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Assassin Tweaks (thought About And Redone)

Discussion in 'General Suggestions' started by ohwooops, Jul 12, 2016.

?

Whatcha thinkin'?

  1. Yes! +1

    23 vote(s)
    47.9%
  2. Minor changes +1

    8 vote(s)
    16.7%
  3. Major changes (+1...?)

    2 vote(s)
    4.2%
  4. Nope

    15 vote(s)
    31.3%
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  1. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    PLEASE READ:
    This thread's purpose isn't to buff or nerf the class.
    It's to change the gameplay style slightly, so people don't just spam smoke bomb. Instead, they will have to get close to the enemy, with the use of confusing and slowing effects added to the spells, reduced smoke bomb damage, and slightly better multihit damage.

    So uh:

    - Smoke bomb's damage can slightly reduced, but give many effects that immobilize and confuse the enemy. There is already slowness given with smoke bomb, however smoke could also give jump prevention, blindness and nausea while in the bomb, and can carry on for a few seconds when they are out of the bomb or when the bomb ends. These effects slow and confuse the enemy, allowing you to run and do as much damage as possible before the effects end. It also pulls enemies in the bomb closer to the player.

    - Multihit can have a damage buff, as it's a weak spell without an OP build, and it costs the most amount of mana with a short range. It can also give slowness and nausea as effects after the final hit.

    - Vanishing in around an 8 block radius of a mob or pvp enabled player now gives slight nausea and weakness, improving the offensive aspect of the spell and encouraging the player to get close up and deal more damage.
     
    Last edited: Jul 13, 2016
  2. LincolinsNuts

    LincolinsNuts Well-Known Adventurer

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    Such "Buff assasin Plox" threads much wow. Deal with it, the creators intended a certain balance which will not change.
     
  3. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    Guessing you don't have a high lvl assassin, and a useless post like this isn't helpful and shows thats you didn't read the whole thread. I want some things nerfed, some buffed. Not all buffed. Please read, and post something useful next time.
    And the creators did a decent job, however just because they are the creators doesn't mean they did a perfect job. What they might envision can go wrong, you know?
     
  4. Stycore

    Stycore some random golem CHAMPION

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    seems ok, and about this part
    1. Warrior*
    2. That's cuz assassin needs skill, people who don't have skill don't like assassin
     
  5. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    Eh it's always those two, however I remember seeing assassin usually have the least votes. Even with skill, you're still not as powerful as other classes which are equally skilled *aka archer in nether
     
  6. Stycore

    Stycore some random golem CHAMPION

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    depends on build, assassin can be extremely powerful, which kinda is the case with all classes
     
  7. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    Grimtrap build? cactus
    Inferno? you'll get one shotted by archers anyway
    Weathered? it's what I use, and I'd say im 'skilled' with this build. Without an archer, I usually come 1st in the nether *shameless boasting*
    Other builds which use legendaries/rares are usually much weaker, so those 3 mythics are the only real options if you want something very good.
     
  8. Stycore

    Stycore some random golem CHAMPION

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    so you still can be powerful :D
     
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  9. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    Yeah, this isn't supposed to be a buff assassin thread, hence the name: 'assassin tweaks'
    I want to change the gameplay to be more interesting and close up, rather than spam smoke bomb to win.
    ________________________________
    Oh and @XavierEXE
    Whaddya think? You said that you'd like a nerf smoke/buff multi change, however my idea does a little more than just that :3
     
    Last edited: Jul 12, 2016
  10. Kawaii__Turtle

    Kawaii__Turtle Kawaiiest of Turtles CHAMPION

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    I think a better change for Vanish would be that if you're invisble for X amount of time the next spell you cast is free. If you have to be invisible for a length of time you can't just spam spells for nothing by vanishing in between, but it solves the problem of mana draining too much for you to cast spells.
     
  11. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    I'll add it to the thread, thank you!
     
  12. Stycore

    Stycore some random golem CHAMPION

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    hah I see what you're tryin'! You just want to get the liker of posts here hm?
     
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  13. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    Wasn't my intention, but I guess it's a nice little bonus c:
     
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  14. Lemniscate

    Lemniscate ☞ ͠° ‿‿ ° ☞ HERO

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    I really like the idea of making the next spell cast after vanish cost no mana. Overall, I can speak for myself and many others who play this game (detlas WC1) that assassin is a shit class comparatively speaking.

    When you nerf an aspect in a game for the sake of balance, you can expect players to adapt to it over time to a certain extent, only if that adaptation curve is reasonable. Assassin, while not un-playable, relatively speaking has 0 upsides when compared to archers, mages, and warriors. If I had never played Wynn before hand and another player told me before I chose my first class the differences between all of them, I would pick any class other than assassin. I believe many others would make this decision in the same situation.

    Like I said before, that vanish idea was pretty good, but I think assassin should have sustained speed or lasting speed after vanish is used. Assassin is a melee class as far as I can tell, so why not give it natural buffs to accommodate this?
     
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  15. TurtleTheSeawing

    TurtleTheSeawing That dragon that's studying magic HERO

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    *Facepalms*

    Another one of these threads... *Sigh* Ok, lets look at this from the perspective that I'm a pro with the old, and new assassin...

    I...
    Saw...
    No...
    Difference.


