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Dungeons The Champion Dungeon

Discussion in 'General Suggestions' started by Dohdo, Jul 10, 2016.

?

You liek?

  1. Fox! Nope

    3 vote(s)
    30.0%
  2. Cat! Sure, but you gotta fix something.

    6 vote(s)
    60.0%
  3. Bird! Yes!

    1 vote(s)
    10.0%
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  1. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    Note: Got a better name? Tell me pls! I fell like my name is cheesy.

    So to begin with, this dungeon is designed to be lv 95+. If you aren't, you shouldn't be able to stand a chance.

    Another Note: You CANNOT solo this. The puzzles and stuff require each class.

    Stuff:
    Key Cost: 14 EB
    Lv: 97
    Lore: After the warlord Zolus died, his great tomb became a bloody dungeon for those who dare challenge Zolus's soul.
    Name: Champion Dungeon

    I'm going to get a sketch/outline posted when I have a chance, for now, you'll have to bare with me.

    The outside, will be on the sketch, wont explain it.

    You enter kinda like the skeleton dungeon, you fall into a hole.
    Once you get into the hole, you appear in the maze. The way it works is, there are 4 pressure plates. Only 1 is available. What you gotta do is walk on the plate. A wall on the maze breaks, goes to pressure plate #2. Again until plate 4. Plate 4 opens a block to the next phase. Mage needs to go in, and press a button the opens the door completely to the next room. And phase 1 is Earth themed.

    Phase 2: Air themed parkour. You got these cloud looking pillars, and they are your jumps. There are 7. On the 7th, stand for 1 second and you get teleported to another 9. After, another 9. After the 3rd plate, you get teleported to the 3rd stage.

    Phase 3: Is a battle challenge. There is a volcanic looking room (Kinda like the great bridge) and you gotta run to the other side. till you get to the door to the next room.

    Phase 4: Goes for the thunder dungeon theme. You have a hall that twists and turns. Lightning strikes randomly around the hall every 3 seconds and the bolts do 9999999 damage (Instant Kill). Close to the end, there is an invisible line. If you pass it, youll be struck. To get passed, you need assassin. If an assassin goes invis, the lightning wont strike them. The assassin gotta run to the end, pull a lever, and the lightning wont strike. The team can now peacefully make it to...

    Phase 5: Water themed room. The room is mostly water, has some islands in it. This room has 4 fish floating ontop of it, and each has its colour (Red/Yellow/White/Green). Basically, each fish has a mouth, and in it is a hopper. You must bring a blaze powder, water aura, earth essence, and cloud (Think its a misk item, if not, just make it a tile drop somewhere in SkyLands) essence. After putting each in the fish's mouth's, a door shall open to the next stage.

    Phase 6: Ice themed. Since it isnt an element, the mobs are a mixture of water and air. Upon reaching the room, there is a sign saying "Up is Down". Basically the bottom is a snowy themed floor, and the roof has icicles. There are also barriers that reflect the Icicles. But guess what? There is only a 1 block space between the icicles and barriers. What you gotta do is get a warrior to use the warcry spell. Then 2 blocks (1 Above and 1 below the "1 block space"). This is where the parkour comes in. You gotta jump on invisible blocks, with ice cones guiding you. At the end is stage 7!

    Phase 7: Is a mixture of every element, puzzle, battle, and parkour. There are 5 towers you parkour on, falling is instant death. On the walls are wood buttons that Archer has to hit to open the next door. On each pillar is a boss of each element. They respawn every dungeon reset, so you are safe from them respawning. Each pillar is also its own element, as shown on the sketch. If you kill the bosses, parkour your way through, hit the buttons, you may continue to the boss fight. The bosses also stand on stone pressure plates and dont take KB. That way, you have to kill them to continue.

    Boss Fight: There are four pillars on the corners with end crystals that you must destroy, but dont worry, they do no damage, have 100k health. Use your spells to brake em. They heal the boss. Break them, kill the boss, win the fight.
    Lv 95 Awakened Brick
    Actual Block: Mossy Stone Bricks
    Health: 10k
    Damage: 1000
    Special Attacks: Nope
    Location: Phase 1 Maze
    Weak/Dam/Def = Thunder Earth Earth
    Notes: None
    Heal: None


    Lv 96 Lost Bones
    Actual Entity: Wither Skeleton
    Health: 8k
    Damage: 4k
    Special Attacks: Multihit
    Location: Any of the 4 pressure plates at Phase 1.

