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World [114+ Supporters!] Wynn Walls! An Idea For A Fun Game!

Discussion in 'General Suggestions' started by valvoid, Aug 24, 2016.

?

Do you support this?

  1. Yes! I would have fun playing this +1

  2. Defiitely support, but I do recommend... +1

  3. No, this sounds boring and not fun whatsoever

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  1. valvoid

    valvoid Build/CMD Hybrid HERO

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    Wynn Walls!
    An Original Idea for a game for us all!


    Hello Everybody!
    I am back today with a fun idea for WynnCraft! It is called, Wynn Walls!
    Here is how it works:

    There is a special server in the lobby called "Wynn Walls". It holds 60 players, so the game is 30v 30. Each player will be randomly selected a team, so that nobody of a big party just comes in and dominates. The levels will be distributed rather evenly even though there can be multiple games for different level ranges. If you join the game in a party you will be put on the same team by default, but only if your party is 5 players or less.
    There is a red team and a blue team. Each team has a fort, town or castle of somewhat in the back, and some playable area depending on the map. In the middle there would be some sort of division (could be a ravine with a bridge over it, some mountains in the middle, a river, etc.). The goal is to kill the other team's boss (some sort of mob at the back of their base). You can only kill players on the other team obviously, and the pvp will be somewhat like the nether. The Boss will have a lot of health, making sure that dealing small amounts of damage over time will make it really hard to win. The game requires strategy, quick thinking, teamwork, and skill with your character to defeat the other team. For example, here is some strategy for the game:
    • Assassins might want to sneak through the opposing team's base and deal great damages to the other team's boss
    • Archers can be used to maybe snipe upcoming attackers from high points on the fort or take out the defense from a distance on attacks
    • Mages, obviously, can be used to heal their teammates on either attacks or defense
    • Warriors can prove extremely strong defenders and also tank the damage on offense
    • Planned attacks can be more efficient than random charging, which requires teamwork. For example, planning an attack with multiple mages to heal, archers to snipe defenders, and assassins to sneak in and deal damage is extremely more effective than random attacking one player at a time that the defense can easily clear
    The Map:
    I am currently making a map for this game! You can check out my sneak peaks in the your work section, here is the most recent one:
    https://forums.wynncraft.com/threads/sneak-peak-3-elven-base-completed.159289/#post-1795613


    That is it guys! We know that our build team can probably build an epic map or two for this.
    - xMC_Master11x

    [/] 25 Supporters!
    [/] 50 Supporters!
    [/] 100 Supporters!
    [-] GM/Builder/Moderator Support!
    [-] Admin Support!
     
    Last edited: Dec 11, 2016
  2. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    I'd say make it so you can't pick which team you're on, 100% random. Stopping big guild parties from going in and dominating. also a system which distributes levels equally
     
    AetherArising and XavierEXE like this.
  3. valvoid

    valvoid Build/CMD Hybrid HERO

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    sounds good!
    ________________________________
    EDITED: Team randomizers and level distributers
    ________________________________
    EDITED: Goals
     
  4. Chocolaty_Bear

    Chocolaty_Bear Well-Known Adventurer

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    This is the first non-wynn but still wynn suggestion that I like. +1 support from yo bear
     
  5. Mettymagic

    Mettymagic she/her HERO

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    Minecraft:
    heres a better idea

    >pick a kit
    >walls but a bunch of mobs spawn
    >drops gear, emeralds, powders, and weapons all made for the gamemode with no requirements
    >exp gained allows you to set stats like normal wynn
    >harder mobs drop rarer loot, with a mini boss dropping mythics (so instead of rarity it is power)
    >after 15 minutes everyone attacks each other

    kind of like a combination of smash run and the walls
     
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  6. mArauder

    mArauder Friendly Neighborhood Guy

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    Why do I feel like this is Mega walls but wynnified
     
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  7. valvoid

    valvoid Build/CMD Hybrid HERO

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    > you already have a class
    > no, it is team v team not team v mobs
    > a reward for a winning team could work, maybe some emeralds
    > no, it is not to gain levels, it is more to have fun
    > it is not to farm mythics
    > I am getting confused

    It is not really - only the idea of each team's boss is the walls part of it.
     
