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Assassin Tweaks (thought About And Redone)

Discussion in 'General Suggestions' started by ohwooops, Jul 12, 2016.

?

Whatcha thinkin'?

  1. Yes! +1

    23 vote(s)
    47.9%
  2. Minor changes +1

    8 vote(s)
    16.7%
  3. Major changes (+1...?)

    2 vote(s)
    4.2%
  4. Nope

    15 vote(s)
    31.3%
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  1. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    The way I had originally put that was you would have to be in Vanish for a length of time, probably 5-10 seconds, to have that. I even said it would be broken without that limitation. This would -possibly- end the people complaining about the mana drain on Vanish (which yeah honestly is completely fine as is)
     
  2. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I don't have the time to write a big paragraph now, but you can look at @motoki1 freedom build, fatal and az builds, apocalypse/Alkatraz with +tier attack speeds, etc. I use 80% walk speed, and I know how fast that's used with vanish. Pursuing enemies using these 2 still isn't as effective as an archer, as it can get the same amount of walk with speed 3 for 3 minutes. I do admit vanish isn't that bad right now, however I really wasn't trying to impose all my ideas in this suggestion, leaving it flexible for some changes. The no mana spell idea was from @Kawaii__Turtle
    Archers have arrow storm, arrow bomb and stomp which all affect more than one mob/person.
    The jump boost certainly is less useful than any other classes' mobility spell.
    The only way of getting close is by running or vanishing and running. Smoke bomb could be a more interesting way to get close, however I don't think it will be that effective in pve
    God I don't want this thread to be another massive flame war, I get your points and respect your opinion.

    Ps. This is really early in the morning, so sorry if the quality of writing is bad
     
    Last edited: Jul 13, 2016
  3. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    I would suggest responding later then, so you can collect your thoughts better and we can have a more organized discussion.
     
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  4. Goden

    Goden Everlasting Excellency HERO

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    I wished to point out how many times you (By you I mean the author of this thread, @OhHerro) stated that Archers are op. Personally, I beg to differ on this.
    Unless you're a very talented build maker, or you've done a high level archer before, getting a decent build with Archer isn't too easy. I personally chose a glass cannon build, and I went a bit too far with that (I'm 81, and I still get 4 hit by mobs in the Realm of Light), but I can easily one-shot mobs around the level 95 area.

    Thus, with archers, if you're almost any class that can manage to get near an archer, you should have a easier time.

    Except for that most archers are actually decent at melee combat as well.
    Here, I'll be speaking out of my own knowledge (Again, such brag o3o), but I actually prefer melee combat with my archer to ranged combat. Sure, I'm decent at ranged combat too, but melee combat is much better for me. For example, whenever I duel someone (I actually managed to kill a couple level 85 players in the nether when I was only 68, 2 shot them.. I really should redo my build), I typically follow a certain plan, that follows this:
    1. Throw on Speed 3
    2. Throw up Arrow Shield
    3. Immediately try and get as close as possible to the opponent, so that Arrow Shield can give the knockback and blindness/leg break, therefore allowing me to..
    4. Launch an arrow bomb or two, thus starting the ranged assault, if said opponent isn't dead already.
    5. If opponent tries to come back toward me, if it's a Warrior, I'll just arrow storm him back, then bomb a couple more times. Simple. If it's an Assassin, I usually run, or escape away, hoping to be able to run away before they can catch me with Vanish on. If it's a Mage, then I just strafe back and forth and rush in, arrow shield again, rinse and repeat.
    Thus, Archer isn't the easiest class to be op at, and if you don't know what you're doing, you can easily get dominated in a battle. It takes quite a bit of planning sometimes even for the op builds to gain the upper hand.

    -Goden, Archer Defendant.
     
  5. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Let's see how many people I anger by saying this...

    gasterashamed.png

    ...honestly Archer needs to be nerfed. Specifically, Arrow Shield...it has far too much offensive capability to act as the defensive spell it was meant to be. It deals two elements of damage, which allows Archers to naturally be able to deal every element of damage, which not even Mages, the class designated for powerful spells, are capable of. Not only does it deal as much damage as Bomb Arrow, but it also blinds and gives the leg breaking effect that Bomb Arrow can as well as leaving the highly damaging Arrow Rain, which can cover an extremely wide area, and lasts for...well, I have not timed it, but if I had to guess, approximately 50 seconds. To top it off, the range of the shield's attack extends far out from the range of the actual shield, allowing it to hit many more opponents than it appears like it should, and activates upon being hit instead of getting cancelled... All that for a measly two mana extra from what is meant to be its main offensive spell...Arrow Shield needs a severe nerf, and I feel as though I am perfectly justified in saying that.
     
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  6. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    You also didn't add in several details that I did, the one you added WAS broken as hell, the one I suggested would have been fairly balanced
     
  7. Cybersoap707

    Cybersoap707 That one guy VIP+

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    My main class is assassin and I see no need for this at all. Smoke bomb is only good in PvE, as players can easily get out of it, so it needs no need to get a nerf. Also, Multihit is OP in my eyes, because it doesn't take any mana if you miss, and if you hit your enemy, you're sure to get 11 hits on them no matter what. While another other classes aren't guaranteed to hit their enemy. And people think vanish is way too weak. Well, it's one of assassin's main spell. you can easily escape from any battle with vanish, and even snack attack someone. It's not meant to be a mobility spell, it's meant to be an escape spell. And as for mana in vanish, you can easily get around 5 seconds of sprinting then 3 seconds of walking, or around 10 seconds of walking. After you lose all your mana, you still have vanish for around 3 seconds. In my eyes, assassin is just fine.
     
