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More ... More ... Movement Spells ;-; Concept.

Discussion in 'General Suggestions' started by SernityRackEXE, Oct 2, 2016.

?

Do you want to see more movement spells in the future?

  1. YES.

    3 vote(s)
    13.6%
  2. I WOULD REMAKE A CHARACTER FOR THIS

    2 vote(s)
    9.1%
  3. Nope.

    17 vote(s)
    77.3%
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  1. SernityRackEXE

    SernityRackEXE 10/10 worst artist. HERO

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    they should really make different movement spells like for archer : Grappling Arrow , Assasin : Smoke bomb and tp where your cursor is, Mage : Heal Jump, Warrior : Quake Smash (Jumps in the air and bash down) Of course you can have the option to change what one you are using. but just a concept.


    from an old wynner
     
  2. ron111701

    ron111701 proffa CHAMPION

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    what is this... more detail, more organization, and no.
     
    coolname2034 likes this.
  3. Baze-Blob

    Baze-Blob Well-Known Adventurer VIP

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    Um details are required but like wtf
     
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  4. Snerp

    Snerp Grand Terrainer Modeler HERO Builder

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    Creator Karma:
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    Movement spells for archer,Mage,warrior.....ehhhh
    Movement spells for assassin, yes
     
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  5. Exo_Savage

    Exo_Savage Skill.exe has stopped responing

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    Assassins movement isnt BAD its just worse then the rest
     
  6. Snerp

    Snerp Grand Terrainer Modeler HERO Builder

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    Creator Karma:
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    Never said bad :)
     
  7. Exo_Savage

    Exo_Savage Skill.exe has stopped responing

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    I guess thats Fair
     
    Untitled Doc and Snerp like this.
  8. robincaiye

    robincaiye ♧ the local (broke) emerald dealer HERO

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    No...No...Movement Spells... OK?
     
  9. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    these spell threads are...... death to wynncaft itself
     
  10. Kaelan~

    Kaelan~ RIP VIP

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    Lot's of old and important players are leaving because whenever they play, they get sentimental about the 'old ways'.
    if they made a new class, or changed any classes I would quit. (well maybe not)
     
  11. DCM627

    DCM627 Recluse of a Blue Slime HERO

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    Maybe.... It'd really help if you actually put in some detail cause all of the combinations of left and right are done already...
     
  12. TenLetterz

    TenLetterz Professional FPS Player, Casual RPG Player HERO

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    I'm an old Wynncraftian myself; I started playing when CraftedMovie uploaded the trailer for Wynncraft, and I was excited for it.

    This is what I have to say:

    There's no need to add any more movement spells. Each class has at least one spell that contains a movement boost that best fits the class without having them be overpowered or underpowered.
    If you notice on every class, the second spell you unlock is the spell that unlocks a movement boost, whether it unlocks at grade I, II, or III.

    For Assassin (Ninja), there's the vanish (shadow clone) spell that makes you invisible. The movement will be affected once you unlock grade III of the spell by giving you a fair amount of speed and a jump boost.
    For Archer (Hunter), there's the escape (spider jump) spell that boosts you into the air and over a distance. Movement speed will be affected once you unlock grade II by splashing a potion of speed III in an area.
    For Mage (Dark Wizard), there's the teleport (blink) spell that teleports you across a fair distance. The grades don't affect movement speed, but the teleport is very fast if you find a way to sustain your mana enough for chained teleports.
    For Warrior (Knight), there's the charge (leap) spell that makes you charge across a fair distance. Movement speed doesn't get affected, but when grade III is unlocked, you'll be able to control the direction of where you're going mid-charge.

    If I were to list the fastest classes, it would be in this order:
    1) Archer; grants speed III for 3 minutes and launches vertically and horizontally
    2) Mage; can teleport constantly until mana runs out (but a mana regen set could probably beat the archer)
    3) Warrior; same case with mage for charge, but it's not that effective for climbing heights
    4) Assassin; movement speed unlocks at grade III and can keep running until mana runs out

    Keep in mind that archer can deal huge amounts of damage but relies on movement to not die, the mage heavily relies on mana usage for spells, and the warrior is a tank that is meant to absorb lots of damage.
    I do believe that assassin should get a buff since vanish takes a lot of mana in a matter of seconds without the proper gear, and you can only go faster than usual once you unlock grade III of vanish, but for other classes, they're fine as is.

    One last thing: For your idea of selective spells, I think that it's a cool, but very unlikely, suggestion that would be implemented. If there were 2 selective spells per class, then it could possibly work out.
     
    Last edited: Oct 2, 2016
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