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World ✧ Grade Ⅳ &Ⅴ Spell Upgrades ✧ [649 Supporters, 313 Likes, 95% Positive] Salted Supports!4

Discussion in 'General Suggestions' started by WynncraftNarwhal, Jul 15, 2016.

?

Do you want this in Wynncraft?

  1. Yes, totally! (+1)

    481 vote(s)
    69.6%
  2. Sure, but with some tweaks. (+1)

    174 vote(s)
    25.2%
  3. Eh, needs major changes.

    25 vote(s)
    3.6%
  4. Nope. Just no. NEVAAAAARRRR!

    11 vote(s)
    1.6%
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  1. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    [​IMG]
    The thread has been revived! I am now in the process of updating and remaking this post.
    Shoutouts to @Shitposting 101, @Devourer, and @Lennyverse for really helping out the thread with their suggestions.

    Proof of Salted:
    [​IMG]

    Example:
    Level Up!
    You Are Now Level [Level #]
    +2 Skill Points [Open the character menu to use them]
    [Ability Name] Level up! [Ability Name] is now Grade [Grade #]! [Grade description]
    [Weapon] Upgrade! [Weapon] is now Grade [Grade #]! [Grade description]
    Level Up!
    You Are Now Level 86!
    +2 Skill Points [Open the character menu to use them]
    Arrow Shield level up! Arrow Shield is now Grade 5.
    + Orbital Arrows, arrows fly around you,
    causing projectiles to be flung back at the
    caster. Orbital Arrows can deflect up to 5
    projectiles.
    Level Up!
    You Are Now Level 90!
    +2 Skill Points [Open the character menu to use them]
    Bow Upgrade! Your bow is now Grade V.
    + Master Archer, deal 2% extra damage per block the arrow travels, and have a 20% chance for arrows to lock onto enemies.
    ✤ Earth Damage
    ✦ Thunder Damage
    Water Damage
    ✹ Fire Damage
    ❋ Air Damage
    Neutral Damage

    [​IMG]
    Grade I - Level 20
    - + Marksman, dealing 0.5% extra damage every block the arrow travels.
    Grade II - Level 40
    - + Sharpshooter, 10% chance for arrows to lock onto enemies.
    Grade III - Level 60
    - + Sniper, 1% extra damage per block the arrow travels.
    Grade IV - Level 80
    - + Hawkeye, 25% chance for arrows to lock onto enemies.
    Grade V - Level 100
    - + Master Archer, deal 2% extra damage per block the arrow travels, and have a 20% chance for arrows to lock onto enemies.

    Note that locking on would hopefully lock on to the enemy nearest where the arrow was aimed at rather than a random nearby one.
    Grade Ⅳ (Lv. 46)
    - Mana: 4
    - Damage: 15% (per arrow)
    - Arrows: 100

    - + String of Lightning, shoot unbelievably fast
    with just 2 streams of arrows so that it has a

    much higher chance of hitting your foes. The
    knockback is also now 1/4 of its original.

    45%
    Grade Ⅴ(Lv. 56)
    - Mana: 4
    - Damage: 15% (per arrow)
    - Arrows: 120

    - + Quad shot, shoot 4 streams of in a small square
    in front of you. You also fire off a single arrow at the
    beginning, which will make each subsequent arrow
    arrow storm deal extra damage (0.5%)?

    45%
    5%
    Grade Ⅳ (Lv. 56)
    - Mana: 2
    - Damage: 100%, 50%

    - +Evasive Maneuvers, the player's agility is increased

    by n. (50?)
    35% 15%
    Grade Ⅴ(Lv. 66)
    - Mana: 2
    - Damage: 100%

    - + Cleave, enemies who are hit with
    Surprise Strike have their armor reduced by 25%
    for 5 seconds.

