get super attached to the ingame weapons, using them for longer just adds to the fun and the challenge for me.
     
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  12. HeckinGay

    HeckinGay Classy and Sassy CHAMPION

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    I truly just sit here wondering why you cant read a few paragraphs... It could have been worse, and I'm not trying to insult you or anything, but I dont want you to selectively pick which parts you want to read and skip the rest. Know what I mean?
     
  13. chaostitan

    chaostitan Well-Known Adventurer VIP

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    Using spoilers makes your post look a lot more neat and organized, it also makes it so it's much easier to read. Without them it's jammed up and hard to read which is why people don't like to read giant walls of text.
     
  14. Flubby

    Flubby left and accidentally became leftist VIP+

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    Personally I find that if I cannot understand a suggestion it is not a well made suggestion. That's not to say what you've made a bad suggestion in the slightest. I also found no portion specifically explaining how any item is obtained other than "hunting for it", which seems impossible to code, despite having one of the most skilled coders around. The reason I say this is because item spawning from mobs uses set drops, and updating what is dropped by specific mobs based in certain spaces, in real time would be incredibly taxing, if it is even possible. We commonly use Updates and Game Patches to push the addition of new items. Now if a custom item where to be temporarily added to the game, in the ideal real-time update scenario, you would presumably have to go through the same process of creation and finding it again, making it tedious, considering it isn't quick and easy to make an item, and if it's added permanently I assume that your clearly superior intellect can see the implications of that.

    Also, if I'm not allowed to pick and choose arguments, don't do it yourself. On top of that the only reason I'm addressing you in a hostile tone is because you did so with my critiques of your suggestion. If you truly want to make this verbal combat, I am more than happy to disembowel the body of your suggestion.
     
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  15. HeckinGay

    HeckinGay Classy and Sassy CHAMPION

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    As much as I want to take your 'hostile tone' seriously, with that signature, it is almost laughable... and if you want to make it a hostile argument, then get out, because I in no way chose to have an argument with someone as hasty as you. Now back to the topic of this post:

    You're right, you cannot impose a new item in real time, but the way I see it, Jumla can create a way to give qualities to an item via listeners, that way you would be making essentially a new item in real time every time you forge the item. I do not know a terrible amount of information about coding, but I am pretty sure there is a way to accomplish what I have in mind, otherwise I wouldn't have suggested it in the first place. At any rate, what can we assume about Jumla's abilities without his opinion? I'd like to see his take on this.
     
  16. chaostitan

    chaostitan Well-Known Adventurer VIP

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    Please add a poll
     
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  17. Moe_Ronickah

    Moe_Ronickah Traveling through hyperspace . . .. CHAMPION

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    @Lumeis , while it is likely that Salted will see this, as, I believe, he spends a bit of time reading through this section, it's doubtful that Jumla will see it, unless Salted brings it to his attention. So, if you don't get a response, don't be disappointed.

    Also, how about if you and Flubby both take a step back, and just relax. You both have valid points, and there is no sense in a discussion spiraling out of control.
     
  18. HeckinGay

    HeckinGay Classy and Sassy CHAMPION

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    I did not address that person in a hostile tone, and as a mostly positive person, I only wanted to encourage them to read my post again. I greatly appreciate everyone's critique :)

    Even if salted saw it, that would be good enough for me :)
     
  19. Moe_Ronickah

    Moe_Ronickah Traveling through hyperspace . . .. CHAMPION

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    Good! Then it was a misunderstanding between two people, and all is fine. Let's let it stay that way.
     
  20. chaostitan

    chaostitan Well-Known Adventurer VIP

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    I would like to ask again please add a poll
     
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