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World Wynncraft High Level Gameplay [100+ Supporters!]

Discussion in 'General Suggestions' started by Bubbles, Oct 6, 2016.

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Do you like this?

  1. [• • • • •] Yes please!

    56.6%
  2. [• • • • ○] Yes

    33.3%
  3. [• • • ○ ○] Yes, but change something [comment]

    3.1%
  4. [• • ○ ○ ○] Maybe? [comment why]

    1.6%
  5. [• ○ ○ ○ ○] No [comment why]

    5.4%
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  1. Bubbles

    Bubbles Yep, that one HERO

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    Hello! I decided to make this suggestion as I have noticed that Wynncraft is lacking some features for the higher levels.

    Read all the bold text and all the text behind this [•] symbol

    Green is the color for links!

    This thread will be several smaller suggestions [If a suggestion isn't mine I will give full credit] and the main purpose is to hub all the useful features together.

    Soul Points
    • The addition of 16th soul point!
    You start the game with a maximum of 10 soul points and throughout the game your limit increases by 1 every 15 levels. You gain your 15th soul point at level 75 [old level cap = 11% to level 100]. The idea would be to get the 16th soul point at level 90. At this soul point you would have a 10% chance of dropping your junk items (at 15 soul points the percentage is 20% and than for every soul point less it adds up another 10%).
    • Give the player a soul point each time they level up
    I made a suggestion for this a while back but it kinda died... It is simple. Give the player a soul point each time they level up. When you level up, you "only" receive 2 skill points and you get healed. This is not so rewarding after completing a very very hard quest such as The Hive or such [Generally talking quests where you die a lot]

    Spell Upgrades
    • This is just to redirect to WynncraftNarwhal 's ✧ Grade Ⅳ &Ⅴ Spell Upgrades ✧
    A bit more talk about these too... As well as soul points, the upgrades for spells stop a few levels before the old level cap and than nothing. This suggestion does a very good job of adding greatly balanced spell upgrades at higher levels, because as of now the highest upgrade is received at level 66 [4.5% to level 100] which of itself means you are going to be fully decked out most of your game, losing its fun variability of new looking spells and such and the gameplay becomes repetitive.

    Quests
    • I know that new quests are in progress and there is virtually nothing this suggestion will change, but still
    High levels have a serious lack of quests. I am not talking about level 90 and above, I am also referring to the level 80 area. At levels 70 to 80, there are several quests, which means almost no grinding. On one hand, this is great, but then you progress up and all the sudden most of your playtime is grinding. I am not trying to say that there need to be 2 or more quests for each level, but it is really annoying to go do a quest and than grind each and every level. Because it was mentioned that there are going to be a series of quests for level 91 to 95, I am going to focus on the level 80 to 90. I would suggest adding a quest [or tweaking the XP] to every other level or so. This would mean that you would still need to grind a significant amount, but you would be able to do more quests and not just 1 and than head to Frozen Peak [referring to the next suggestion].

    Grinding Spots
    • Frozen Peak just doesn't suffice
    It was said that level 100 should not be an ordinary thing to achive and that you have to try harder. But in my opinion that does not mean days spent grinding in one spot. The Frozen Peak is supposed to be for levels 80 to 85. Even levels 90 can grind there but after that it is a pain. Everytime a player finds a great spot to grind at higher levels [The Fortuneteller was a little too OP I must admit] like the spot near the Snail Island, instead of nerfing the XP a little to make it actually benefitial to grind there but not much the spot is made completly ungrindable.

    Sprint Bar
    • Make the sprint bar regenerate a little quicker as you go up in levels
    It is just too annoying to do a simple parkour for 5 minutes because you failed once and now you have to wait for it to slowly crawl


    A small note at the end: I realize that this might be a bit too much text to what I was trying to say and I will try to reduce it, but I am going to post this anyway...

    #WallOfText #TrumpWouldBeHappy

    [​IMG]

    Hope you like it!

    -Bubbles
     
    Last edited: Oct 18, 2016
  2. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    add a poll (I thought you of all people would know to do this)
     
    coolname2034 and Bubbles like this.
  3. Bubbles

    Bubbles Yep, that one HERO

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    Ugh

    Added a poll!

