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Assassin Tweaks (thought About And Redone)

Discussion in 'General Suggestions' started by ohwooops, Jul 12, 2016.

?

Whatcha thinkin'?

  1. Yes! +1

    23 vote(s)
    47.9%
  2. Minor changes +1

    8 vote(s)
    16.7%
  3. Major changes (+1...?)

    2 vote(s)
    4.2%
  4. Nope

    15 vote(s)
    31.3%
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  1. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I'm not trying to improve/buff/balance the class. I'm changing the gameplay, the use of many effects are to confuse and slow down, for you to get close.
    So, so many goddamn times, I'm not saying what is NEEDED, but what can be changed, to perhaps make gameplay slightly more interesting. If you don't like the changes, then vote the 'no' option.
    So I will say it again. Nothing is needed right now, assassin is a decent class. The spells right now are fine, however, this thread changes the gameplay of assassin, it's NOT sticking to what assassin CURRENTLY IS, which is why you don't want the changes/effects, because you think I'm trying to improve the class, which I am not.

    EDIT: seeing as you edited your post, you don't like potion effects. Ok. These effects are there to confuse and slow the enemy, as I have said above. The confusion and slowness makes the victim vulnerable for you to do damage up close. Don't think of these as potion effects. Think of them as a reaction to what happened, e.g: after being shanked 10 times in a matter of seconds, you're dizzy and can't move quickly, or, seeing an assassin vanish straight infront of you frightens you, giving you slight dizziness and vulnerability to what's coming.
     
    Last edited: Jul 13, 2016
  2. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Then why are you trying to change the gameplay of the class if it's fine as is?
     
  3. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    Read my edited post above first please.

    Anyway, when I say it's fine, I mean there aren't really any faults with the class.
    I'm not fixing faults, I'm changing the gameplay to something *hopefully* a little less linear than the current assassin.
     
  4. Lemniscate

    Lemniscate ☞ ͠° ‿‿ ° ☞ HERO

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    Yeah I guess...
     
  5. Poiu429

    Poiu429 yote VIP+

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    Alright, I'm sure a lot of people have commented on this after it was changed... but here's my input anyways.

    Multi-hit could be, comparatively, a weak spell in comparison (but I already said comparatively, now I have to use comparison to make this post make sense?? ;-;) to.. well, any of the other RLL spells. It could be comparatively weak used alone. But it is not meant to be a standalone spell - it is meant to be chained with other spells. If you chain it, that combo can produce massive amounts of damage.

    Also some other things on my mind:

    Smoke Bomb, in my eyes, is not only good for PvE. While in duels (or in the nether) if fighting someone, smoke bomb is good. Kind of. Let's say this: Smoke bomb gives slowness, right? This is to keep the Enemy inside the area of damage. But with PvP, any other class has a movement spell that can get out of smoke bomb easy. So, drain their mana. Easier said than done. Archer'll probably put on arrow shield, which gives knockback, etc. etc. And then they'll use either: escape, to get out of your smoke bomb. or arrow storm/bomb (for the same effect) all while their arrow shield prevents you from getting up close and hitting them with a multi-hit. So just kinda... strafe around. It's obvious you won't avoid all damage. Same thing with Mage (b/c their normal attack has insane knockback). Spam Smoke bomb. When it's a mage, watch out for ice snake + meteor combo it is deadly. But sometimes (most of the time) it'll get you.
    With a warrior, get behind them, using vanish. If they try to charge out of the smoke bomb, then that might bring you out of your vanish. Revanish immediantly, and get behind them.
    With an assassin, I'm going to assume that they sprint while vanished. Relatively easy to see - sprinting particles plus smoke. If I'm fighting another assassin, I usually just go all in, try to get close behind them, then get a multi-hit in.

    ..I just realized I wrote a whole strategy guide (albeit with probably a ton of mistakes). I'm not going to delete it, I spent too much time on it :P
     
  6. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    You must be duelling some pretty unorthodox mages for them to have insane knockback, that means they're using a slow, very slow, or super slow weapon, which is pretty uncommon for mage.
     
  7. Kaelan~

    Kaelan~ RIP VIP

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    I thought people quit asking for Assassin Buff/nerfs....
    upload_2016-7-13_18-43-9.jpeg
    (Inspiration @Selvut283 except I use memes....)
     