    Weak/Dam/Def = Fire Thunder Earth
    Notes: Has a gold helmet and sword.
    Heal: 2k every 10 seconds

    Lv 96 Air Spirit
    Actual Block: White Stained Clay
    Health:3 k
    Dam: 11210
    Special Attacks: Smoke Bomb (Goes on a pillar)
    Location: In the air of second stage.
    Weak/Dam/Def = Fire Air Air
    Notes: Has speed 4

    Lv 97 Molten Core
    Actual Entity: Magmacube
    Heath: 9k
    Dam: 1000
    Special Attacks: Archer Escape Spell at lv3. Occurs every 10 seconds.
    Location: Around the 3rd stage
    Weak/Dam/Def: Water Fire Earth
    Notes: Medium Sized

    Lv 98
    Blazing Ghost
    Actual Entity: Blaze
    Health: 3 k
    Dam: 3 k
    Special Attacks none, just shoots fire
    Location: In the lava of Stage3
    Weak/Dam/Def: Water Thunder Fire
    Notes: Peaks his head out of the lava, rarely shows his full body.
    Upon killing the boss, there is a 3.75% chance of him dropping gear, ans since you teleport right out of the dungeon, the gear will drop with the emeralds. However, the only one who can pick it up is he who has done the most damage. The chances of what he drops are divided like this:
    Helmet:15%
    Chestplate:15%
    Pants:15%
    Boots:15%
    Bow:10%
    Spear:10%
    Daggers:10%

    Average Stats:
    Since I'm not fimilliar with stats lv80+, someone here help me out (pls)

    Lv's
    Weapons: 98
    Boots:97
    Helmet:98
    Pants:99
    Chestplate:100
    Rewards:
    250000 exp
    18 EB


    Ok I shall take a break and update the thread later. This is pretty time consuming.
     
    Last edited: Jul 12, 2016
    donda biblioteca likes this.
  2. awemanrank100

    awemanrank100 custom title

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    What about Warrior and Mage? In addition, many locations that Archer can reach, Mage can reach, thus rendering Archer ineffective. Make sure to include details about how Archer can get to places only Archer can get to.
     
  3. Kpar

    Kpar God of Omegar. Lord of the 8th realm.

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    Realm of light dungeon hype
     
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  4. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    Ill add detail. Trust me, I got this. I just forgot a few details. Wait 15 mins and youll see.
     
  5. llllllllllllll

    llllllllllllll Famous Adventurer

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    #justbeamageandtpeverywhereincludingpastthethunderbeamandonalloftheparkourandtpingforthefishwoah
     
  6. Terunalix

    Terunalix The Noob

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    Im against it.

    Im more of a Solo Player and I wouldnt have a chance to do this dungeon alone which would suck.
     
  7. pretzellover33

    pretzellover33 Eater of pretzul- ahem, Pretzels HERO

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    how did you open bob's tomb?!

    The Light Dungeon (coming soon(tm)), as said by that person in the realm of light, will require friends. And it's already confirmed to be coming.

    I like the detail of the puzzles and stuff. They seem pretty challenging. The dungeon itself could help reduce grinding, too.
     
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  8. Terunalix

    Terunalix The Noob

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    I dont thats how. I do it with people that need help sometimes.

    Im not gonna do that dungeon in that case. Senseless for me anyways since I would use it for xp but I can Hit 100 without Txp and grinding ;/
     
  9. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    the second you pass the line not being invis you die.
     
  10. llllllllllllll

    llllllllllllll Famous Adventurer

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    There's no way to stop that because mages teleport, they don't pass through. If they did pass through, you can't see a mage teleport therefore it is invisible.
     
  11. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    I mean, if a player in general is in the area, not perimeter.
     
  12. llllllllllllll

    llllllllllllll Famous Adventurer

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    Tho still, mage is op
     
  13. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    Mage could be OP, but you still need assassin.
     
  14. llllllllllllll

    llllllllllllll Famous Adventurer

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    ASSASSIN+MAGE
     
  15. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    YOU STILL NEED ASSASSIN
     
  16. llllllllllllll

    llllllllllllll Famous Adventurer

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    ASSASSIN+MAGE WHO CARES ABOUT ALL THE OTHER CLASSES
     
  17. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    READ THE THREAD I FIXED IT EVERYONE CARES ABOUT EVERY CLASS
     
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