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1.14.1 The Gameplay Update - Changelog

Discussion in 'Major Updates' started by Salted, Aug 23, 2016.

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  1. Broettinger

    Broettinger Fast Mcquickens HERO

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    Plausible
     
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  2. Eric Yang

    Eric Yang RIP Mincreafterkid12|THE LEGEND NEVER DIES

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    And igbar, if he ever returns. Maybe. Maybe not.
     
  3. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Can I talk about all the new mythics
    Muhaha
     
  4. Begone

    Begone wynncraft god

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    are no ranks also allowed to beta test?
     
  5. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Well there is a simple solution
    Git gud
     
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  6. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Yes I think " mod free to correct"
     
  7. px_1

    px_1 Famous Adventurer VIP+

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    as long as you have twitter and you enter the raffle, yes
     
  8. RemRin

    RemRin Goddess of Air HERO

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    #RipFeltsStratiformis
    Please spread the word as my final wish...
     
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  9. Sir Devastation

    Sir Devastation Famous Adventurer HERO

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    You guys better be prepared, imma go HARD on whoever gets beta tester ;)
     
  10. ItzJustAPrankBro

    ItzJustAPrankBro Well-Known Adventurer VIP+

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    Dang right when school starts to........ Welp im gonna skip the first week of High School!
     
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  11. eeveelution

    eeveelution Wynn Veteran/OG VIP+

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    Tbh dying is annoying anyway because of respawn points. You either respawn kilometres away from your perceived position or you respawn in the nearest town which is probably really far away from where your quest is and you gotta walk back. Please add spawn triggers for quests, it'd make the qira hive and many other quests less annoying and more immersive. The consequences of dying would still be there but they would bring only difficulty, no tedium.

    And yes, this doesn't apply at all to death-travel, but I decided to write this anyway because you seem to think that death in general isn't punishing enough (which I agree with, but don't agree with the frustration that the annoying respawn system brings)
     
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  12. SoloSnuggles

    SoloSnuggles Mama Bean VIP+

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  13. Lex!

    Lex! :] CT Manager QA GM CMD CHAMPION

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    Creator Karma:
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    YAY 1.14.1! Now I can't wait for Corkus!

    Also, time to camp the twitter, one of those positions is mine!
     
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  14. Pastersnacks

    Pastersnacks Emperor of History HERO

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    THANK YOU
     
  15. Sir Devastation

    Sir Devastation Famous Adventurer HERO

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    my take on the rerolling IDs:
    imagine you have a mythic selling business..
    You got a shit Pure, which mythics are already relatively expensive to ID.
    So you ID again, paying much more than you normally would (already pretty high cause its a mythic)
    SHIT! You got another bad ID!
    Reroll! Reroll! Oh! A good ID!
    But now that you spent a lot on that good mythic, you will probably sell it for for more, because profit.
    You see where it's going? The price will (rather quickly) go up.
    So, (atleast my point of view) I think this could in theory drain a good amount of emeralds from the economy (im no economist, also i dont sell things lol, this is just me thinking in a post)
     
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  16. pretzellover33

    pretzellover33 Eater of pretzul- ahem, Pretzels HERO

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    This is a good thing...
    Plus, it's still purely chance when you re-ID items. You can still get a worse walkspeed strati, and it'll cost a ton of emeralds just to get that!
     
  17. Artifax

    Artifax Eltom Rainbow Archer | Build Maker VIP+

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    Wait what about the skill reset thing with soul points?
     
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  18. captainganon

    captainganon God of k | Derpalope VIP+

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  19. D Strider

    D Strider Prince of Heart || God of Wubs || \^3^/

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    I don't remember where, but I read in another thread that the last thing Grian wants to do is prevent us from using /kill to escape an area that we could get trapped in with those.
    But idk
     
  20. Aqueus

    Aqueus Well-Known Adventurer VIP

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    Other than the things that were already shown, a lot of the things are incredible.
    Mostly just these:
    Reidentification
    Multiple attacks for enemies
    Dungeons
    Dungeons

    But one thing i didnt (Nor did a lot of people did it seems) is the SP system
    It feels like you are limiting us more by making the SP system more strict, which really is the worst part of this changeblog. Granted, its an increidble one that shows off many MUCH NEEDED things, but the SP system change was really the only bad part that i could see.
    Good work on it.
     
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