    45 10% 25%
    Grade Ⅳ (Lv. 66)
    - Mana: 8
    - 175% (per arrow)

    - + Cyclone, 2 bomb arrows orbit around each other.
    Each arrow deals 75% damage. Enemies hit by both
    will burn for an additional 10% over 3 seconds.

    15% 25% 10%
    Grade Ⅴ(Lv. 76)
    - Mana: 8
    - Damage: 175% (per arrow)

    - + Frag Bombs, each bounce causes 8 arrows to fly
    outwards, traveling a short distance and dealing
    10% damage.

    15% 25% 15%
    Grade Ⅳ (Lv. 76)
    - Mana: 10
    - Damage: 200%

    - + Arrow Spray, instead of Arrow Rain,

    a multitude arrows fly out in a spray in

    from you. Enemies can be hit by an infinite
    amount of arrows but will only take damage
    from up to 2.

    45% 30%
    Grade Ⅴ(Lv. 86)
    - Mana: 10
    - Damage: 200%

    - +Orbital Arrows, arrows orbit around you
    and have a 25% chance to fling projectiles
    back at the caster. They can deflect up to
    3 projectiles.

    40% 35%

    [​IMG]
    Grade I - Level 20
    - + Skull Splitter, each attack has a 10% chance of causing a small explosion, dealing 20% additional damage.
    Grade II - Level 40
    - + Counter Strike, when attacked, your next attack will deal 15% additional damage.
    Grade III - Level 60
    - + Crippling Blow, each attack has a 15% chance of causing a small explosion, dealing 20% additional damage.
    Grade IV - Level 80
    - + Revenge, when attacked, your next attack will deal 30% additional damage.
    Grade V - Level 100
    - + Master Warrior, each attack has a 20% chance of causing a small explosion, dealing 30% additional damage, and when attacked, your next attack will deal 30% additional damage.
    Grade Ⅳ (Lv. 46)
    - Mana: 5
    - Damage: 115%

    - + Wall of Fire, 5 miniature explosions dealing
    10% Damage each explode in a wall in front of
    you.

    40% 15%
    Grade Ⅴ(Lv. 56)
    - Mana: 5
    - Damage: 120%

    - + Smash, smash your weapon into the
    ground, causing a shockwave of particles to
    fly out and damage your opponents.

    50% 10%
    Grade Ⅳ (Lv. 56)
    - Mana: 4
    - Damage: 150%

    - + Burning Step, leave behind a trail of
    fire particles that, when touched, cause
    additional fire damage.

    45%
    Grade Ⅴ(Lv. 66)
    - Mana: 4
    - Damage: 150%

    - + Seismic Smash, smash into the ground and
    slow all enemies in a 4x4 area.

    40% 15%
    Grade Ⅳ (Lv. 66)
    - Mana: 5
    - Damage: 200%

    - + Bounce, cause the enemy to bounce up from the
    force of hitting the ground, dealing 100% damage.
    However, you affect them with Speed I for 3 seconds
    after bouncing.

    20% 25% 10%
    Grade Ⅴ(Lv. 76)
    - Mana: 5
    - Damage: 200%

    - + Meteoric Fall, upon first landing, the enemy is flung
    with extreme force towards the ground, causing an
    explosion and dealing additional damage.

    35% 10% 10% 10%
    Grade Ⅳ (Lv. 76)
    - Mana: 5
    - Damage: 200%

    - + Adrenaline, +Speed I for 1.5 minutes
    - + 30% Defense bonus for 4 minutes
    - + Strength, +15% damage for 4 minutes

    25% 75%
    Grade Ⅴ(Lv. 86)
    - Mana: 5
    - Damage: 200%

    - + Adrenaline, +Speed II for 2 minutes
    - + 30% Defense bonus for 4 minutes
    - + Strength, +15% damage for 4 minutes
    - + Beserk, +1 Tier Attack Speed for 5 seconds