    I made a slight edit to the Soul Points
     
    Last edited: Oct 6, 2016
  4. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    Got to go to sleep now, will read this tomorrow for sure
     
  5. Bubbles

    Bubbles Yep, that one HERO

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    Who are the people that voted No but didn't comment?
     
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  6. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    I put 4 for one reason, the Grinding Spots
    I got from level 97-100 in ~10 hours of grinding with 200% xp and no dxp whatsoever
    So personally I just don't see much of an issue with it as is right now, I used a spot that's been posted on forums so everyone can find out about it if they want here
    And some spots I've found are rather good are the Old Dogun city, the area with Molten Knights and the black dragonling spot here (second post)
     
    thcv likes this.
  7. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    Soul Points: 15 is a round number. And the system implemented in 1.14.1 works well.

    Spell Upgrades: Yes please.

    Quests: Yeeeeassss. Personally, I don't have much against grinding. I don't believe that you should be able to finish the game with only quests. You need to explore, kill mobs, and do missions, and if you have a set storyline the entire game then that's all people will play. However, I don't agree with quests like The Fortuneteller. It was super easy and boring, but then only gave me 40% to 98. Due to the sheer amount of XP needed to level up, you can't expect the exploration aspect to do any good when the only efficient way to progress is to sit in the same spot for 5 hours.

    Grinding Spots: First of all, how would you even say at all that the Ice Heights are level 80-85? Not only is molten heights a 90+ region, but there mobs there are level 95 and 97 and give massive XP. But still, I agree with you on n the fact that we need more grinding spots; possibly for every element. It discourages people from making these great builds when every time they want to get XP they have to change to something that will actually do some damage to these mobs. That's why the new grind place in sky islands is great; they are weak to air and water, what the ice guys have defenses against. Now we need earth and thunder places (@XavierEXE appears, suddenly interested).

    Sprint Bar: The sprint bar is fine, and an ID addition would be almost impossible. The only suggestion I would have here is to make Assassin's sprint bar last longer than the other classes because of its limited mobility, and that it has to only transportation spell actually affected by the sprint bar. Like this.
     
    ThomAnn100, ShadowWarp and XavierEXE like this.
  8. chaostitan

    chaostitan Well-Known Adventurer VIP

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    Sprint bar is fine. Other then that agreed and +1 support for everything else
     
  9. H07oh

    H07oh Okay But Consider The Following: VIP+

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    Wouldn't an identification for sprint mean taking up another slot in your inventory? Like identified "lungs". That would be creepy, as well as filling someone's inventory faster.
     
  10. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    Bubbles likes this.
  11. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    i agree,but did you see the cave under frozen heights...?(the magma entities one)
     
  12. SmileyAlec

    SmileyAlec Olympic Gaming CHAMPION

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    It gives like a tiny bit more xp than frozen heights but the spawn rates are a bit meh..
     
  13. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    it still counts,i grind there because frozen heights is too dangerous for my water/air assassin,but this cave lets me get a ton of xp in seconds because i can 1 punch them with a spin attack
     
  14. SmileyAlec

    SmileyAlec Olympic Gaming CHAMPION

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    Yeah you got a point, my rewind does shred them c;
     
  15. DeSkeereKoala

    DeSkeereKoala Travelled Adventurer

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    Looks like nice stuff!
     
  16. botle_

    botle_ Well-Known Adventurer

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    I personally don't think there should be another enchant for sprint bar cool down but because movement stuff needs agility points ex. Stratiformis - 120 agility (I think) I believe that agility should make your sprit bar regen quicker and get used up slower. Just personal opinion.
     
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  17. NinjaPro8000

    NinjaPro8000 Famous Adventurer

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    Rage face
     
  18. captainganon

    captainganon God of k | Derpalope VIP+

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    Finally! A good suggestion in this era of garbage!

    Except...
    This first idea is okay enough, but the second one wouldn't work for reasons discussed in the linked thread
     
  19. Bubbles

    Bubbles Yep, that one HERO

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    Thank you
     
  20. CleansingFlames

    CleansingFlames Well-Known Adventurer

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    what lvl is the snail island grinding spot for? just curious
     
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