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Class Balancing + Other Small Stuff

Discussion in 'General Suggestions' started by coga, Sep 8, 2016.

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  1. coga

    coga Noob CHAMPION

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    Hello!
    I've been wanting to put out a nice, lengthy suggestion for a while now. So here it is!

    Ideas:
    A ton of changes to normal class skills to make them more balanced and smooth,
    Misc. changes to things like how your level/guild/class is displayed before your name, etc.

    ~x~​

    Making chat look nicer:
    Change the current layout of the players level, class and guild from [10/Ar/xxx] in all grey, to something like this:

    [ 10 | Ar | xxx ]

    The brackets [ ] and dividers | | will be in dark grey (&8) and the players level, class abbreviation and guild initials will be in light grey (&7).
    I think this would look a lot nicer than just the flat grey.

    Tweaking guild and party chat and adding friend chat:
    Currently, you have to type /g every time you want to send a message to your guild (and /p for your party, respectively). Typing just /g or /p should toggle this chat so you do not have to keep adding the command before your message. Not a major change, but it would be extremely convenient.

    There should also be a friend chat which could be accessible through /f. As with guilds and parties, this would also be able to be toggled.

    Distinguishing different ranks better:

    This goes along with my first proposal (making the chat look more crisp).
    If it were to be changed to what I had suggested, [ 10 | Ar | xxx ], your rank would determine the color of the brackets. For example: having VIP rank would change the outside brackets to green (&1) instead of the regular grey. Having moderator rank would change them to gold (&6). You get the idea. Your rank would still be displayed before your username, however it would not have it's own brackets. Instead, it would look like this:

    [ 10 | Ar | xxx ] VIP | Username

    The divider between your rank and name would be white.

    ~x~​

    Balancing all classes:

    Archer:
    Grade I (Lv.1)
    • Hunger: 3
    • Damage: 10% (per arrow)
    • ✹ 10%
    • Arrows: 10
    Grade II (Lv.16)
    • Hunger: 3
    • Damage: 15% (per arrow)
    • Arrows: 20
    • + Haste, double the amount of arrows and the speed
    • ✹ 10% ✦ 10%
    Grade III (Lv.36)
    • Hunger: 4
    • Damage: 20% (per arrow)
    • Arrows: 60
    • + Triple Shot, triple the amount of arrows you shoot at the same time
    • ✹ 20% ✦ 20%
    Grade I (Lv.11)
    • Hunger: 2
    Grade II (Lv.26)
    • Hunger: 2
    • + Surprise Strike, holding shift while falling will now attack enemies for 100% damage and blind them for 2 seconds
    • ❋ 10%
    Grade III (Lv.46)
    • Hunger: 2
    • + Speed, adds speed to the caster and people around for 3 minutes
    • ❋ 25%
    Grade I (Lv.21)
    • Hunger: 6
    • Damage: 150%
    • ✹ 10% ✤ 10%
    Grade II (Lv.36)
    • Hunger: 6
    • Damage: 170%
    • + Deafening Blow, the severity of the explosion gives enemies nausea and blindness for five seconds.
    • ✹ 15% ✤ 15%
    Grade III (Lv.56)
    • Hunger: 6
    • Damage: 200%
    • + Duality, you will now shoot two arrow bombs in a V shape instead of just one.
    • ✹ 20% ✤ 20%
    Grade I (Lv.31)
    • Hunger: 7
    • Damage: 200%
    • ❉ 20%
    Grade II (Lv.46)
    • Hunger: 7
    • Damage: 220%
    • + Dragon Foot, knock back enemies far and blind them for 2 seconds
    • ❉ 30% ❋ 10%
    Grade III (Lv.66)
    • Hunger: 7
    • Damage: 250%
    • + Impale, your sturdy arrows impale themselves in the enemy, giving them slowness for 5 seconds.
    • ❉ 40% ❋ 20%