    25% 75%

    [​IMG]
    Grade I - Level 20
    - + Arcane Wielder, spells have a 15% chance to deal 20% additional damage.
    Grade II - Level 40
    - + Consective Magic, upon castiong a spell, your next attack has a 15% chance to deal 20% additional damage.
    Grade III - Level 60
    - + Spell Master, spells have a 20% chance to deal 25% additional damage.
    Grade IV - Level 80
    - + Energy Chain, when you attack, your next attack has a 20% chance to deal 25% additional damage.
    Grade V - Level 100
    - + Master Mage, spells have a 25% chance to deal 30% additional damage, and when you attack, your next attack has a 20% chance to deal 25% additional damage.
    Grade Ⅳ (Lv. 46)
    - Mana: 6
    - Heal: 70%
    - +Soul Siphon, steal 2.5% of your current

    health from your enemies in Heal's
    radius.

    Grade Ⅴ(Lv. 56)

    - Mana: 5
    - Heal: 70%

    - + Healing Pulse, regenerate 7.5% of your
    health over the course of 5 seconds.
    (2% per second)
    Grade Ⅳ (Lv. 56)
    - Mana: 3
    - Damage: 100%

    - + Tempest, enemies you pass through are struck
    with chain lightning (not actual lightning), dealing
    additional damage.

    45% 10% 5%


    Grade Ⅴ(Lv. 66)
    - Mana: 3
    - Damage: 100%

    - + Death's Touch, enemies attacked you pass through
    take damage and your attacks against them in the
    next 5 seconds deal an additional 25% damage.

    40% 25% 10% 15%
    Grade Ⅳ (Lv. 66)
    - Mana: 7
    - Damage: 400%

    - + Fragmentation, the meteor breaks upon impact into
    many pieces, each doing 15% damage.

    30% 30% 20%

    Grade Ⅴ(Lv. 76)

    - Mana: 6
    - Damage: 450%

    - + Solar Flare, a flare from the sun itself incinerates
    your enemies, dealing massive fire damage. Enemies

    hit by Ice Snake or Ice Spires take an additional 10%
    damage.

    25% 55% 5%
    Grade Ⅳ (Lv. 76)
    - Mana: 4
    - Damage: 70%

    - + Ice Spires, shards of ice fly out of your snake at
    nearby enemies within 3 blocks, dealing 5% damage
    and slowing enemies by 10%.

    50% 25%

    Grade Ⅴ(Lv. 86)

    - Mana: 4
    - Damage: 100%

    - + Jormungand, the snake's size is increased.

    80% 15%
    [​IMG]
    Grade I - Level 20
    - + First Strike, the first time you attack an enemy, you gain Speed I for 2 seconds. (By leaving combat for 10 seconds, you can re-apply this affect on the same enemy previously targeted. This applies for all tiers.)
    Grade II - Level 40
    - + Slash, when attacking with Speed (this applies for Vanish), you have a 40% chance to deal 15% extra damage.
    Grade III - Level 60
    - + Assassin's Blow, the first time you attack an enemy, you gain Speed I for 3 seconds.
    Grade IV - Level 80
    - + Speedy Strike, when attacking with Speed, you have a 45% chance to deal 20% extra damage.
    Grade V - Level 100
    - + Master Assassin, the first time you attack an enemy, you gain Speed I for 4 seconds, and when attacking with Speed, you have a 50% chance to deal 25% extra damage.
    Grade Ⅳ (Lv. 46)
    - Mana: 4
    - Damage: 200%
    - + Fiery Aura, burn your enemies while attacking.
    40% 15%

    Grade Ⅴ(Lv. 56)
    - Mana: 4
    - Damage: 200%
    - + Shocking Strikes, strike unbelievably quickly,
    much like the Proximity Explosive in Mineplex
    Champions for an additional 5% per "shake."

    40% 15%
    Grade Ⅳ (Lv. 56)
    - Mana: 2
    - Duration: 18 seconds
    - + Stealth, your disappearance is not as noisy, doesn't
    have as much particles, and you can attack once before
    appearing again.