  8. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    Minecraft:
    you could make too that we can build little walls,and we have too in each life some TNT for bomb them(so the walls would be for reduce the speed of the enemies when they are attacking your fort)like:2 stacks of Stone Bricks,and 3 throwing tnt(you must wait 4 seconds between each,and they takes some time to explode,and u can defuse them by right clicking it 5 times,and u only can click it 2 times per second)the walls will go like that:they can pass from stone bricks to cracked ones,next to cobble,and next rip wall,and u can repair the walls using kinda like...huh....a type of glue or something?idk
    ah yes,the arrows you shoot and the punches/shoots from the players can slightly damage the walls (each hit will have a 2% chance to break one block,1% for archers for avoid archers from spamming the arrow storms and break the walls in 2 seconds)

    do you like my idea?i just gave one for make it more realistic
    reply saying if u like my idea for that (so i receive a notification and know if u answered me .-.)
     
  9. valvoid

    valvoid Build/CMD Hybrid HERO

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    yes but I don't think we want people breaking the map :(
    But building defense would be a cool feature. Maybe it can be players can only place blocks that players built
     
  10. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    they only can destroy the walls they build(so we start without walls) we have 2 minutes for build :v and we start with 4 stacks,but when we die,we will only respawn with 2
     
  11. Mettymagic

    Mettymagic she/her HERO

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    did you read the first four words or was that just too much for you

    like seriously what is it with people and readijg the first sentences of my posts
     
  12. WhettoWen

    WhettoWen desperatly need a fatal but poor

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    Like it, but does seem a lot like mega walls(I know it because I play a lot) with the boss aspect but I like how it's needed. I feel it weird for level 90+ to go up agasint 20+ or something like that.
     
  13. valvoid

    valvoid Build/CMD Hybrid HERO

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    yes I did - I listed why I didn't think all your points would improve the game (some of them did tho)
    Well, as I said in the post, there cane be like 3 different games for different levels (20-40, 41-69, 70+ I would think). I think you are right in that aspect, but the teams would be sorted fairly and 1v1s wouldn't be too unbalanced because they could only be really 20 levels apart usually.
    Yes, the boss aspect was based off of Walls, but again, that is the only thing walls about it and it really gives a good objective to the game.
     
  14. WhettoWen

    WhettoWen desperatly need a fatal but poor

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    Is the game over when boss is dead or all members are killed?
     
  15. Mettymagic

    Mettymagic she/her HERO

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    im saying that instead of using your classes you already have you will use what are essentially new characters in which you farm for lvls and items (instead of mining in vanilla walls) to help win the game. then when the walls drop you use those weapons and stats to kill other players. more interesting then a nether with 4 teams.
     
  16. valvoid

    valvoid Build/CMD Hybrid HERO

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    boss is dead
    so have totally new characters? Well, I was trying to incorporate it into Wynn, but I guess your idea could work too
    ________________________________
    Reached 25 Supporters !
    Yay
     
  17. Mettymagic

    Mettymagic she/her HERO

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    as in the same 4 classes, just not keeping stats from wynn. god damn i suck at explaining

    fuck it gonna make my own thread later
     
  18. valvoid

    valvoid Build/CMD Hybrid HERO

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    credit me please :/
    The game was my idea, just not the whole class rework you did still think you should keep your classes

    Again, I still think you should keep your classes, because you can obtain weapons, builds, and everything in our current world. Your version (if you use this credit me) would have to be game rewards (maybe a weapon, a piece of armor, each game). I think keeping the builds we have worked hard in Wynncraft should be used in WynnWalls, just like pvp in the nether
     
  19. brokenfurnace

    brokenfurnace Thread Scouter / Wandering Adventurer

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    I like it +1 support
     
  20. Zelefant

    Zelefant wizard fortress will return one day HERO

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    I support. Sounds like it would work.
     
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