    Warrior:
    Grade I (Lv.1)
    • Hunger: 4
    • Damage: 150%
    • ✤ 20%
    Grade II (Lv.16)
    • Hunger: 4
    • Damage: 170%
    • + Twin Explosion, causing twice the amount of damage with a second explosion in front of the first.
    • ✤ 30%
    Grade III (Lv.36)
    • Hunger: 4
    • Damage: 200%
    • + Earthquake, tear the ground apart underneath your enemies, breaking their legs and giving them slowness for five seconds.
    • ✤ 40%
    Grade I (Lv.11)
    • Hunger : 3
    Grade II (Lv.26)
    • Hunger: 3
    • Damage: 125%
    • + Battering Ram, hit all enemies in your path, pushing them out of your way and dealing damage.
    • ✹ 20%
    Grade III (Lv.46)
    • Hunger: 4
    • Damage: 150%
    • + Aerodynamics, you can now control your character while charging
    • ✹ 30%
    Grade I (Lv.21)
    • Hunger: 5
    • Damage: 150%
    • ✤ 10% ✦ 10%
    Grade II (Lv.36)
    • Hunger: 5
    • Damage: 170%
    • + Thunder, your opponent will explode midair, hurting them again for 100% damage
    • ✤ 15% ✦ 15%
    Grade III (Lv.56)
    • Hunger: 5
    • Damage: 200%
    • Comet, your opponent will crash into the ground after the fireworks effect, hurting them again for 75% damage
    • ✤ 20% ✦ 20%
    Grade I (Lv.31)
    • Hunger: 6
    • Damage: 20% per hit
    • + 15% Defense bonus for 3 minutes
    • ❋ 20%
    Grade II (Lv.46)
    • Hunger: 6
    • Damage: 30% per hit
    • + Piercing Cry, emit an ear shattering scream with high force that can go through walls, dealing damage multiple times
    • ❋ 30% ✹ 20%
    Grade III (Lv.66)
    • Hunger: 6
    • Damage: 40% per hit
    • + 25% Defense bonus for 4 minutes
    • + Strength, adding 10% damage for 4 minutes
    • ❋ 40% ✹ 30%

    Mage:
    Grade I (Lv.1)
    • Hunger: 6
    • Heal: 30%
    Grade II (Lv.16)
    • Hunger: 6
    • Heal: 40%
    • + Purification, remove all negative effects and fire
    Grade III (Lv.36)
    • Hunger: 6
    • Heal: 50%
    • + Pulse, gives 2 hearts back after a few seconds
    Grade I (Lv.11)
    • Hunger: 3
    Grade II (Lv.26)
    • Hunger: 3
    • Damage: 100%
    • + Flash, hit enemies you cross while being teleported
    • ✦ 20%
    Grade III (Lv.46)
    • Hunger: 3
    • Damage: 100%
    • + Blinding Light, blinds mobs you damage for 4 seconds
    • ✦ 30%
    Grade I (Lv.21)
    • Hunger: 6
    • Damage: 250%
    • ✤ 15% ✹ 15%
    Grade II (Lv.36)
    • Hunger: 6
    • Damage: 325%
    • + Extreme Velocity, the meteore now falls much faster.
    • ✤ 25% ✹ 25%
    Grade III (Lv.56)
    • Hunger: 6
    • Damage: 400%
    • + Incinerate, burn the ground for a few seconds, damaging anyone who enters the area.
    • ✤ 40% ✹ 40%
    Grade I (Lv.31)
    • Hunger: 5
    • Damage: 50%
    • + Slow down enemies for 5 seconds
    Grade II (Lv.46)
    • Hunger: 5
    • Damage: 70%
    • + Frost, freezes the enemies for 3 seconds
    • ❉ 30%
    Grade III (Lv.66)
    • Hunger: 5
    • Damage: 100%
    • + Mind Control, you can control the snake by moving your head left or right
    • ❉ 50%