    Grade Ⅴ(Lv. 66)
    - Mana: 2
    - Duration: 20 seconds
    - + Backstab, deal additional damage when behind an
    enemy (+30%). You may attack up to 4 times with
    Backstab before appearing. The 4th hit with Backstab
    applies at stun that lasts 3 seconds.
    Grade Ⅳ (Lv. 66)
    - Mana: 7
    - Damage: 15% per hit
    - Hits: 10
    - + Hilt Smash, after Multihits ends, you smash the
    butt of your weapon into your enemy, slowing them
    down for 3 seconds.
    20% 20% 10%

    Grade Ⅴ(Lv. 76)
    - Mana: 6
    - Damage: 15% per hit
    - Hits: 12
    - + Vortex, wind swirls around you when Multihits
    is active, causing them to fly backwards and take 25%
    damage.
    20% 20% 5% 15%
    Grade Ⅳ (Lv. 76)
    - Mana: 7
    - Damage: 60% every half second for 5 seconds
    - + Smoke Prison, enemies that stay in the smoke bomb
    for more than 3 seconds are rooted (prevented from moving).

    25% 25%

    Grade Ⅴ(Lv. 86)
    - Mana: 7
    - Damage: 40% every half second for 5 seconds
    - + Corrupter of Worlds, 50% damage every second
    they are in the cloud.

    30% 30%

    [​IMG]
    [] Thread created - 6/15/16
    [] 100 Supporters - 8/8/16

    [] 200 Supporters - 8/31/16
    [] 500 Supporters - 6/3/17
    [X] 750 Supporters

    [X] 1,000 Supporters
    [] 100 Likes - 9/10/17
    [] 150 Likes - 12/4/17
    [] 200 Likes - 4/17/17
    [X] 350 Likes
    [X] 500 Likes

    [] Salted - 8/29/16
    [X] Jumla

    [X] Grian
     
    Last edited: Feb 21, 2019
  2. Cosomos

    Cosomos Well-Known Adventurer

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    I once did a thread on grade IV should I show you my ideas when you finished yours(I don't want to imprint my Ideas on to you).
     
  3. CrunchyCol

    CrunchyCol CrunchyCOOL CHAMPION

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    These are pretty good, but as others have said, flesh it out a little more and finish the mage and assassin. Also, raising the mana cost for spells is counter-intuitive, seeing as upgrades should lower the cost.
     
    WynncraftNarwhal and tecnojet like this.
  4. Paradoxical

    Paradoxical Machina Infinitum VIP

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    This one doesn't make a lot of contextual sense. Why does stomping the ground create dragon fire?
     
  5. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    Sure, I guess. I'm working on them right now.
    I have no idea, as I said, this idea is kinda new and I'm just jotting some ideas down.
     
    Last edited: Aug 15, 2016
  6. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    Done with mage and onto Assassin!
     
  7. LotKnockMC

    LotKnockMC S̵͚̉i̸̥͔̞̒̕͜n̷̦̹̱͒̈́̚g̶͈̳̙͇͗̾̋̾ͅë̶͔́̌͋ṙ̶̢̧̭͕ VIP+

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    Grade IV and V of uppercut just seem like hits 1 and 3 of the current uppercut...... I do want more spell upgrades though :3
     
    Last edited: Jul 15, 2016
  8. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    Alright @Salt lord Shtaf @XavierEXE and @CuddleDragonHoke hopefully now that I've finished my thread you can take a good look at it.
    I can't really think of any new upgrades for Uppercut, so I went with those :/
     
  9. Cosomos

    Cosomos Well-Known Adventurer

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    Here, I never finished Warrior but I did have some ideas for him. I guess I will make a new change list, this kind of inspired me...
    Also there are some major balancing issues
     
  10. Blazo

    Blazo Playing Wynn since 2016 VIP+

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    Im trying to get the pattern in the levels required for each upgrade, and I dont seem to see how the levels can combine with the levels I, I and III:
    I am seeing how when you get Meteor upgrade II, you also unlock Heal upgrade III, which threw me off, and your thread makes it that you get 3 upgrades for the first 2 spells and 1 upgrade in the 3rd spell, Can you explain how it works?
     