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  8. Goden

    Goden Everlasting Excellency HERO

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    ...Honestly, this may just be the fact that I became 66 about 2 months ago (After having the class for two years, imagine that), but Arrow Rain lasts for about three seconds. Essentially, what happens (From what I see..) is this..
    1. Cast Arrow Shield (duh)
    2. Run at enemy, or let enemy hit you
    3. Enemy takes severe knockback (similar to a good arrow storm hit)
    4. Roughly 40 arrows are launched into the air, I'd guess about 35 blocks high, which then fall down about two seconds later.
    5. Those arrows deal the same damage as one arrow from Arrow Storm (Not a step, but eh)
    6. The end.
    So.. I'm not sure what you'd be talking about here.. If I'm wrong, correct me, please ._.
     
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  9. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    I meant that the Shield stays up for approximately 50 seconds.

    And, the Arrow Rain arrows deal 100% damage, augmented by spell damage multipliers.
     
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  10. Poiu429

    Poiu429 yote VIP+

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    I'm just saying I hate knockback. No matter what degree. I probably fucked that post up, right? xD
     
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  11. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    THIS ISN'T BUFF NERF THREAD
    CAN YOU READ BRIGHT RED BOLD?

    Fucking hell, so many stupid comments. Also, read the other posts on this thread too before you blindly say something that contradicts nearly the entire point of the thread itself.
     
    Last edited: Jul 14, 2016
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  12. Corcustos

    Corcustos It's what it's. CHAMPION

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    I use to main assassin before Gavel came out, and it was fun. After that all of the fun seemed to be sapped out of it. I quit Wynncraft alltogether because I didn't find it fun anymore. I just have a level 76 assassin sitting on my account because I don't enjoy any of the other classes. If it were to change again to provoke the same interest and fun that I had back then, I'd probably return. All I see now is Archer, Archer, Warrior, Archer, Mage, Archer, and hardly an Assassin.

    Why am I even here. I check these forums what, every few months. This thread peaked my interest and I wanted to give my opinion. Nothing more. So don't get ahead of yourselves and flame me or get all defensive about how it's not OP. Stop pounding on that keyboard. You, stop. Thanks.

    I agree with the changes, and support them. +1.
     
    Last edited: Jul 14, 2016
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  13. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    gasterbored.png

    Many others felt the same way, which is one of the reasons that the Assassin has such a bad reputation. But...do you truly miss the playstyle of the old Assassin...

    gasterangry.png

    Or do you just miss the ridiculous power that it provided?

    gastersuspicious.png

    Assassin, pre-Gavel, was statistically overpowered. Its Multihits ability dealt far, far more than 25% damage per hit, and Smoke Bomb could even out-damage Arrow Storm. Spin Attack froze enemies with frightening efficiency, instead of the slight imprecision it has currently, and Vanish did not feature any mana drain. Compared to other classes, there was simply no contest. Now that people are being forced to have a bit of skill when using it, Assassin usage has sharply decreased...and I find that rather suspicious, you understand.

    The pre-Gavel Assassin could be summed up in three, simple, awful words: "Point-And-Click." Now, you must learn the ins and outs, figure out the weaknesses that your particular build provides and work around them to your best effect. Each build the Assassin can go with will alter its playstyle enough that you must essentially re-learn the class, as is the same with Mage. This, unlike how you say, is not meant to flame. I simply wish to explain why I am so fed up with these changes. The class's style would not benefit from this, and many of the changes including Smoke Bomb's bevy of negative effects would start creeping it back into the realm of overpowered.

    gasterangry2.png

    And that is the last thing we want.
     
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  14. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Vanish has always had mana drain, ever since the class was made.
     
  15. sami ~

    sami ~ ヽ(*ᗜ*)ノ VIP+

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    The thing is, assassin is overpowered only at 96/97, which kinda sucks cuz you have to farm from 90-96/97 if you do not have quests. Im mostly playing on assassin because i know how to play with it now. Just because at lv 70-95 it is not overpowered, you can't say that you can't test out some gear and weapons and see if its still "OP", don't you? I can still see people that are playing on assassin. :P

     
  16. Corcustos

    Corcustos It's what it's. CHAMPION

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    Refer to the last three to four sentences of the second paragraph.
     
  17. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    You're afraid of any buff for assassin because it will somehow take it back to the old class? The problem was the damage it gave, and that has been severely nerfed (not that I'm saying it is a bad thing). I'm nerfing smoke's damage even more, however the potion effects do something similar to ice snake and arrow bomb. Multihit doesn't actually deal 14k as I stated, because I'm using breezehands, which is bugged. So without breeze, I do 10k at lvl 99 with a mythic weapon with a spell that's very short range and costs half your mana bar. The only problem I have with the class now, is that multihit just doesn't do enough damage, and buffing it slightly does not take it back to the old assassin in any way. If multihit is supposed to be used with combos, then why does it cost so much mana? Half your bar is already wiped clean, you can only do one more spell after that, and you'll be unable to sprint or use another spell for quite a long time.

