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World Dying

Discussion in 'General Suggestions' started by Kraby, Jul 19, 2016.

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  1. Kraby

    Kraby *insert clever meme* VIP+

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    lets be honest , atm dying is really not a big deal , unless you lose all your soul points to a bug (or if you afk , which is easily prevented) you never really die so i suggest to change how the system works , basically
    as long as you have 8+ soul points you will lose nothing
    when you have 6-8 soul points you can only lose 50% of your normal items
    when you have 4-6 soul points you can only lose 50% of your unique/normal items
    when you have 2-4 soul points you can only lose 50% of your rare/unique/normal items
    when you have 0-2 soul points you will lose everything
    and you lose 0 items until you hit lvl 10

    so thats the idea i might change value a little
    also is the max 15 soul points? cuz ik it is for vip+ but is it the same for none vips because i remember in the old days you couldnt have over 10 as a none vip if its diffrent now i am gonna change the values a little
     
    Last edited: Jul 19, 2016
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  2. AndriX3S

    AndriX3S \\☢☣ Jägermeister ☣☢// VIP

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    em.... pls no. And yes its 15 ponits for all.
     
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  3. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

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    This is really unfair for new players.

    When you start out, you only have 10 max SP, and I've often died quite a bit doing quests, due to how hard it is to start an air build in the early levels. Usually, if I have less than 6 SP, I just log off/afk somewhere to regen, but this would mean I could only die once in the early levels before I'd have to wait for my SP to regen.

    Losing your items with less than 3 SP is a good system, as its good enough punishment for someone to be stupid enough to travel out with less than 3 SP in the first place.


    To answer your question, you get an extra SP at certain levels, maxing out at 15 at level 75.
     
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  4. Kraby

    Kraby *insert clever meme* VIP+

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    they only lose normal items
    also i can make it so you dont lose items until lvl 10
    is that better?
    reason?
     
  5. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

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    Sure, they're only normal items, but that's literally all a player has when they start off; bar maybe a few uniques picked up from dead zombies.
     
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  6. Kraby

    Kraby *insert clever meme* VIP+

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    so should i change it so they lose 0 items until they hit lvl 10?
     
  7. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

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    Maybe they could start losing items when they gain each SP, so when they gain their first SP, they start losing Normal items, meaning that they'll drop all their items when they hit level 75 and die with no SP.
     
  8. Kraby

    Kraby *insert clever meme* VIP+

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    i have read it like 5 times
    and all i have to say is
    what
     
  9. Inactive User

    Inactive User Famous Adventurer VIP+

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    This is really unfair to everyone, but especially new players.
     
  10. Kraby

    Kraby *insert clever meme* VIP+

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    how is it unfair?
    also how is it unfair to NEW players i said they lose no items until they hit lvl 10...
     
  11. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

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    I can't remember the specific levels, but it'd work like:
    Level 15 - Gain 1 Max SP (11) - Start dropping normal items with less than 9 SP
    Level 30 - Gain 1 Max SP (12) - Start dropping normal and unique items with 6 - 8 SP
    Level 50 - Gain 1 Max SP (13) - Start dropping normal, unique and rare items with 4 - 6 SP.
    Level 65 - Gain 1 Max SP (14) - Start dropping normal, unique, rare and legendary items with 2 - 4 SP
    Level 75 - Gain 1 Max SP (15) - Drop all items with less than 3 SP.
     
  12. Kraby

    Kraby *insert clever meme* VIP+

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    so what happens when you hit 0 sp in lvls 15-75
     
  13. Inactive User

    Inactive User Famous Adventurer VIP+

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    I consider players to be new, and newbs, until they hit level 50. This would also increase the amount of threads saying, "Lost all my items fighting X! If the developers could replace my Y I'd be so grateful." On top of that, most players would hate the new change. Why don't you add a poll and see what everyone else thinks?
     
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  14. Kraby

    Kraby *insert clever meme* VIP+

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    the thing is that until you are very low you only lose bad items
    and ofcourse players will hate the change , people hate change and until they dont feel it they wont like it they are so used to the system
    i usually just kill myself when i am low on hp , there needs to be a bigger lose of the stuff if you die its retarded at the moment you can die 7 times (in less than the time of 1 minecraft day which is like 10 minutes in real life? ) and still not lose anything
     
  15. Nepeta Leijon

    Nepeta Leijon Rogue of Heart ♌ Leittarius

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    You'd still drop your stuff, I guess.
     
  16. Inactive User

    Inactive User Famous Adventurer VIP+

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    I noticed you haven't put a poll it.
     
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  17. AndriX3S

    AndriX3S \\☢☣ Jägermeister ☣☢// VIP

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    Man this is just not a good idea... i think ppl dont rly want yet a new dying system... What we have now is totaly ok.
     
  18. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    You do realize how good an item is isn't determined by it's tier?
    I use 3 unique items in my current build pn my highest class.
    So I'll lose those first just because the tier is different, no matter how good or bad they are?
    How about NO THANK YOU
     
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  19. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    *16
     
  20. KingExcalibur

    KingExcalibur ' HERO

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    No. Bad idea in general.
    Some people like me use scrolls alot to get around...
    So I can use a few scrolls and then die and I lose some items?
    I like the current system. I don't think it needs any changes.
     
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