  11. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    Well, I'm too lazy to work out the algorithm that Wynncraft has, so I just added 10 levels from Grade 3-4, and then another 10 from 4-5.
     
  12. Blazo

    Blazo Playing Wynn since 2016 VIP+

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    It does make sense, magma comes from the depths of the Earth...
    ________________________________
    Well, when you actually like make a big hole, just stomping like when you do when your parents didn't buy you the latest Pokemon Games, then Idk
    Ok then, well if you use that for the level system, I wanna say you derped in the last spell for Asassin and Warrior, because Upgrade IV Says you unlock at lv 66, when Upgrade III is lv 66, the proper usage then would be Upgrade IV lv 76 and Upgrade V lv 86, Archer & Mage were fine though.
     
    Last edited: Jul 15, 2016
  13. Nivla

    Nivla Making Change - Shaking Shit Up HERO

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    Just thinking..
    ● But how do you expect people to be able to handle all the extra particles and entities that will be needed to add these changes?
    ● You should add at which levels these unlocks come at.
    ● List of spells I think you should rethink and why.
    1. Vanish, making the player leap is like a warrior's charge but increases the damage, movementspeed and gives a jumpboost.
    (Even though it's a small leap, I think the jump-boost does the job already)

    2. Ice snake, I'm not sure how you would control this going down ane up from the ground, since all we have is the L-R-L system, and then the spell should work pretty well, but steering it underground seems pretty hard because of all the blocks it has to pass through.
    The freeze for 5seconds is way too powerful btw, just the current freeze is enough to win a duel or permantly paralyze a mob by using the spell over and over.

    3. Heal and Smoke bomb, I think you should use %values instead of raw regen/lifesteal, putting 100+ Health regen (For how long btw?)
    %values makes it easier for more than one type of build to interract with the spell-upgrade.

    4. Smoke bomb, "Pull them towards you" - I recommend using "Pull them towards the smoke" but the spell itself doesn't seem too good as you already have spin attack (blindness) and multihit (move enemies around) along with your invisibility (makes enemies not attack you) and smoke bomb (slows enemies down)

    There's alot more than this but I'm pretty tired as it is 04:34pm..
    LIKE IF YOU AGREE WITH THIS!
    ^^ desperate for likes (rip)
     
  14. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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  15. yuuenchi2

    yuuenchi2 Wynncraft Veteran CHAMPION

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  16. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    the mage ones seam alright, personally I think controlling ice snake going underground will be kinda hard. also switch heal to %
    ________________________________
    archer already has all 5 elements tho
     
  17. Emeraldruler

    Emeraldruler God of Emeralds | Fire Mage VIP

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    I personally feel that archer needs to have one of the elements removed from its spells and Mage deal air somehow, Selvut also stated this before.
     
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  18. cirogg

    cirogg Detlas AFK Gang HERO

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    I have a feeling warrior just became totally OP you should take out some power from there
     
  19. WynncraftNarwhal

    WynncraftNarwhal Famous Adventurer

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    Oh lol thanks
    Erm "● List of spells I think you should rethink and why." you should read a little more carefully
    Not sure about the particles, however.
    And Ill try my best to alter the spells that you talked about.
    xD
    yeah it does, but I can't honestly think of any more and this would be kind of more helpful because all the elements are laced into 1 spell.
    IDK.
    What would you suggest?
     
  20. Untitled Doc

    Untitled Doc 1 man robotics team

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    Is it me or do i see "smoke bob"
    I don't think bob smoked

    unless Yahya....
     
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