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Why Mage's Heal Needs A Change

Discussion in 'General Suggestions' started by Endertricity, Aug 20, 2016.

?

What idea do you support?

  1. Mage change

    27 vote(s)
    18.5%
  2. Assassin change

    11 vote(s)
    7.5%
  3. Both

    12 vote(s)
    8.2%
  4. Neither

    96 vote(s)
    65.8%
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  1. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    Mages damage abilities are minimal with the wand type weapon being the lowest damager for thier levels
     
  2. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    The thing is Mage has one of the highest damaging spells

    Just because the melee is bad doesn't mean at all "Mage op, pls buff". Don't use melee
     
  3. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    well the meteor spell is incredibly sapping to mana and to make it as strong as other classes 3rd moves you need to take a lot of points from int resulting in a weaker heal and less spell casting ability
     
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  4. tomisdaman27

    tomisdaman27 The owner of a legendary trade...

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    Mage is a support class, meant to HELP others. By nerfing it your only making it harder for other classes. If a mage is focused on healing, for example an archer, during a boss battle then they won't have much time to attack the boss. They'll have to concentrate on healing which can use up to 8/20 of your mana if intelligence is not used. In terms of 1v1s, classes aren't always going to be even since players aren't necessarily meant to fight each other, just mobs and bosses. For what the other classes lack in support, they have tactical and strength abilities, which Mage lacks.
     
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  5. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    At high levels you can 100% max out inT and still have 90 SP left
     
  6. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    And to have a mage that can use any decent armor and not die with a single hit from a mob you need to put those points in AGI and DEF
     
  7. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    But the thing is, Mage doesn't lack tactical and strength abilities. The range is second only to Archer, and it has one of the highest damaging spells and also the best for spamming (meteor and ice snake). And I'm not taking away any healing ability, it gives MORE health but over a few seconds.
    ________________________________
    You're missing the point of the thread. If anything, I'm BUFFING heal. It will give 25% more health, just over some time instead of instantly.
     
  8. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    Well the over time part would make mage heal worse considering it is healing front line fighters a lot and the slow regen would leave those players to die and MANY times in nesaak my mage has been wandering in the forest and needed to x2 heal seconds before another fight if it took more time it'd die
     
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  9. tomisdaman27

    tomisdaman27 The owner of a legendary trade...

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    Mage is a tactical support class yeah. You can make it a tank using skill points, or a high-damage output class, but with it's abilities it is more suited to supporting classes with higher damage. You could have an archer and a warrior either side of a mage, and the archer could be doing damage and the warrior can be giving buffs and dealing damage too. The mage could use ice snake to slow down the boss so that the other 2 classes can damage it easily. If the archer and warrior get low, mage can quickly heal and use meteor to kill any minions that spawn because of Meteor's useful AoE skill. Teleport is useful if you are an attack mage, since you can teleport close to a boss, meteor a couple times then teleport away.
     
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  10. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    I'm making it a bit worse because heal is overpowered as fuck. Instant health should never be a power given to a player for really no cost.
    ________________________________
    And this situation would work the exact same way with the change. Problem?
     
  11. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    unless a mage is geared for over 100 int and the rest in AGI/DEF it is a useless supporter class and can no longer assist players in quests as well
     
  12. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    No. Intelligence barely changes heal at all, if any.
     
  13. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    Actually heal can be increased the more water damage you have and guess what INT does (Increases the water damage you deal)
     
  14. Endertricity

    Endertricity Assorted Mini Quiche VIP

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    but THATS NOT THE POINT OF THE THREAD
     
  15. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    I was merely telling you that you were wrong in saying INT didn't change heal
     
  16. Endertricity

    Endertricity Assorted Mini Quiche VIP

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  17. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    As a mage until lvl 47 i used the waves raiser wand and it provided a boost to heal due to the INT i had and the natural wand water dmg and with the soon returning powders heal on neu wands will be even better
     
  18. hexapod

    hexapod Famous Adventurer VIP+

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    Compare it to assassin spells, 10 mana for a spell that does WAY less damage than others.
    ________________________________
    Could you elaborate?
     
  19. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    Maybe a slight assassin buff is in order but a mage nerf would destroy the way things work for most players
     
  20. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Just something to point out; for some wierd-ass reason if you sprint during vanish the sprint doesn't take away mana for some reason; meaning that vanish will drain the same amount even if you sprint or stand still. but yeah, assassin is fine as it is
    At higher levels, meteor can cost only 2 mana to use. it also does the highest spell damage in the game, leaves a DoT effect in the area it hits, and can be used from far away.
    Or, you could just sit back and spam meteors without them even aggroing on you, and if any mobs get close you can use ice snake or teleport to freeze them in place or stop their aggro




    Anyways; here's why I disagree with you, @Endertricity . Mages are getting both direct and indirect nerfs in the Gameplay update. First off, it's getting a 5% decrease in defense, but more importantly, the charged passives from powders don't charge from spells, meaning that in order for a mage to charge up their "ultimates", they have to get closer to their opponents, endangering the mage and making it easier to kill them. Also they can't really use the Earth armor passive, leaving them with less options overall.

    Meh, I don't think it really does, but then again it's a free buff to my highest level class so I'm not going to say no
     
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