    However, ignoring all the changes I propose on this thread, my main issue with the class right now is multihit's damage. It just does too little for the high mana cost and low range, even though you're garunteed the full hit and can control your opponent. So what do you think?
     
  18. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    You misunderstand me. I am stating that a number of the changes you are suggesting are edging dangerously close to the status of overpowered. Not necessarily as ridiculous as it was before, but still too strong nonetheless. Spin Attack already gives jump prevention and blindness, though nausea effects very little overall, so adding that I am not opposed to. Adding the effects to the Smoke Bomb would essentially obsolete Spin Attack, since those effects are only given for about 1 second with Spin Attack while Smoke Bomb can last for approximately 5 seconds and continues to deal damage in the meanwhile, essentially guaranteeing that if you strike an opponent once with Smoke Bomb, all subsequent hits will land. The damage it deals presently is fine, but if these changes were to be added, the damage would need to be nerfed so as to be nearly useless, which would certainly not help the Assassin's case.

    gasterthinking.png

    Have you forgotten that missing with your Multihits does not consume mana? And once again, I reiterate that Weathered is not a dagger designed for high damage output. You are comparing this to builds based around damage, and even then. 10000 damage is far from a small amount.

    You also seem to forget that even one's basic attack can be used effectively in combos to whittle away at opponents. Yes, I am aware of the reduction from Breezehands, yet even you can still certainly manage it. If you are not high on Intelligence, Multihits is an efficient finishing move after whittling opponents down with Smoke Bomb, Spin Attack, or even your basic attack. If you do have a fairly good amount of intelligence(40 or more) it becomes a deadly asset to be thrown out in any time during a combo to either throw off your opponents or control enemies in a way that no other class is capable of.
     
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  19. Cosomos

    Cosomos Well-Known Adventurer

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    what I really have been wanting from Assassin, is not super strong spells or to though off my opponents with debuffs, but a hit and run tactic.
    really what I want is to vanish->unleash 1 powerful melee hit->and then escape.
    however there are multiple problems with this:
    1) Assassin weapons are usually fast, so 1 hit is weak
    2) the melee buff from vanish is really nothing too special, yes it does help, but I really want more umph
    3) being immobalized by classes
    I would like to be able to have more control over each clash

    1) I feel this is the most understandable, I want a super slow attack weapon, the problem is that there are barley any in existence. so rather then complain and ask for more super slow daggers I would like some options to "create" super slow attack speed. what I want is accesories/armor that give negitive attack speed. However, Attack speed is bugged now so you really only get less spell damage and some damage buffs. Now if you get a -2 Attack Tier ID you will end up worst off because you are loosing more DPS then the damage buff are meant to counteract. What I really want is that your melee damage per hit is directly effected by your Attack Tier buff, to preserve that weapon's DPS, and simply make Attack Tier ID's only effect how often you hit

    2) I feel it is semi-understandable, I want to deal 1 powerful melee blow with my weapon, maybe x2 damage, but at a price of 2 mana if you hit something? If that is to much, then maybe it could count as a 100% spell, or a part of it is spell damage. Or even make the give the player super slow attack speed while vanished. The real thing I want is to be able to really get rewarded for being stealthy and not just using it for a speed boost or to escape. As was said before Assassin is meant to deal melee damage, not just a close range spell spam(but still uses combo's in moderation). the spells from Assassin are meant to assist in you dealing melee damage. I really just really want a hit and run with Assassin.

    3) Now this is just a personal experience that is a bit annoying, I am fine with getting out played in a duel, but when I and getting stun locked by a Mage's Ice Snake or shut down by and Archer's Arrow Shield, you start to wonder how you can deal with that tactic. I really think that Assassin needs some type of way to not become a sitting duck when frozen and getting past Archer's "Iron Dome". I think maybe all movement debuffs should be removed when you vanish, and maybe during your first second(maybe 1/2 second) of vanish you go faster(Speed IV? V?), just so you can dodge or lunge when you need to? and for Arrow Shield... yeah I got nothing, it needs a nerf, there is really now way for an assassin to get close enough without getting hit and knocked back and by the time you get back to the Archer another Arrow Shield is up, you can maybe get a multi hit in and trade blows, but that is not really going to help(unless you through them into the void). Maybe apon taking damage Arrow Shield will hit all enemies in that radius?

    I am loving what you are saying Selvunt & Crunk-huud, but still I would like a tweak on vanish. Just for a bit of situational support, nothing to fancy
    But I am curious what is the consensus on Spin Attack Vampire? Should it remove poison, and steal Life and Mana Steal?
     
  20. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Doesn't spin attack remove negative effects already?
     
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