    Assassin:
    Grade I (Lv.1)
    • Hunger: 4
    • Damage: 200%
    • ✦ 20%
    Grade II (Lv.16)
    • Hunger: 4
    • Damage: 220%
    • + Cripple, freeze, blind, slow down and prevent enemies from jumping for a short amount of time
    • ✦ 30%
    Grade III (Lv.36)
    • Hunger: 4
    • Damage: 250%
    • + Vampire, steals all the positive effects your opponent has, and clean all the negative ones you have
    • ✦ 40%
    Grade I (Lv.11)
    • Hunger: 3
    • Duration: 7 seconds
    Grade II (Lv.26)
    • Hunger: 3
    • Duration: 10 seconds
    • + Stealth, 30% damage bonus applied to the first hit on an enemy while vanished
    Grade III (Lv.46)
    • Hunger: 3
    • Duration: 15 seconds
    • + Enveloping Darkness, speed 2 and jump boost 2 applied for 4 minutes when vanish is activated, effects are not removed after vanish ends.
    Grade I (Lv.21)
    • Hunger: 7
    • Damage: 15% per hit
    • ✦ 10% ❉ 10%
    • Hits: 10
    Grade II (Lv.36)
    • Hunger: 7
    • Damage: 15% per hit
    • Hits: 10
    • + Fatality, hit one extra time at the end, knocking back the enemy and dealing another 100% damage.
    • ✦ 15% ❉ 15%
    Grade III (Lv.56)
    • Hunger: 7
    • Damage: 15% per hit
    • Hits: 10
    • + Vice Grip, you can control the enemies trapped in your attacks by moving your head left or right
    • ✦ 25% ❉ 20%
    Grade I (Lv.31)
    • Hunger: 7
    • Damage: 30% every half a second for 5 seconds
    • ✤ 10% ❋ 20%
    Grade II (Lv.46)
    • Hunger: 7
    • Damage: 35% every half a second for 5 seconds
    • + Choke, blind, poison and slow enemies trapped in the smoke for ten seconds.
    • ✤ 15% ❋ 30%
    Grade III (Lv.66)
    • Hunger: 7
    • Damage: 40% every half a second for 10 seconds
    • + Lingering Death, your smoke bomb now lasts twice the amount of time it previously lasted.
    • ✤ 20% ❋ 40%

    ~x~​

    That's it for now. Looking for feedback and opinions <3
    Constructive criticism is very welcome!
     
    Last edited: Sep 13, 2016
    Ghalt, devnull2112, Sinom and 4 others like this.
  2. llllllllllllll

    llllllllllllll Famous Adventurer

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    K first. I'm gonna skip the change of chat, but the toggle chat is a good idea. Also, say what was nerfered or changed in the tweaks and give reasons why they should be tweaked.
     
    Ghalt, Dohdo and Shrubby like this.
  3. coga

    coga Noob CHAMPION

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    Will try to add after I get out of work later tonight, thank you. I was considering it anyways haha :')
     
    llllllllllllll likes this.
  4. Aya

    Aya Very Serious Gensokyo Journalist

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    erm...which is the change here? ._. i dont see any change,but if its nerfed...(something REALLY REALLY needed)

    +28432 cookies and 4 mythic items for that guy
     
  5. coga

    coga Noob CHAMPION

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    Check the difference on the skills page and on mine :)
     
  6. Aya

    Aya Very Serious Gensokyo Journalist

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    it got buffed...you should get banned by doing that :o heal should be nerfed,NOT BUFFED ;-;
     
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  7. TheHipster

    TheHipster Famous Adventurer

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    when people say nerf heals but don't realize how much they'll miss it
     
  8. Aya

    Aya Very Serious Gensokyo Journalist

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    yes i realize it,i mean,nerf it a little,but not making it heal you the 50% of your health in 2 seconds D: my mage is completely inmortal cause this D:
     
  9. Untitled Doc

    Untitled Doc 1 man robotics team

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    They should introduce the silence effect for some boss skills
    You cant use spells for a short duration (any spells)
     
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  10. NotAFish

    NotAFish An evolved jungle slime Discord Moderator CHAMPION

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    Mage heal tier 2 and 3 are op, at tier 3 one heal and you'll be fine, you also spelled meteor wrong
     
  11. coga

    coga Noob CHAMPION

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    It's spelled meteore on the class page.
     
  12. NotAFish

    NotAFish An evolved jungle slime Discord Moderator CHAMPION

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    Ok, sorry
     
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  13. NotAFish

    NotAFish An evolved jungle slime Discord Moderator CHAMPION

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    The heal is still op though, it could give increased regen though
     
  14. coga

    coga Noob CHAMPION

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    Bumperoni bumperoni give me the formuoli
     
  15. WeakCoward

    WeakCoward Skilled Adventurer

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    The chat ideas look good. The class things probably won't get added.
     
  16. Miles_

    Miles_ hi CHAMPION

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    Bomb was already insanely good, so why do you want it to deal over double it's old damage?
     
  17. coga

    coga Noob CHAMPION

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    It wouldn't shoot them that close together as to where all three could hit the same target (if you're far away that is). It's more meant to be reasonable and logical because the arrow being able to bounce up to five times seems a little ridiculous.
     
  18. Miles_

    Miles_ hi CHAMPION

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    Ok, please change it so it says clearly that they will bounce far away.
     
  19. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    Lolno
    dude, that's basically a free 750% damage
     
  20. coga

    coga Noob CHAMPION

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    Let me fix it for ya, famlit ;')
     
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