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Changes To The Heal Ability

Discussion in 'General Suggestions' started by pretzellover33, Sep 24, 2016.

?

yes?

  1. no

    49 vote(s)
    67.1%
  2. yes!

    24 vote(s)
    32.9%
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  1. send_sync

    send_sync Well-Known Adventurer VIP+

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    Oh, and extending off of this ^
    http://imgur.com/a/VMTp4 <This chart does not make sense as one cannot simply heal from 0-1 health and get that much health with a single heal, it would take many heals to get to that amount as the heal depends on the health.
    Example: When I am at 100 health, my heal gives me 70 health.
     
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  2. ethanoot

    ethanoot The Fruman Prince

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    I don't get it. people say mage is OP cause of the healing, and Like as a level 91 mage which is my main and ONLY playable character (the others are bank characters) I do not die a lot.. beside when I get killed when logging on, The healing DOES help me stay alive. got the key word? STAY ALIVE? - I can't "gear up" and still be able to spam heal which takes 6\20 of your mana each time. Mages need (not all, it's just like a type) mana gear, which honestly isn't the best for pvp. Mages got the most "OP" spell in the game cause it's THEIR ONLY FOOPING GOOD ABILITY (foop :{) I'm not mad at you but I don't get why people keep saying that mages can just magicly "gear up and spam heal and kill EVERYONE" did you see warriors? archers and assassins? they have STRONG attacks, if you never saw a wand before: wands do so little damage compare to other class' weapons at around the same tier and level.. and it's to keep the game FAIR. mages CAN heal and they CAN focus ONLY on healing, they can't do both as the same level warrior does attacks for example. mages can balance, or take the mana way, or damage way... You can't be both. you can't be unbeatable - the healing is there to help the MAGE - the class that SUPPORTS groups (about the thing it heals everyone around)
    YOU DONT REALLY NEED THIS ENTIRE SHIT

    tl:tr
    mages are weak at everything, so healing gives us the chance of not insta dying, healing is to stay alive - why is it so hard for people to understand you can't spam healing AND have good armour and a weapon. mages' mana build is not pvp style.
     
    Last edited: Sep 24, 2016
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  3. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    1) I agree, I shouldn't have put that reason on there.
    2) So are archers, even more so. And assassins. And even warriors! Wanna know why? Because any well done build does massive amounts of damage!
    3) Most characters don't use pots? Are you serious? If you don't have big HP regen, you have to carry around potions if you want to survive more than 5 hits. My archer uses lots of pots. So does my assassin. And my warrior.
    4) It's not about realism, it's about logic. Why would a heal give you so much health, in no time at all? If you've ever played something like TF2 or overwatch, you know that healing has to take time.

    And about the chart, how doesn't it make sense to you? It completely lines out how much time it would take for a heal. Did you even look at it?
    ________________________________
    read the description.
     
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  4. PerfectlyColored

    PerfectlyColored Generic Title

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    I think it should be 1, 2, but not three.
     
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  5. PerfectlyColored

    PerfectlyColored Generic Title

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    What does heal is "cancelled" mean? (I've never played the other classes :c). Does it mean during the pulses or...? Because when you cast the heal spell, the first pulse is basically the heal, the second and third are useless imo.
     
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  6. MrMadmanEPIC

    MrMadmanEPIC The Maddest Man Around

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    I never said it doesn't make logical sense in terms of understanding, what I mean is that making heal non-instaneous and increasing the time to get health by 2 seconds makes 0 sense. And I meant "Most [of my] characters" to busy writing out all the flaws in this idea of nerfing mage. We already caught a huge nerf with that Spell Damage fix from a couple months back, we don't need something that will render us useless.
    ________________________________
    Mages cannot output massive damage because we only have two major spells FOR damage. Meteor takes TIME for it to land, easily dodge-able.
    ________________________________
    Ex-fucking-actly.
    ________________________________
    He means that if you cast heal, get attacked (because it won't heal insteanously) it will stop healing. This means you can basically get merked by everyone.
     
    Last edited: Sep 24, 2016
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  7. PerfectlyColored

    PerfectlyColored Generic Title

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    I never use potions. The point of the heal spell is to heal. Heal immediately. Some people might say it is op, which it kind of is, that's the whole point of this thread, but honestly I still like it as I don't have to use potions all the time, and can heal instantly. Mages do have an advantage with the heal spell, but if you've ever played mage you would know that the items of a mage are much weaker (at least in my experience :c) and ice snake and meteor are close to useless if you don't have sufficient mana regen and spell damage to cover you. As for teleport, well you don't use teleport to fight, I usually use it to get myself out of swarms of mobs, and for transporation (I have lots of mana regen). Mages only really need a slight nerf.
     
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  8. MrMadmanEPIC

    MrMadmanEPIC The Maddest Man Around

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    If you want to nerf mage, make it so the mana cost increases more over time or make it have a short cooldown.
     
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  9. PerfectlyColored

    PerfectlyColored Generic Title

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    The mana cost does increase over time, just like any other spell.
     
