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Dungeons Guild Dungeons! Revamped (150!+ Supporters!)

Discussion in 'General Suggestions' started by llllllllllllll, Jul 30, 2016.

?

Ye?

  1. YE

    158 vote(s)
    80.2%
  2. naw

    12 vote(s)
    6.1%
  3. Fuck This Shit I'm Out

    27 vote(s)
    13.7%
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  1. llllllllllllll

    llllllllllllll Famous Adventurer

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    Disclaimer - Anything marked with (?) is debatable and I would love your opinion. I know there are more important things to implement, but suggestions are suggestions, and anything goes.

    The way this would work is that a guild Captain+ can give the Key Collector a Guild X Dungeon Key (X stands for a type of dungeon).
    All guild members have 3(?) minutes to be in a 2(?) chunk radius of the key collector.

    The players that are participating then are teleported into the dungeon. The mobs increase in health, damage, defense, regen, etc. (?) with the formula; Total levels divided by amt of players
    X divided by Y=Z. 300 levels, 4 players, level 75 mobs.
    And then, all emeralds and xp are contributed to the guild, instead of the player. Any items dropped will be able to be picked up by players. Pointed out by @Gigavern , all guild members must finish the dungeon, otherwise no rewards are awarded.

    Now you're probably thinking, how do I acquire one of these fabulous Guild X Dungeon Keys? You can buy them using emeralds obtained from the guild bank or from loot bombs(?). OR GC. I'm not sure if that violates the EULA but for now, I'll keep going.

    So what if this would be too hard to code? Well then instead of being for guilds, make it for everyone on your world! You can purchase Raid Dungeon Keys in certain prices at the store. These keys can be used at any dungeon and would be purchasable in packs unlike Guild Dungeon Keys(?) (I'm pretty sure this doesn't go against the EULA, please inform me if it does). This will alert everyone on your world that they have 3(?) minutes to be at the certain coordinates/chunks (probably 2(?)) of the key collectors. Alongside the warning, there will be a command that'll teleport you there instantly at the cost of two soulpoints. If you do not wish to participate, the command ,/dungeon quit, will be available for use. Any items/emeralds a players earns is still dropped on the floor, giving other players a chance to pick it up(?).

    Fragments and premium fragments are given to the players normally, going into the inventory, although it could be decreased(?) as it makes grinding for rewards kind of easier. XP is not shared between the participants, due to having 60 people sharing XP would mean it would be a waste of time. The reason it would not be decreased as it is too op to sweep a dungeon would be because WynnCraft's XP system hands out xp based on level close to the enemy.

    Any players that die while in the dungeon should lose 2 soulpoints, but instead items won't drop(?). Also players that do die are set back outside the dungeon, instead of a town.

    If you vote no, please tell me why. It would be greatly appreciated.

    Major Problem/Feedback - 60 players in one dungeon? Instead, have it so certain levels can join, so we don't have level ones in Galleon's Graveyard.
     
    Last edited: May 21, 2017
  2. LeoDiesAlot

    LeoDiesAlot Better Head-Chief of Libertas than Etclement.

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    How about rather than using GC or standard Emeralds, It allows the guild to use the emeralds it has in it's bank. Therefore the emeralds can be used on more than just defending a territory.
     
  3. llllllllllllll

    llllllllllllll Famous Adventurer

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    That's what I meant, if you misinterpreted that, I'll put it indepth
     
  4. Cristian8987

    Cristian8987 Well-Known Adventurer HERO

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    That would be cool :P
     
  5. ThatOneTim

    ThatOneTim Well-Known Adventurer

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    bumped lel
     
    llllllllllllll likes this.
  6. Bubbles

    Bubbles Yep, that one HERO

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    I was so tempted to vote for fuck this shit I'm out ;) +1
     
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  7. WeakCoward

    WeakCoward Skilled Adventurer

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    Does the guild build the dungeon? I don't understand.
    ________________________________
    By the way, you have 22 supporters now.
     
  8. llllllllllllll

    llllllllllllll Famous Adventurer

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    The guilds just raid the dungeon together.
     
    Last edited: Jan 14, 2017
  9. Macrohard

    Macrohard Kaguya Miyoko HERO

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    Guild:
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    +1support
    A lot of mmorpg has guild dungeons, why not xd
     
    llllllllllllll likes this.
  10. llllllllllllll

    llllllllllllll Famous Adventurer

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    necro or naw? Idk
     
  11. ThePopeOfNope

    ThePopeOfNope Skilled Adventurer

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    barely not a necro
     
    llllllllllllll likes this.
  12. llllllllllllll

    llllllllllllll Famous Adventurer

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    so is dis necro or naw idk
    also bump
     
  13. ThePopeOfNope

    ThePopeOfNope Skilled Adventurer

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    Nah not a necro
     
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  14. llllllllllllll

    llllllllllllll Famous Adventurer

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    I have 3 negative votes and 0 negative comments ;-;
    What is wrong with the forums
     
  15. PerfectlyColored

    PerfectlyColored Generic Title

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    Good idea. Guild raids ftw
     
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  16. NinjaPro8000

    NinjaPro8000 Famous Adventurer

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    60 players in the same area trying to do dungeon.

    What could go wrong.
     
  17. llllllllllllll

    llllllllllllll Famous Adventurer

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    Well, I didn't think of that. Maybe for a raid there could be a maximum. I have taken that into consideration, thank you.
     
  18. NinjaPro8000

    NinjaPro8000 Famous Adventurer

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    It was sort of a joke, don't worry about it.

    I think it would alright
     
  19. llllllllllllll

    llllllllllllll Famous Adventurer

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    Well having a crapton of silverfish and 30 players after you in the sand swept tomb doesn't seem like a good idea anyways.
     
  20. Happy New Year

    Happy New Year Please bring the shoutbox back VIP+

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    guilds are probably getting reworked since they r all glitched
     
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