    Seriously, the damage output on multi-hit is just fine! Smoke bomb really doesn't do the most amount of damage, and finally, while yes, it is close range, it isn't supposed to be high damage.

    some arguments:

    Others: Then why does Assassin's stats say it's high damage!

    Me: As confirmed by Salted, (I'm not so sure what thread it was) he said himself, that while yes, one hit on one enemy isn't all that much, it has a wider area of damage, It follows the same rules as mage, there is a wider proximity of which damage to an enemy will occur, Archer having the smallest, and mage having the highest,

    Archer has the lowest area of damage, because it does the absolute most damage, then mage has the highest, to make up for it's sometimes abysmal damage output.

    Assassin and warrior, are in between, Assassin being on the wider hit range spectrum, right next to mage, which is established to have the widest.

    Assassin does pretty decent damage on its weapons, a little less than the average spear, and a bit more than the average wand. So, being that it's in between Warrior, and mage in terms of wide hit range, it can do more damage to more enemies, and couple that with the higher amount of damage than mage has, the stats of Assassin DOESN'T LIE.

    Others: Multi-hit is weaker than Smoke bomb, and so this makes no sense, because a ranged attack does more damage on a melee class!

    Me: This is simply incorrect, but semi correct at the same time!

    While yes, multi hit does less damage, it is also a combo attack, don't get what I mean? Let me just state, that while Smoke bomb does more, it's also can be a finisher to Multi hit's combo! Try this strategy:

    Multi-hit (Hits multiple enemies) Then after they take all the damage, then use spin attack, or use smoke bomb under them as they're falling!

    Also, another thing, Assassin gets Strength boost when it uses Vanish, why not use that to your advantage? After all, if you've ever played, say, an assassins creed game, you'd know that assassins should sneak attack, get an advantage on the enemy. Assassin is like Spy from TF2, it's not SUPPOSED TO BE IN THE RAIN OF HELLFIRE, it isn't supposed to tank hits, it's just supposed to do their job, a.k.a kill, weather that's sneak attacks, or whatever.

    Try Using vanish, run up to the enemy, without sprinting, and hit the enemy, it'll take more damage, then use multi hit, or something. It's not really that hard people.

    I get it, you liked the old assassin, and all that, but honestly, it just wasn't an assassin. It was a brute, a warlord, a barbarian, which we already had one of those, now Assassin is what it is supposed to be, an assassin, one that hides in the shadows, and strikes like a cobra hunting for food. You can't just go in Willy nilly, you need a strategy, and a fast damage output to survive, as assassin, only the fastest, and strongest survive, if you go a more damage orientated build, it's going to be like trying to fight sans from undertale while having to move VERY slowly, it just won't work as well.

    Try these things out, if it doesn't work for you, then Assassin just isn't your class, assassin is actually the only class I would suggest not trying if you expect it to be like the other classes.

    -End Rant-

    ~Hoke
     
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  16. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    No, no, no, and no. I do not want the old assassin in any way shape or form, and the way you write seems to point me out as an inexperienced and shitty assassin. Assassin is pretty much the only class I play, I frequently win nether matches, and I can grind for a long time without dieing. I'm not an inexperienced noob. Vanish + multihit doesn't work, because you need the mana. Not sprinting means you're too slow to get to a player/far away mob, and if you sprint, you're not going to have enough mana to do a spell. I often use multihit in pvp; when the enemy is kb'd into the air, I spin, doing a good amount of damage in a few seconds. However this thread is to change the gameplay style of the class, as vanish is clearly quite an issue and smoke bomb does too much damage for my liking, while multihit doesn't. I want smoke bomb to help the stealth aspect of the class, as the new effects confuse and blind the enemy for you to get close. Right now smoke bomb is one of those 'throw to win' spells, and you don't need any tactics or skills to use it. I've had my fair share of assassin/stealth games. Assassin's creed, dishonored, splinter cell, etc. And in a game like ass creed, you throw a smoke bomb to get close to the enemy npcs and kill them all while they are in smoke.
    I respect your opinion though, don't worry c:
     
  17. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    I was called?

    In my opinion, the extra debuffs on some bomb wouldn't be useful in pve, it already slows them down, and spin attack already blinds them. And when do you see enemies jumping when they're being attacked? I do think smoke bomb damage needs a slight nerf, but the extra effects seem unnecessary, albeit kinda fun.

    Multihit. Multihit multihit multihit. Oh how I wish you were better. I literally never use multihit for a few reasons.
    1. It hits the enemy too far away
    2. It does barely any damage
    3. It costs way too much
    A slight damage buff would fix all that, but why not have some fun with it? Multihit does water damage on the last hit, why not add like 2-5% water damage to all the hits instead?

    Vanish, is fine. In my opinion, it's fine. If you have any mana regen gear, and you stay in vanish longer than four seconds, it will activate the instant you end vanish. And then you can vanish again. And again. And again!
     
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  18. ohwooops

    ohwooops Not Very Well-Known Adventurer VIP+

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    The extra effects are certainly more pvp based, and would be a lot more helpful there.
     
  19. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    But who really cares about pvp? That's like 0.0001% of wynncraft.
     
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  20. Kahsol

    Kahsol Local Serial Liker CHAMPION

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    i thought that these type of threads died out.
    damn.
    ________________________________
    Archers are supposed to be quick on their feet. Assassins are stealthy not speedy.
     
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