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  10. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    The spell damage nerf was needed because people were getting 20K meteors with ethereal a - it wasn't a nerf, it was a fix.
    Mage only has 2 major spells for damage?
    Archer really only has arrow bomb. Why would you get close enough to use arrow shield if you have the range advantage? And arrow storm is useless in combat. I guess stomp is what I use the most of those, to blind...
    Making heal not fully instantaneous would make the common practice of heal spamming much less OP. Plus, the change I suggested there would give you *some* instant health, and then huge regen, totaling to 125% of what we would have now. It's pretty much a buff.
     
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  11. PerfectlyColored

    PerfectlyColored Generic Title

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    Heal spamming isn't op, honestly it builds up over time, if you use heal it will cost about 3 mana the first time, 4 mana the second, 6 the third, so I don't get how you "heal spam" heal. Especially since the heal spell depends on your current health, if you have 10 hp/10000 hp, it will only heal about 30 hp since you have such low health.
     
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  12. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    Mana usage only builds up if you keep doing it super fast
    If you wait 2 seconds, it goes back down and then you can heal again for little mana. Still counts as spam
     
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  13. MrMadmanEPIC

    MrMadmanEPIC The Maddest Man Around

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    First of all I don't understand what you mean by "Mage only has 2 major spells for damage?". Really don't get what you are trying to imply. Because Ice Snake and Meteor are the only spells made for damage and Ice Snake to be honest just slows.

    "Archer really only has arrow bomb. Why would you get close enough to use arrow shield if you have the range advantage? And arrow storm is useless in combat. I guess stomp is what I use the most of those, to blind..." You are kidding right? Arrow Storm pushes enemies away, blocks them and can be used to make space for you to enter light speed with 200% Walk Speed or whatever (even though that wouldn't be a problem) or for you to use Escape. If an Assassin uses Vanish, and you use Arrow Shield, that Assassin is dead or near dead. Bomb Arrow is just plain OP. And I know ALL of this because I actually took down Mages with a level 60 Archer with ERUPTION. Tell me thats not OP.

    "Making heal not fully instantaneous would make the common practice of heal spamming much less OP. Plus, the change I suggested there would give you *some* instant health, and then huge regen, totaling to 125% of what we would have now. It's pretty much a buff." This is what I was saying before, this makes 0 sense. If it's a buff, why are you including it in a topic about NERFING mages? And I also said that it would heal practically the same amount but in 2 more seconds.

    I'm done arguing.
    ________________________________
    First of all it isn't 2 seconds, it's more like 5, and the same "no spam" applies to all spells and ALL CLASSES. How about Arrow Storming Archers (ASA). I actually came up with that term. Fun right?
     
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  14. PerfectlyColored

    PerfectlyColored Generic Title

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    If you heal spam, then you can't do damage. If you do damage with spells, you can't heal spam. You can't wait 2 seconds and heal spam in the middle of a battle, you would surely die.
     
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  15. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    You said it yourself.
    And yea, I agree, this argument is stupid. But you're well spoken and have good points, good job for that :D
     
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  16. PerfectlyColored

    PerfectlyColored Generic Title

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    Anyways, as i was saying, mage just needs a slight nerf.
     
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  17. pretzellover33

    pretzellover33 Eater of pretzul- ahem, Pretzels HERO

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    Let's not go too off topic.
    I'm a warrior main and I rarely play in the nether. I don't think attacking or making assumptions about the person stating the idea is a really good way to go about an argument.

    I'll try and rebut some of the complaints made.

    Allies are not meant to be invincible. Even Selvut has complained that the current meta is to stuff healing down non-mages' throats and stuff. Unless there's a huge dps output in one second, your allies can never die. That's ruining the entire challenge of the game!

    If you read my explanation, I claimed for the pulses that yes, it would be unreliable, and that I added a buff to 80-100% from 70% base healing.

    Again, I explained that Mages should not tank damage. They are similar to archers in that aspect, with a 20% armor reduction. The first pulse will ALWAYS heal you, because there is no way to cancel it right upon cast. It's a moderate heal to keep you alive so you can escape. Mages can still spam it all they want, too. Especially water mages; their heal is increased as well as its mana cost being reduced.

    And finally, just because you're a mage doesn't mean you don't have to buy healing potions. They're basically a mana-less heal, which gives a lot of room for either a more powerful heal (in which you use less mana overall) or for the mage to use offensive spells.
     
  18. PerfectlyColored

    PerfectlyColored Generic Title

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    I agree with you. Your points are valid, and as for the final one, I guess i don't really have experience with, as a 10/4 mana regen mage, I usually spam meteor and ice snake, and alternate so it won't build up the mana cost, and only use heal when i need it. The only reason why i don't use potions is because i have the heal spell, and when i'm not using heal spell, i'm spamming my other spells, because my weapon itself barely does any good damage.
     
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  19. Battleslay1000

    Battleslay1000 And another one bites the- wait what CHAMPION

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    I think it would be suitable if the first 2 were applied and not the third, or the first 2 wererent applied and the third was(mainly leaning towards the second)
     
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  20. PerfectlyColored

    PerfectlyColored Generic Title

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    Perhaps, but what about ALL THREE? The points in all 3 suggestions are good.
     
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