  8. Lemniscate

    Lemniscate ☞ ͠° ‿‿ ° ☞ HERO

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    The picture thing you do now is quality cringe material.
     
  9. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I'm sorry that I didn't fully put your suggestion in my suggestion? And @Selvut283 has already declined the use of your idea, I guess it's a lot better and balanced than mine of course.
     
  10. Cruuk

    Cruuk yopyop HERO

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    Well that's a little rude don't ya think?
     
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  11. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    This thread isn't about nerfing and buffing. It's to change the gameplay style from constantly using smoke bomb, to actually getting close to the enemy to deal the majority of your damage. However bomb is bugged right now, as I've been told, so it's supposed that the further away it is from you, the less ticks would happen. The multihit buff could probably be less drastic and vanish isn't too bad, as I've stated in a previous post.
    I never said vanish is used only for mobility either. Vanish is a versatile spell, able to both escape and to approach enemies unseen. It's not just 'an escape spell' because it's got far more uses than just escaping.
    Honestly, I think I might really edit my thread and not change too much of the class.
     
  12. orange0401

    orange0401 Fortified with Vitamin C HERO

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    the problem is, multihit just does SO LITTLE DAMAGE. I have -360 air and -300 earth defence, a guy with an air and earth dagger multihit me, and only did ~3k damage.
     
  13. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I think I was overdoing this thread. With the information that smoke is already bugged and some of archer's spells are too op (hence it may, hopefully get a nerf), this class doesn't really need any changes, however the point of my thread isn't to 'balance' the class, as it's already fairly balanced, it's to change the gameplay style of the class, to emphasise the close-up aspect and the use of slowing and confusion to both mobs and players. (However that's a lot less effective for mobs). In PvE, spamming smoke bomb is an easy way to win. However, I'd like to make it so smoke bomb allows you to get close, to deal damage with melee and your close up spells. I could suggest that:
    - smoke bomb deals less damage, but pulls mobs/players closer to your location and also gives confusing effects, such as the ones I mentioned in the main thread.
    - multihit's damage is buffed (becuase it really doesn't do much if you're not using some mythic build) and gives a slowness/nausea (for pvp) effect after the final hit.
    - Vanishing in front of mobs or pvp enabled players in a certain radius (maybe around 8 blocks) can 'scare' the mob/player, giving nausea and weakness. This improves the offensive use of the spell.

    That's pretty much all I want to change, I know you probably don't like my idea that much, but I don't want to 'buff' or 'nerf' assassin, I want to make the gameplay of the class more interesting to play, using intimidating tactics and the need to get closer, instead of being fully damage based, especially with smoke bomb.
    Also, would it be a good idea to repost the thread with my current edit? If I do, I'll most likely delete this thread and repost with my new suggestion

    And I just wanna see archer nerf ;-;
     
    Last edited: Jul 13, 2016
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  14. Rimuwu

    Rimuwu Nyah HERO

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    Well, I actually am an Lvl 100 Archer. But you are right, Arrow shield is way too overpowered in dmg. I would put the dmg of arrow shield down to 40%, if not even less, but keep the knockback and legbrake effect. Also, the blindness effect should be removed from that spell since it doenst make any sense.
    You are totally right with that arrow shield needs a huge nerf, even tho I am shooting my own knee with that statement...
     
  15. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    Redid the thread
     
  16. Cybersoap707

    Cybersoap707 That one guy VIP+

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    If this thread isn't about nerfing or buffing, then it isn't a suggestion if it's just about the gameplay of the class. Also, if it isn't about nerfing or buffing, why is there nerfing and buffing in the thread?
     
  17. Rimuwu

    Rimuwu Nyah HERO

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    Dude, it is a suggestion to change the gameplay, suggestions dont always have to be buffs or nerfs. It is still a suggestion!
    And he doesnt want to buff or nerf anything, he wants to CHANGE, not completely raise of reduce damage!
     
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  18. Cybersoap707

    Cybersoap707 That one guy VIP+

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    In order to change the gameplay, there must be some buffing or nerfing of the damage, unless if the person wants to change the class entirely.
     
  19. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    ...
    I don't even understand your sentence.
    The purpose of the thread isn't to just buff the class or nerf it, I'm adding, changing, and yes, buffing and nerfing spells to change the gameplay of the class. So 'nothing is being changed' is obviously just plain blindness or stupidity. If you don't like it, well, too bad. It's a suggestion, and there's always the backspace key.
    And I redid the thread, with these changes I mentioned:
    ________________________________
    READ THE FUCKING THREAD

    I have buffed and nerfed some spells, while ADDING different effects to the spells to slightly change the gameplay style. Please actually read the main damn thread before posting pure stupidity here.
     
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  20. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Oh gosh it's different now
    Okay I'm back

    Multihit
    Does not need Effects
    All it needs is a slight damage buff

    SMOKE BOMB
    Does not need Effects!
    It already slows the enemy down and we already have SPIN ATTACK to blind things!

    VANISH
    DOES NOT NEED EFFECTS
    VANISH IS PERFECTLY FINE AS IS

    Why do you want to add potion effects to every god damn spell?! The class is called assassin, not potion master!!
    ________________________________
    I liked you as a bunny a lot better
    gastER IS CREEPY
     
    Last edited: Jul 13, 2016
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